criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

Flawed Squad System and the 2x Modifier

Prev1
t3hBar0n
5001 posts Member
This is something which has bothered me for a long time and I finally decided to comment on it due to another discussion regarding officer BP generation and the importance of the 2x modifier as it relates to BP generation and early access to heroes.

For those who don’t know, the current system rewards you and your squad for scoring points in the game by providing you with a 2x score multiplier once your squad has reached 2000 points generated as a squad during that life. This 2x score multiplier is the number 1 factor in determining who is going to get early access to heroes, and thus the composition of your squad and who you are assigned to will have a large impact on whether you benefit from the 2x score multiplier or not. If you die, you lose the 2x multiplier and will not regain it again until you and your squad generate another 2000 points.

This is a fundamentally flawed approach for 2 critical reasons…

1. You are not always placed in a squad with 3 other players… I have had many times where I have spawned into a squad of just myself or just 1 other player… in these cases it is then on me to gain 2000 points by myself before I can benefit from the 2x multiplier.

2. You are assigned squads at random… this has a large impact on how quickly your squad will reach the 2000 collective points required for the 2x multiplier. If I am placed in a squad with a couple good objective players, I will get the 2x multiplier quickly… if I am placed in a squad with a couple lvl 7 specialists and a lvl 15 assault vanguard it is very likely that my 2x multiplier will be a long time coming unless I generate the majority of the points myself. Also, if my squad mates are killed early, my squad does not repopulate when they respawn, again resulting in me basically having to farm the 2k points solo.

There is an easy solution for this… until the squad system is fixed, the total amount of points which must be acquired to unlock the 2x modifier needs to be scaled to at least the size of the squad (ideally the skill level as well, but that is pretty complex). So, for example if I spawn into a full 4 man group, the 2000 points required for the 2x multiplier should be the same; however, if I spawn into a group by myself, I think it is completely unreasonable that I should have to score 2000 points solo just because the game decided I wasn’t going to be grouped with anyone. How the scale would work is up to the devs… they could do the easy thing which would be to simply make the score required per player in a group 500 points… so a 3 person group would require 1500 points, a 1 person 500 points etc… to unlock the 2x multiplier. Since we do not have the luxury of choosing the composition of our groups, I think it is a poor game design choice to punish players who are assigned sub-par groups as they then will have exponentially more difficulty achieving the 2x multiplier and thus more difficulty accessing heroes and other BP expenditure items.

Replies

  • DrX2345
    2888 posts Member
    I only recently realised what actually increases that booster. So the actual 'play with your squad to increase score' thing is rubbish, it's really 'hope your squad gets enough score so you get a BP boost'. Ah well.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • t3hBar0n
    5001 posts Member
    DrX2345 wrote: »
    I only recently realised what actually increases that booster. So the actual 'play with your squad to increase score' thing is rubbish, it's really 'hope your squad gets enough score so you get a BP boost'. Ah well.

    This is 100% correct... it has nothing to do with "playing" with your squad... it is merely an arbitrary "did the players in this squad generate a collective 2000 points". This is why you will see if you respawn with a full squad say on Starkiller right before the objective explodes, you will instantly be in the 2x modifier because all 4 members of your squad just got points from being alive when the objective blew up.
  • DrX2345
    2888 posts Member
    t3hBar0n wrote: »
    DrX2345 wrote: »
    I only recently realised what actually increases that booster. So the actual 'play with your squad to increase score' thing is rubbish, it's really 'hope your squad gets enough score so you get a BP boost'. Ah well.

    This is 100% correct... it has nothing to do with "playing" with your squad... it is merely an arbitrary "did the players in this squad generate a collective 2000 points". This is why you will see if you respawn with a full squad say on Starkiller right before the objective explodes, you will instantly be in the 2x modifier because all 4 members of your squad just got points from being alive when the objective blew up.
    Yeah. I like your idea of having the thing as 500 per player in the squad, although you then have the issue that you've just brought up, you just have to spawn before an objective is destroyed/capped and you instantly get 2x BP.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • F03hammer
    5237 posts Member
    t3hBar0n wrote: »
    This is something which has bothered me for a long time and I finally decided to comment on it due to another discussion regarding officer BP generation and the importance of the 2x modifier as it relates to BP generation and early access to heroes.

