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Specialist is OP! - Needs to be nerfed

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Ha! Made you look!

Of course I am being sarcastic....Please buff health to 125 minimum, buff the infiltration back to the beta level and the A280-CFE needs a cooling buff and slight power boost. The Specialist should not be out sniped by the S-5 or the EL-16HFE.

Replies

  • 8AlexaLex8
    52 posts Member
    edited April 2018
    gg man,just gg(you are absolutely right)
  • Zinjo2017
    495 posts Member
    edited April 2018
    I dunno about that. If you grind it long enough you get the better weapons which tends to make you pretty formidable. All the weapons out of the box are junk. Check out what buffs the weapons have on the guys who have the EL-16HFE, that usually tells you how much more powerful their weapon is and how much grinding they did to get it that way. I always check that now to see who I am up against. The S-5 does have a long range, but as someone who has used it, I can also say it has the slowest Rate of Fire of all the officer weapons, so anyone who is able to get a high kill rate, must be very good in the class. The Blurrg 1120 is OP with its kill power and range.
    If you are new to the game, you will have to grind through a lot of time to get the weapons you want to play with. It will be frustrating at times, but worth it in the end. Most importantly of all, stay together. Fire teams are usually much more successful in this game than lone wolf players. The only ones who tend to be successful lone gunmen are Officers and Specialists, but depending on the game mode you are on, that may not always be the case.

    5gyfxhxo6249.jpg
  • I also think the usage time on Infiltration should be increased, though maybe not quite to Beta levels. In Beta it was straight-up OP. There was pretty much no counterplay against it considering how fast it fired, evidenced by my frequent 20+ kill streaks with the Specialist. And I'm not even close to top-tier in terms of my aim skill. Or at least get rid of/reduce the overheat animation when the skill ends. That gets me killed a lot when my character doesn't pull out their normal gun in time if I run out of time on the skill while fighting other players.

    I do agree about upping health to 125, at least on par with the Officer. You should not be able to body-shot other Specialists in one hit with the NT-242, and likewise get one-shot by them, unless it's a HEADSHOT. Headshots are legit, bodyshots are stupid.

    Also, the Macrobinoculars are glitched right now and need to be fixed. They don't always show the thermal profiles of targets in the area. It's clearly a bug.
  • Jello770
    5592 posts Member
    I completely agree op, the Specialist needs a huge nerf. No point in using any other class when you can just select Specialist & go on a 50-man killstreak smh
    Psn: Jello770
  • LOL biggest joke ive heard all day. Specialist is fine especially with the 100 health cap. If anything Officer still needs a nerf. Last time i recall a pistol isn't a sniper??
  • Zinjo2017
    495 posts Member
    edited May 2018
    Sarge3507 wrote: »
    LOL biggest joke ive heard all day. Specialist is fine especially with the 100 health cap. If anything Officer still needs a nerf. Last time i recall a pistol isn't a sniper??

    That is soo true about the Officer's Blurrg. The specialist should at least have the same health as an unarmored Officer though.
    I've never seen a Specialist with a 50 kill streak. Nice hyperbole though, it isn't supported by reality however. Some Specialists with the NT242 are quite lethal, however the gun needs to be rebalanced to remove the ION shot mod, or have its inflicted damage reduced against troopers. It needs to be decided if it is an anti-material weapon or an anti-personnel weapon. It shouldn't be both.
    5gyfxhxo6249.jpg
  • The officers Blurrg is totally fine. Does not need a nerf. The Assaults a280 is as powerfull as its has much more ammo. Also the Assault has the scan dart and the Heavy the TL50 plus shield and with the specialist with good aim I have seen people assault sniping.

    You think the Blurrg is OP - but it is not - it is just that people with good aim use it. Because if you have a **** aim you quickly go for TL 50 or CR 2. And good aim should be rewarded.

    Specialist: The whole idea of the Specialist is that you hide and snipe. Also you have the shield you can use and melee people with the brawl card. If you have hardened infiltration and take people by surprise and have a good aim you can pretty much killstreak.

    If you want a tank simply use the heavy.

