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Weapon Stats Charts, Patch 1.2

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blothgar
212 posts Member
edited February 2018
If you're like me then you are a bit of a visual learner and appreciate charts to help interpret raw data. So based on @Master_Cunha great work, I threw together some charts. I'm posting them here so as not to derail his thread with debate.

rjbarx7nfcz4.jpg

Replies

  • Damage fall off...
    w5mudgiiioc9.jpg
    2a9i833troip.jpg
  • Damage Fall off
    0qtox89r7k7s.jpg
    mbx8k7ikfbru.jpg
  • All Weapons damage fall off. I apologize that this graph is a bit of a mess with so much data, but I think it offers some important information.
    rla50a6s60b4.jpg
  • Thanks. This shows that the DC-15LE is definitely a glitch since it is superior at all ranges.
  • This is a useful way to look at it.
  • Thanks for putting this up!
  • Thanks for this. Is there a chart for starfighters?
    #StarWars-y
  • This shows that they actually really got the Blurrg to a good place - #6 close range, but only #21 at distance

    For instance the A280 is #11 close range, and #6 at distance (although I do experience this weapon as often hitching between the first and second bursts...)

    And also when you consider that the A280 can fire like 10 bursts before overheat, while the Blurrg can only fire 5, and that the Blurrg has more spread - I think these weapons both are more on par now

    This doesn't account for weapon spread or accuracy unfortunately, which makes some weapons seem better or worse than they are - like the EL16HFE looks underwhelming, but it's shots will go exactly where the reticule is pointed, while the CR2 and TL50 both fire shots all over the place. I actually think the CR2 needs to be un-nerfed.
  • awakespace wrote: »
    This shows that they actually really got the Blurrg to a good place - #6 close range, but only #21 at distance

    For instance the A280 is #11 close range, and #6 at distance (although I do experience this weapon as often hitching between the first and second bursts...)

    And also when you consider that the A280 can fire like 10 bursts before overheat, while the Blurrg can only fire 5, and that the Blurrg has more spread - I think these weapons both are more on par now

    This doesn't account for weapon spread or accuracy unfortunately, which makes some weapons seem better or worse than they are - like the EL16HFE looks underwhelming, but it's shots will go exactly where the reticule is pointed, while the CR2 and TL50 both fire shots all over the place. I actually think the CR2 needs to be un-nerfed.

    Cr-2 takes no skill to use due to its spray and pray nature. It is 3rd highest dps for close range so is fine.

    Blurrg is well balanced atm.
  • Wow this is really cool. You can totally see how broken the DC15-LE actually is when it's presented like this.

    What I find really interesting is the specialist guns. A280cfe has the highest DPS and the ion version looks almost like the better pick if you don't mind losing the double zoom.
  • Looking at it a bit more I'm not sure the chart is correct. No way the non burst A280cfe is doing more than the NT242.
  • Rogozhi wrote: »
    Looking at it a bit more I'm not sure the chart is correct. No way the non burst A280cfe is doing more than the NT242.

    a280cfe deals more dps despite dealing less damage due to the higher rate of fire. This does not mean it is more effective though, since sniping is about killing with as few shots as possible.
  • awakespace wrote: »
    This shows that they actually really got the Blurrg to a good place - #6 close range, but only #21 at distance

    For instance the A280 is #11 close range, and #6 at distance (although I do experience this weapon as often hitching between the first and second bursts...)

    And also when you consider that the A280 can fire like 10 bursts before overheat, while the Blurrg can only fire 5, and that the Blurrg has more spread - I think these weapons both are more on par now

    This doesn't account for weapon spread or accuracy unfortunately, which makes some weapons seem better or worse than they are - like the EL16HFE looks underwhelming, but it's shots will go exactly where the reticule is pointed, while the CR2 and TL50 both fire shots all over the place. I actually think the CR2 needs to be un-nerfed.

