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You Should Get XP In Jetpack Cargo, Arcade, And Other Game Modes

Intro
Some of you by now have noticed that you can't get XP in some game modes like Jetpack Cargo or Arcade making those game modes even less playable and they should change that so you can get XP.

Jetpack Cargo Mode
The reason I think that Jetpack Cargo doesn't give you XP for Aerial, which it still should, is it's not the standard aerial trooper loadout in GA but it is still using the jetpack trooper abilities like thrust and jump and rockets so even if the weapon is different and you can't use star cards it still in my opinion you should still gain XP for that class. And idk if someone is gonna try n claim "well they will play it too much and rank up faster" but then again you can do that with every other class including heroes in HvV and currently there is something going on with the XP either currently being reported as bugged or intended but you stop earning XP after a while. I and others have been noticing this.

Arcade Mode
I know right off the bat anyone opposed to this will try to argue too many people will play arcade to rank up, personally I don't see why not it's their choice and if the same people supposedly claim star cards mean nothing maxed out because skill somehow triumphs a perk then I see that that is not a good argument to not allow them to rank up in Arcade mode. Before the new progression system, you had a cap limit of how much you could earn in Arcade just for the belief that people would rank up too quickly in a PVE mode vs PVP mode. If people are that worried then make the XP only a 3rd of what you would get online and with a cap, which looks to already exist in PVP as well or it's a glitch that needs to be addressed. Either way make it so you get too much XP as Vader in Arcade then you have to start playing as Kylo to get XP and so on, that way you can't rank one up to much. I see that is fair so therefore You should get XP but at 1/3 the amount and a cap for each class so you can't get too much in a day. With that said, I think now the cap for credits in Arcade should also be taken off since it has no more use. I mean it was already slow to get credit but now it is only for cosmetics to it won't hurt the game.

Conclusion
I think I have made my points on both that it its fair to assume both deserve to earn XP. I don't know which others but there was news that other game modes would be created and thought we should address this now than later when they come out that all those modes should earn XP in it. Unless it is some sort of barebones battle royale that has no specified class as it is classless, I don't see why not. Maybe if you pick up a weapon in battle royale, if they make one, it progresses XP for that class that uses that weapon. But what do you all think?

Replies

  • Devlin21
    8293 posts Member
    Leveling up in arcade wont be fair.
    keeboxdf4h4g.gif

  • Sgt_Fergus
    2147 posts Member
    edited March 2018
    Leveling up in arcade wont be fair.

    I posted exactly why it would be fair. You'd be earning it at a 1/3 the amount of XP you would get in Multiplayer and it would be capped as well. You need to read the OP.
  • Leveling up in arcade wont be fair.

    Why not? Especially if it's limited to 1/3 score as Sgt. Fergus suggests. It would be a great place for noobs to try things out and learn some basic battle tactics before sending them in to the grinder of Galactic Assault with players who have been playing for six months.

    Same thing for FartPack Cargo. Give a little experience for Ariel soldiers, because you are learning how to control them.
  • Leveling up in arcade wont be fair.

    Why not? Especially if it's limited to 1/3 score as Sgt. Fergus suggests. It would be a great place for noobs to try things out and learn some basic battle tactics before sending them in to the grinder of Galactic Assault with players who have been playing for six months.

    Same thing for FartPack Cargo. Give a little experience for Ariel soldiers, because you are learning how to control them.

    Exactly.

    And also with Arcade this needs to be a thing due to new players are in the paradox problem where they need this to catch up

  • Sgt_Fergus wrote: »
    Intro
    Some of you by now have noticed that you can't get XP in some game modes like Jetpack Cargo or Arcade making those game modes even less playable and they should change that so you can get XP.

    Jetpack Cargo Mode
    The reason I think that Jetpack Cargo doesn't give you XP for Aerial, which it still should, is it's not the standard aerial trooper loadout in GA but it is still using the jetpack trooper abilities like thrust and jump and rockets so even if the weapon is different and you can't use star cards it still in my opinion you should still gain XP for that class. And idk if someone is gonna try n claim "well they will play it too much and rank up faster" but then again you can do that with every other class including heroes in HvV and currently there is something going on with the XP either currently being reported as bugged or intended but you stop earning XP after a while. I and others have been noticing this.