    For those who don’t know, the current system rewards you and your squad for scoring points in the game by providing you with a 2x score multiplier once your squad has reached 2000 points generated as a squad during that life. This 2x score multiplier is the number 1 factor in determining who is going to get early access to heroes, and thus the composition of your squad and who you are assigned to will have a large impact on whether you benefit from the 2x score multiplier or not. If you die, you lose the 2x multiplier and will not regain it again until you and your squad generate another 2000 points.

    This is a fundamentally flawed approach for 2 critical reasons…

    1. You are not always placed in a squad with 3 other players… I have had many times where I have spawned into a squad of just myself or just 1 other player… in these cases it is then on me to gain 2000 points by myself before I can benefit from the 2x multiplier.

    2. You are assigned squads at random… this has a large impact on how quickly your squad will reach the 2000 collective points required for the 2x multiplier. If I am placed in a squad with a couple good objective players, I will get the 2x multiplier quickly… if I am placed in a squad with a couple lvl 7 specialists and a lvl 15 assault vanguard it is very likely that my 2x multiplier will be a long time coming unless I generate the majority of the points myself. Also, if my squad mates are killed early, my squad does not repopulate when they respawn, again resulting in me basically having to farm the 2k points solo.

    There is an easy solution for this… until the squad system is fixed, the total amount of points which must be acquired to unlock the 2x modifier needs to be scaled to at least the size of the squad (ideally the skill level as well, but that is pretty complex). So, for example if I spawn into a full 4 man group, the 2000 points required for the 2x multiplier should be the same; however, if I spawn into a group by myself, I think it is completely unreasonable that I should have to score 2000 points solo just because the game decided I wasn’t going to be grouped with anyone. How the scale would work is up to the devs… they could do the easy thing which would be to simply make the score required per player in a group 500 points… so a 3 person group would require 1500 points, a 1 person 500 points etc… to unlock the 2x multiplier. Since we do not have the luxury of choosing the composition of our groups, I think it is a poor game design choice to punish players who are assigned sub-par groups as they then will have exponentially more difficulty achieving the 2x multiplier and thus more difficulty accessing heroes and other BP expenditure items.

    @F8RGE this needs a rework.
    Definitely
    giphy.gif
  • Thanks for saving me the time on writing a thread on this. It definitely needs to be reworked.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • 500 points for 2x would be even more broken than what we have now, thats as easy as almost two kills. I'd never spawn into a squad if thats all that was required. This will just exacerbate the BP farm rate scrubs are constantly complaining about and almost undoubtedly lead to more senseless nerfs or Hero price increases. I see the writing on the wall already.

    I think it should stay the way it is, everyone has the same advantage as it is at the start of the match, and if you or your squad mates die, then you lose that advantage. It's a team effort and sloppy play should have a negative impact. It's that one random variable that I think helps balance bp generation out.
    This is how you teach scrubs:
    xnvLDB.gif
  • t3hBar0n
    5001 posts Member
    edited April 2018
    500 points for 2x would be even more broken than what we have now, thats as easy as almost two kills. I'd never spawn into a squad if thats all that was required. This will just exacerbate the BP farm rate scrubs are constantly complaining about and almost undoubtedly lead to more senseless nerfs or Hero price increases. I see the writing on the wall already.

    I think it should stay the way it is, everyone has the same advantage as it is at the start of the match, and if you or your squad mates die, then you lose that advantage. It's a team effort and sloppy play should have a negative impact. It's that one random variable that I think helps balance bp generation out.

    Right, which is why they would need to scale it. As far as having the same advantage at the beginning of the match that is incorrect. I have started matches in a group by myself as the game was still filling, which functionally puts me or anyone else who doesn't start in a 4 man group at a significant disadvantage in early game BP generation.