    Cr-2 takes no skill to use due to its spray and pray nature. It is 3rd highest dps for close range so is fine.

    Blurrg is well balanced atm.

    I would agree. The Blurrg is definitely punishing, but despite all the noise, the data seems to say it's balanced. Along those lines, I think the SE-44C with the improved fire rate needs to be nerfed at longer ranges. In my opinion the DPS should come down by 15 to 20 and that would bring it in line with other sidearms but still leave it the most powerful one.

    The DC-15LE with ES definitely stands out. Especially the DPS drop off. It's a nice curve and all other weapons have more of an almost linear drop. Even if it's reduced by 30 dps across the board it would still be one of the most punishing weapons in the game. It is a machine gun firing explosive ammo after all.

    Here's one more chart I thought to make up:

    ctjqj9acwwf7.jpg

  • Nemosis327
    8 posts Member
    edited February 2018
    @blothgar

    This is one of the best threads I've seen on these forums, and I've been lurking for months.

    Tell me, what software/website did you use to make these charts? They're all so nicely laid out.

    Also, if I understand the above chart corectly you're comparing minimum range DPS to maximum, but the percentage values don't seem to make sense. Take the TL 50 for example. The damage is halved, or a 50% reduction, whereas the chart shows a 100% reduction in damage. Formula should be minimum DPS/maximum DPS x 100 for your percentage value OF REMAING DPS (i.e. the DPS the weapon does after the reduction, not the difference between the two damages. If you want the difference then subtract the previous result from 100). Stating it has a damage reduction of 100% implies It does no damage =p
  • t3hBar0n wrote: »
    Nice to see some data that backs up what we already knew... that the DC15LE is working as intended.

    I think this my favorite post by you of all time.
  • Nemosis327 wrote: »
    This is one of the best threads I've seen on these forums, and I've been lurking for months.

    Tell me, what software/website did you use to make these charts? They're all so nicely laid out.

    Master_Cunha did all the hard work and nunber crunching. I just used Excel to make pretty pictures. I deal with financial analysis all day for my job.
  • Master_Cunha
    4550 posts Member
    edited February 2018
    blothgar wrote: »
    awakespace wrote: »
    This shows that they actually really got the Blurrg to a good place - #6 close range, but only #21 at distance

    For instance the A280 is #11 close range, and #6 at distance (although I do experience this weapon as often hitching between the first and second bursts...)

    And also when you consider that the A280 can fire like 10 bursts before overheat, while the Blurrg can only fire 5, and that the Blurrg has more spread - I think these weapons both are more on par now

    This doesn't account for weapon spread or accuracy unfortunately, which makes some weapons seem better or worse than they are - like the EL16HFE looks underwhelming, but it's shots will go exactly where the reticule is pointed, while the CR2 and TL50 both fire shots all over the place. I actually think the CR2 needs to be un-nerfed.

    Cr-2 takes no skill to use due to its spray and pray nature. It is 3rd highest dps for close range so is fine.

    Blurrg is well balanced atm.

    I would agree. The Blurrg is definitely punishing, but despite all the noise, the data seems to say it's balanced. Along those lines, I think the SE-44C with the improved fire rate needs to be nerfed at longer ranges. In my opinion the DPS should come down by 15 to 20 and that would bring it in line with other sidearms but still leave it the most powerful one.

    The DC-15LE with ES definitely stands out. Especially the DPS drop off. It's a nice curve and all other weapons have more of an almost linear drop. Even if it's reduced by 30 dps across the board it would still be one of the most punishing weapons in the game. It is a machine gun firing explosive ammo after all.

    Here's one more chart I thought to make up:


    I think the Se-44c should overheat much quicker. It is currently very easy to use due to the high fire rate and the fact it never over heats. Given that it also has the second highest dps in cqc it should demand more skill to use.

    I think reducing the weapons kill potential before overheat to around two kills would mean missing is more punishing but would not reduce the guns overall effectiveness too much as the cooldown time is very fast.

