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Gamescom 2019 Triple XP
Community Transmission

Officer's Presence Needs Treatment

13

Replies

  • Spiito
    1876 posts Member
    Grenades, Assists, Turrets all give between 250-500, sometimes more Score after Death.

    Dieing itself gives you 100, and 200 to a hero.
    Defender gives about 100-150 after death.

    If you accumulate the maximum points, that an Officer can get after death, it is about 200-250 as well, and only if a lot of teammates were around. Certainly not if noone was around.

    If Officers Presence affected a Teammate before death, but the points are given afterwards, it is the same correct and intended behaviour as with Assists or postmortem kills.

    That it is a bug and not working as intended is purely speculation, and not a confirmed fact.

    At any rate, if a teammate had the Presence effect, the Officer should be rewarded, as he helped someone stay alive get more Score.

    In addition, I can only relay to numerous people, who voiced their opinion that Officers Presence should stay exactly the way it is now.

    Take this threas for example:

    35 Likes for the simple statement that any reduction in BP gains for Presence would destroy the Officer as a Role.

    https://battlefront-forums.ea.com/discussion/comment/961385#Comment_961385
    How would you suggest I go about legitimizing this ""speculation"" then?
    It doesn't always just generate points for no reason. It can be visibly observed glitching out and dispensing additional battle points throughout random intervals. There will be more times than not, where I'm alone, not playing the objective, and my Officer's Presence isn't acting up-and I'm not generating a bunch of random BP. I played (maybe?) 6 rounds of Strike today, and only twice in one match did my Officer's Presence decide to bug up on me. I was even engaging in killing, buffing, and objectives. I could have easily missed it's inconsistent behavior if; I wasn't specifically keeping an eye out for it.
    Most people don't decide to run away from their team, and the objective, to completely isolate themselves, in order to witness what their points are or aren't doing. So I imagine that no, not a lot of people would realize that this bug even exists. They probably just stick to their team mates, play the objective, and kill people, without seeing their BP going out of whack---because it's masked by all their other in game activity.

    Han Solo: "We're gonna win."
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  • GenxDarchi
    7723 posts Member
    Give specialist assists on scrambler kills too, and assult scan dart needs larger radius as well
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  • GenxDarchi wrote: »
    Give specialist assists on scrambler kills too, and assult scan dart needs larger radius as well

    I'm sure there's other threads for these, though I don't think they need to be altered as they already seem fine
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  • Nah not a credible issue, you don't just slap this on and suddenly get a Hero, greatly over exaggerated. On some maps it's useless on one phase(usually half the match), and obviously it's better on others. You have to position well where teammates are taking explosive/toxin/spray'npray damage, usually in choke points, and maintain the 2x score you get while it's up. Getting killed at any point completely kills the momentum just like on every other class. BH is a non issue as every class can elect to take it or not, and you sacrifice some other combat efficiency to take officers presence, like improved flash ect.

    A skilled player of course can make up for the two passive star cards and not need any more offensive options, and congrats to them. Going on a streak, or surviving and constantly healing your allies is good play, and should be rewarded.

    OP grants 25 pts for initiating health regen per ally. 50 with the bonus score, what kind of a number do you suggest doing on it? to where I still get enough points to warrant me using it over another card. Getting a Hero early is another non issue, I suspect only noobs are complaining about that because they're getting stomped. Honestly though, it doesn't even matter, you'd get wrecked either way. (Same reason I wish they'd get rid of the Hero limit and just raise it depending on each sides amount.) How about you kill the guy on a streak with the 2x score, and maybe he wouldn't get a Hero so fast???

    If parity is an issue, then give the other classes more points in their battle point generating builds, which should remain a thing. Give Scan dart larger radius, longer duration, Defender gives more per hit, and on deaths, specialist scrambler assists grant more points. etc.

