criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

How Many Modes is Too Many Modes?

Curious as to what everybody else thinks on the issue. How many modes is too many modes? How many can we have without splitting the player base? I think the game desperately NEEDS a couple more infantry based modes. But that being said, I don't want to see empty lobbies and games that are consistently 1/3 full. It's too soon.

OK, so we've got the following.

GA, SA, Strike, Blast and HVV.

Say, in an ideal world, they add Cargo, Extraction, Conquest (or any large, infantry based mode) and a new multi staged (Infiltration or Battle Station * drool) type mode. That's 9 modes, 10 if they decide to add Hunt back into the game full time.

Will 9 - 10 modes split the scene? I think eventually they need to cap the modes and just build on/add content to what we've got. I personally love the idea of a Strike, Cargo, Extraction and Blast playlist. Creates less of a split that way. Oh, and DICE should consider changing HVV back to the way it was in BF15.

If they decide to do something like that, then we've got the following. In my personal opinion, I think this is best case scenario for mode variety with minimal risk of a community split.

1. GA
2. SA
3. Conquest
4. HVV
5. Infantry Playlist (Strike, Cargo, Extraction and Blast)

Thoughts?
PSN: BucksawBoushh

Replies

  • Jello770
    5592 posts Member
    edited May 2018
    Conquest should replace GA. Then add Turning Point as a second large gamemode.

    An infantry playlist is actually a great idea, would love to cycle through blast, droid run, cargo, and extraction

    Get rid of Strike.

    Keep HvV.

    Keep SA.
    Psn: Jello770
  • BucksawBoushh
    4749 posts Member
    edited May 2018
    Would love a Droid Run return. Gonks are surprisingly iconic. Those adorable little Ninja Turtles toes!

    76uxjjzwfgo7.jpg
    PSN: BucksawBoushh
  • GenxDarchi
    7690 posts Member
    To answer the title, 25-50 different modes is too much.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    To answer the title, 25-50 different modes is too much.

    Disappointing answer from a forum regular.

    But yeah, I agree, 25 - 50 modes is far too many modes.
    PSN: BucksawBoushh
  • Ppong_Man12
    2216 posts Member
    Doesn’t matter, if they actually add good modes like dropzone, extraction, Cargo, and a conquest/supremacy mode we still won’t have to many imo. I think strike will tank along side blast imo, and if it’s a well done version of conquest/supremacy, GA could possibly turn into a ghost town. The new modes in question are high quality gamemodes with a very high replay value imo. They’ll also bring many players back that have left imo. And for the people that do like the current modes it’s a little something for everyone. Personally I think more is better. The best modes are always going to win out though.
  • Agree. I think if they added Cargo, Extraction and Conquest then the play base would nearly double. Like, right away.
    PSN: BucksawBoushh
  • ARC211092
    581 posts Member
    I say, give us an infantry playlist that cycles between strike, blast, cargo, extraction, drop zone, and droid run. Then they could either have Hunt as its own mode, or incorporate it into the infantry playlist (with multiple maps and different native creatures). Then have GA and SA remain on their own and then add Conquest as its own entity as well, with heroes having higher health and only one, or maybe two, at a time per team.
  • Does anyone actually play strike? I’d just scrap it.
  • Devlin21
    8322 posts Member
    Jello770 wrote: »
    Conquest should replace GA. Then add Turning Point as a second large gamemode.

    An infantry playlist is actually a great idea, would love to cycle through blast, droid run, cargo, and extraction

    Get rid of Strike.

    Keep HvV.

    Keep SA.

    keep ga.
    keeboxdf4h4g.gif

  • bfloo
    14788 posts Member
    All I need is cargo (infantry only, no reinforcements) and something like conquest.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • ARC211092
    581 posts Member
    Does anyone actually play strike? I’d just scrap it.

    I love strike. Personal, close quarters action without the annoyances of vehicles and heroes, I'm all for it. My only issue with the mode is that all of the maps have one of two different sets of objectives, so maybe just some changes to the objectives.
  • Jello770
    5592 posts Member
    Does anyone actually play strike? I’d just scrap it.
    It’s a cheap knock-off of cargo
    Psn: Jello770
  • I would be so stoked if they introduced a playlist with Cargo, Extraction, Droid Run and Blast. I like Strike, but would forget about it pretty quick if they introduced the above modes.
    PSN: BucksawBoushh
  • GenxDarchi
    7690 posts Member
    GenxDarchi wrote: »
    To answer the title, 25-50 different modes is too much.

    Disappointing answer from a forum regular.

    But yeah, I agree, 25 - 50 modes is far too many modes.