    Reducing the weapons damage at range would make sense.
    Post edited by Master_Cunha on
  • Nemosis327 wrote: »
    @blothgar

    This is one of the best threads I've seen on these forums, and I've been lurking for months.

    Tell me, what software/website did you use to make these charts? They're all so nicely laid out.

    Also, if I understand the above chart corectly you're comparing minimum range DPS to maximum, but the percentage values don't seem to make sense. Take the TL 50 for example. The damage is halved, or a 50% reduction, whereas the chart shows a 100% reduction in damage. Formula should be minimum DPS/maximum DPS x 100 for your percentage value OF REMAING DPS (i.e. the DPS the weapon does after the reduction, not the difference between the two damages. If you want the difference then subtract the previous result from 100). Stating it has a damage reduction of 100% implies It does no damage =p

    Yep, Apologies, working too fast during a break. Here is the corrected.
    d9dio1lke6hq.jpg
  • blothgar wrote: »
    awakespace wrote: »
    This shows that they actually really got the Blurrg to a good place - #6 close range, but only #21 at distance

    For instance the A280 is #11 close range, and #6 at distance (although I do experience this weapon as often hitching between the first and second bursts...)

    And also when you consider that the A280 can fire like 10 bursts before overheat, while the Blurrg can only fire 5, and that the Blurrg has more spread - I think these weapons both are more on par now

    This doesn't account for weapon spread or accuracy unfortunately, which makes some weapons seem better or worse than they are - like the EL16HFE looks underwhelming, but it's shots will go exactly where the reticule is pointed, while the CR2 and TL50 both fire shots all over the place. I actually think the CR2 needs to be un-nerfed.

    Cr-2 takes no skill to use due to its spray and pray nature. It is 3rd highest dps for close range so is fine.

    Blurrg is well balanced atm.

    I would agree. The Blurrg is definitely punishing, but despite all the noise, the data seems to say it's balanced. Along those lines, I think the SE-44C with the improved fire rate needs to be nerfed at longer ranges. In my opinion the DPS should come down by 15 to 20 and that would bring it in line with other sidearms but still leave it the most powerful one.

    The DC-15LE with ES definitely stands out. Especially the DPS drop off. It's a nice curve and all other weapons have more of an almost linear drop. Even if it's reduced by 30 dps across the board it would still be one of the most punishing weapons in the game. It is a machine gun firing explosive ammo after all.

    Here's one more chart I thought to make up:

    I think the Se-44c should overheat much quicker. It is currently very easy to use due to the high fire rate and the fact it never over heats. Given that it also has the second highest dps in cqc it should demand more skill to use.

    I think reducing the weapons kill potential before overheat to around two kills would mean missing is more punishing but would not reduce the guns overall effectiveness too much as the cooldown time is very fast.

    Reducing the weapons damage at range would make sense.

    @master_Cunha would you please delete the chart portion of your reply? I had to correct an error. Thanks!
  • blothgar wrote: »
    t3hBar0n wrote: »
    Nice to see some data that backs up what we already knew... that the DC15LE is working as intended.

    I think this my favorite post by you of all time.

    lol
  • I updated the first chart. It was annoying me that I had feet instead of meters. (I'm American and used to our stupid measurement system lol.)

    lakmzrucev8s.jpg

    Question to Specialists...Why don't we see more of the A280-CFE (w/burst mod)? By the numbers it seems to be one of the most punishing weapons in the game. Even with the ion shot added it still tops the charts in terms of DPS. (I haven't unlocked it yet.) On paper it seems better than the NT-242, so what's the downside?
  • blothgar wrote: »
    I updated the first chart. It was annoying me that I had feet instead of meters. (I'm American and used to our **** measurement system lol.)

    lakmzrucev8s.jpg

    Question to Specialists...Why don't we see more of the A280-CFE (w/burst mod)? By the numbers it seems to be one of the most punishing weapons in the game. Even with the ion shot added it still tops the charts in terms of DPS. (I haven't unlocked it yet.) On paper it seems better than the NT-242, so what's the downside?