    Arcade Mode
    I know right off the bat anyone opposed to this will try to argue too many people will play arcade to rank up, personally I don't see why not it's their choice and if the same people supposedly claim star cards mean nothing maxed out because skill somehow triumphs a perk then I see that that is not a good argument to not allow them to rank up in Arcade mode. Before the new progression system, you had a cap limit of how much you could earn in Arcade just for the belief that people would rank up too quickly in a PVE mode vs PVP mode. If people are that worried then make the XP only a 3rd of what you would get online and with a cap, which looks to already exist in PVP as well or it's a glitch that needs to be addressed. Either way make it so you get too much XP as Vader in Arcade then you have to start playing as Kylo to get XP and so on, that way you can't rank one up to much. I see that is fair so therefore You should get XP but at 1/3 the amount and a cap for each class so you can't get too much in a day. With that said, I think now the cap for credits in Arcade should also be taken off since it has no more use. I mean it was already slow to get credit but now it is only for cosmetics to it won't hurt the game.

    Conclusion
    I think I have made my points on both that it its fair to assume both deserve to earn XP. I don't know which others but there was news that other game modes would be created and thought we should address this now than later when they come out that all those modes should earn XP in it. Unless it is some sort of barebones battle royale that has no specified class as it is classless, I don't see why not. Maybe if you pick up a weapon in battle royale, if they make one, it progresses XP for that class that uses that weapon. But what do you all think?

    I think all multiplayer modes should generate xp for the class you are playing.

    Arcade not. To easy and has nothing to do with online xp. Especially since 2.0 unlocked all purples in arcade.
  • bfloo
    13704 posts Member
    I will admit, after the 1st 45 minute debacle on Bespin jump pack cargo, not getting experience for that torture was a let down.

    I only finished the 5 games because I prefer Leia's snow suit to the comic skin, even before they decided she had a bad hair day.

    If a jump pack cargo challenge is needed for Hoth Han, I might have to give it a pass, just like I'm not bothering with the arcade challenges for bearded lady Han.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Sgt_Fergus
    2147 posts Member
    edited March 2018
    Sgt_Fergus wrote: »
    Intro
    Some of you by now have noticed that you can't get XP in some game modes like Jetpack Cargo or Arcade making those game modes even less playable and they should change that so you can get XP.

    Jetpack Cargo Mode
    The reason I think that Jetpack Cargo doesn't give you XP for Aerial, which it still should, is it's not the standard aerial trooper loadout in GA but it is still using the jetpack trooper abilities like thrust and jump and rockets so even if the weapon is different and you can't use star cards it still in my opinion you should still gain XP for that class. And idk if someone is gonna try n claim "well they will play it too much and rank up faster" but then again you can do that with every other class including heroes in HvV and currently there is something going on with the XP either currently being reported as bugged or intended but you stop earning XP after a while. I and others have been noticing this.

    Arcade Mode
    I know right off the bat anyone opposed to this will try to argue too many people will play arcade to rank up, personally I don't see why not it's their choice and if the same people supposedly claim star cards mean nothing maxed out because skill somehow triumphs a perk then I see that that is not a good argument to not allow them to rank up in Arcade mode. Before the new progression system, you had a cap limit of how much you could earn in Arcade just for the belief that people would rank up too quickly in a PVE mode vs PVP mode. If people are that worried then make the XP only a 3rd of what you would get online and with a cap, which looks to already exist in PVP as well or it's a glitch that needs to be addressed. Either way make it so you get too much XP as Vader in Arcade then you have to start playing as Kylo to get XP and so on, that way you can't rank one up to much. I see that is fair so therefore You should get XP but at 1/3 the amount and a cap for each class so you can't get too much in a day. With that said, I think now the cap for credits in Arcade should also be taken off since it has no more use. I mean it was already slow to get credit but now it is only for cosmetics to it won't hurt the game.

    Conclusion
    I think I have made my points on both that it its fair to assume both deserve to earn XP. I don't know which others but there was news that other game modes would be created and thought we should address this now than later when they come out that all those modes should earn XP in it. Unless it is some sort of barebones battle royale that has no specified class as it is classless, I don't see why not. Maybe if you pick up a weapon in battle royale, if they make one, it progresses XP for that class that uses that weapon. But what do you all think?