    The point I am trying to make is not necessarily that 500 points to get 2x modifier solo is a good idea... it is that it is not good design to have for example a player who is arbitrarily assigned a group by themselves and then must achieve the same requirements for the 2x multiplier as a group of 4 must achieve. As long as arbitrary group assignment remains in the game, this will be a problem unless they scale the BP requirement for the 2x multiplier for the size of the group to which you are assigned.
  • Despite the hundreds of hours I've put into this game, I had no idea that was how the multiplier was triggered. And if that is the case, @t3hBar0n you are 100% spot on regarding the system being flawed.
  • rollind24
    6020 posts Member
    edited April 2018
    As much as I think BPs are to easy to come by it’s hard to argue against this. Spawn in by yourself and multiplier pro-rated based on squad number. Fair enough.
    #infantrylivesmatter
  • Danxoln
    2473 posts Member
    Yes yes and yes, well thought out, doesn't seem unrealistic to implement
  • t3hBar0n
    5001 posts Member
    rollind24 wrote: »
    As much as I think BPs are to easy to come by it’s hard to argue against this. Spawn in by yourself and multiplier pro-rated based on squad number. Fair enough.

    Exactly... right now it would incredibly difficult to balance BP generation because of the vast variance in who is benefitting from the 2x multiplier. If acquiring the 2x multiplier is more normalized, it will be easier to balance overall BP generation due to less variance in BP generation from the 2x multiplier.
    Danxoln wrote: »
    Yes yes and yes, well thought out, doesn't seem unrealistic to implement

    Exactly, seems like it would be relatively simple to do this.
  • The squad system should be reworked regardless of BP generation.

    The importance of BP to this game makes it even more important. That's a very good point and somewhat easy to be overlooked despite its importance.
  • Yeah, the x2 is very important for early heroes. I've replaced Bounty Hunter with cards that increase my survivability in most of my loadouts to make sure I don't lose the x2 before getting a hero.
    The best Yoda loadout: https://1drv.ms/i/s!AveJpgcuWkNfdw7ZwgFzn3T3O8g


    How to effectively play Yoda: https://battlefront-forums.ea.com/discussion/97820/i-have-waited-a-long-time-for-this-moment-my-little-green-friend-yoda-guide


    General discussions about Yoda: https://battlefront-forums.ea.com/discussion/98884/general-discussions-about-yoda


    "Size matters not. Look at me. Judge me by my size, do you?"


    "Attachment leads to jealousy. The shadow of greed, that is. Train yourself to let go of everything you fear to lose."


    giphy.gif
    Links to all my Yoda tips/discussions in the spoiler tag to save space. ^^^

    Respect your fellow users (and Yoda), help improve the game and have a great day!
  • Yeah, the x2 is very important for early heroes. I've replaced Bounty Hunter with cards that increase my survivability in most of my loadouts to make sure I don't lose the x2 before getting a hero.

    Why do that if you can equip BH and farm vehicles as Specialist?
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dezert
    206 posts Member
    Good points OP.

    Also, would be great to spawn on squad member (or squad leader) and have VOIP comms with squad. Bonus points for top squad.
    XBox/Steam/Origin >> M1chaelSavage
    1UcxMVz.gif
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    >>>>>>> Player Stats we will have <<<<<<<
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  • t3hBar0n
    5001 posts Member
    Dezert wrote: »
    Good points OP.

    Also, would be great to spawn on squad member (or squad leader) and have VOIP comms with squad. Bonus points for top squad.

    The squad system in Battlefield games works well, I am not sure why they didn't just port that over.
  • Sounds reasonable. I never really paid attention to the 2x modifiers trigger points, as I always assumed that it'll trigger based on what I'm doing, and not on what random people in my supposed squad is doing. Being penalized because you get put into a squad where you are the only player isn't fair to anyone.

    I just wish they could just rework the squad system already. I don't want Battlefields squad system where you spawn on top or really close to your teammates, but I wouldn't it if you were actually in the same squad as the people you grouped up with all the time.
  • Jello770
    5592 posts Member
    t3hBar0n wrote: »
    Dezert wrote: »
    Good points OP.

    Also, would be great to spawn on squad member (or squad leader) and have VOIP comms with squad. Bonus points for top squad.

    The squad system in Battlefield games works well, I am not sure why they didn't just port that over.

    They would get crap for putting out a “battlefield reskin”
    Psn: Jello770
  • JatFant
    444 posts Member
    DrX2345 wrote: »
    I only recently realised what actually increases that booster. So the actual 'play with your squad to increase score' thing is rubbish, it's really 'hope your squad gets enough score so you get a BP boost'. Ah well.

    It was that way on the beta, they changed on game release.
  • JatFant
    444 posts Member
    This is a good idea.
    I would add one more thing to it, if your squads mates die, the required xp will decrease depending on members alive accordingly also.