    That would require more specialists to play aggressively. Meaning get a bit closer to the front lines and utilize its burst mode.

    Really, I think when equipped, the A280-CFE should add extra health to the specialist since the weapon, though scoped, is far better suited for mid-range tactical play.
  • RjodaSverd
    29 posts Member
    edited February 2018
    thank you for doing the charts

    To the people who want to nerf the SE44C ....just keep in mind that stat wise it seem powerful at range but how it performs in game should also be considered as well. At range this gun is wildly inaccurate, requiring you to pump the trigger to regain accuracy. In may opinion the Officer's guns should be strong at close range, which would be consistent with their role on the battlefield.
  • blothgar wrote: »
    I updated the first chart. It was annoying me that I had feet instead of meters. (I'm American and used to our **** measurement system lol.)

    lakmzrucev8s.jpg

    Question to Specialists...Why don't we see more of the A280-CFE (w/burst mod)? By the numbers it seems to be one of the most punishing weapons in the game. Even with the ion shot added it still tops the charts in terms of DPS. (I haven't unlocked it yet.) On paper it seems better than the NT-242, so what's the downside?

    I've been forcing myself to use it the past week to try to get the hang of it. When you're hitting headshots it is extremely strong.

    But alot of that DPS is from how quickly you can shoot it. There isn't as much of a wait between bursts as there is with say the Blurrg. That being said one burst doesn't seem to do nearly as much damage.

    That's where the problem arises. The recoil when standing is fairly high so hitting the second burst can be a challenge. Crouching makes it much better but that's not always viable. Then you have the issue if virtually anyone hits you you're dead.

    In the right circumstances it's a beast but it's getting to those conditions that's the problem. The heating is also pretty bad so you only get a few bursts before you're done. By comparison the NT242 can generally two shot which is often easier to do.
  • blothgar wrote: »
    I updated the first chart. It was annoying me that I had feet instead of meters. (I'm American and used to our **** measurement system lol.)

    lakmzrucev8s.jpg

    Question to Specialists...Why don't we see more of the A280-CFE (w/burst mod)? By the numbers it seems to be one of the most punishing weapons in the game. Even with the ion shot added it still tops the charts in terms of DPS. (I haven't unlocked it yet.) On paper it seems better than the NT-242, so what's the downside?

    That would require more specialists to play aggressively. Meaning get a bit closer to the front lines and utilize its burst mode.

    Really, I think when equipped, the A280-CFE should add extra health to the specialist since the weapon, though scoped, is far better suited for mid-range tactical play.

    I don't see them often but I've played a few matches of strike where the top player was absolutely wrecking everyone with the A280CFE.

  • How do you get this data for the chart, I’m a newer gamer...
    - GodKC

    If you're looking for a teammate for HvV or GA, send me an invite online.

    XBOX Gamertag: GodKC
  • Good post. Would be really interesting to see this factoring-in spread patterns though because some of those rankings would be drastically different!
  • GodKC wrote: »
    How do you get this data for the chart, I’m a newer gamer...

    Data came from this post.
  • blothgar wrote: »
    GodKC wrote: »
    How do you get this data for the chart, I’m a newer gamer...

    Data came from this post.

    Where did they get the data?
    - GodKC

    If you're looking for a teammate for HvV or GA, send me an invite online.

    XBOX Gamertag: GodKC
  • RjodaSverd wrote: »
    thank you for doing the charts

    To the people who want to nerf the SE44C ....just keep in mind that stat wise it seem powerful at range but how it performs in game should also be considered as well. At range this gun is wildly inaccurate, requiring you to pump the trigger to regain accuracy. In may opinion the Officer's guns should be strong at close range, which would be consistent with their role on the battlefield.

