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August Community Calendar

Version of Officer Presence for every class?

Any confirmation that officer presence indeed increases battlepoints?

If this is the case, this is what allows Officers to be so efficient at BP farming relative to other classes.

So the options are:
1. Reduce BP gained from Officer Presence
2. Remove BP gained from Officer Presense
3. Give every class a version of this passive BP farming star card.

In reference to option 3, are there any other passive BP boosting star cards for any class?

If so the balance would be for the BP boost star cards to become uniform across all classes.

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Replies

  • 1vu0qy5wgb8b.png

    Class balance^^
  • TheScape
    2236 posts Member
    edited May 2018
    Any confirmation that officer presence indeed increases battlepoints?

    If this is the case, this is what allows Officers to be so efficient at BP farming relative to other classes.

    So the options are:
    1. Reduce BP gained from Officer Presence
    2. Remove BP gained from Officer Presense
    3. Give every class a version of this passive BP farming star card.

    In reference to option 3, are there any other passive BP boosting star cards for any class?

    If so the balance would be for the BP boost star cards to become uniform across all classes.

    1. Hmm... Officer's Presence was changed a few updates ago. It used to give you points for HP regenerated now it just gives 15 points (before applying any multiplier) per person regenerated. The BP generation for this ability has been toned down and now it only gives huge amounts of BP in certain phases/situations (Kamino Phase 1 as clones is a good example if you stay in the computer room).
    2. If you do that, less people will use it. I know it feels like it only benefits the Officer using it, but keep in mind that the Epic card reduces 40% of the regeneration delay. If you pair that with the Survivalist card on any class, you will regenerate HP quite fast.
    3. Not the same, but Heavy has the Defender card (which is class-specific like Officer's Presence) that gives you passive BP/score by being hit. Then there are other "not so good" abilities that also give passive BP/score without shooting as Assault and Specialist. Assault has Scan Dart that can grant you Assist kills (100 points a kill). Specialist has the Thermal Binoculars. I believe it gives score for marking enemies and it also gives Assist kills. They should also add assist points when using Scramble Infiltration, though.

    EDIT: I only added abilities that do not deal any kind of damage, since any damaging ability can grant you Assist kills.
    May your heart be your guiding key.
  • All classes should be equal to earn points.
    I love playing officer, but I hate the fact that you MUST pick officer for pick a hero fast.

    It's unfortunate that this is the case.
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  • t3hBar0n
    5001 posts Member
    All classes should be equal to earn points.
    I love playing officer, but I hate the fact that you MUST pick officer for pick a hero fast.

    You don't need to pick officer to get a fast hero... I have posted a ton of vidoes of getting fast heroes with Heavy. If you don't have the ability to get a fast hero with other classes because Officer is more forgiving that is on you... I routinely get first heroes using Heavy.
  • DrX2345
    2888 posts Member
    Officer does make it easier to get a quick hero, but it's not impossible to get the first hero with other classes. I've had early heroes (or enough points for one) with Assault and Heavy, and even Specialist on a good day.
    There are class-specific boost cards for all classes, if that's what you're asking. Assault has Assault Training (HoK), Heavy has Defender (points on damage taken), Officer has Officer's Presence (boosts allies regen) and Specialist has Stealth (hides them from radar and boosts melee damage).
    I think Officer's Presence could do with a bit of a change. I think the effect should only apply while the Officer is alive, or at least they should only gain score while they're alive. And allies affected by it should have a message, maybe above their health bar, saying 'health regen boosted', because otherwise it's not that obvious if you're being boosted.
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  • I am talking about the passive BP gained from just standing around other players. IAFAK this is because of the Officer Presence star card.

    So I am saying every trooper should have a passive BP gaining star card like that. If it isn't the Officer Presence, then the other troopers should have passive BP from standing around other troopers too.
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  • Jello770
    5592 posts Member
    t3hBar0n wrote: »
    All classes should be equal to earn points.
    I love playing officer, but I hate the fact that you MUST pick officer for pick a hero fast.

    You don't need to pick officer to get a fast hero... I have posted a ton of vidoes of getting fast heroes with Heavy. If you don't have the ability to get a fast hero with other classes because Officer is more forgiving that is on you... I routinely get first heroes using Heavy.