    Exactly, these people are exaggerating. Finally someone that uses their brain and isn't being a mindless sheep.
  • Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Left and right bumper together. Two buttons. Requires a higher level of skill and is twice as difficult.
  • GenxDarchi
    7723 posts Member
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Left and right bumper together. Two buttons. Requires a higher level of skill and is twice as difficult.

    Of course. It is completely skilled based. I cannot do this easily. It requires a lot of time and practice.
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  • Curtis
    47 posts Member
    Commenting to keep this in the top discussions.

    I completely agree, heroes in less than 3 minutes is disgusting, and on heroes like Rey or Leia it means the hero can just farm it’s health back basically locking heroes for the other classes once they get the points.

    I think the point accumulation needs reduced as well as locking point gain from the start of game, 600 score in the first 5 seconds is gross and should be locked for at least a minute
  • Spiito
    1876 posts Member
    edited March 2018
    Exactly, these people are exaggerating. Finally someone that uses their brain and isn't being a mindless sheep is biased towards my ideals.
    ...But you think that 18k score is an over exaggeration.
    Yesterday, while functioning on four hours of sleep, I made 16k (at least two or three matches in a row) in score, running only the Officer (with Officer's Presence equipped.) I was basically impaired and I still out scored most people. (An Officer on my team in one of those matches out scored me with 20k in score, they finished the match with the Jetpack trooper though. You can bet that Officer had the Jetpack trooper available to them more often than anyone else.)
    Post edited by Spiito on
    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
  • JackTHorn
    3651 posts Member
    Dash's solution sounds about right. As long as they don't reduce the actual in-game benefit given by Officer's Presence. I play Officer a lot because I like the balance of support and accomplishment, I could care less about heroes and often just skip taking the hero entirely. Especially when it's a hero from the wrong era.
    Dash got it right tbh, put it this way, I take the easy way to heroes cause I don't care about infantry at all and I just epic'd my officers presence.
    The fact that someone can seriously say that they play a class because it's "the easy way to heroes" and they "don't care about infantry at all" is a red flag warning that you've gone off course with your game.

    Battlefront was always mainly about infantry with just a sprinkling of heroes, like icing on a cake. This game went all American-style on the cake, though, with like an inch of icing on top and sides - which is okay, I can just scrape most of it off and leave it on my plate. But some people just want to sit in the yard and eat a tub of icing with a spoon, and they will if you let them.

    Cake metaphors aside, how cool would it be if like 75% of battlepoints came only from objective play? If all these frosting-eaters out there farming kills now started actually working toward the objective? I think a lot of them would find that they actually enjoy the game itself more than they thought they would...
  • AbyssWatch3r
    4974 posts Member
    edited March 2018
    Nah not a credible issue, you don't just slap this on and suddenly get a Hero, greatly over exaggerated. On some maps it's useless on one phase(usually half the match), and obviously it's better on others. You have to position well where teammates are taking explosive/toxin/spray'npray damage, usually in choke points, and maintain the 2x score you get while it's up. Getting killed at any point completely kills the momentum just like on every other class. BH is a non issue as every class can elect to take it or not, and you sacrifice some other combat efficiency to take officers presence, like improved flash ect.

    A skilled player of course can make up for the two passive star cards and not need any more offensive options, and congrats to them. Going on a streak, or surviving and constantly healing your allies is good play, and should be rewarded.

    OP grants 25 pts for initiating health regen per ally. 50 with the bonus score, what kind of a number do you suggest doing on it? to where I still get enough points to warrant me using it over another card. Getting a Hero early is another non issue, I suspect only noobs are complaining about that because they're getting stomped. Honestly though, it doesn't even matter, you'd get wrecked either way. (Same reason I wish they'd get rid of the Hero limit and just raise it depending on each sides amount.) How about you kill the guy on a streak with the 2x score, and maybe he wouldn't get a Hero so fast???

    If parity is an issue, then give the other classes more points in their battle point generating builds, which should remain a thing. Give Scan dart larger radius, longer duration, Defender gives more per hit, and on deaths, specialist scrambler assists grant more points. etc.