    I think all multiplayer modes should generate xp for the class you are playing.

    Arcade not. To easy and has nothing to do with online xp. Especially since 2.0 unlocked all purples in arcade.

    Again if you read, its 1/3 the xp and is capped so it is fair.

    Without a way for earning a small amount of XP, even to just rank it up 1 skill point a day, new players will stand no chance against average good players with maxed out cards. Making the meta unbalanced in the force. Therefore they should be able to earn a small amount of XP in Arcade to help buid up and gain XP. You were able to earn credits and gain crafting parts by buying the crates with the credits you got from Arcade so if they could do that then I don't see why this is any different. Point made.
    bfloo wrote: »
    I will admit, after the 1st 45 minute debacle on Bespin jump pack cargo, not getting experience for that torture was a let down.

    I only finished the 5 games because I prefer Leia's snow suit to the comic skin, even before they decided she had a bad hair day.

    If a jump pack cargo challenge is needed for Hoth Han, I might have to give it a pass, just like I'm not bothering with the arcade challenges for bearded lady Han.

    i just decided to quit bespin maps and only play tatooine. And ya idk what they decided to change her hair and not allow us to at least choose.
    Post edited by Sgt_Fergus on
  • Sgt_Fergus wrote: »

    Star cards dosen't make u a better gamerand dosen't generate better aim, situational awareness, tactical mind set. So i do not agree on that.

    Some extra health and BP:s sure but star cards will not give u more kills. They will not ptfo for u or do the other things that generate xp.

    Everyone is a noob when playing a game for the first time and u can't blame the progressionsystem for buying the game 6 months after release.
  • Sgt_Fergus wrote: »

    Star cards dosen't make u a better gamerand dosen't generate better aim, situational awareness, tactical mind set. So i do not agree on that.

    Some extra health and BP:s sure but star cards will not give u more kills. They will not ptfo for u or do the other things that generate xp.

    Everyone is a noob when playing a game for the first time and u can't blame the progressionsystem for buying the game 6 months after release.

    ya but you started off as a noob with everyone else. now you start off with people maxing out and dominating so you need ways to still get xp without getting bagged on by tryhards already purpled out.
  • Sounds good to me, this system would help out everyone, not just new players.

    Besides, this would really help when it comes to leveling up heros that you never get to play, or the specialist class if you aren't luck enough to play on Crait a lot.
  • I'll figure out how to do a multiquote later.

    1. 1/3XP is way too much, because of the super duper easy rank up against bots (even at 1/3 I'm absolutely certain it be faster than actually paying Multi-Player after tweaking the settings). But the idea is sound, so they could just make it a daily cap exactly like credits. Say 5,000 XP for the Day total, based on what ever class/character you played, then "come back in x hours".

    2. "Remove the credit cap from Arcade"!!! Absolutely NOT, Cosmetics are the avenue in which ALL future content and development will be funded. There will be no new content without money. So you can never give players a FAST super quick way to farm thousands of MTX dollars per day. Right now its like what 1,500 credits in 8-10 minutes of Arcade which is way faster than MP no matter a players skill level.

    3. "New Players are at a disadvantage". Yes, Always. For kicks yesterday I turned off all 3 of my Star Cards for a bit in HvV and SA, yes they do help but they are not all powerful auto wins. Skill, experience, map knowledge are far more important and the only way to get more of that is play against players and learn.

    4. This new player stuff is a matchmaking issue, completely unlocking arcade as the fastest XP/Credit farming method will not solve new player issues. Matching skill levels against appropriate skill levels will (ignoring Star Cards) will.
  • Not sure about the other modes but Jet Pack cargo for sure. i'm not bothering playing it right now because of that reason....Just a waste of time.

    Maybe not the same kind of XP upgrades but should be something.

    And they should require people to use their own arial cards and loadouts.
  • Sounds good to me, this system would help out everyone, not just new players.

    Besides, this would really help when it comes to leveling up heros that you never get to play, or the specialist class if you aren't luck enough to play on Crait a lot.

