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My Advice for Dice- Prioritize Offline and Here's Why...

Kyle2295
254 posts Member
edited March 2018
In a one word summary, the game is boring. Strip away its over the top graphics and its just not fun to play. It does not even come remotely close to the enjoyment of the originals that the game is named after.
Now, it is mine and many others opinion, that the original battlefront 2 from 2005 was the best way to experience star wars through a gaming platform. And your battlefront game should strive to hit the same feeling that that game gave us.

So, here are 5 essential things this game needs to match the feeling of the originals:
- predominantly offline focus
- large, fully open maps
- much more content
- vehicles you can get in and out from
- galactic conquest

Star wars battlefront players have many different needs: people who like online, vs offline, people who like quick games, vs long games, people who like strict canon in games, vs people who like to be free to do whatever, people who aren't so good, vs people who are, people who like competitive play, vs people who like casual or role playing.

That's a lot more needs than any other game, and its a hole heap of needs that are completely oppositional. That heavily constricts the game. By trying to please every one, you end up pleasing no one.
That leads me to the biggest mistake in this game, the online focus. Online is the worst way to deal with this intricate situation of opposing needs.

You guys make one small change to the multiplayer, people rage, you change it back, the other people rage. A continuous cycle. For example, you guys recently revealed new skins in the patch 1.2, something people have been asking for. A half of the people want absolute freedom to play as Lukes' Hoth skin where ever they want, the other half only wants to see that skin on Hoth and Hoth only. No matter what you guys do, prepare to cop some backlash.
The solution to all this is simple, make offline the focus. Then people wont have to deal with one another different views or play styles. The competitive can play that way or play multiplayer as a side addition, the casual can play casual, role players can role play, people who want to play the empire vs the clones can do that, people who don't don't have to. Its so simple.

I think you guys would be surprised by the amount of skin purchases you could get through micro transactions as well. With less funds spent on extreme online maintenance, you could build loads of purchasable content like maps and skins. They would work just like toys and merchandise and people would love them.

3mj29shzq3oo.png
0oqnvrpo2ruy.png
-Darth Revan mod-

Just make a newer and better version of the original single player game and people will keep coming back to it for generations, like the original. That's alot of micro transaction purchase potential.

Offline opens up the market significantly as well. Many kids who aren't aloud online could play the game, and maybe there parents would let them buy there favorite skin if they new it wasn't some gambling loot box. And kids are the key to star wars merchandise.

You could still have multiplayer, but don't focus the game on it, rather have it as an optional side thing.
Offline could allow for more open maps which were always the best in og battlefront, plus star wars is filled with open maps so 1 its unavoidable, 2 its what people like in star wars. Seeing massive scale wars in space with big ships flying past that you want to get into.

i622b6kfyysk.png
0dxhbbz5ms1w.png

Which leads me onto the next thing, accessible vehicles. People love pretending to land there ship like a jedi, enter the ground battle, then take off again like it was a mission or something, or dropping troopers off onto the 'battlefront'. It opens up the world so much more. You don't feel so restricted. You feel like you could just take off and fly to a new planet at any moment.

ku1w0j4l9mo9.png
f0q6sryaf26c.png

GALACTIC CONQUEST. Galactic conquest was one of the flagships of OG battlefront. It offered such a rich star warsy feel. Being the rebels and narrowly taking a planet from the empire, one by one. Then when you think you almost done for and you become a hero and easily take down 50 men. That was awesome! Online doesn't allow for the heroes to have quite that same feeling like being able to mow down heaps of AI. That's the kind of thing that makes you want to come back to the game.

vi9nsi4d0mpz.png
79y65fhl3c37.png

Offline would also allow for the heavily requested hanger to hanger space battles. That was probably the most notable and memorable part of OG battlefront, and its no longing here.. what? Of course online is to blame for that one as well. You guys said so yourselves...

hy3hbc0stimg.png

So there's my take on the situation. It seems a very simple answer to me that you guys dice and ea seem to find to scary to delve into. I heard the dice said they don't want to make a battlefield re skin, well here you go... make an offline game that's your experience in battlefield could still help with. Also, this could easily build back your reputation as developers of the star wars franchise and other games.

So, if you want to know why this game does not even nearly reach the levels of enjoyment and replay ability of the originals, here's the answer: it is not nearly similar enough to the originals as it should be. You've taken away and changed everything great about those games and gave us this.

So I urge you to make the game more like the originals and more offline oriented in the future.

Thanks.

Replies

  • Kyle2295 wrote: »
    In a one word summary, the game is boring. Strip away its over the top graphics and its just not fun to play. It does not even come remotely close to the enjoyment of the originals that the game is named after.
    Now, it is mine and many others opinion, that the original battlefront 2 from 2005 was the best way to experience star wars through a gaming platform. And your battlefront game should strive to hit the same feeling that that game gave us.

    So, here are 5 essential things this game needs to match the feeling of the originals:
    - predominantly offline focus
    - large, fully open maps
    - much more content
    - vehicles you can get in and out from
    - galactic conquest

    Star wars battlefront players have many different needs: people who like online, vs offline, people who like quick games, vs long games, people who like strict canon in games, vs people who like to be free to do whatever, people who aren't so good, vs people who are, people who like competitive play, vs people who like casual or role playing.

