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Heavy Class Guide: Patch 2.0

t3hBar0n
5001 posts Member
For the 5 of you who still play the Heavy class after the DC15LE explosive shot fix, here is my latest guide updated for patch 2.0 on how I play the class. Heavy I think is in a great place currently, we have 3 viable weapons depending on the playstyle you like, great survival and utility, and excellent battle point generation capabilities when played correctly. As usual, I tend to error on the side of brevity, so this is just a brief overview of how I play, rather than an exhaustive guide to the class and all its options.

I apologize for the stutter present in the gameplay video, recording gameplay since the patch introduces a stutter and I haven't figured out how to get rid of it yet.

Replies

  • Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.
  • t3hBar0n
    5001 posts Member
    Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    Hmm I hadn't noticed that... nice!
  • Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    The Heavy was already my #1 choice for BP Generation in about half the map to get the hero first.

    But since 2.0, even without the bug, Heavy is back to be the unrivlaed #1.
    It's just to easy to get a Hero in under a Minute.

    Only rivaled by the specialist with Marksman on certain maps.

    But reintroducing the BP bug on vehicles, yeah... Makes him best of the best.

    If only the game wouldn't freeze me midair while jumping as a hero, unfreezing at spawn Screen.

    What a mess 2.0 is.
  • Devlin21
    8325 posts Member
    Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    Doesn't work when i do it.
    keeboxdf4h4g.gif

  • Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    Doesn't work when i do it.

    That's weird. It's working for me, and by the looks of it, Officer's Presence is triggering the same thing. I managed to get a few ticks of Inspired Presence when sitting in a Starfighter.
  • Hailmick
    338 posts Member
    edited March 2018
    I had Defender and got in LIUV and only got 44 points from it Keep it alive
    Getting shot also
  • alunguy
    582 posts Member
    Nice guide thanks. Also that guide you did about the aim recital improved my accuracy so much i went out and bought an Asus Swift monitor lol, so thanks for that as well.
  • t3hBar0n
    5001 posts Member
    alunguy wrote: »
    Nice guide thanks. Also that guide you did about the aim recital improved my accuracy so much i went out and bought an Asus Swift monitor lol, so thanks for that as well.

    Haha nice, I have a ROG Swift as well! Ya, people don't realize how big a difference a proper reticle makes, both IRL and ingame.
  • Batman20
    1764 posts Member
    Heavy is fine I use the tl50 which is a pretty good gun. Then I have the ion turret which is great especially for big open maps. I then use both cards that give extra points I know one is called defender but can't remember the other
  • t3hBar0n
    5001 posts Member
    edited March 2018
    Batman20 wrote: »
    Heavy is fine I use the tl50 which is a pretty good gun. Then I have the ion turret which is great especially for big open maps. I then use both cards that give extra points I know one is called defender but can't remember the other

    Yup, all the heavy guns are good at their respective roles and the abilities are good aside from default sentry being a bit weak.
  • Devlin21
    8325 posts Member
    edited March 2018
    Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    Doesn't work when i do it.

    That's weird. It's working for me, and by the looks of it, Officer's Presence is triggering the same thing. I managed to get a few ticks of Inspired Presence when sitting in a Starfighter.

    Officers presence works in a vehicle but not defender. Does it have to be epic?
    keeboxdf4h4g.gif

  • Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    Doesn't work when i do it.

    That's weird. It's working for me, and by the looks of it, Officer's Presence is triggering the same thing. I managed to get a few ticks of Inspired Presence when sitting in a Starfighter.

    Officers presence works in a vehicle but not defender. Does it have to be epic?

    No idea if it has to be, but both my Officer's Presence and Defender card are epic at least.
  • t3hBar0n
    5001 posts Member
    Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    Doesn't work when i do it.

    That's weird. It's working for me, and by the looks of it, Officer's Presence is triggering the same thing. I managed to get a few ticks of Inspired Presence when sitting in a Starfighter.

    Officers presence works in a vehicle but not defender. Does it have to be epic?