    How was it disappointing?
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Skowsa
    316 posts Member
    I would be so stoked if they introduced a playlist with Cargo, Extraction, Droid Run and Blast.

    That would be awesome.

    I would love a large scale trooper based map. Conquest style would be great with a very limited number of heroes - maybe only one in play per team at any time. I know Star Wars focuses on its heroes but I would love to see one map style with the emphasis on grunts. That reminds me, I would love to see a Gamorrean skin as well....
    Somewhere between "the sky is falling" and "everything is awesome" lies the truth.
  • Skowsa wrote: »
    I would be so stoked if they introduced a playlist with Cargo, Extraction, Droid Run and Blast.

    That would be awesome.

    I would love a large scale trooper based map. Conquest style would be great with a very limited number of heroes - maybe only one in play per team at any time. I know Star Wars focuses on its heroes but I would love to see one map style with the emphasis on grunts. That reminds me, I would love to see a Gamorrean skin as well....

    My dream mode is Turning Point without heroes, vehicles or reinforcements. Capture the point with nothing but your blaster, cards and teammates.
    PSN: BucksawBoushh
  • bfloo
    14788 posts Member
    I would be so stoked if they introduced a playlist with Cargo, Extraction, Droid Run and Blast. I like Strike, but would forget about it pretty quick if they introduced the above modes.

    No playlist, I'd leave when extraction and blast came up. Droid Run depends, it was the one mode that actually got better with the rule changes they put in.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Danxoln
    2473 posts Member
    We absolutely do not have enough modes right now, I find myself getting bored very fast of GA and HvV, I rarely play the other modes, Strike is always one sided and Blast I rarely play.

    We need 2 more large modes (classic conquest and Turning Point?)

    Extraction

    Extraction

    Extraction

    Drop Zone

    Hero Hunt

    With the addition of 5 more permanent modes we would be in a good place
  • moondynemc
    1979 posts Member
    Any new modes could potentially be too much if the player base doesn’t grow unfortunately. It’s already dang near impossible to find a Strike match in my area, and HvV lobbies take a solid 10-15 minutes to fill up. Hopefully season 2 will bring in an influx of players.
  • Skowsa
    316 posts Member
    My dream mode is Turning Point without heroes, vehicles or reinforcements. Capture the point with nothing but your blaster, cards and teammates.

    +1

    I can't ever see that happening but man, I can dream!
    Somewhere between "the sky is falling" and "everything is awesome" lies the truth.
  • bfloo wrote: »
    I would be so stoked if they introduced a playlist with Cargo, Extraction, Droid Run and Blast. I like Strike, but would forget about it pretty quick if they introduced the above modes.

    No playlist, I'd leave when extraction and blast came up. Droid Run depends, it was the one mode that actually got better with the rule changes they put in.

    Yeah. I see the problems with the playlist and people wanting to stick to exclusively Cargo, Extraction etc. But I think putting them in a playlist does help with splitting the player base. I like all of those modes so personally it works for me.
    PSN: BucksawBoushh
  • SAmulticore
    3322 posts Member
    bfloo wrote: »
    All I need is cargo (infantry only, no reinforcements) and something like conquest.

    giphy.gif
  • Mouse92im
    177 posts Member
    I really wish there was an infantry only mode of something. That’s all I prefer to play is trooper classes. IMO, Heroes, vehicles and enforcers kinda ruin it for me. I end up getting distracted from the objective to go after them to rebalance the odds. Especially if I see one dominating too much.
  • Kainuma
    41 posts Member
    As long as there is a Server browser, too many modes shouldn't be a problem for the users but, it would be inefficient allocation of resources to develop more short lifetime modes like jpc and ewok hunt (although I liked the latter, it gets very repetitive).
  • bfloo
    14788 posts Member
    Kainuma wrote: »
    As long as there is a Server browser, too many modes shouldn't be a problem for the users but, it would be inefficient allocation of resources to develop more short lifetime modes like jpc and ewok hunt (although I liked the latter, it gets very repetitive).

    Hunt could be a great mode with more maps/ creatures to play as. Anything with 1 map iss going to get repetitive.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • ross42899
    1466 posts Member
    edited May 2018
    my ideal number of modes would be around 8 - 10 permanent modes:

    - 2 large game modes (GA and Conquest or Turning point)
    - Star fighter assault
    - 5 or 6 small game modes (Blast/HvV/Strike/Drop Zone/Extraction)

    They could include all small obejctive based game modes in one palylist (exclude HvV and Blast) to avoid splitting the community too much. HvV and Blast should always have their own playlist as not everyone enjoys playing HvV and some people just want to play short fire fights without objectives.
  • Kainuma
    41 posts Member
    bfloo wrote: »
    Kainuma wrote: »
    As long as there is a Server browser, too many modes shouldn't be a problem for the users but, it would be inefficient allocation of resources to develop more short lifetime modes like jpc and ewok hunt (although I liked the latter, it gets very repetitive).

