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Blurrg stats for patch 1.2

Octavious_Wrex
3043 posts Member
edited February 2018
This is a post from a thread that got closed because people were trolling each other in it that I though people may be interested in seeing concerning Blurrg stats from 1.1 and 1.2. If you dont want to listen to my long winded post and just want the info just scroll down a bit, you'll see where the stats start.

I got around to crunching numbers on what we have after the patch 1.2 change, which lowered the damage per bullet on the Blurrg from 37 to 35 at point blank range and dropped the damage per bullet from 20 to 16 at the extreme long range end. I do not know how the actual drop off occurs so I can't give damage per every five meters or anything like that, just point blank and maximum range. Unless range categories have changed it will start loosing damage at 20 meters, and reach its lowest damage at 40 meters

Even though the gun doesn't specify that the firing rate is slowed, it also isn't actually doubled, as it's taking each burst twice as long to be fired so it doesn't get as many bursts off as the standard version in a second. The non modded version fires 6 bullets in a second, or three bursts. With the improved burst it's getting only two bursts out in a second, but that also means that your getting eight bullets instead of six.

So now that dice told us the damage and we know how many shots it can fire ever second we can actually just simply calculate the damage per burst as well as damage per second.

1.1
Point blank range

Non modified
Damage per burst (2 rounds)
74 body 140.6 head
Damage per second (3 bursts of 2 rounds)
222 body head 421.8

With burst mod
Damage per burst (4 rounds)
148 body 281.2 head
Damage per second (2 bursts of 4 rounds)
296 body 562.4 head

1.1
Maximum range

Non modified
Damage per burst (2 rounds)
40 body 76 head
Damage per second (3 bursts of 2 rounds)
120 body 228 head

With burst mod
Damage per burst (4 rounds)
80 body 152 head
Damage per second (2bursts of 4 rounds)
160 body 304 head


1.2
Point blank

Non modified
Damage per burst (2 rounds)
70 body 133 head
Damage per second (3 bursts of 2rounds)
210 body 399 head

With burst mod
Damage per burst (4 rounds)
140 body 266 head
Damage per second (2 bursts of 4 rounds)
280 body 532 head

1.2
Maximum range

Non modified
Damage per burst (2 rounds)
32 body 60.8 head
Damage per second (3 bursts of 2 rounds)
96 body 182.4 head

With burst mod
Damage per burst (4 rounds)
64 body 121.6 head
Damage per second (2 bursts of 4 rounds)
128 body 243.2 head


Conclusion. The blurrg is an incredibly powerful weapon, capable of still killing a specialist in one trigger pull even at maximum range provided the player is able to land the headshots, it will no longer one shot assaults and officers at max range however. Now it's maximum DPS is "only" 280, which currently makes it the third most powerful gun in the game, beaten only by the DL15 w/explosive shot by 20 DPS and the SEC with rapid fire by 9 DPS. However, considering it is a burst weapon that dumps its damage in two trigger pulls, in the hands of a skilled player it will have a much shorter TTK than either of those guns.

Not only is the Blurrg still capable of one shotting a heavy, it can also one shot an Assult or officer with the 100 hp bonus of battle command, while leaving a heavy with 34 hit points if he was boosted.

Edit to add: master Cs new numbers are in, the DPS are not accurate in this thread but the damage per burst is. I'm leaving the post unchanged but I want to be clear that those DPS numbers were all based on calculations using fire rates of 1.1, as no changes were indicated in the patch notes. This gun is still great, by every measure, but not quite as high DPS as it would s be with the old ROF numbers
Post edited by Octavious_Wrex on

Replies

  • Facts right here. Get your fresh hot facts, right here.

    Come on, don't be shy. Just come and see the truth. Bluurg is not a balanced weapon with the improved burst attachment. It single-handedly doubles the DPS of the Bluurg.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Thanks for spending the time to put this together.
    This is good information to have.
  • You also have to hit all of your shots and the weapons overheats quickly, so it has its drawbacks. They also increased the spread of the last couple of shots in the burst so unless you are at close range you aren't going to hit all 4 head shots. Point being, ask for buffs to other guns not nerfs.
  • You also have to hit all of your shots and the weapons overheats quickly, so it has its drawbacks. They also increased the spread of the last couple of shots in the burst so unless you are at close range you aren't going to hit all 4 head shots. Point being, ask for buffs to other guns not nerfs.

