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Should we have a 4th Star Card Just for Traits?

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Dash
11721 posts Member
edited March 2018
Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

Thoughts?
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Replies

  • GenxDarchi
    7789 posts Member
    edited March 2018
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    Yes
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
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  • GenxDarchi
    7789 posts Member
    Hailmick wrote: »
    I thought about this for usage on specialist too many good cards take the same position in his card loadout

    Yeah, all the good ones are on the right side.
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
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  • Hailmick
    338 posts Member
    GenxDarchi wrote: »
    Hailmick wrote: »
    I thought about this for usage on specialist too many good cards take the same position in his card loadout

    Yeah, all the good ones are on the right side.

    Right on
  • Dash
    11721 posts Member
    edited March 2018
    Yeah without that 4th Slot for Traits I feel like something’s off. I was thinking about it last night looking at the classes. All of them would benefit from having a Designated “Trait” slot. “Bounty Hunter/Bodyguard/Survivalist” for example. Being able to have a trait, would free up so many options for us as players to be more geared to what’s in front of us in each map/mode.

    Idk, maybe it’s something I miss from 2015, or maybe it’s something this game is missing in general. But something just feels off with the loadouts, like we’re “Too” restricted. Just felt like sharing my thoughts.
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  • Agreed bro. For majority of the classes, all the good star cards take up the same slot, which limits our options for diversified loadouts.
  • Dash
    11721 posts Member
    Changeable traits for heroes would be great idea. Especially Duel of the Fates trait for Maul where music intensify with each kill :wink:

    That would be EPIC lol :sunglasses:
    Origin ID: "NWG_Dash"

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  • Dash
    11721 posts Member
    edited March 2018
    Im heading into the office now. But feel free to throw in ideas guys. I wanted to see what everyone else thinks about this.

    Is it game breaking? Is it balanced? I want to know what y’all think. Because it’s been on my mind and I really feel like it’s supposed to be there, but for some reason isn’t. I didn’t even see it in Alpha. Something is up.
    Origin ID: "NWG_Dash"

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  • MLGGrandMasterBroda
    2910 posts Member
    edited March 2018
    Force ghost Yoda trait: After every kill, you become 5% less visible, take 5% less damage and your abilities recharge 5% faster. :sunglasses:




    Would be cool if all the cards like Bounty Hunter and Survivalist were traits though if it meant we got new cards to replace them.
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  • acc751
    861 posts Member
    i would love traits to come back, as it could open a door to new playstyles

    as long as they arent super grindy like in the first game
    Many of the arguments we have about this game would not exist if this was a single player focused game like it should have been since day 1.
  • Force ghost Yoda trait: After every kill, you become 5% less visible, take 5% less damage and your abilities recharge 5% faster. :sunglasses:




    Would be cool if all the cards like Bounty Hunter and Survivalist were traits though if it meant we got new cards to replace them.

    When Yoda reaches 50% opacity he is able to summon lightning from the skies and kill his enemies and set objectives on fire.

    Yeah, Y on XB1 or triangle(?) on PS4 are free for a 4th ability, so the lightning could work well like that. :sunglasses:
    The best Yoda loadout: https://1drv.ms/i/s!AveJpgcuWkNfdw7ZwgFzn3T3O8g


    How to effectively play Yoda: https://battlefront-forums.ea.com/discussion/97820/i-have-waited-a-long-time-for-this-moment-my-little-green-friend-yoda-guide


    General discussions about Yoda: https://battlefront-forums.ea.com/discussion/98884/general-discussions-about-yoda


    "Size matters not. Look at me. Judge me by my size, do you?"