    It’s true. All of it.
    Psn: Jello770
  • Jello770 wrote: »
    t3hBar0n wrote: »
    All classes should be equal to earn points.
    I love playing officer, but I hate the fact that you MUST pick officer for pick a hero fast.

    You don't need to pick officer to get a fast hero... I have posted a ton of vidoes of getting fast heroes with Heavy. If you don't have the ability to get a fast hero with other classes because Officer is more forgiving that is on you... I routinely get first heroes using Heavy.

    It’s true. All of it.
    Except I am not talking about that. This isn't about other troopers getting a hero as fast as a Officer or not.

    This is about passive BP gaining by just standing around other players. If this is due to the Officer Presence card, then every other trooper should have a version of that star card where they gain BP passively from standing around other players.

    For example the other BP gaining star cards are active
    not passive like the Officers. For heavy you have to get hit, for assault you have to scan dart, and specialist have to mark opponents.

    Officers gain BP passively just by standing around other players. Hence the disproportionate number of officers.
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  • Jello770 wrote: »
    t3hBar0n wrote: »
    All classes should be equal to earn points.
    I love playing officer, but I hate the fact that you MUST pick officer for pick a hero fast.

    You don't need to pick officer to get a fast hero... I have posted a ton of vidoes of getting fast heroes with Heavy. If you don't have the ability to get a fast hero with other classes because Officer is more forgiving that is on you... I routinely get first heroes using Heavy.

    It’s true. All of it.
    Except I am not talking about that. This isn't about other troopers getting a hero as fast as a Officer or not.

    This is about passive BP gaining by just standing around other players. If this is due to the Officer Presence card, then every other trooper should have a version of that star card where they gain BP passively from standing around other players.

    For example the other BP gaining star cards are active
    not passive like the Officers. For heavy you have to get hit, for assault you have to scan dart, and specialist have to mark opponents.

    Officers gain BP passively just by standing around other players. Hence the disproportionate number of officers.

    This exactly what I think. Totally agree.
  • NomiSunstrider
    2599 posts Member
    edited May 2018
    All classes should be equal to earn points.
    I love playing officer, but I hate the fact that you MUST pick officer for pick a hero fast.

    Not on Kashyyk, Theed, Hoth, Crait. You can get here BP enough to last you an entire game without playing Officer. Like 15k BP or even more.
    Also try Heavy with improved combat shield, bounty hunter and defender. See how fast you can that way:)
    Pick him on tight maps like Mos Eisley(Tatooine).
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  • Right now Officer has a active and passive way to gain BP unlike the other troopers who only have active.

    For example Officers gain BP actively by buffing others, they also gain BP passively by standing around other players (with the Officer Presence card iafak)

    Whereas the other troopers only have active BP gain, for example. Heavy gain BP through being hit, Assault through scan dart, and specialist through marking targets.

    So this is why there are a disportionate number of officers relative to other troopers.

    Two possible solutions:
    1. Give every other trooper a passive BP gaining star card so every class has an active and passive BP gaining star card.
    2. Remove the passive BP star card from Officer so every class only has an active way to gain BP.
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  • tommytom64
    1087 posts Member
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    Class balance^^

    This seems like a decent idea on how class balance should work.
  • Netero
    125 posts Member
    The officer is going to be the same as the jetpack in the last game, a must have if you want to be good.
  • Han_Spinel
    1102 posts Member
    I don't think Officer's presence needs a nerf at all. If you're acquiring BP through Officer's presence and regeneration star cards enough to "farm" BP: it means (a) you're staying alive long enough to gain your 2x bonus, and (b) in the midst of a high-risk battle scenario such that there are enough team members to actually support through ability/health regeneration and Officer's presence.

    The point is that these BP aren't coming for free, you have to work hard, stay alive, and be in the middle of the intense battles for these cards to actually pay out. Don't fault the class for players that are good at doing the above - these people help your team win....
    In 1977, a single shot rang out at the Cantina.... No first, no second. Han shot - end of statement.

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  • I am suggesting now either every trooper gets a passive BP gaining star card like Officer Presence. So every trooper would have an active and passive way to gain BP.

    Otherwise remove Officer Presence so every trooper only has an active BP gains.

    This game needs more uniformity and balance.
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  • t3hBar0n
    5001 posts Member
    Han_Spinel wrote: »
    I don't think Officer's presence needs a nerf at all. If you're acquiring BP through Officer's presence and regeneration star cards enough to "farm" BP: it means (a) you're staying alive long enough to gain your 2x bonus, and (b) in the midst of a high-risk battle scenario such that there are enough team members to actually support through ability/health regeneration and Officer's presence.

