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Hero/Villain Pair Concept- Sabine and Rukh

ZephanUnbound
1449 posts Member
edited April 2018
My other hero/villain concepts:
Mace Windu/Sidious
Padme/Jango
Anakin/Dooku (upcoming)
Obi-Wan/Grievous (upcoming)
Chirrut/IG-88 (upcoming)
Baze/Dengar (upcoming)
Ahsoka/Ventress (upcoming)
Rex/Cad Bane (upcoming)



Sabine

Health: 650
Health Regen: 50
Health Regen Delay: 5 seconds
Max Health Regen: 150
Movement Speed: Medium
Jump Height: Low


Primary Weapon: 2x WESTAR-35 pistols
Damage: 45 to 20m, 44-36 from 21-29m, 35 from 30m
Fire Rate: Technically Medium, but since she alternately fires 2 of them, the fire rate appears Fast
Fire Mode: Technically semi-automatic, but treated as automatic in-game to make shooting while flying easier
Cooling Power: Medium
Recoil: Low
Melee Damage: 65

Note: Sabine has a jetpack which takes up the usual aim down sight button.

Secondary Weapon: Darksaber
Damage: 110
Swing Speed: Medium
Stamina: Medium

Note: Sabine can use the darksaber to block melee attacks, lightsabers, and lightning, but not blaster bolts, since she doesn't use the force.

Abilities

Repulsor- Sabine uses the Repulsor on her Mandalorian Gauntlet, which knocks back all enemies in a 90 degree 8m cone in front of her, dealing 60 initial damage plus an additional 20 damage if they impact a wall. She can also use the repulsor while flying and if she aims it straight down while over an enemy, it shoves them into the ground instead, dealing 120 damage and stunning them for 1 second while they are standing back up. 20 second cooldown

Darksaber- Sabine switches to her darksaber. 0.5 second activation time for switching between her pistols and darksaber.

Shield- Sabine activates the shield on her Mandalorian Gauntlet. The shield covers her upper body and has 200 health. It can block both blaster and lightsaber damage. While the shield is active, Sabine can only fire 1 of her 2 pistols, which reduces her rate of fire. She can also use the shield while her darksaber is equipped, allowing her to block 2 saber strikes without draining any stamina, at the cost of reduced swing speed. 18 second cooldown


Starcards
-Repulsor has a 20/30/40/50% bigger area of effect.
-Repulsor has 20/40/60/80% more knockback, and deals an extra 10/20/30/40 damage if enemies impact a wall, or 10/20/30/40 extra damage if fired downward while flying.
-Sabine has 10/15/20/25% more stamina while using the darksaber.
-Sabine's shield has 25/50/75/100 more health.
-Sabine's cooldowns are reduced by 10/15/20/25%.
-Sabine can regen 25/50/75/100 more health.
-Sabine can fire her pistols 5/10/15/20% faster, at the cost of 10% more heat buildup.
-Sabine's jetpack uses 10/15/20/25% less fuel.
-Pistol kills automatically reduce the heat bar by 10/20/30/40%.

Default Appearance
Sabine_Wren_Darksaber_infobox.png

Alternate skins
Season 1 (20000 credits)
5ac7954cf672aa21ca76207d0d5b1b65.jpg
Season 2 (20000 credits)
sabine_wren_tg_tf_chapter_3_by_hello546-d9ff82g.png
Epilogue (20000 credits)
star-wars-rebels-family-reunion-farewell-sabine-wren-epilogue.png

Emotes
-Don't read too much into it kid.
-Never get between a Mandalorian and a weapons package
-I invoke the code to seek justice through single combat
-My friends make the impossible possible.



Rukh

Health: 650
Health Regen: 50
Health Regen Delay: 5 seconds
Max Health Regen: 250
Movement Speed: Medium-High
Jump Height: Medium

Primary Weapon: Electrostaff
Damage: 100
Swing Speed: Fast
Stamina: High

Note: Rukh can block melee attacks and lightsabers but not blasters. Rukh, being an assassin, does 40 extra damage with attacks from behind.

Abilities

Ambush- Rukh activates his cloaking device, which activates a 12 second timer. The more still Rukh is while the cloak is active, the less noticeable it's faint shimmer is to enemies. The cloak uses 1.5x more active time while Ruhk is walking and 2x more active time while Rukh is running. Taking damage while the cloak is active takes 2 seconds off the timer and makes Rukh more noticeable for 1 second. Attacking while the cloak is active ends the cloak and does 180 damage to the front of an enemy and 220 damage to the back of an enemy. If Rukh is the target in HvV, using Ambush will remove the target icon from over his head, but the timer counts down twice as fast. 22 second cooldown.

Stalking Prey- Rukh puts his electrostaff on his back and runs on all fours for 12 seconds, allowing him to run 50% faster. Thanks to his strong sense of smell, he can see the outline of enemies within a 20m radius of him through walls while the ability is active. Attacking while the ability is active uses his fists, which deal 90 damage per attack with a short lunge.

Blaster- Rukh activates the blaster built into his electrostaff. Starts a 16 second timer, which loses active time faster while firing. Each shot does 50 damage, medium fire rate, automatic fire. 0.5 second activation time, 20 second cooldown

Starcards

-Ambush lasts 3/4/5/6 seconds longer.
-Rukh uses 10/15/20/25% less active time while moving during ambush, and the shimmer penalty while moving is reduced by 10/20/30/40%
-Attacking while ambush is active does 30/40/50/60 bonus damage from behind.
-Stalking Prey lasts 1/2/3/4 seconds longer.
-Melee attacks during stalking prey do 5/10/15/20 extra damage.
-The radius of Stalking Prey's scent tracking effect is increased by 3/6/9/12 meters.
-Blaster shots use 10/20/30/40% less active time.
-Rukh has 12/18/24/30% damage reduction to blaster fire.
-Rukh's cooldowns are reduced by 10/15/20/25%

Default Appearance
maxresdefault.jpg

Emotes
-It will be done, Grand Admiral
Post edited by ZephanUnbound on

Replies

  • LOVE what you did with Sabine. The darksaber would definitely create a unique jet pack user! Sadly, I believe Rukh is not mainstream enough to even be considered. But i loved him in Rebels.
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