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Future GA Objectives

Empire_TW
6081 posts Member
Out of the following which currently in game objectives would people want future GA maps to be based around?

Destroy the ATAT/MTT.
Control points.
Set charge and defend.
Hold down interact button.
Destructible objective that needs to be defended. (Final phase of crait)

I personally want more MTT/ATAT maps that also have control points but make them in more open areas unlike most of the capture points qe currently have. Destructible objectives like in the final phase of Crait would be good too but I wish there was some way to force overtime with them.
Janina Gavankar/Iden Versio Fan
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PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.

Replies

  • WildSpace
    615 posts Member
    I like the transport escort maps, I just feel like people get a little distracted with firefights to remember to keep shooting them sometimes lol
    I’d really like an objective to return like from the Scarif dlc when you have to run the package back to the U-wing. That’s an objective I had a lot of fun with.
    I do agree we should have more like the final destructible one on Crait.
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  • DrX2345
    2888 posts Member
    A cool one could be having to destroy a bunch of anti-vehicle mines so that a vehicle like a Juggernaut can progress, as it's faster but would be vulnerable to mines. Idk, could work for Umbara or something?
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  • Empire_TW
    6081 posts Member
    WildSpace wrote: »
    I like the transport escort maps, I just feel like people get a little distracted with firefights to remember to keep shooting them sometimes lol
    I’d really like an objective to return like from the Scarif dlc when you have to run the package back to the U-wing. That’s an objective I had a lot of fun with.
    I do agree we should have more like the final destructible one on Crait.

    Was thinking about infiltration, but no jumppacks might make trying to retrieve a far off objective a lost cause. But if GA comes to Scarif infiltration should be taken as a model of what to do.
    DrX2345 wrote: »
    A cool one could be having to destroy a bunch of anti-vehicle mines so that a vehicle like a Juggernaut can progress, as it's faster but would be vulnerable to mines. Idk, could work for Umbara or something?

    Could be something like, destroy enemy barriers or natural barriers blocking the way then have a protect the transport section. Protecting the transport doesn't always have to be the first phase I think.
    Janina Gavankar/Iden Versio Fan
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Personally, I'd like to see more control point objectives, I really enjoyed both Supremacy and Turning Point from the last game.
    PSN: DynamitePro26
  • I like them all, i just wish both side had objectives, like the defenders try and destroy the advancing tank while the attackers try and destroy reinforcement points etc
  • Empire_TW
    6081 posts Member
    Personally, I'd like to see more control point objectives, I really enjoyed both Supremacy and Turning Point from the last game.

    Id like more control point ones too as long as tge areas are more open and people can't hide to contest it easily.
    hp3q3bg3lqbn.jpg
    Janina Gavankar/Iden Versio Fan
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
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