    I agree that the sidearms should be very deadly at close range. I don't have any data about accuracy at range, which would obviously be a balance to high dps. Just looking at DPS I feel the SE needs a small nerf at range, but also more data would be useful.
  • GodKC wrote: »
    blothgar wrote: »
    GodKC wrote: »
    How do you get this data for the chart, I’m a newer gamer...

    Data came from this post.

    Where did they get the data?

    Some is from the game files and most is from testing in Arcade mode and running the numbers. Ask Master_Cunha for more specifics on his methodology.
  • blothgar wrote: »
    I updated the first chart. It was annoying me that I had feet instead of meters. (I'm American and used to our **** measurement system lol.)

    lakmzrucev8s.jpg

    Question to Specialists...Why don't we see more of the A280-CFE (w/burst mod)? By the numbers it seems to be one of the most punishing weapons in the game. Even with the ion shot added it still tops the charts in terms of DPS. (I haven't unlocked it yet.) On paper it seems better than the NT-242, so what's the downside?

    Nt-242 is a better SNIPER as it can kill on one shot so dps is not an important stat to look at.
  • Nt-242 is a better SNIPER as it can kill on one shot so dps is not an important stat to look at.

    how about instead make it "time to kill" specialist/assault/heavy
  • RjodaSverd wrote: »
    thank you for doing the charts

    To the people who want to nerf the SE44C ....just keep in mind that stat wise it seem powerful at range but how it performs in game should also be considered as well. At range this gun is wildly inaccurate, requiring you to pump the trigger to regain accuracy. In may opinion the Officer's guns should be strong at close range, which would be consistent with their role on the battlefield.

    I don't feel like it's wildly inaccurate, it does have a decent amount of muzzle rise but not much spread compared to other high ROF guns. Compare it's accuracy at a distance to the CR2 or the TL50, two guns it outperforms on pure DPS and it blows them both away when it come to ranged spread.

    It performs much closer to the DC 15 when it comes to reliability at medium to long ranges, and once they fix the bug with the DC it will likely outperform that gun on the damage front by a huge margin as it did before the bug.
  • d0kRX
    1348 posts Member
    Great post thank you! I think it's important to spread out these type of stats among the playerbase.
    PSN: d0kRX
  • Juice42
    172 posts Member
    You guys know this is 100% fake and made up right? DICE isn't supplying this. Thread should be deleted immediately.
  • Juice42 wrote: »
    You guys know this is 100% fake and made up right? DICE isn't supplying this. Thread should be deleted immediately.

    You realize you have no idea what you're talking about right? If you had been paying attention you would have see the various threads since release that had people compiling and comparing statistics.

    To be fair most anything or use gets pushed off of page one by a bunch of duplicate threads about nerfs so I can understand how you would have missed them, but next time start by asking how these numbers were compiled rather than accusing people of making them up.
  • GenxDarchi
    7640 posts Member
    Juice42 wrote: »
    You guys know this is 100% fake and made up right? DICE isn't supplying this. Thread should be deleted immediately.

    Ah, I see you are hoping attention doesn’t get drawn to the DC-15LE. Sorry that OP guns in the right hands are getting adjusted. But enjoy while you can.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Juice42
    172 posts Member
    These charts are made using numbers entered by a fan who knows Excel. Nothing real about the numbers or the charts in this thread. If there's any truth whatsoever how about DICE come on here and enlighten us all?
  • Juice42
    172 posts Member
    Juice42 wrote: »
    You guys know this is 100% fake and made up right? DICE isn't supplying this. Thread should be deleted immediately.

    You realize you have no idea what you're talking about right? If you had been paying attention you would have see the various threads since release that had people compiling and comparing statistics.

    To be fair most anything or use gets pushed off of page one by a bunch of duplicate threads about nerfs so I can understand how you would have missed them, but next time start by asking how these numbers were compiled rather than accusing people of making them up.