    Or a even better thing, just remove that useless squad thing and let everyone get 500 xp to the 2x BP.

  • marvin616
    410 posts Member
    edited April 2018
    As a rando player that never plays with a group, I never pay attention to the modifier.

    If I spawn in with other randoms, 99% of the time the yellow dots run off in separate directions. So its impossible to play as a squad.

    If I spawn in with a hero then trying to follow them and protect them leads to almost certain death. They're not going to watch my back like I'm watching thiers, "too bad noob" is their mindset.

    So in summary, the modifier is nothing more than luck of the draw for someone like myself.

    Everyone earning their BP individually would suit me just fine.
  • t3hBar0n
    5001 posts Member
    marvin616 wrote: »
    As a rando player that never plays with a group, I never pay attention to the modifier.

    If I spawn in with other randoms, 99% of the time the yellow dots run off in separate directions. So its impossible to play as a squad.

    If I spawn in with a hero then trying to follow them and protect them leads to almost certain death. They're not going to watch my back like I'm watching thiers, "too bad noob" is their mindset.

    So in summary, the modifier is nothing more than luck of the draw for someone like myself.

    Everyone earning their BP individually would suit me just fine.

    Exactly, right now it is completely random whether you even have other players in your squad or not... and if you do have players in your squad they could generate 0 points or they could generate 2k before you can even do anything yourself. It is a very poor system currently and needs to be scaled to account for the variance at the very least in squad size.
  • marvin616
    410 posts Member
    edited April 2018
    t3hBar0n wrote: »
    marvin616 wrote: »
    As a rando player that never plays with a group, I never pay attention to the modifier.

    If I spawn in with other randoms, 99% of the time the yellow dots run off in separate directions. So its impossible to play as a squad.

    If I spawn in with a hero then trying to follow them and protect them leads to almost certain death. They're not going to watch my back like I'm watching thiers, "too bad noob" is their mindset.

    So in summary, the modifier is nothing more than luck of the draw for someone like myself.

    Everyone earning their BP individually would suit me just fine.

    Exactly, right now it is completely random whether you even have other players in your squad or not... and if you do have players in your squad they could generate 0 points or they could generate 2k before you can even do anything yourself. It is a very poor system currently and needs to be scaled to account for the variance at the very least in squad size.

    Thanks for making this point. As a prominent member on the forum, I hope your voice is heard on this matter.
  • t3hBar0n
    5001 posts Member
    Jello770 wrote: »
    t3hBar0n wrote: »
    Dezert wrote: »
    Good points OP.

    Also, would be great to spawn on squad member (or squad leader) and have VOIP comms with squad. Bonus points for top squad.

    The squad system in Battlefield games works well, I am not sure why they didn't just port that over.

    They would get **** for putting out a “battlefield reskin”

    They shouldn't care about that... build upon what worked well rather than attempting to rework something which frankly doesn't need much reworking from the Battlefield games... I get it if you don't want the ability to spawn on squad, so just disable that aspect of it and we then have a superior squad system to what we have now.
  • DrX2345
    2888 posts Member
    Not sure what the Battlefield squad system is, but I'm guessing you can choose/be assigned to a squad at the start of the game and then you stay in that squad for the rest of the game? Seems good to me, especially if I can choose. Often if me and a friend/some friends are playing, we might give an occasional 'hello there' if we're in each others squad, but otherwise we can't really play together unlike in 2015.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • luishmoraes
    96 posts Member
    edited April 2018
    There is alot of interesting things than can be done with the squad system. I think that a good ideia is a command wheel and tie in the BP multiplyer to that. Simple and easy to follow, don't know how good with random squad and who would be the leader (spend BP maybe? Highest score? First on spawn queue?) Anyone have an opinion on that?
  • Bahlam
    87 posts Member
    Although I agree with OP's opinion and statements that this 'squad' (could be called pseudo-squad) system is flawed, I do not think that just scaling it to the number of players will solve it. I mean this would solve the getting the 2x multipler issue, but certainly does nothing to squad. Anyway, good discussion topic. Cheers
  • I care only to get back in the game immediately ....drop the whole squad ;-)
  • t3hBar0n
    5001 posts Member
    DrX2345 wrote: »
    Not sure what the Battlefield squad system is, but I'm guessing you can choose/be assigned to a squad at the start of the game and then you stay in that squad for the rest of the game? Seems good to me, especially if I can choose. Often if me and a friend/some friends are playing, we might give an occasional 'hello there' if we're in each others squad, but otherwise we can't really play together unlike in 2015.