    No idea if it has to be, but both my Officer's Presence and Defender card are epic at least.

    Tried it tonight, didn't work for me.
  • t3hBar0n
    5001 posts Member
    Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    The Heavy was already my #1 choice for BP Generation in about half the map to get the hero first.

    But since 2.0, even without the bug, Heavy is back to be the unrivlaed #1.
    It's just to easy to get a Hero in under a Minute.

    Only rivaled by the specialist with Marksman on certain maps.

    But reintroducing the BP bug on vehicles, yeah... Makes him best of the best.

    If only the game wouldn't freeze me midair while jumping as a hero, unfreezing at spawn Screen.

    What a mess 2.0 is.

    It still requires good play to achieve that quick hero though as generally you will have to engage and put down multiple enemies or play the objective by blowing up the MTT etc. to get the 2x modifier and then generate the points for the heroes... this was not really the case for the officer who could get those points by using a single ability which did not directly require them to be playing the objective or even engaged in combat.
  • Beeece
    337 posts Member
    @t3hBar0n you're my kind of player. Tactical, deliberate and have great map awareness. I played Heavy exclusively for the first two months, but have started playing other classes much more. With the new system, I need to grind out some levels on the Heavy and this got me motivated. Love the build and the approach to your play style. Big thumbs up. Will definitely be using this.

    +1
  • t3hBar0n wrote: »
    For the 5 of you who still play the Heavy class after the DC15LE explosive shot fix, .

    :D You play like I play Specialist. Thanks for the vid, as it helped a lot.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • t3hBar0n
    5001 posts Member
    Beeece wrote: »
    @t3hBar0n you're my kind of player. Tactical, deliberate and have great map awareness. I played Heavy exclusively for the first two months, but have started playing other classes much more. With the new system, I need to grind out some levels on the Heavy and this got me motivated. Love the build and the approach to your play style. Big thumbs up. Will definitely be using this.

    +1

    Thanks. Every time I see people complaining that this game takes no "skill" or whatever I just roll my eyes... playing tactically will yield fantastic rewards if you have the patience to do so.
    GenxDarchi wrote: »
    t3hBar0n wrote: »
    For the 5 of you who still play the Heavy class after the DC15LE explosive shot fix, .

    :D You play like I play Specialist. Thanks for the vid, as it helped a lot.

    Discretion is the better part of valor!
  • Good guide. One thing noteworthy is that the Defender bug is back. It's applied as long as your previous class was a Heavy when entering a vehicle allowing you to get tons of battle points when using vehicles like the MTT, AT-ST, and the AT-AT.

    The Heavy was already my #1 choice for BP Generation in about half the map to get the hero first.

    But since 2.0, even without the bug, Heavy is back to be the unrivlaed #1.
    It's just to easy to get a Hero in under a Minute.

    Only rivaled by the specialist with Marksman on certain maps.

    But reintroducing the BP bug on vehicles, yeah... Makes him best of the best.

    If only the game wouldn't freeze me midair while jumping as a hero, unfreezing at spawn Screen.

    What a mess 2.0 is.

    What's the full load out you use for specialist and which maps are your favorites? If you don't mind my asking...
  • SVEJ
    1162 posts Member
    t3hBar0n wrote: »
    For the 5 of you who still play the Heavy class after the DC15LE explosive shot fix, here is my latest guide updated for patch 2.0 on how I play the class. Heavy I think is in a great place currently, we have 3 viable weapons depending on the playstyle you like, great survival and utility, and excellent battle point generation capabilities when played correctly. As usual, I tend to error on the side of brevity, so this is just a brief overview of how I play, rather than an exhaustive guide to the class and all its options.

    I apologize for the stutter present in the gameplay video, recording gameplay since the patch introduces a stutter and I haven't figured out how to get rid of it yet.