    Compiling stats? The game gives us zero stats of this kind. 100% made up **** and the poster makes no mention backing up the numbers from the developer. These charts are so cheesy and fake it's ridiculous. Am I the the only adult over 40 in the room? lol kids
  • GenxDarchi
    7640 posts Member
    Juice42 wrote: »
    These charts are made using numbers entered by a fan who knows Excel. Nothing real about the numbers or the charts in this thread. If there's any truth whatsoever how about DICE come on here and enlighten us all?

    Well, do the research, and spend your time compiling a list of damage, testing it using your time, for no other reason than to help the community and then you can talk. You can go and test it yourself. a person wouldn’t pour time into something that isn’t true, and you can’t prove it isn’t unless you run your own tests. Until you do you can’t prve this is false.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Nt-242 is a better SNIPER as it can kill on one shot so dps is not an important stat to look at.

    how about instead make it "time to kill" specialist/assault/heavy

    Because most of the time enemies have different health pools due to buffs, reinforcements and different classes.
  • Juice42 wrote: »
    You guys know this is 100% fake and made up right? DICE isn't supplying this. Thread should be deleted immediately.

    Lol.
  • Juice42 wrote: »
    These charts are made using numbers entered by a fan who knows Excel. Nothing real about the numbers or the charts in this thread. If there's any truth whatsoever how about DICE come on here and enlighten us all?

    You ever played an fps before?
  • I think they are getting the info directly from the code at this point, but originally everything was being tested manually. Almost all the numbers from the testing era match up with everything we've seen, the only numbers that were off at all were the ROFs, and they were impressively close considering how difficult a thing that is to get perfect without real numbers.

    Damage was originally tested by using co-op arcade. Damage at range was was tested by using weapons with range finders to calculate distance. ROF is tested by firing a gun and recording it, you need to be running the game and your recording equipment at a really high FPS to get accurate numbers, but if you have that you can calculate even the highest of ROFs within a small margin for error.

    Once you know how fast a gun shoots and how much damage it does you can calculate damage per second, as well as TTK for any class, again TTK will have a margin for error to cover actual travel time on projectiles, but we're talking about a very small fraction of a second.

    I can't believe that it's so surprising that gamers would test this stuff, and like I said you can trace the threads this info comes from back too release, and every thing can be checked by a player who is willing to take the time, or learn enough to actually pull the numbers out of the code.
  • Juice42 wrote: »
    Juice42 wrote: »
    You guys know this is 100% fake and made up right? DICE isn't supplying this. Thread should be deleted immediately.

    You realize you have no idea what you're talking about right? If you had been paying attention you would have see the various threads since release that had people compiling and comparing statistics.

    To be fair most anything or use gets pushed off of page one by a bunch of duplicate threads about nerfs so I can understand how you would have missed them, but next time start by asking how these numbers were compiled rather than accusing people of making them up.

    Compiling stats? The game gives us zero stats of this kind. 100% made up **** and the poster makes no mention backing up the numbers from the developer. These charts are so cheesy and fake it's ridiculous. Am I the the only adult over 40 in the room? lol kids

    When one calls others children or kids this tends to be merely a projection by the one saying it in an attempt to avoid the obvious reality about themselves by attributing it to others. Either you're not particularly old or you're not particularly mature. Either way don't project your issues on others who are making wonderful contributions to the community, what are you doing other than making a poor attempt at trolling.



  • @Juice42


    The game does not need to give us any stats strait up. Through a little hard work anyone can figure out the numbers to a relatively accurate degree. And that isn't even in defense of this post, it's a general statement. A game developer is not the only source for data that is at the very least reasonable. If the numbers obtained line up with how the game acts, it's a safe bet to assume at the very least that they are close enough. Perhaps if you, oh wise and benevolent adult over 40, had an intelligence greater than that required to solve a single tiled rubix cube you might be able to see the error in your ways. Maybe it would have kept you from opening your mouth and making such an embarasing comment.

    But that's just my two cents.
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