    Afterall this is a war game and not Super Mario.
  • bfloo
    14096 posts Member
    Zinjo2017 wrote: »
    Sarge3507 wrote: »
    LOL biggest joke ive heard all day. Specialist is fine especially with the 100 health cap. If anything Officer still needs a nerf. Last time i recall a pistol isn't a sniper??

    That is soo true about the Officer's Blurrg. The specialist should at least have the same health as an unarmored Officer though.
    I've never seen a Specialist with a 50 kill streak. Nice hyperbole though, it isn't supported by reality however. Some Specialists with the NT242 are quite lethal, however the gun needs to be rebalanced to remove the ION shot mod, or have its inflicted damage reduced against troopers. It needs to be decided if it is an anti-material weapon or an anti-personnel weapon. It shouldn't be both.

    best game I had as a specialist was 22-2 playing as an aggressive scout on phase 1 Theed.
    Ok, I did abuse some really bad players that didn't know they could turn around to see who was shooting them from behind, even though I wasn't showing up on the mini map because of the stealth card or whatever it is called.

    Then I grabbed Maul the rest of the match.
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  • Jello770
    5592 posts Member
    Stringer Pistol is broken. Should be a hero ability.
    Psn: Jello770
  • Zinjo2017
    495 posts Member
    edited June 2018
    bfloo wrote: »
    Zinjo2017 wrote: »
    Sarge3507 wrote: »
    LOL biggest joke ive heard all day. Specialist is fine especially with the 100 health cap. If anything Officer still needs a nerf. Last time i recall a pistol isn't a sniper??

    That is soo true about the Officer's Blurrg. The specialist should at least have the same health as an unarmored Officer though.
    I've never seen a Specialist with a 50 kill streak. Nice hyperbole though, it isn't supported by reality however. Some Specialists with the NT242 are quite lethal, however the gun needs to be rebalanced to remove the ION shot mod, or have its inflicted damage reduced against troopers. It needs to be decided if it is an anti-material weapon or an anti-personnel weapon. It shouldn't be both.

    best game I had as a specialist was 22-2 playing as an aggressive scout on phase 1 Theed.
    Ok, I did abuse some really bad players that didn't know they could turn around to see who was shooting them from behind, even though I wasn't showing up on the mini map because of the stealth card or whatever it is called.

    Then I grabbed Maul the rest of the match.

    I prefer a stand up fight, face to face than back stabbing. Too many back stabbers in this game. Cowards I call 'em. Face me if you wanna kill me!

    Removed inappropriate lanuages. - EA_Cian
    Post edited by EA_Cian on
    5gyfxhxo6249.jpg
  • Ha! Made you look!

    Of course I am being sarcastic....Please buff health to 125 minimum, buff the infiltration back to the beta level and the A280-CFE needs a cooling buff and slight power boost. The Specialist should not be out sniped by the S-5 or the EL-16HFE.

    Definitely needs 125 hp. Is definitely UP(under powered).
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  • GarthRevan wrote: »
    The officers Blurrg is totally fine. Does not need a nerf. The Assaults a280 is as powerfull as its has much more ammo. Also the Assault has the scan dart and the Heavy the TL50 plus shield and with the specialist with good aim I have seen people assault sniping.

    You think the Blurrg is OP - but it is not - it is just that people with good aim use it. Because if you have a **** aim you quickly go for TL 50 or CR 2. And good aim should be rewarded.

    Specialist: The whole idea of the Specialist is that you hide and snipe. Also you have the shield you can use and melee people with the brawl card. If you have hardened infiltration and take people by surprise and have a good aim you can pretty much killstreak.

    If you want a tank simply use the heavy.

    Afterall this is a war game and not Super Mario.

    Spoke like a true Officer fanboy. The Blurrg is definitely OP. The range and burst shot is ridiculous for a pistol. Show me any service member who tells you they can shoot some one with a side arm at the same range a Blurrg can! They'd be lying.
    True the whole purpose of a Specialist is to hide and snipe as long as you are a rebel/resistance where your skin cammos you from sight. Not so easy with a bright white uniform.
    Again hardened infiltration works great if you are not in bright white armor.
    "Afterall this is a war game and not Super Mario" very true. So tell me again how the Blurrg "pistol" is not OP'd??
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  • Im sitting here getting one bursted by a blurg all the time. Or one shotted by the hand canon.
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  • Devlin21
    8305 posts Member
    edited June 2018
    Oh no! A pistol killed me! Please nerf!
    keeboxdf4h4g.gif

  • Oh no! A pistol killed me! Please nerf!