    Exactly, these people are exaggerating. Finally someone that uses their brain and isn't being a mindless sheep.

    Glad to see there are still plenty who can resist.

    Post edited by AbyssWatch3r on
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  • The farming of the Officer Battle points is a bit much. Just the other day I was playing GA and had 11k battle points 2 and half mins into the game and didn't even realize it as an officer. I quickly respawned and picked boba and ejoyed a 30 something kill streak as we won in like 8 mins tops.

    Yet I get 27 kills and 15 assists (ish) in phase 1 as rebels as a spec and have 6-7k battle points. There is something seriously wrong with BP gain by officers and something seriously wrong with the BP gain by specs.
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  • GenxDarchi
    7723 posts Member
    Honestly, the class does need a slight reduction in bp gain. At this rate, if the team is bunched up even a lil bit, and the Officer is sitting at the back, he will be able to gain all the profits but none of the dangers that the others have. This should be reduced at least a bit, as other classes have less gain than the Officer by at least 1,500-2,000 bp. It is ridiculous and needs a slight adjustment.
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    That Specialist rework was disappointing.
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  • GenxDarchi
    7723 posts Member
    The farming of the Officer Battle points is a bit much. Just the other day I was playing GA and had 11k battle points 2 and half mins into the game and didn't even realize it as an officer. I quickly respawned and picked boba and ejoyed a 30 something kill streak as we won in like 8 mins tops.

    Yet I get 27 kills and 15 assists (ish) in phase 1 as rebels as a spec and have 6-7k battle points. There is something seriously wrong with BP gain by officers and something seriously wrong with the BP gain by specs.

    They gain the lowest amount of bp out of all the classes, because they aren't exactly rewarded for some of their support abilities, and not being a good glass cannon, they get killed extremely fast, and can't keep up with other classes.
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
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  • awakespace
    1067 posts Member
    I think it should be brought down by 30% or so - still worth equipping, but not crazy.

    Actually I think it would be even better if each class had the ability to get more battle points based on class role. In this case I would remove officers presence and defender star cards and make their features inherent to the class.

    Then in the case, Assault and Specialist should get extra battle points for causing damage to the enemy, like maybe 10% more, so that they are rewarded for their role.
  • F03hammer
    5012 posts SWBF Senior Moderator
    Nah not a credible issue, you don't just slap this on and suddenly get a Hero, greatly over exaggerated. On some maps it's useless on one phase(usually half the match), and obviously it's better on others. You have to position well where teammates are taking explosive/toxin/spray'npray damage, usually in choke points, and maintain the 2x score you get while it's up. Getting killed at any point completely kills the momentum just like on every other class. BH is a non issue as every class can elect to take it or not, and you sacrifice some other combat efficiency to take officers presence, like improved flash ect.

    A skilled player of course can make up for the two passive star cards and not need any more offensive options, and congrats to them. Going on a streak, or surviving and constantly healing your allies is good play, and should be rewarded.

    OP grants 25 pts for initiating health regen per ally. 50 with the bonus score, what kind of a number do you suggest doing on it? to where I still get enough points to warrant me using it over another card. Getting a Hero early is another non issue, I suspect only noobs are complaining about that because they're getting stomped. Honestly though, it doesn't even matter, you'd get wrecked either way. (Same reason I wish they'd get rid of the Hero limit and just raise it depending on each sides amount.) How about you kill the guy on a streak with the 2x score, and maybe he wouldn't get a Hero so fast???

    If parity is an issue, then give the other classes more points in their battle point generating builds, which should remain a thing. Give Scan dart larger radius, longer duration, Defender gives more per hit, and on deaths, specialist scrambler assists grant more points. etc.

    Exactly, these people are exaggerating. Finally someone that uses their brain and isn't being a mindless sheep.

    Mob mentality is a compelling force. Glad to see there are still plenty who can resist.