    "Attachment leads to jealousy. The shadow of greed, that is. Train yourself to let go of everything you fear to lose."


    giphy.gif
    Links to all my Yoda tips/discussions in the spoiler tag to save space. ^^^

    Respect your fellow users (and Yoda), help improve the game and have a great day!
  • UnacceptablePain
    2069 posts Member
    edited March 2018
    As long as every character gets the same traits. Ex survivalist for all, infantry heroes and the in betweeners.
    SBMM is here to stay in all games so I'm not, gonna play till they stop support this game and Overwatch then i'm out.
    Here is proof showing how SBMM exists and how it's in ALL of our new games online. https://www.reddit.com/r/modernwarfare/comments/e6ybmj/the_design_proof_of_sbmm_and_how_its_even_worse/
  • No make people pick and choose
  • F03hammer
    5012 posts SWBF Senior Moderator
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
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  • JackTHorn
    3755 posts Member
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?
  • F03hammer
    5012 posts SWBF Senior Moderator
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    Unless they add traits as different category for cards:
    Sharpshooter
    Berserker
    Bounty Hunter
    Escape Artist.
    Bring those back!
    :sweat_smile:
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  • Dash
    11721 posts Member
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    Yes that’s what I was saying :)
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  • F03hammer
    5012 posts SWBF Senior Moderator
    So many possibilities, I'd like a 4th slot for SFA also
    :grin:
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  • A 4th slot for non-gadget items only would be great. Right now each of the four classes has so many cards worth using it's annoying to only have the option to pick 3 from how many? 15? Very good idea. Having not played the previous BF was this how it was done in that game?
  • I’d like an option to purchase an extra star card slot with BPs that lasts until you die. This would:

    a) offer an alternative way to spend BPs
    b) give players who prefer primary classes an opportunity to upgrade
    c) produce/promote greater diversity in loadouts

    It would be balanced through the cost (1000 BPs, maybe), and reduced accumulation of of BPs as with standard reinforcements.
  • Dash
    11721 posts Member
    edited March 2018
    A 4th slot for non-gadget items only would be great. Right now each of the four classes has so many cards worth using it's annoying to only have the option to pick 3 from how many? 15? Very good idea. Having not played the previous BF was this how it was done in that game?

    Kind of/yes. There’s much to gain from mixing some of the past with much of the new. Feel me? :)

    I just want us all to have fun again. In a balanced way of course.
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  • Yes I'd like the 4th ability available and would not be surprised to see this happen at some point in the game as it is doable. I'd also like the 4th ability for all starfighters like Poe has for his X-wing.
  • Azier77
    167 posts Member
    Would removing Bounty Hunter provide something similar, seeing how nearly every build considers that a must have? Also why stop at 4? Just playing a little devil's advocate.
    Thank you very much for the reading Chokoon.

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  • I think that is a great idea.

    Swapping preset abilities to whatever you want would be nice too, LOL.
  • Evazan127
    8105 posts Member
    @Master_Cunha wants this
  • Evazan127
    8105 posts Member
    I think 3 is plenty and I like the freedom to equip 3 traits or all cards.

    Some balancing needs to be done though to make traits more viable.
  • GenxDarchi
    7789 posts Member
    I think that is a great idea.

    Swapping preset abilities to whatever you want would be nice too, LOL.

    Especially for the Right handed Specialist. I honestly don't know why they put trip mine on the right so we could bring a shock grenade and a trip mine. Ridiculous
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  • rollind24
    5962 posts Member
    I don’t think so. 3 makes it so you have to pick and choose and makes the decisions more important as to what you equip.
    #infantrylivesmatter
  • rollind24
    5962 posts Member
    edited March 2018
    I just read someone mentioning it for Specialist which I could get behind. Just for that class to make it feel more Specialized and make up for its weak weapons.
    #infantrylivesmatter
  • Evazan127
    8105 posts Member
    rollind24 wrote: »
    I don’t think so. 3 makes it so you have to pick and choose and makes the decisions more important as to what you equip.
    Yes.