    The stutter in the video? Glad to see im not the only one, im having this retard3d issue since 1.2 and it's been getting worse every single patch. THANK YOU DICE. Also have issues where the game freezes/stutters when friends join my xbox live party.
  • This video made my azz look big
  • t3hBar0n
    5001 posts Member
    TSOdinson wrote: »
    This video made my azz look big

    Because it is!
  • GenxDarchi
    7723 posts Member
    t3hBar0n wrote: »
    Beeece wrote: »
    @t3hBar0n you're my kind of player. Tactical, deliberate and have great map awareness. I played Heavy exclusively for the first two months, but have started playing other classes much more. With the new system, I need to grind out some levels on the Heavy and this got me motivated. Love the build and the approach to your play style. Big thumbs up. Will definitely be using this.

    +1

    Thanks. Every time I see people complaining that this game takes no "skill" or whatever I just roll my eyes... playing tactically will yield fantastic rewards if you have the patience to do so.
    GenxDarchi wrote: »
    t3hBar0n wrote: »
    For the 5 of you who still play the Heavy class after the DC15LE explosive shot fix, .

    :D You play like I play Specialist. Thanks for the vid, as it helped a lot.

    Discretion is the better part of valor!

    Yes it is. There is also no honor in combat, just staying alive. Great post.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • t3hBar0n
    5001 posts Member
    Nothing has changed in most recent update for the Heavy class and this guide is still accurate as of today.
  • Devlin21
    8325 posts Member
    You might have turned me into a heavy main. Oh no.
    keeboxdf4h4g.gif

  • t3hBar0n
    5001 posts Member
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.
  • Devlin21
    8325 posts Member
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.
    keeboxdf4h4g.gif

  • t3hBar0n
    5001 posts Member
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.
  • Devlin21
    8325 posts Member
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.

    Definitely gonna have to start using the heavy to its full power.
    For transport/tank maps switch out defender or shield for explosive sentry?
    keeboxdf4h4g.gif

  • t3hBar0n
    5001 posts Member
    edited April 2018
    I switch out defender for explosive sentry.
    If you get attacked while in sentry you can hit shield and it will instantly deploy and cancel sentry... saved me tons of times.
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.

    Definitely gonna have to start using the heavy to its full power.
    For transport/tank maps switch out defender or shield for explosive sentry?

  • Devlin21
    8325 posts Member
    t3hBar0n wrote: »
    I switch out defender for explosive sentry.
    If you get attacked while in sentry you can hit shield and it will instantly deploy and cancel sentry... saved me tons of times.
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.

    Definitely gonna have to start using the heavy to its full power.
    For transport/tank maps switch out defender or shield for explosive sentry?

    Interesting.
    keeboxdf4h4g.gif

  • t3hBar0n wrote: »
    I switch out defender for explosive sentry.
    If you get attacked while in sentry you can hit shield and it will instantly deploy and cancel sentry... saved me tons of times.
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.

    Definitely gonna have to start using the heavy to its full power.
    For transport/tank maps switch out defender or shield for explosive sentry?

    That's a handy tip.
  • Should I start using shield? I always seem to run Ion Turret and love it for the amount of free assists and kills it gives me. It seems viable on all maps too. If it's a CQB stage / map like DS2 all stages, Endot stage 1, Naboo phase 3 or Kamino phase 1 I might switch up to the barrage but just never think of using the shield though I guess it must be great for 1 v 1's.
  • t3hBar0n
    5001 posts Member
    edited April 2018
    Should I start using shield? I always seem to run Ion Turret and love it for the amount of free assists and kills it gives me. It seems viable on all maps too. If it's a CQB stage / map like DS2 all stages, Endot stage 1, Naboo phase 3 or Kamino phase 1 I might switch up to the barrage but just never think of using the shield though I guess it must be great for 1 v 1's.

    I think it is the best card available for heavy hands down... it takes a bit of getting used to because you have to be aware to disable it in order to roll etc, but its power is unmatched by any other heavy cards.