    Don’t be passive aggressive. I can and will put you on blast. Cut the Nonsense out, leave.

    Hypocrisy at it's finest. You don't rule this forum by fiat your Highness, you proved it after that last stunt you pulled wen't belly up. I'll never again take you seriously. You've failed.

    I may not rule this forum, but you are a smart little troll. Cut it it or get out.

    Your the very thing you accuse others of, that much has been proven. Your record isn't clean either. Again, Hypocrisy. Posting a logical well thought out argument isn't trolling. Neither is defending myself or my argument. Maybe it's you who should leave if you have nothing to counter with besides hyperbole. But at this point, I'd expect nothing less. Goodbye.

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  • Spiito
    1876 posts Member
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    Sorry, but, I'm not here to side with strangers---about who is or who isn't a troll . . .
    There's an 'Ignore' feature for a reason. Can we please avoid getting too off topic?
    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
  • Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

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  • Dash
    11616 posts Member
    edited March 2018
    Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    I understand the “I don’t notice so it’s not OP I guess arguement”, Because that’s comes down to just not realizing.

    But when I see the Same Exact People, defending Everything Broken/Not working as Intended, it’s not a “Whoops didn’t realize”, it’s a “I’m gonna defend this till I die because this makes playing Easier for me”.

    I HATE selfish players/people.

    If anyone suggests something for the Game Balance wise, for the Love of Vader please have the intention of ALL the Other players behind the Reasoning/Balance. Not just “because it makes playing easier”.
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  • Devlin21
    8325 posts Member
    Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    So they are ruining their own system. Last patch they nerfed the points you get for shooting tge walker. Not talking about on crait, just overall. It just needs adjusted for after death, but they are gonna go too far and ruin it.

    It needs to be fixed not nerfed. They nerf things too far.
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  • Dash
    11616 posts Member
    edited March 2018
    Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    So they are ruining their own system. Last patch they nerfed the points you get for shooting tge walker. Not talking about on crait, just overall. It just needs adjusted for after death, but they are gonna go too far and ruin it.

    It needs to be fixed not nerfed. They nerf things too far.

    It’s gonna get toned down and adjusted to maintain balance across the board between classes.

    Also, the Specialist will soon see its Star Cards fixed/bug free because of the issues it’s suffered from launch.

    Balance/Adjustments will remain constant, Nerfs Only happen when something is completely 100% out of whack. We don’t want Nerfs, we Need Balance/Adjustments in the right direction.

    Either way, when this game hits the 6 month mark, the Difference from launch day will be very apparent. Quality as well as Netcode. Content and DLC will flourish after the Progression system revamp is added due to the schedule being back on track.

    I personally can’t wait and im super excited. :)
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  • Dash
    11616 posts Member
    edited March 2018
    Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    That's good, but what about scorepoints too? Both scorepoints and battlepoints gained through OP needs to be reduced a fair bit, not just battlepoints.

    I’m sure with the sheet they use at the end of the month they have a tally for the BP earning Numerically. That should allow them to decrease the multiplier accordingly as well as accurately. I wouldn’t worry too much either since they are showing a shift in how they adjust things lately. Before it was “You want a nerf, heres the nerf”. Now it’s “ok this needs adjusting, let’s adjust it right”.
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  • Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    That's good, but what about scorepoints too? Both scorepoints and battlepoints gained through OP needs to be reduced a fair bit, not just battlepoints.

    He didn't really specify. Just BP accumulation.

    I don't want them nerfed completely but just toned down and fair to where you can't get 13,000 BP's in 1 minute like I did lol.
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  • Spiito
    1876 posts Member
    tumblr_p2euqaY0Fi1w6j24yo1_500.gif
    Good talk.
    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
  • Dash
    11616 posts Member
    Spiito wrote: »
    tumblr_p2euqaY0Fi1w6j24yo1_500.gif
    Good talk.
    It changes appearance with heat!!! :sunglasses:

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  • Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    So they are ruining their own system. Last patch they nerfed the points you get for shooting tge walker. Not talking about on crait, just overall. It just needs adjusted for after death, but they are gonna go too far and ruin it.