    (Not suggesting they bring it down to 1 just using this to show a point)
    For mods there isn’t really much choice with the ability to choose 2. Like if you don’t want the slight damage decrease of ion shot then you already have the 2 mods choosen. Or like for the A280 you don’t have a choice but to increase your range or you suffer a disadvantage .
  • Evazan127
    8105 posts Member
    GenxDarchi wrote: »
    I think that is a great idea.

    Swapping preset abilities to whatever you want would be nice too, LOL.

    Especially for the Right handed Specialist. I honestly don't know why they put trip mine on the right so we could bring a shock grenade and a trip mine. Ridiculous
    2 right side abilities would be OP.
  • rollind24 wrote: »
    I don’t think so. 3 makes it so you have to pick and choose and makes the decisions more important as to what you equip.

    If that is the case then allow the classes to use pre set hands like SWBF 15. Who wants to spend time configuring their load out when they could be on the battlefront playing the game? Why waste time picking and choosing, just select, go, play. I don't think the addition of a set trait (4th ability) is going to make the decision any less important as to what people equip as they can always make the adjustment during the game if they choose to make a change to their trooper.
  • EvazanJr wrote: »
    @Master_Cunha wants this

    Yes I do!

    How come when I mention it tho I always get negative responses, unlike here?
  • rollind24
    5962 posts Member
    edited March 2018
    rollind24 wrote: »
    I don’t think so. 3 makes it so you have to pick and choose and makes the decisions more important as to what you equip.

    If that is the case then allow the classes to use pre set hands like SWBF 15. Who wants to spend time configuring their load out when they could be on the battlefront playing the game? Why waste time picking and choosing, just select, go, play. I don't think the addition of a set trait (4th ability) is going to make the decision any less important as to what people equip as they can always make the adjustment during the game if they choose to make a change to their trooper.

    Its not like I’m dead set against this but if having to pick and chose cards isn’t important because you can change them during the game why is having 4 important? the loadout can still be changed during the game with 3.
    #infantrylivesmatter
  • I agree with this.

    Being forced to use Bounty Hunter limits basically all my loadouts to Standard.

    It is very boring, and does not allow for variety or tactical loadouts...
  • auldtam
    136 posts Member
    I think it would be great to have another slot for trait options. However, it would be something else for our wonderful devs to try and balance soon....would they be able to do it or would they cause another beserker monster...

    Cheers
    PSN: auldtam
  • auldtam wrote: »
    I think it would be great to have another slot for trait options. However, it would be something else for our wonderful devs to try and balance soon....would they be able to do it or would they cause another beserker monster...

    Cheers

    Or, they could just remove Bounty Hunter, and refund the Parts.
    That would make everybodys effort more equal.

    That Star Card is the main limiting issue, and tbf I use it, but disliked it very much from day 1.
  • Shirt answer to your question, Dash:
    Ye
    Long answer:
    Yes

    I definitely agree with a feeling of losing a spot, because, as you said, we had 3 Star Card slots and a separate Trait slot in BFI.
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    That is a good question. I'd like it if they went with option A, as it allows for a bit more flexibility.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Dash
    11721 posts Member
    edited March 2018
    Shirt answer to your question, Dash:
    Ye
    Long answer:
    Yes

    I definitely agree with a feeling of losing a spot, because, as you said, we had 3 Star Card slots and a separate Trait slot in BFI.
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    That is a good question. I'd like it if they went with option A, as it allows for a bit more flexibility.

    Yeah even since Alpha I felt like something was off/missing. Like part of the recipe was skipped. If that makes sense... but to me personally, the game would do much better with a Trait Slot Designated. While also having 3 cards available for Offensive play style or defensive.
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  • This is all a very interesting proposition.
  • Yes, as long as the passive traits don't affect heath or weapon damage. Otherwise, this game would turn into Bodyguard and Berserker 2.0.
  • I just wouldn't want to be limited to 1 booster card either.
    I usually use BH, Resourceful, and the class specific booster or Marksman.
  • GenxDarchi
    7789 posts Member
    Shirt answer to your question, Dash:
    Ye
    Long answer:
    Yes

    I definitely agree with a feeling of losing a spot, because, as you said, we had 3 Star Card slots and a separate Trait slot in BFI.
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    That is a good question. I'd like it if they went with option A, as it allows for a bit more flexibility.