    The point is that these BP aren't coming for free, you have to work hard, stay alive, and be in the middle of the intense battles for these cards to actually pay out. Don't fault the class for players that are good at doing the above - these people help your team win....

    They may be helping my team win, but they are not helping ME win the race for heroes; therefore, they should be nerfed to my level so I can get the sweet heroes so I can win!
  • t3hBar0n wrote: »
    Han_Spinel wrote: »
    I don't think Officer's presence needs a nerf at all. If you're acquiring BP through Officer's presence and regeneration star cards enough to "farm" BP: it means (a) you're staying alive long enough to gain your 2x bonus, and (b) in the midst of a high-risk battle scenario such that there are enough team members to actually support through ability/health regeneration and Officer's presence.

    The point is that these BP aren't coming for free, you have to work hard, stay alive, and be in the middle of the intense battles for these cards to actually pay out. Don't fault the class for players that are good at doing the above - these people help your team win....

    They may be helping my team win, but they are not helping ME win the race for heroes; therefore, they should be nerfed to my level so I can get the sweet heroes so I can win!

    What's with people and strawmen.

    I am clearly saying either give every class a passive BP gaining star card like Officer presence or remove it so every class only has an active way to farm BP.
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  • GenxDarchi
    7723 posts Member
    I think Assault and Specialist should get cards that give extra no for damaging enemies.
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  • Han_Spinel
    1102 posts Member
    t3hBar0n wrote: »
    Han_Spinel wrote: »
    I don't think Officer's presence needs a nerf at all. If you're acquiring BP through Officer's presence and regeneration star cards enough to "farm" BP: it means (a) you're staying alive long enough to gain your 2x bonus, and (b) in the midst of a high-risk battle scenario such that there are enough team members to actually support through ability/health regeneration and Officer's presence.

    The point is that these BP aren't coming for free, you have to work hard, stay alive, and be in the middle of the intense battles for these cards to actually pay out. Don't fault the class for players that are good at doing the above - these people help your team win....

    They may be helping my team win, but they are not helping ME win the race for heroes; therefore, they should be nerfed to my level so I can get the sweet heroes so I can win!

    I can see this argument for sure, ha!

    I'm just one that uses the classes evenly depending on the maps/factions. For instance, I heavy as the resistance on Crait/clones on Naboo and gain a TON of BP playing the objective and blasting the heavy artillery targets. I main Specialists on Hoth gaining BP by spotting tons of enemies for my team and racking up massive kill streaks that activate my 2x bonus, and further more manning the cannons if I'm a Rebel. I main Imperial officer during specific phases, like phase 1 on Endor where I know I'll be in the midst of every battle regardless of the station I'm guarding, but main assault if I'm the Rebels so I can scan dart the likes of officers and vanguard their bums, haha.

    I guess my point is that each class has various ways of accruing BP efficiently, and I would argue more so than others depending on the map/phase, which is why I've enjoyed learning all their skills and advantages for each scenario. In general, yes it is easier for officers to gain BP, but I don't think it's in need of a nerf. To other points about making the other classes gain BP more efficiently, I would politely disagree since my personal experiences have taught me when each class is most advantageous for me to gain BP and help my team with enforcers/Heroes/vehicles.
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  • t3hBar0n
    5001 posts Member
    t3hBar0n wrote: »
    Han_Spinel wrote: »
    I don't think Officer's presence needs a nerf at all. If you're acquiring BP through Officer's presence and regeneration star cards enough to "farm" BP: it means (a) you're staying alive long enough to gain your 2x bonus, and (b) in the midst of a high-risk battle scenario such that there are enough team members to actually support through ability/health regeneration and Officer's presence.

    The point is that these BP aren't coming for free, you have to work hard, stay alive, and be in the middle of the intense battles for these cards to actually pay out. Don't fault the class for players that are good at doing the above - these people help your team win....

    They may be helping my team win, but they are not helping ME win the race for heroes; therefore, they should be nerfed to my level so I can get the sweet heroes so I can win!

    What's with people and strawmen.