    It needs to be fixed not nerfed. They nerf things too far.


    Agreed, I doubt it'll be completely neutered though, I'm sure Good players will still be able get a Hero in phase one. There's not much to change on it.
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  • Dash
    11616 posts Member
    Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    So they are ruining their own system. Last patch they nerfed the points you get for shooting tge walker. Not talking about on crait, just overall. It just needs adjusted for after death, but they are gonna go too far and ruin it.

    It needs to be fixed not nerfed. They nerf things too far.


    Agreed, I doubt it'll be completely neutered though, I'm sure Good players will still be able get a Hero in phase one. There's not much to change on it.

    Yeah a fix in rate of scorepoints and battlepoints earned from being close to teammates and a fix in how many points are gained after those teammates have died to a reasonable amount is what's needed. Will be more fair and balanced for the game.

    That’s actually a great idea! I didn’t consider a flat out fixed rate. Kudos dude!
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  • Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    So they are ruining their own system. Last patch they nerfed the points you get for shooting tge walker. Not talking about on crait, just overall. It just needs adjusted for after death, but they are gonna go too far and ruin it.

    It needs to be fixed not nerfed. They nerf things too far.


    Agreed, I doubt it'll be completely neutered though, I'm sure Good players will still be able get a Hero in phase one. There's not much to change on it.

    Yeah a fix in rate of scorepoints and battlepoints earned from being close to teammates and a fix in how many points are gained after those teammates have died to a reasonable amount is what's needed. Will be more fair and balanced for the game.

    That’s actually a great idea! I didn’t consider a flat out fixed rate. Kudos dude!

    I don't necessarily mean a fixed rate, just for it to be fixed so the rates are lower than they are as they're just ridiculous at the moment.
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  • Spiito wrote: »
    tumblr_p2euqaY0Fi1w6j24yo1_500.gif
    Good talk.

    This still applies, haha
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  • Spiito
    1876 posts Member
    edited March 2018
    I made 11k with a heavy lol, 18k is an exaggeration and you know it.
    Some of my recent Officer Presence/Officer screenies for you to enjoy. They were fairly quick matches on strike.
    AveVBMY.png
    tbLPkjQ.png
    There are some videos of today's/yesterday's gameplay, but it takes much longer to try and edit the names out of those, since Youtube's blur feature can't keep up with how fast a character rolls around.
    Han Solo: "We're gonna win."
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  • Octavarius
    1107 posts Member
    GenxDarchi wrote: »
    The farming of the Officer Battle points is a bit much. Just the other day I was playing GA and had 11k battle points 2 and half mins into the game and didn't even realize it as an officer. I quickly respawned and picked boba and ejoyed a 30 something kill streak as we won in like 8 mins tops.

    Yet I get 27 kills and 15 assists (ish) in phase 1 as rebels as a spec and have 6-7k battle points. There is something seriously wrong with BP gain by officers and something seriously wrong with the BP gain by specs.

    They gain the lowest amount of bp out of all the classes, because they aren't exactly rewarded for some of their support abilities, and not being a good glass cannon, they get killed extremely fast, and can't keep up with other classes.