    Then heroes and reinforcements are gonna need buffs to deal with all that. And it is far easier to fix one gun than buff the rest
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • You also have to hit all of your shots and the weapons overheats quickly, so it has its drawbacks. They also increased the spread of the last couple of shots in the burst so unless you are at close range you aren't going to hit all 4 head shots. Point being, ask for buffs to other guns not nerfs.

    I didn't really do this to ask for a nerf, it was just something someone had asked for in a previous thread so I threw it together. It does have a bit more kick now, but it's still pretty easy to stay on target. I don't think the Blurrg needs nerfed, but I do think role specific guns need a boost to help them out,

    That being said it looks like there have either been some changes in ROFs or there was an error in previous calculations so the DPS appears to be lower than it I had calculated. The good news is the damage per burst is spot on.

    I can't test high fire rates as I don't have quick enough recording to be accurate so I count on outside numbers, I don't know if they were more undocumented changes to fire rates or just a mistake in the earlier numbers, when were talking about the kind of fire rates you see in this game even a tiny error can stack up pretty quickly.

    Check out this thread for a bunch of information about 1.2s numbers, if you go to the video page you can get the spreadsheet which is easier to use than video for me, but I can't turn on my sound right now and I'm in my phone so my screen is tiny.
    https://battlefront-forums.ea.com/discussion/100690/blaster-stats-patch-1-2#latest
  • Facts right here. Get your fresh hot facts, right here.

    Come on, don't be shy. Just come and see the truth. Bluurg is not a balanced weapon with the improved burst attachment. It single-handedly doubles the DPS of the Bluurg.

    except dps has zero meaning. The fact is that a blurrg can really only kill two enemies per 1.2 seconds and 3 enemies in two seconds with its improved burst. Compare that to any weapon. Talking about dps in a low hp game, with bullet mechanics is nonsense.

    The tl50 can kill 6 people in two seconds. The Cr2 the same 5-6. The blurrg is the best "1v1" weapon. Those are the facts.

    You presented wrong facts followed up by opinion

  • Bovine74 wrote: »
    Facts right here. Get your fresh hot facts, right here.

    Come on, don't be shy. Just come and see the truth. Bluurg is not a balanced weapon with the improved burst attachment. It single-handedly doubles the DPS of the Bluurg.

    except dps has zero meaning. The fact is that a blurrg can really only kill two enemies per 1.2 seconds and 3 enemies in two seconds with its improved burst. Compare that to any weapon. Talking about dps in a low hp game, with bullet mechanics is nonsense.

    The tl50 can kill 6 people in two seconds. The Cr2 the same 5-6. The blurrg is the best "1v1" weapon. Those are the facts.

    You presented wrong facts followed up by opinion

    Except DPS has a huge meaning. And CR-2 kill 6 people in a second? Yeah, ok. Try it.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • You also have to hit all of your shots and the weapons overheats quickly, so it has its drawbacks. They also increased the spread of the last couple of shots in the burst so unless you are at close range you aren't going to hit all 4 head shots. Point being, ask for buffs to other guns not nerfs.

    Then heroes and reinforcements are gonna need buffs to deal with all that. And it is far easier to fix one gun than buff the rest

    Facts right here. Get your fresh hot facts, right here.

    Come on, don't be shy. Just come and see the truth. Bluurg is not a balanced weapon with the improved burst attachment. It single-handedly doubles the DPS of the Bluurg.

    ^^^^^^
    https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Please balance the OFFICER / BLURRG. They are NOT a HEAVY, SNIPER, nor an ASSAULT CLASS. So far, every "nerf" has failed to change anything. The Blurrg is OP vs other class guns (and not just at close range). #actuallybalancethenoobtubecrutch :*
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