    The battlefield system allows you to choose any number of squads to join... once in that squad you get bonus points for working with your squad and your squad leader can assign objectives for you to attack and gain bonus points for. You can lock the squad so only people on your friends list can join, or you can open the squad and anyone can join you if there is an empty slot in the squad. Additionally the game allows you to spawn into the location of any surviving squad member which helps maintain squad continuity... it is a really good system IMO. When you compare this to what we have in this game, we see that we are left with a steaming pile of RNG "squad" ineptitude!
  • I'm not so sure...

    I see your point but at the moment, the imbalance is only when a player doesn't get into a 'good' squad, or is by themselves. Over a period of time would it not balance out? Eg. A good player in a good squad will get respawned at soe point into a single squad etc?

    I don't know though. Right now I feel that playing with BP generation could be a terrible thing - maybe I'm jumping at shadows but this is BF2 we're talking about, and it's hardly had the most robust integrity, has it.

    In SFA the squad system is a joke in that you spawn and within seconds we've all gone our separate ways. I do try to take out the 'yellowed' objective which I believe generates higher rewards as it denotes the objective others in your team have hit, but I'm not 100% sure this is the case.

    pH
  • t3hBar0n
    5001 posts Member
    edited April 2018
    Bahlam wrote: »
    Although I agree with OP's opinion and statements that this 'squad' (could be called pseudo-squad) system is flawed, I do not think that just scaling it to the number of players will solve it. I mean this would solve the getting the 2x multipler issue, but certainly does nothing to squad. Anyway, good discussion topic. Cheers

    Agreed... this is more just going for the low hanging fruit as I assume it would be much easier to just tweak how the 2x modifier trigger works rather than revamping the squad system (which also needs to be done). Ideally they would figure out a way to make the 2x modifier independent of group size entirely and have some other trigger, but as long as the current triggering system exists, it punishes players who are dropped in groups of less than 4 players.
  • You are right about this.
  • Hmmmm ..... This is a well thought out post. To be honest I've never really analyzed it to much , but, now that its been brought up .........

    Its not so much being with sub par players, as long as everyone stays alive the 2K points to activate the multiplier still come pretty quick.

    Where this definitely does need a rework is when you spawn in alone or with just one player. I agree 100% with the analysis on that. The requirement to hit 2X should be greatly decreased in this case , everyone else has a 4 man squad working towards 2K points , when 1 or just 2 people make up a "squad" the 2K should be appropriately split ... one player alone 500 , 2 players 1000 for the 2 and 1500 if there's 3.

    To be honest tho , on some maps, even I can hit 2000 pts alone pretty quick.
  • GenxDarchi wrote: »
    Yeah, the x2 is very important for early heroes. I've replaced Bounty Hunter with cards that increase my survivability in most of my loadouts to make sure I don't lose the x2 before getting a hero.

    Why do that if you can equip BH and farm vehicles as Specialist?

    Because most people dont play Specialist effectively :D
  • t3hBar0n
    5001 posts Member
    There is alot of interesting things than can be done with the squad system. I think that a good ideia is a command wheel and tie in the BP multiplyer to that. Simple and easy to follow, don't know how good with random squad and who would be the leader (spend BP maybe? Highest score? First on spawn queue?) Anyone have an opinion on that?

    If I could do it I would remove the current squad system and replace it with a similar system to Battlefield games in which you pick your own squad, the squad leader assigns objectives, and the players generate bonus points for playing together/near each other and working on the assigned objectives from the squad leader. I would also separate the 2x modifier from the squad scoring bonus and simply make it so that once you had achieved X number of points in a life, you would get the 2x modifier... keep the 2x modifier to each individual player and give a separate squad proximity bonus for playing together for the objectives.
  • t3hBar0n
    5001 posts Member
    edited April 2018
    Phyrebrat wrote: »
    I'm not so sure...

