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Balance Star Cards

Hi all,

Long story short, some of the Star Cards stats are pretty balanced but some of them arent.
I usually play HvV and Starfighter Assault so my examples are coming from these gamemods.
Here are some of the cards from awfull to Well balanced:

1. Darth Maul - Fool me once

Tier1(Grey) Cost 40 CP grants 5% CD reduction
Tier2(Green) Cost 80 CP, grants 7% CD reduction
Tier3(Blue) Cost 120 CP, grants 9% CD reduction
Tier4(Purple) Cost 480 CP, grants 10% CD reduction

IMO : It's an OK card until the last PURPLE upgrade when u will get 1 PLUS EPIC %. Well done for 480cp.

2. ENGINE UPGRADE

Tier1(Grey) Cost 40 CP grants 2% speed increase (too slow)
Tier2(Green) Cost 80 CP, grants 4% speed increase (still slow)
Tier3(Blue) Cost 120 CP, grants 8% speed increase (its becoming something but still worthless)
Tier4(Purple) Cost 480 CP, grants 16% increase (Yep its something but doesnt worth this amount of CP to get it)

IMO : To make this card viable i would start the speed bonus from 8%, 12%, 16%, 20%. I tried this Card with slow ships without Afterburner like, Slave 1 or Reys Falcon but the speed boost is so pathetcly low i changed them pretty fast.

3. Han&Chewi - Afterburner

Tier1(Grey) Cost 40 CP grants 16sec CD reduction
Tier2(Green) Cost 80 CP, grants 14sec CD reduction
Tier3(Blue) Cost 120 CP, grants 12sec CD reduction
Tier4(Purple) Cost 480 CP, grants 10sec CD reduction ( I wish to get 9-8sec instead of 10 since the falcon doesnt have any other escape tool but its"fineeeee")

IMO : Its overall a fine card but that 2 second between blue and purple doesnt really feel its a necessarry and strong upgrade. Specially for 480CP.

4. ADVANCED TORPEDOES

Tier1(Grey) Cost 40 CP grants 5% dmg increase
Tier2(Green) Cost 80 CP, grants 10% dmg increase
Tier3(Blue) Cost 120 CP, grants 20% dmg increase
Tier4(Purple) Cost 480 CP, grants 40% dmg increase

IMO : A well balanced card which is perfectly shows the power differences between tiers. We need more like this, OFC i dont say make everything Ultra OP but Darth Maul - Fool Me Once should get more than 1% bonus for a purple card upgrade, while the rest of the others just need a little more tuning.


OFC there are plenty more cards what are badly balanced and need some tweaks on them but anyway share your opinon too! What do u think, what card needs some fix?
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