    That's a lot more needs than any other game, and its a hole heap of needs that are completely oppositional. That heavily constricts the game. By trying to please every one, you end up pleasing no one.
    That leads me to the biggest mistake in this game, the online focus. Online is the worst way to deal with this intricate situation of opposing needs.

    You guys make one small change to the multiplayer, people rage, you change it back, the other people rage. A continuous cycle. For example, you guys recently revealed new skins in the patch 1.2, something people have been asking for. A half of the people want absolute freedom to play as Lukes' Hoth skin where ever they want, the other half only wants to see that skin on Hoth and Hoth only. No matter what you guys do, prepare to cop some backlash.
    The solution to all this is simple, make offline the focus. Then people wont have to deal with one another different views or play styles. The competitive can play that way or play multiplayer as a side addition, the casual can play casual, role players can role play, people who want to play the empire vs the clones can do that, people who don't don't have to. Its so simple.

    I think you guys would be surprised by the amount of skin purchases you could get through micro transactions as well. With less funds spent on extreme online maintenance, you could build loads of purchasable content like maps and skins. They would work just like toys and merchandise and people would love them.

    3mj29shzq3oo.png
    0oqnvrpo2ruy.png
    -Darth Revan mod-

    Just make a newer and better version of the original single player game and people will keep coming back to it for generations, like the original. That's alot of micro transaction purchase potential.

    Offline opens up the market significantly as well. Many kids who aren't aloud online could play the game, and maybe there parents would let them buy there favorite skin if they new it wasn't some gambling loot box. And kids are the key to star wars merchandise.

    You could still have multiplayer, but don't focus the game on it, rather have it as an optional side thing.
    Offline could allow for more open maps which were always the best in og battlefront, plus star wars is filled with open maps so 1 its unavoidable, 2 its what people like in star wars. Seeing massive scale wars in space with big ships flying past that you want to get into.

    i622b6kfyysk.png
    0dxhbbz5ms1w.png

    Which leads me onto the next thing, accessible vehicles. People love pretending to land there ship like a jedi, enter the ground battle, then take off again like it was a mission or something, or dropping troopers off onto the 'battlefront'. It opens up the world so much more. You don't feel so restricted. You feel like you could just take off and fly to a new planet at any moment.

    ku1w0j4l9mo9.png
    f0q6sryaf26c.png

    GALACTIC CONQUEST. Galactic conquest was one of the flagships of OG battlefront. It offered such a rich star warsy feel. Being the rebels and narrowly taking a planet from the empire, one by one. Then when you think you almost done for and you become a hero and easily take down 50 men. That was awesome! Online doesn't allow for the heroes to have quite that same feeling like being able to mow down heaps of AI. That's the kind of thing that makes you want to come back to the game.

    vi9nsi4d0mpz.png
    79y65fhl3c37.png

    Offline would also allow for the heavily requested hanger to hanger space battles. That was probably the most notable and memorable part of OG battlefront, and its no longing here.. what? Of course online is to blame for that one as well. You guys said so yourselves...

    hy3hbc0stimg.png

    So there's my take on the situation. It seems a very simple answer to me that you guys dice and ea seem to find to scary to delve into. I heard the dice said they don't want to make a battlefield re skin, well here you go... make an offline game that's your experience in battlefield could still help with. Also, this could easily build back your reputation as developers of the star wars franchise and other games.

    So, if you want to know why this game does not even nearly reach the levels of enjoyment and replay ability of the originals, here's the answer: it is not nearly similar enough to the originals as it should be. You've taken away and changed everything great about those games and gave us this.

    So I urge you to make the game more like the originals and more offline oriented in the future.

    Thanks.

    Nice read! I think offline split screen is far better than online. If they changed the focus as you described and it featured hero AI, I would buy everything they put on sale except items to speed up progression. As far as the game goes now, I feel Arcade and HvV are awesome, GA and SA are good, Strike is ok, Blast and Jetpack Cargo suck.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • Campaign was fun but would have been better split screen.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • uhm no
  • Kyle2295
    254 posts Member
    Campaign was fun but would have been better split screen.

    I'm not talking about the campaign, I'm talking about the whole game. I couldn't care less if we didn't get a campaign so long as we got those things I mentioned eg Galactic Conquest, hanger to hanger etc. But in general, I think everything is better with split screen. Split screen is the only reason I even started playing games.
  • Kyle2295
    254 posts Member
    kirbyr1234 wrote: »
    uhm no

    Fair enough.

    Can't argue with that reasoning.

    Flawless and in-depth point making.
  • Kyle2295 wrote: »
    Campaign was fun but would have been better split screen.

    I'm not talking about the campaign, I'm talking about the whole game. I couldn't care less if we didn't get a campaign so long as we got those things I mentioned eg Galactic Conquest, hanger to hanger etc. But in general, I think everything is better with split screen. Split screen is the only reason I even started playing games.

    I agree with you. The campaign post was an extension of my first post because I did not want the edit feature to eat my first post. Instant Action and GC would have been better than the campaign.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • HvV_pro
    449 posts Member
    This title is HILARIOUS
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