    I am clearly saying either give every class a passive BP gaining star card like Officer presence or remove it so every class only has an active way to farm BP.

    lol i'm just messing with you. Yes, officer has passive BP generation and other classes do not... I do not find the passive BP generation from Officers Presnece to be significant enough to care about it /shrug.
  • johnmangala
    491 posts Member
    edited May 2018
    There is a difference between gaining BP actively and passively standing around others.

    All other classes only have an active way to gain BP. Officers have both active and passive.
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  • It's been nerfed 3 times already, probably more, sorry, but were not going to just pile drive it to appease the noobs.
    This is how you teach scrubs:
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  • This isn't about nerfing.

    This is about giving other troopers a passive BP star card or remove it from Officers as they have both active and passive.

    This is why we see so many officers. You dont think that is imbalance?
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  • Officers already gain BP for actively supporting people through buffs.

    Officers gain additional BP that no other class gets by standing around other players.
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  • This isn't about nerfing.

    This is about giving other troopers a passive BP star card or remove it from Officers as they have both active and passive.

    This is why we see so many officers. You dont think that is imbalance?
    You remove the battle points, I'm not using the card simple as that, so will others. Its not about helping your team man, only people who can't fight say that, so lets not beat around the bush here. Give the other classes another BP card, fine, don't mess around with officers. It is a nerf if you remove it.
    This is how you teach scrubs:
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  • This isn't about nerfing.

    This is about giving other troopers a passive BP star card or remove it from Officers as they have both active and passive.

    This is why we see so many officers. You dont think that is imbalance?
    You remove the battle points, I'm not using the card simple as that, so will others. Its not about helping your team man, only people who can't fight say that, so lets not beat around the bush here. Give the other classes another BP card, fine, don't mess around with officers. It is a nerf if you remove it.
    Oh so reducing the time for other players regen is bad? It seems like you are using it only for selfish BP farming reasons rather than this 'support' role you are parroting.
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  • t3hBar0n
    5001 posts Member
    edited May 2018
    When I play Officer the vast majority of my points come from kill assists, battle commands, and good old fashioned killing of people... In fact, I frequently don't even run Officers Presence and instead replace it with Resourceful and I will score about the same if not more BP from that build than when I run Officers Presence.

    Officers Presence is fine and is not the principle driver of Officer BP generation. In my experience the principle driver of Officer BP generation is kill assists from your teammates, Commands, and Killing. I have had matches on Theed for example where I am at nearly 3k BP before ever making contact and that is because I command everyone, it gets recharged and I command again, and then my snipers kill multiple enemies and I get a pile of assists for it. Officers Presence has a tertiary impact on this BP generation.

    In this example, you can see I am already at 2k BP generated and in the 2x modifier before I ever make contact on the initial rush of the map... this is from battle command spam and has nothing to do with Officers Presence. I then manage to get a hero in 71 seconds from the start of the map due to Battle Command spam and getting piles of assists... the Officers Presence contribution is marginal and like I said I now run Resourceful (when I play Officer, I usually play Heavy) instead as it is better for my gameplay and point generation.

  • I have Resourceful in purple. You aren't using Presence to its utility if you feel it doesn't significantly increase BP.

    Standing around the initial spawn group around the objectives and you are good.

    The point remains that Officer is the only class with both active and passive BP farming.

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  • johnmangala
    491 posts Member
    edited May 2018
    Officers already gain BP for actively supporting people through buffs.

    Officers gain additional BP that no other class gets by standing around other players.

    Which helps them regenerate health. That's another way of supporting them.

    It's unfortunate that this game revolves around heroes so much

    The point is that effect is powerful enough on it's own. Officers already have active BP gains from buffing. This is additional BP for passively standing around.

    This wouldn't be issue if any other class had a similar card.

    Every class can be around others and support.
    Heavy- tank
    Assault- damage dealing
    Specialist- tech

    Either give them all passive BP gain or remove it from the Officer who already has active BP that exceeds the other classes. Heavy is a distant second with defender and the others are way behind.
    hnytpwosbe30.png
  • Officers already gain BP for actively supporting people through buffs.

    Officers gain additional BP that no other class gets by standing around other players.

    Which helps them regenerate health. That's another way of supporting them.

    It's unfortunate that this game revolves around heroes so much

    The point is that effect is powerful enough on it's own. Officers already have active BP gains from buffing. This is additional BP for passively standing around.