    Exactly!
    I'll figure out how to do a multiquote later.

    1. 1/3XP is way too much, because of the super duper easy rank up against bots (even at 1/3 I'm absolutely certain it be faster than actually paying Multi-Player after tweaking the settings). But the idea is sound, so they could just make it a daily cap exactly like credits. Say 5,000 XP for the Day total, based on what ever class/character you played, then "come back in x hours".

    2. "Remove the credit cap from Arcade"!!! Absolutely NOT, Cosmetics are the avenue in which ALL future content and development will be funded. There will be no new content without money. So you can never give players a FAST super quick way to farm thousands of MTX dollars per day. Right now its like what 1,500 credits in 8-10 minutes of Arcade which is way faster than MP no matter a players skill level.

    3. "New Players are at a disadvantage". Yes, Always. For kicks yesterday I turned off all 3 of my Star Cards for a bit in HvV and SA, yes they do help but they are not all powerful auto wins. Skill, experience, map knowledge are far more important and the only way to get more of that is play against players and learn.

    4. This new player stuff is a matchmaking issue, completely unlocking arcade as the fastest XP/Credit farming method will not solve new player issues. Matching skill levels against appropriate skill levels will (ignoring Star Cards) will.

    1) live i said, you would be getting 1/3 the XP at a slower rate and there is a cap therefore it works out. takes longer and still you cant do it all day

    2) we dont know how much cosmetics are going to cost. for all we know a common might be 20G and the highest could be for all we know

    3) "Skill, experience, map knowledge" something a new player wouldn't have. so a maxed out purples Darthy player who has "Skill, experience, map knowledge" would obliterate a new player and they would never get enough time to learn. Best example was when i got onto GOW1 later after it had been out for a year. All I did was spawn die. There was no way to learn. you get 1 life in every game mode and you just spawn in and get killed immediately by a no-scope across the map no missing tryhard. It took until GOW2 to come out where I could finally learn and kill someone because they didn't do 1 lifes in every mode and i could actually learn the map while everyone else was still new too. but now if a new pleyr were to come in, they'd get wrekt all match. They'd just spawn/die

    4) it still makes no sense, its not faster, its limited, and you give a chance for the player to learn while getting a small amount of XP to rank up a card maybe.
    tts42572 wrote: »
    Not sure about the other modes but Jet Pack cargo for sure. i'm not bothering playing it right now because of that reason....Just a waste of time.

    Maybe not the same kind of XP upgrades but should be something.

    And they should require people to use their own arial cards and loadouts.

    i think they took off cards so it was more competitive on the skill alone and no card benefits so they could make sure at the end if you got beat it was on that and no card benefit factor. but yes they need to let people get XP on it otherwise it it die as there is no reason to play it otherwise.
  • I'll figure out how to do a multiquote later.

    1. 1/3XP is way too much, because of the super duper easy rank up against bots (even at 1/3 I'm absolutely certain it be faster than actually paying Multi-Player after tweaking the settings). But the idea is sound, so they could just make it a daily cap exactly like credits. Say 5,000 XP for the Day total, based on what ever class/character you played, then "come back in x hours".

    2. "Remove the credit cap from Arcade"!!! Absolutely NOT, Cosmetics are the avenue in which ALL future content and development will be funded. There will be no new content without money. So you can never give players a FAST super quick way to farm thousands of MTX dollars per day. Right now its like what 1,500 credits in 8-10 minutes of Arcade which is way faster than MP no matter a players skill level.

    3. "New Players are at a disadvantage". Yes, Always. For kicks yesterday I turned off all 3 of my Star Cards for a bit in HvV and SA, yes they do help but they are not all powerful auto wins. Skill, experience, map knowledge are far more important and the only way to get more of that is play against players and learn.

    4. This new player stuff is a matchmaking issue, completely unlocking arcade as the fastest XP/Credit farming method will not solve new player issues. Matching skill levels against appropriate skill levels will (ignoring Star Cards) will.

    Well written.
  • Sgt_Fergus
    2147 posts Member
    I'll figure out how to do a multiquote later.