    Hunt could be a great mode with more maps/ creatures to play as. Anything with 1 map iss going to get repetitive.

    Very true. I also believe it should have some sort of progression.
    Anyhow, focusing on a large game mode development would bring a much better acceptance and replayability
  • JackTHorn
    3601 posts Member
    I love Strike and GA.

    I'd say they should add the following three playlists:

    Large modes
    • Galactic Assault (limited to 1 hero per side)
    • Conquest (2 heroes per side)
    • Extraction (1 hero per side)
    • Infiltration (1 hero per side)
    • Turning Point (no heroes)

    Small modes
    • Strike (no heroes)
    • Blast (no heroes)
    • Cargo (1 hero per side)
    • Droid Run (1 hero per side)

    Hero modes
    • Heroes vs Villains (as is)
    • Hero Blast (6v6)
    • Hero Starfighter (6v6)
    • Hero Endurance (8v8) *

    Starfighter Assault stays separate, maybe later mixed into a Starfighter playlist with other modes like Battle Station.

    Ewok Hunt would also be separate, though possibly later made part of a Hunt Modes playlist along with Wampa Hunt on Hoth, Tusken Hunt on Tattooine, etc.

    * "Hero Endurance" being a larger hero mode where everyone starts out as heroes, maybe with some objective, and if killed you respawn as Infantry... the first team that loses all its heroes is defeated.
  • All of that is great, only I would definitely not put heroes in Cargo or DR. Would love that playlist to be all infantry. Reinforcements for Strike and Blast and that’s it.
    PSN: BucksawBoushh
  • Assassino37
    1104 posts Member
    I loved all the infantry modes from the last game with Cargo being my favorite. I wish that and droid run would be their own mode but let's be realistic - I'll settle for either of them in Strike.

    I'd also love Hero Blast as a separate mode. Again, we'd probably have to settle with it being mixed with the current HvV though.

    Just seems like they have a concept with the modes they would adhere to. So splitting the payerbase would be a minimal concern. But they would have room for another large standalone map for sure.
    Valid Token Confirmed.

    fyq20437essy.png
  • danilojbg
    837 posts Member
    Apart from HvV and Blast, every mode is a mix of modes already.

    For example, if DICE got Sullust Walker Assault from the first game and pasted it into Galactic Assault as a new map with the same objectives, it wouldn't look out of place. Cargo objectives would fit Strike too.

    In reality, current modes are a bit of a Playlist™ in disguise.
  • rollind24
    5390 posts Member
    edited May 2018
    Can someone educate me in how gaming lobbies work? If they introduced too many modes would we be stuck in a perpetual game of empty lobbies because players just have to many modes to choose from spread out over lobbies that can’t be removed or could Dice spin down servers/lobbies that aren’t being used while maintaining the the same level of modes?

    #infantrylivesmatter
  • Azelrazel
    613 posts Member
    edited May 2018
    I think the current setup is fine and we don't need any new modes other than a conquest mode (battlefield/OG battlefront variant). I'm happy with the hunt mode as a temporary event and hope they use this with other species in SW, create a playlist of it.
    I really don't want any old modes like cargo, hero hunt, droid run and drop zone. I feel they would just separate the playerbase as that is exactly what happened with the last game once it began to die down. Extraction was an entertaining mode which if tweaked to improve the imbalance it sometime had would be a welcome objective in a strike playlist.
  • Azelrazel
    613 posts Member
    danilojbg wrote: »
    Apart from HvV and Blast, every mode is a mix of modes already.

    For example, if DICE got Sullust Walker Assault from the first game and pasted it into Galactic Assault as a new map with the same objectives, it wouldn't look out of place. Cargo objectives would fit Strike too.

    In reality, current modes are a bit of a Playlist™ in disguise.

    This is exactly how it is. They've made the modes versatile so we can have different maps with different objective types but throw it all in the same "mode".
  • bfloo
    14788 posts Member
    Azelrazel wrote: »
    danilojbg wrote: »
    Apart from HvV and Blast, every mode is a mix of modes already.

    For example, if DICE got Sullust Walker Assault from the first game and pasted it into Galactic Assault as a new map with the same objectives, it wouldn't look out of place. Cargo objectives would fit Strike too.

    In reality, current modes are a bit of a Playlist™ in disguise.

    This is exactly how it is. They've made the modes versatile so we can have different maps with different objective types but throw it all in the same "mode".

    Then we are back to the playlists we all complained about in the last game.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!