    This so true. For GA I'd certainly like to see a little increase in BP for spotting, setting trip mines etc when infiltrating. Obviously a little work to iron out the bugs with the macro binoculars is required first. (I'd also give less reward for spotting from distance, otherwise the usual suspects would be camped out simply farming points). For such a risk there is little in the way of reward. Compare this to the BP an officer gains and there can be no doubt that BP is currently out of balance.
    Anyone not seeing a problem with the way the officer gains the BP is viewing it from a selfish perspective as it is the only likely way many a player gets their hero. Balance will see less hero's within the 2 minute mark which in turn will result in better quality (can't blame me for hoping) trooper v trooper battles. If you are going to have a hero or villain that can potentially change the outcome of a game then you should have to earn that power.
  • Hey guys, thats a lot crying here :smiley: I played officer often these days along with HvV and the only reason is my grind to rank 50. From my point of view it is not the high amount of officers BP and SP that bugs me but the little amount of it with other classes. I play on PS4 and trust me that for average player it is really hard to stick in the top half of scoreboard. Yes, in map like Hoth and Naboo on the defending side I can do 10k+ in phase 1 with any class becase almost no one else PTFO, but it is a exception. It is not possible in the same way to do it on the attacking side. In the HvV I´m a little better and I can earn 10k-20k easily in a rather quick rounds.
    Well what I´m trying to say is let us earn higher BP and SC with other classes and don´t nerf officer and let us earn equal BP and SC/min in every gamemode. And thats a lot balancing :smiley:
    btw I almost never take a hero because I earn less SC with him :smiley: :smiley: :smiley:
  • Spiito
    1876 posts Member
    edited March 2018
    Stanley wrote: »
    From my point of view, it is not the high amount of officers BP and SP that bugs me, but the little amount of it with other classes.
    What bothers me is when my in-game content appears to be breaking it's own intended programming, while I'm trying to play without exploitation/glitching.

    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
  • Spiito wrote: »
    Stanley wrote: »
    From my point of view, it is not the high amount of officers BP and SP that bugs me, but the little amount of it with other classes.
    What bothers me is when my in-game content appears to be breaking it's own intended programming, while I'm trying to play without exploitation/glitching.

    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Spiito
    1876 posts Member
    Spiito wrote: »
    Stanley wrote: »
    From my point of view, it is not the high amount of officers BP and SP that bugs me, but the little amount of it with other classes.
    What bothers me is when my in-game content appears to be breaking it's own intended programming, while I'm trying to play without exploitation/glitching.

    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
  • Stanley
    45 posts Member
    edited March 2018
    @Spiito Well, you have a few options how to react. Deal with it, whine about it, write some feedback to developer and hope, exploit and last but not least write about it dozens of topics and posts.
  • Spiito wrote: »
    tumblr_p2euqaY0Fi1w6j24yo1_500.gif
    Good talk.

    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Stanley
    45 posts Member
    Yeah, it was ;)
  • Spiito
    1876 posts Member
    edited March 2018
    Stanley wrote: »
    @Spiito Well, you have a few options how to react. Deal with it, whine about it, write some feedback to developer and hope, exploit, and last but not least write about it dozens of topics and posts about it.
    Did you ever hear the tragedy of Officer's Presence "The bug"?
    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
  • Stanley
    45 posts Member
    No I didn´t, please enlight me.
  • Spiito wrote: »
    Stanley wrote: »
    @Spiito Well, you have a few options how to react. Deal with it, whine about it, write some feedback to developer and hope, exploit, and last but not least write about it dozens of topics and posts about it.
    Did you ever hear the tragedy of Officer's Presence "The bug"?

    It's not a story the developers would tell you. It's a community legend.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • GodKC
    245 posts Member
    Leave it alone, we can’t change everything... life is unfair, we are not created equal.
    - GodKC

    If you're looking for a teammate for HvV or GA, send me an invite online.

    XBOX Gamertag: GodKC
  • RedReVenge
    1215 posts Member
    Why are there still those that deny the OP bug!? Pretending it doesn't exist is futile

    Well it doesn't matter man. Dennis Branvall already said the Officers BP accumulation will be nerfed next patch. Our work and evidence was heard and seen.

    This is good to hear!
  • Spiito
    1876 posts Member
    Stanley wrote: »
    No I didn´t, please enlight me.
    Officers Presence was a Star Card of the Scrubs, so powerful and so buggy it could use the Force to influence the midichlorians to create additional Battle Points.
    Han Solo: "We're gonna win."
    Qi'ra: "It’s not that kind of game, Han. The object is not to win but to stay in it as long as you can."
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