    I see your point but at the moment, the imbalance is only when a player doesn't get into a 'good' squad, or is by themselves. Over a period of time would it not balance out? Eg. A good player in a good squad will get respawned at soe point into a single squad etc?

    I don't know though. Right now I feel that playing with BP generation could be a terrible thing - maybe I'm jumping at shadows but this is BF2 we're talking about, and it's hardly had the most robust integrity, has it.

    In SFA the squad system is a joke in that you spawn and within seconds we've all gone our separate ways. I do try to take out the 'yellowed' objective which I believe generates higher rewards as it denotes the objective others in your team have hit, but I'm not 100% sure this is the case.

    pH

    If you assume that the value of BP and the number of players is the same at all times than yes, it would probably normalize over time; however, BP has vastly different value at different times in the game and diminishes in value as the match progresses. The value of early game BP is higher because it allows you to pick anything you wish and get the maximum return on your investment, thus getting placed in a squad by yourself at the start of a match is much more damaging than getting placed by yourself in p4 when you probably already have more BP than you can spend and your options are more limited in what is available to purchase. The solution is either to fix the squad system (likely complex to do) or to scale the BP 2x multiplier trigger based upon group size (likely easy to do).
    Post edited by t3hBar0n on
  • t3hBar0n
    5001 posts Member
    Hmmmm ..... This is a well thought out post. To be honest I've never really analyzed it to much , but, now that its been brought up .........

    Its not so much being with sub par players, as long as everyone stays alive the 2K points to activate the multiplier still come pretty quick.

    Where this definitely does need a rework is when you spawn in alone or with just one player. I agree 100% with the analysis on that. The requirement to hit 2X should be greatly decreased in this case , everyone else has a 4 man squad working towards 2K points , when 1 or just 2 people make up a "squad" the 2K should be appropriately split ... one player alone 500 , 2 players 1000 for the 2 and 1500 if there's 3.

    To be honest tho , on some maps, even I can hit 2000 pts alone pretty quick.

    Oh I agree... I "can" get 2k alone the majority of the time. The trouble is, if you are in a 1 person group, and someone else is in a 4 man group, you are at a significant disadvantage at acquiring the BP for an early hero because it is going to take you longer to achieve the 2x multiplier than someone who was arbitrarily placed in a full group while you were not. Again, easy solutions... either scale the trigger for the 2x multiplier to account for group size, or allow us to pick our own groups rather than being randomly assigned.
  • Jello770 wrote: »
    t3hBar0n wrote: »
    Dezert wrote: »
    Good points OP.

    Also, would be great to spawn on squad member (or squad leader) and have VOIP comms with squad. Bonus points for top squad.

    The squad system in Battlefield games works well, I am not sure why they didn't just port that over.

    They would get **** for putting out a “battlefield reskin”

    Battlefront was originally a Battlefield mod to begin with ;)
  • t3hBar0n
    5001 posts Member
    edited April 2018
    Jello770 wrote: »
    t3hBar0n wrote: »
    Dezert wrote: »
    Good points OP.

    Also, would be great to spawn on squad member (or squad leader) and have VOIP comms with squad. Bonus points for top squad.

    The squad system in Battlefield games works well, I am not sure why they didn't just port that over.

    They would get **** for putting out a “battlefield reskin”

    Battlefront was originally a Battlefield mod to begin with ;)

    Indeed, although from what I remember I thought the original Battlefront game had worse gunplay/hit detection than Battlefield (which already wasn't great).
  • t3hBar0n
    5001 posts Member
    Bump to the top... please fix the squad system or the 2x multiplier trigger!
  • bev1
    312 posts Member
    Sounds 100% reasonable.
  • Well, I play Officer and everyone knows how easy it is to get BP, and I don't even use the BH card! /sarcasm off

    What about changing it so that if you spawn in by yourself you need 750 BP to get the multiplier, 1500 BP for a squad of two, 2250 for a squad of three, and 3000 for a squad of four. Just throwing an idea out there.