    Edited: Forgot ion turret overwrites shield
  • Devlin21
    8325 posts Member
    t3hBar0n wrote: »
    Should I start using shield? I always seem to run Ion Turret and love it for the amount of free assists and kills it gives me. It seems viable on all maps too. If it's a CQB stage / map like DS2 all stages, Endot stage 1, Naboo phase 3 or Kamino phase 1 I might switch up to the barrage but just never think of using the shield though I guess it must be great for 1 v 1's.

    I think it is the best card available for heavy hands down... it takes a bit of getting used to because you have to be aware to disable it in order to roll etc, but its power is unmatched by any other heavy cards. If you really wanted to run ion turrent I would run Ion turret, bounty hunter and shield.

    both are right side abilities. one reason we should be able to pick which side everything goes on.
    keeboxdf4h4g.gif

  • t3hBar0n
    5001 posts Member
    t3hBar0n wrote: »
    I switch out defender for explosive sentry.
    If you get attacked while in sentry you can hit shield and it will instantly deploy and cancel sentry... saved me tons of times.
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.

    Definitely gonna have to start using the heavy to its full power.
    For transport/tank maps switch out defender or shield for explosive sentry?

    Interesting.
    t3hBar0n wrote: »
    I switch out defender for explosive sentry.
    If you get attacked while in sentry you can hit shield and it will instantly deploy and cancel sentry... saved me tons of times.
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    You might have turned me into a heavy main. Oh no.

    Heavy is the best class in the game... few realize the truth!

    Gameplay from last evening just to show nothing has changed.

    Didnt know the tl-50 range could go from the yavin courtyard staircase to the other.
    Definitely gonna have to use this.

    Just wished the grenade was different than the impact grenade. Feels noobish.

    The TL50 is more accurate than people realize but the heavy reticle is terrible. I use a custom reticle which vastly improves point of aim.

    Definitely gonna have to start using the heavy to its full power.
    For transport/tank maps switch out defender or shield for explosive sentry?

    That's a handy tip.

    Here is an example.
  • t3hBar0n
    5001 posts Member
    t3hBar0n wrote: »
    Should I start using shield? I always seem to run Ion Turret and love it for the amount of free assists and kills it gives me. It seems viable on all maps too. If it's a CQB stage / map like DS2 all stages, Endot stage 1, Naboo phase 3 or Kamino phase 1 I might switch up to the barrage but just never think of using the shield though I guess it must be great for 1 v 1's.

    I think it is the best card available for heavy hands down... it takes a bit of getting used to because you have to be aware to disable it in order to roll etc, but its power is unmatched by any other heavy cards. If you really wanted to run ion turrent I would run Ion turret, bounty hunter and shield.

    both are right side abilities. one reason we should be able to pick which side everything goes on.

    good looking out, totally forgot that lol
  • Ty for feedback. I need to start giving shield a go then. Agree it's silly we can't use whatever combinations we want instead of being hampered by left/right side abilities. As long as people can't equip x2 types of grenade or launcher that would seem fair e.g. Improved Impact + Detonite Charge.
  • Jello770
    5592 posts Member
    Ty for feedback. I need to start giving shield a go then. Agree it's silly we can't use whatever combinations we want instead of being hampered by left/right side abilities. As long as people can't equip x2 types of grenade or launcher that would seem fair e.g. Improved Impact + Detonite Charge.

    You can already do that.

    Barrage+Det. Charge

    Pretty dang fun
    Psn: Jello770
  • t3hBar0n
    5001 posts Member
    Bump for latest updates. Heavy gameplay has not functionally changed since this patch, and thus there are no changes to this guide.
  • d0kRX
    1425 posts Member
    Thanks for the guide @t3hBar0n I've now got myself better heavy skills and a home made crosshair made from a ziplock sandwich bag.
    PSN: d0kRX
  • d0kRX wrote: »
    Thanks for the guide @t3hBar0n I've now got myself better heavy skills and a home made crosshair made from a ziplock sandwich bag.

    Hahaha... might want to think about stepping up to some painters tape!
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