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  • Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.
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  • Devlin21
    8305 posts Member
    Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.

    Again show me a video of you or someone else sniping with the blurrg and getting one shotted. S-5 is a sniper pistol.
    keeboxdf4h4g.gif

  • Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.

    You can get snipered by any class. The Heavy's DL-15 can kill in a second. All of the guns need specific modifications, but I do not think that they all need to be nerfed till they are useless. Burst weapons are good at getting kills. I agree that they need to work on the Inspiring presence ability.
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  • Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.

    Again show me a video of you or someone else sniping with the blurrg and getting one shotted. S-5 is a sniper pistol.
    1.) Pistols are not meant to snipe. They have a shorter barrel, and thus more spread(unless it is SWBll).
    2.) Blurg easily can kill a specialist, assault or officer with one trigger pull. Will do you one better than video, will get the stats.
    Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.

    You can get snipered by any class. The Heavy's DL-15 can kill in a second. All of the guns need specific modifications, but I do not think that they all need to be nerfed till they are useless. Burst weapons are good at getting kills. I agree that they need to work on the Inspiring presence ability.

    That is not one trigger pull. Nerfing till useless, no. But also, this is a specialist thread, and quite frankly, I am fine with one of 3 officer nerfs.
    Slight damage nerf
    Reduced health
    Reduced bp gain
    Any ONE of these is fine, but not together.

    Also, buff specialist hp.
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  • Blurrg1120 - Head 70 (x4)=280, Body 37 (x4)=148 (4 round burst requires attachment)
    Thus, specialist, officer, and assault are killed by a single trigger pull.(at least one shot will be a head shot. Heavy will be downed in one burst with a 2 head shots and 2 body shots.
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    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.

    Again show me a video of you or someone else sniping with the blurrg and getting one shotted. S-5 is a sniper pistol.
    1.) Pistols are not meant to snipe. They have a shorter barrel, and thus more spread(unless it is SWBll).
    2.) Blurg easily can kill a specialist, assault or officer with one trigger pull. Will do you one better than video, will get the stats.
    Oh no! A pistol killed me! Please nerf!

    No. A pistol sniped me, please nerf. The officer assaults better than assault class, is a bp farm, can be heavier than the heavy(battle command) and out-snipes specialist. Honestly, it just has to be a health or damage nerf. Also, stop inspiring presence from working on turrets.

    You can get snipered by any class. The Heavy's DL-15 can kill in a second. All of the guns need specific modifications, but I do not think that they all need to be nerfed till they are useless. Burst weapons are good at getting kills. I agree that they need to work on the Inspiring presence ability.

    That is not one trigger pull. Nerfing till useless, no. But also, this is a specialist thread, and quite frankly, I am fine with one of 3 officer nerfs.
    Slight damage nerf
    Reduced health
    Reduced bp gain
    Any ONE of these is fine, but not together.

    Also, buff specialist hp.
    It only requires holding down the trigger, so yes it is 1 trigger pull. The Officer would be useless if they nerfed his health. A damage nerf would be pointless, because people would call for it to be nerfed or buffed again. I think that an officer should only be allow a set limit of bp for its inspiring presence. I can usually only get a kill with the blurgg in about 2-3 body shots. A headshot should be able to kill with one trigger pull. I think that the only thing that the blurgg really needs, is a shorter range. That is all.
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  • Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?
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  • Devlin21
    8305 posts Member
    Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?

    And for all four burst to kill most have to hit the head, it has to be perfectly aimed, and requires skill. You mess up, your done.
    keeboxdf4h4g.gif

  • Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?

    And for all four burst to kill most have to hit the head, it has to be perfectly aimed, and requires skill. You mess up, your done.