    750 BP per person in the squad won't make it too hard but it won't make it too easy to get the x2 multiplier.


    KC
  • t3,
    excellent post - I'm sorry I missed this because I'm a huge objective player and most don't have a clue about this topic. People wonder how I get level 70 with 3 kills a game? A bigger problem: is all the farming for points and unlocks before the progression system was updated. I have no problem helping others get their groceries - but the game has a history of 'every man/woman for themselves'. Most think that you're stealing their ability to spawn a hero?
    Outstanding point-of-view
  • t3hBar0n
    5001 posts Member
    Well, I play Officer and everyone knows how easy it is to get BP, and I don't even use the BH card! /sarcasm off

    What about changing it so that if you spawn in by yourself you need 750 BP to get the multiplier, 1500 BP for a squad of two, 2250 for a squad of three, and 3000 for a squad of four. Just throwing an idea out there.

    750 BP per person in the squad won't make it too hard but it won't make it too easy to get the x2 multiplier.


    KC

    Ya i'm fine with that or really any other system which won't punish players for being arbitrarily assigned to partially filled groups.
  • Hopefully it will be addressed but I bet it's not a priority atm.

    Hurry up and wait. lol


    KC
  • t3hBar0n
    5001 posts Member
    VaperEyes wrote: »
    t3,
    excellent post - I'm sorry I missed this because I'm a huge objective player and most don't have a clue about this topic. People wonder how I get level 70 with 3 kills a game? A bigger problem: is all the farming for points and unlocks before the progression system was updated. I have no problem helping others get their groceries - but the game has a history of 'every man/woman for themselves'. Most think that you're stealing their ability to spawn a hero?
    Outstanding point-of-view

    Ya, the way the 2x multiplier was explained by DICE was absolutely terrible and also inaccurate "play with your squad to earn points" or something along those lines. It has absolutely nothing to do with playing with your squad at all :/
  • t3hBar0n wrote: »
    VaperEyes wrote: »
    t3,
    excellent post - I'm sorry I missed this because I'm a huge objective player and most don't have a clue about this topic. People wonder how I get level 70 with 3 kills a game? A bigger problem: is all the farming for points and unlocks before the progression system was updated. I have no problem helping others get their groceries - but the game has a history of 'every man/woman for themselves'. Most think that you're stealing their ability to spawn a hero?
    Outstanding point-of-view

    Ya, the way the 2x multiplier was explained by DICE was absolutely terrible and also inaccurate "play with your squad to earn points" or something along those lines. It has absolutely nothing to do with playing with your squad at all :/

    At least I now know I wasn't loosing anything by never ever staying with my squad ;-)
  • t3hBar0n
    5001 posts Member
    t3hBar0n wrote: »
    VaperEyes wrote: »
    t3,
    excellent post - I'm sorry I missed this because I'm a huge objective player and most don't have a clue about this topic. People wonder how I get level 70 with 3 kills a game? A bigger problem: is all the farming for points and unlocks before the progression system was updated. I have no problem helping others get their groceries - but the game has a history of 'every man/woman for themselves'. Most think that you're stealing their ability to spawn a hero?
    Outstanding point-of-view

    Ya, the way the 2x multiplier was explained by DICE was absolutely terrible and also inaccurate "play with your squad to earn points" or something along those lines. It has absolutely nothing to do with playing with your squad at all :/

    At least I now know I wasn't loosing anything by never ever staying with my squad ;-)

    If anything you are actually playing smart by hiding in the back and letting your squad go forward... potentially they could get you into the 2x multiplier without you having to accrue any risk at all!
  • VaperEyes
    644 posts Member
    t3hBar0n wrote: »
    If anything you are actually playing smart by hiding in the back and letting your squad go forward... potentially they could get you into the 2x multiplier without you having to accrue any risk at all!

    Yeah, all of that and then some. I'm shocked that you don't have 1000 entries on the post yet.
    I'm surprised by the number of people of that don't use:
    1. the Officer Command (there's points for just standing next to someone as an officer - especially Recharge)
    2. the Scan dart (if someone shoots the opposite team with your scan active on that fool - points)
    3. cards that offer points for getting hit a thousand times
    4. ion shot (just picking up the d.mn thing will offer points for sacrifice)
    5. if you shoot a player holding the ion cannon - points
    6. turrets (points for shooting a tank or walker or sacrifice points when blown up)
    not to mention movement and headshots you get while working near your team - which does have flaws - because there should be a minimum two person calc or you do lose a lot
    * don't just play to win - grind out some real points - play the freakin' objectives
Sign In or Register to comment.