Y-wing Ion Cannon needs serious tweaking
Being able to disable abilities is all fine and dandy considering it would shut down parts of the ship, but also reducing speed to a crawl and dealing constant damage to the point of almost guaranteeing a kill no matter what the target is. Just recently as Slave 1 I spawned in, got instantly targeted by ion cannons, and died in less than 5 seconds because I was slowed so much I basically wasn't even moving, and was guaranteed to be unable to defend myself in any way. My question is, why do the cannons do this many negative effects in addition to doing severe damage to normal craft and even auto-track for the entirety of its duration? Where's the downside like all other base class abilities?It should either slow or remove ability power for a time, but not both. On top of that, why not make it like Slave 1's where it's just a buff to your standard lasers? That way it's not just a "fire and forget" kill spam that has the game literallty do all the work for you.
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