    Exactly.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

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  • I realize it was sarcasm, yet i have seen some people postig they actually want it done. I know the screen name is a dead give away but i play primary as a sniper. although head shots are one shot, one kill ,many other classes take multiple shots from our rifles for as kill. As a sniper most every other weapon in the game will kill you with one shot. The empire needs a counter to Organa's "God Gun". I believe our guns should be given an upgrade against heroes to combat this. I actually hit a wookie warrior in the head 3 times (at close range) on Kassyk in the hanger before he turned and wasted me with one shot from his crossbow. If we have to nerf something i believe it should be the range capabilities of the Assault class weapons.
  • Jello770
    5592 posts Member
    Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?
    A headshot can. See if you’re a player like me with 95% accuracy you’re unstoppable.
    Psn: Jello770
  • Jello770 wrote: »
    Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?
    A headshot can. See if you’re a player like me with 95% accuracy you’re unstoppable.

    Bluurg one trigger pull kills. And players like me and Jello, we like our headshots. Be scared. :wink:
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  • Jello770 wrote: »
    Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?
    A headshot can. See if you’re a player like me with 95% accuracy you’re unstoppable.

    Bluurg one trigger pull kills. And players like me and Jello, we like our headshots. Be scared. :wink:

    Gots to learn me some of dat.
  • Jello770 wrote: »
    Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?
    A headshot can. See if you’re a player like me with 95% accuracy you’re unstoppable.

    Bluurg one trigger pull kills. And players like me and Jello, we like our headshots. Be scared. :wink:

    Gots to learn me some of dat.

    Are you on PC or console?
    Also, heavy is hard to do because of the spread. I run specialist with A280-CFE because it has no spread(well, except at, like, 150m). Try arcade on Kamino, and stick to corners. It helps get your reflexes going fast, and you get muscle memory and will naturally drift to the headshots.
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  • Jello770 wrote: »
    Blurrg cannot "one hit" a full health trooper. No matter what class. It shoots 4 rounds not 1 thus resulting in a 4 shot kill. The gun isn't OP. The gun can't snipe or do well at long range either. The S-5? It is a different gun altogether. It is literally meant to be used in lonf range engagements so it must be good at sniping right?
    A headshot can. See if you’re a player like me with 95% accuracy you’re unstoppable.

    Bluurg one trigger pull kills. And players like me and Jello, we like our headshots. Be scared. :wink:

    Gots to learn me some of dat.

    Are you on PC or console?
    Also, heavy is hard to do because of the spread. I run specialist with A280-CFE because it has no spread(well, except at, like, 150m). Try arcade on Kamino, and stick to corners. It helps get your reflexes going fast, and you get muscle memory and will naturally drift to the headshots.

  • Console PS4.
  • Console PS4.

    Well, never played PvP shooters on my PS3, so I do not know how to help you there, other than say practice. :neutral:
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  • I still say infiltration ability is the class most op card in the game. If playing on strike and/or blast it significantly aids the team, more so if you just camp with it. I've even had times where players would just pass me, some funny stuff..

    Stinger and repulse cannon are the best anti-hero cards, whereas assault vanguard + officer flash are the best anti-hero default abilities; Heavy are all around scary to any hero. I wish to see more anti-hero abilities for this class in the future.

    One thing I really really hate are the binoculars that should (at least the star card) tag through walls. It is the most pointless thing to do so in open where you could be shooting.

    I rarely see specialist top 5 in GA, anyone saying it is more OP than other classes.. you're wrong. It is another character that you really have to work at to be good with. I feel once you've mastered it you would know how to counter easier.
  • Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!
  • Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.
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    Threads Want
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    Umbara
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    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
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  • Prod2710
    61 posts Member
    edited June 2018
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!
  • Devlin21
    8305 posts Member
    Prod2710 wrote: »
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!

    Nah, still beat specialists as both heavy and assault. Only thing that changed is the ttk.
    keeboxdf4h4g.gif

  • Prod2710 wrote: »
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!

    Assault has always needed a buff, just more evident now, and y'all better run from my heavy's TL-50... Heavy and specialist have balance. Assault needs a damage and/or a rof buff.
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    Threads Want
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    Umbara
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  • Devlin21
    8305 posts Member
    Prod2710 wrote: »
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!

    Assault has always needed a buff, just more evident now, and y'all better run from my heavy's TL-50... Heavy and specialist have balance. Assault needs a damage and/or a rof buff.