    1. 1/3XP is way too much, because of the super duper easy rank up against bots (even at 1/3 I'm absolutely certain it be faster than actually paying Multi-Player after tweaking the settings). But the idea is sound, so they could just make it a daily cap exactly like credits. Say 5,000 XP for the Day total, based on what ever class/character you played, then "come back in x hours".

    2. "Remove the credit cap from Arcade"!!! Absolutely NOT, Cosmetics are the avenue in which ALL future content and development will be funded. There will be no new content without money. So you can never give players a FAST super quick way to farm thousands of MTX dollars per day. Right now its like what 1,500 credits in 8-10 minutes of Arcade which is way faster than MP no matter a players skill level.

    3. "New Players are at a disadvantage". Yes, Always. For kicks yesterday I turned off all 3 of my Star Cards for a bit in HvV and SA, yes they do help but they are not all powerful auto wins. Skill, experience, map knowledge are far more important and the only way to get more of that is play against players and learn.

    4. This new player stuff is a matchmaking issue, completely unlocking arcade as the fastest XP/Credit farming method will not solve new player issues. Matching skill levels against appropriate skill levels will (ignoring Star Cards) will.

    Well written.

    scpfifqpvtoz.jpg
  • Devlin21
    8293 posts Member
    Sgt_Fergus wrote: »
    I'll figure out how to do a multiquote later.

    1. 1/3XP is way too much, because of the super duper easy rank up against bots (even at 1/3 I'm absolutely certain it be faster than actually paying Multi-Player after tweaking the settings). But the idea is sound, so they could just make it a daily cap exactly like credits. Say 5,000 XP for the Day total, based on what ever class/character you played, then "come back in x hours".

    2. "Remove the credit cap from Arcade"!!! Absolutely NOT, Cosmetics are the avenue in which ALL future content and development will be funded. There will be no new content without money. So you can never give players a FAST super quick way to farm thousands of MTX dollars per day. Right now its like what 1,500 credits in 8-10 minutes of Arcade which is way faster than MP no matter a players skill level.

    3. "New Players are at a disadvantage". Yes, Always. For kicks yesterday I turned off all 3 of my Star Cards for a bit in HvV and SA, yes they do help but they are not all powerful auto wins. Skill, experience, map knowledge are far more important and the only way to get more of that is play against players and learn.

    4. This new player stuff is a matchmaking issue, completely unlocking arcade as the fastest XP/Credit farming method will not solve new player issues. Matching skill levels against appropriate skill levels will (ignoring Star Cards) will.

    Well written.

    scpfifqpvtoz.jpg

    Just because he didn't agree with you. Wow.
    keeboxdf4h4g.gif

  • Sgt_Fergus
    2147 posts Member
    edited April 2018
    Sgt_Fergus wrote: »
    I'll figure out how to do a multiquote later.

    1. 1/3XP is way too much, because of the super duper easy rank up against bots (even at 1/3 I'm absolutely certain it be faster than actually paying Multi-Player after tweaking the settings). But the idea is sound, so they could just make it a daily cap exactly like credits. Say 5,000 XP for the Day total, based on what ever class/character you played, then "come back in x hours".

    2. "Remove the credit cap from Arcade"!!! Absolutely NOT, Cosmetics are the avenue in which ALL future content and development will be funded. There will be no new content without money. So you can never give players a FAST super quick way to farm thousands of MTX dollars per day. Right now its like what 1,500 credits in 8-10 minutes of Arcade which is way faster than MP no matter a players skill level.

    3. "New Players are at a disadvantage". Yes, Always. For kicks yesterday I turned off all 3 of my Star Cards for a bit in HvV and SA, yes they do help but they are not all powerful auto wins. Skill, experience, map knowledge are far more important and the only way to get more of that is play against players and learn.

    4. This new player stuff is a matchmaking issue, completely unlocking arcade as the fastest XP/Credit farming method will not solve new player issues. Matching skill levels against appropriate skill levels will (ignoring Star Cards) will.

    Well written.

    scpfifqpvtoz.jpg

    Just because he didn't agree with you. Wow.

    Just because I can give my opinion on a comment. Wow

    he can give his thoughts, i gave my thought that it wasn't a well written comment because, well, it wasn't thought through as OP states exactly why it is balanced. plain and simple.
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