    Why a shirt answer?


    On a serious note, i do also want option A for the game.
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi
    7789 posts Member
    EvazanJr wrote: »
    GenxDarchi wrote: »
    I think that is a great idea.

    Swapping preset abilities to whatever you want would be nice too, LOL.

    Especially for the Right handed Specialist. I honestly don't know why they put trip mine on the right so we could bring a shock grenade and a trip mine. Ridiculous
    2 right side abilities would be OP.

    It would not be OP to run a personal shield with trip mine, or Improved binos. You kidding?
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Devlin21
    8332 posts Member
    Yes.
    Would love toughen but have bounty Hunter recharge vanguard and improved thermal detonator that are more important.
    keeboxdf4h4g.gif

  • GenxDarchi
    7789 posts Member
    F03hammer wrote: »
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    Unless they add traits as different category for cards:
    Sharpshooter for Specialist
    Berserker Would have to rework it for Heavy, but otherwise a reduction in damage by 15-20% wouldn't be too bad. A small damage increase for Assault for Berserker.
    Bounty Hunter for all.
    Escape Artist. For Specialist and Officer
    Bring those back!
    :sweat_smile:

    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    Shirt answer to your question, Dash:
    Ye
    Long answer:
    Yes

    I definitely agree with a feeling of losing a spot, because, as you said, we had 3 Star Card slots and a separate Trait slot in BFI.
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    That is a good question. I'd like it if they went with option A, as it allows for a bit more flexibility.

    Why a shirt answer?


    On a serious note, i do also want option A for the game.

    I hate you, autocorrect...The bane of my existence, after the DC with explosive shot XD

    But yeah, with option A, it would be less limiting than option B. So, theoretically, you can have 4 booster cards active, or 3 actual cards with a booster.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Shirt answer to your question, Dash:
    Ye
    Long answer:
    Yes

    I definitely agree with a feeling of losing a spot, because, as you said, we had 3 Star Card slots and a separate Trait slot in BFI.
    JackTHorn wrote: »
    F03hammer wrote: »
    Is it just me or does everyone else feel the same about having a 4th card set for traits on your trooper/Hero/Reinforcement, with - 3 card loadout?

    I kinda want that in this game, like real bad. Would help us make new builds and be more unique between each other as well.

    Thoughts?

    I've wanted the exact same thing for quite a while.
    Make boost cards available for a 4th slot ability, perhaps as well
    I think that's what Dash was saying -- wasn't it, Dash? That the trait-like cards we now have as Boost cards (Bodyguard, Sharpshooter, Bounty Hunter, etc) should be placeable in a Boost-only 4th card slot...?

    If so, then it's a question of implementation. The main issue being, which of these is best:

    A.) We get a 4th slot into which only Boost cards can be placed, but can still place Boost cards into the other 3 slots as well, just as we can now; or

    B.) We get a 4th slot into which only Boost cards can be placed, and that is the only slot Boost cards can be put into (thus we can only ever use one Boost card at a time).

    A related question -- the unique cards for each class (Assault Training, Defender, Officer's Presence, and Stealth) are currently categorized under the Boost heading. In this hypothetical 4th-slot change, would they remain Boost cards, or should they be moved out and made available to the other 3 slots?

    That is a good question. I'd like it if they went with option A, as it allows for a bit more flexibility.

    Yeah even since Alpha I felt like something was off/missing. Like part of the recipe was skipped. If that makes sense... but to me personally, the game would do much better with a Trait Slot Designated. While also having 3 cards available for Offensive play style or defensive.

    Agree. It's like making a cake... without any frosting...
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
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