    Assault is balanced. Only thing needing nerfing is the ion torpedo and a officer bp gain. Then all classes will be balanced.
    keeboxdf4h4g.gif

  • bfloo
    14096 posts Member
    Zinjo2017 wrote: »
    bfloo wrote: »
    Zinjo2017 wrote: »
    Sarge3507 wrote: »
    LOL biggest joke ive heard all day. Specialist is fine especially with the 100 health cap. If anything Officer still needs a nerf. Last time i recall a pistol isn't a sniper??

    That is soo true about the Officer's Blurrg. The specialist should at least have the same health as an unarmored Officer though.
    I've never seen a Specialist with a 50 kill streak. Nice hyperbole though, it isn't supported by reality however. Some Specialists with the NT242 are quite lethal, however the gun needs to be rebalanced to remove the ION shot mod, or have its inflicted damage reduced against troopers. It needs to be decided if it is an anti-material weapon or an anti-personnel weapon. It shouldn't be both.

    best game I had as a specialist was 22-2 playing as an aggressive scout on phase 1 Theed.
    Ok, I did abuse some really bad players that didn't know they could turn around to see who was shooting them from behind, even though I wasn't showing up on the mini map because of the stealth card or whatever it is called.

    Then I grabbed Maul the rest of the match.

    I prefer a stand up fight, face to face than back stabbing. Too many back stabbers in this game. Cowards I call 'em. Face me if you wanna kill me!

    Removed inappropriate lanuages. - EA_Cian

    Hmmmm, so you expect me to feel bad for having learned to be an aggressive scout? Only thing I'm missing is a reliable way to spot for my team mates. I know we have the scout binocs, but they tend to get me killed trying to switch back to my blaster.
    Playing cqc with a bolt action rifle in Battlefield 1 vs superior rates of fire was a frustrating learning experience

    Nah, I'll keep preying on players that have no situational awareness and don't turn around when blaster fire is hitting them from behind.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Prod2710 wrote: »
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!

    Assault has always needed a buff, just more evident now, and y'all better run from my heavy's TL-50... Heavy and specialist have balance. Assault needs a damage and/or a rof buff.

    Assault is balanced. Only thing needing nerfing is the ion torpedo and a officer bp gain. Then all classes will be balanced.

    I was referring to the A280, but then remember it makes up for it. So yeah, only nerfs needed are ion torp and officer bp gain.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
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    Umbara
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    Dwarf spider droid
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    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Prod2710
    61 posts Member
    edited June 2018
    Prod2710 wrote: »
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!

    Assault has always needed a buff, just more evident now, and y'all better run from my heavy's TL-50... Heavy and specialist have balance. Assault needs a damage and/or a rof buff.

    Assault is balanced. Only thing needing nerfing is the ion torpedo and a officer bp gain. Then all classes will be balanced.

    The ion torpedo needed the buff against Air and Armor for that is what is was designed for. Would I like to use it against Troopers? Yes, I would to kill that Sniper which should be allowable by paying in game credits to R&D the weapon to do that.
  • Prod2710 wrote: »
    Prod2710 wrote: »
    Well now the Specialist is unstoppable. I love it. My preferred class, I play Officer, that still feels fine.

    I think as a community we have to be careful not to ask everything good to be nerfed, otherwise the game will be awful!

    Lol, it is not op. It actually has balance now.

    Sure compared to another Specialist. It weapons have better scope and power than a Assault or a Heavy. That is not balance by far.

    Balance is when there is 100 1v1 the result is 50/50!

    Assault has always needed a buff, just more evident now, and y'all better run from my heavy's TL-50... Heavy and specialist have balance. Assault needs a damage and/or a rof buff.

    Assault is balanced. Only thing needing nerfing is the ion torpedo and a officer bp gain. Then all classes will be balanced.

    The ion torpedo needed the buff against Air and Armor for that is what is was designed for. Would I like to use it against Troopers? Yes, I would to kill that Sniper which should be allowable by paying in game credits to R&D the weapon to do that.

    No. That would be even MORE OP.
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    Threads Want
    I want...
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    Umbara
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    Dwarf spider droid
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    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Pleasantly surprised. Enjoy my Specialist.
  • bfloo wrote: »
    Zinjo2017 wrote: »
    bfloo wrote: »
    Zinjo2017 wrote: »
    Sarge3507 wrote: »
    LOL biggest joke ive heard all day. Specialist is fine especially with the 100 health cap. If anything Officer still needs a nerf. Last time i recall a pistol isn't a sniper??

    That is soo true about the Officer's Blurrg. The specialist should at least have the same health as an unarmored Officer though.
    I've never seen a Specialist with a 50 kill streak. Nice hyperbole though, it isn't supported by reality however. Some Specialists with the NT242 are quite lethal, however the gun needs to be rebalanced to remove the ION shot mod, or have its inflicted damage reduced against troopers. It needs to be decided if it is an anti-material weapon or an anti-personnel weapon. It shouldn't be both.

    best game I had as a specialist was 22-2 playing as an aggressive scout on phase 1 Theed.
    Ok, I did abuse some really bad players that didn't know they could turn around to see who was shooting them from behind, even though I wasn't showing up on the mini map because of the stealth card or whatever it is called.

    Then I grabbed Maul the rest of the match.

    I prefer a stand up fight, face to face than back stabbing. Too many back stabbers in this game. Cowards I call 'em. Face me if you wanna kill me!

    Removed inappropriate lanuages. - EA_Cian

    Hmmmm, so you expect me to feel bad for having learned to be an aggressive scout? Only thing I'm missing is a reliable way to spot for my team mates. I know we have the scout binocs, but they tend to get me killed trying to switch back to my blaster.
    Playing cqc with a bolt action rifle in Battlefield 1 vs superior rates of fire was a frustrating learning experience

    Nah, I'll keep preying on players that have no situational awareness and don't turn around when blaster fire is hitting them from behind.

    Yea, stand up fights are the best!
  • lol dummy fire ion rockets

  • I was referring to the A280, but then remember it makes up for it. So yeah, only nerfs needed are ion torp and officer bp gain.

    Actually, the Ion Torp is perfect. Right where it should be. Though I could go for it 2-shotting interceptors instead of 1. I do think it should be able to lock onto the turrets on Hoth also, like it did in BF2015. It can lock onto E-Webs and other cannon emplacements, so why not the heavy turrets?

    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"

  • I was referring to the A280, but then remember it makes up for it. So yeah, only nerfs needed are ion torp and officer bp gain.

    Actually, the Ion Torp is perfect. Right where it should be. Though I could go for it 2-shotting interceptors instead of 1. I do think it should be able to lock onto the turrets on Hoth also, like it did in BF2015. It can lock onto E-Webs and other cannon emplacements, so why not the heavy turrets?

    Used to be everyone had them equipped. I still keep mine in mides where there are cehicles or transports, as Inhave a TL-50 with secondary fire. As for interceptors, they are agile and break missile lock.
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    Threads Want
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    Umbara
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    Dwarf spider droid
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    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season

  • Used to be everyone had them equipped. I still keep mine in mides where there are cehicles or transports, as Inhave a TL-50 with secondary fire. As for interceptors, they are agile and break missile lock.[/quote]

    Oh I almost always have mine equipped. The only times I don't are in real CQC, and even then I still do sometimes since turrets are still a huge commodity. And they do quite a bit of massive damage! I haven't gotten that far with my TL-50 yet though.

    As far as the Interceptors, honestly, it depends on who's piloting. I have a relatively easy enough time evading them, but I've gotten a good number of kills with the Ion Torp. But it does do one hell of a job with anti-air. That's what I like about it the most.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"

  • Used to be everyone had them equipped. I still keep mine in mides where there are cehicles or transports, as Inhave a TL-50 with secondary fire. As for interceptors, they are agile and break missile lock.

    Oh I almost always have mine equipped. The only times I don't are in real CQC, and even then I still do sometimes since turrets are still a huge commodity. And they do quite a bit of massive damage! I haven't gotten that far with my TL-50 yet though.

    As far as the Interceptors, honestly, it depends on who's piloting. I have a relatively easy enough time evading them, but I've gotten a good number of kills with the Ion Torp. But it does do one **** of a job with anti-air. That's what I like about it the most.[/quote]

    Just follow the yellow brick road little orange arrow.
    I use it on MTTs, ATATs, and ATM6s. And tanks and fighters and turrets, but you get the gist.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
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