    This wouldn't be issue if any other class had a similar card.

    Every class can be around others and support.
    Heavy- tank
    Assault- damage dealing
    Specialist- tech

    Either give them all passive BP gain or remove it from the Officer who already has active BP that exceeds the other classes. Heavy is a distant second with defender and the others are way behind.

    As I wrote above, that's an atrocious idea. Why should those classes have to sit next to teammates in order to generate additional BP? If every class gained BP by sitting next to teammates, teams would just huddle together and team-shoot 24/7. No thanks.

    I just told you, every class can feasible do that role.

    And it doesn't have to be just like Officers presence standing around them. They can gain BP passively through other ways, such as going between isolation, crowding objectives etc.

    Also I am for either giving all troopers a passive BP farming card too or remove it from Officer so everything is balanced and all classes gain BP by actively doing something.

    hnytpwosbe30.png
  • Officers already gain BP for actively supporting people through buffs.

    Officers gain additional BP that no other class gets by standing around other players.

    Which helps them regenerate health. That's another way of supporting them.

    It's unfortunate that this game revolves around heroes so much

    The point is that effect is powerful enough on it's own. Officers already have active BP gains from buffing. This is additional BP for passively standing around.

    This wouldn't be issue if any other class had a similar card.

    Every class can be around others and support.
    Heavy- tank
    Assault- damage dealing
    Specialist- tech

    Either give them all passive BP gain or remove it from the Officer who already has active BP that exceeds the other classes. Heavy is a distant second with defender and the others are way behind.

    As I wrote above, that's an atrocious idea. Why should those classes have to sit next to teammates in order to generate additional BP? If every class gained BP by sitting next to teammates, teams would just huddle together and team-shoot 24/7. No thanks.

    I just told you, every class can feasible do that role

    It would lead to everyone holding hands and team-shooting. No thanks. The only class that should receive points by being next to teammates is the Officer class. There's other ways of balancing BP accumulation than making everyone hold hands.

    I just told you, every class can feasible do that role.

    And it doesn't have to be just like Officers presence standing around them. They can gain BP passively through other ways, such as going between isolation, crowding objectives etc.

    Also I am for either giving all troopers a passive BP farming card too or remove it from Officer so everything is balanced and all classes gain BP by actively doing something.
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  • I wouldn't mind seeing the following implementations.

    Assault
    The star card that gives them health for each kill could also get a small BP bonus (perhaps 100) for each kill gained.

    Heavies
    The defender card could need a decent boost to the number of battle points it gives out. Officer's Presence is superior to it in every other way, and you also heal your teammates on top of it. I'ver never seen ticks of Defender giving out thousands of battle points (as you would be dead long before that happens), it's fairly common to see that with Officer's Presence though.

    Specialist
    Scrambled Infiltration should work like Rey's Insight. Battle points and score for each enemy you outline and that gets killed by your teammates.

    This will not only allow other classes be capable of getting that hero under two minutes, but also push those Specialists away from their long-range sniping, and be more in the front lines highlighting the enemy team.
  • I wouldn't mind seeing the following implementations.

    Assault
    The star card that gives them health for each kill could also get a small BP bonus (perhaps 100) for each kill gained.

    Heavies
    The defender card could need a decent boost to the number of battle points it gives out. Officer's Presence is superior to it in every other way, and you also heal your teammates on top of it. I'ver never seen ticks of Defender giving out thousands of battle points (as you would be dead long before that happens), it's fairly common to see that with Officer's Presence though.

    Specialist
    Scrambled Infiltration should work like Rey's Insight. Battle points and score for each enemy you outline and that gets killed by your teammates.

    This will not only allow other classes be capable of getting that hero under two minutes, but also push those Specialists away from their long-range sniping, and be more in the front lines highlighting the enemy team.

    Good ideas these are better active BP gainers, especially Specialist and Assault.

    Heavy has defender which gives them BP on getting hit.

    Maybe they can introduce passive BP star cards for them too.
    hnytpwosbe30.png
  • G_Bang_3
    110 posts Member
    Tbh I think they should get rid of any point boosts for all cards except the bounty hunter star card, that way it's even across the board
  • My ideas:

    Heavys Presence: 10/20/30/40% less overheating for weapons.

    Assaults Presence: 2/4/6/10% speed boost for allies.

    Specialist Presence: Allies keep spotted enemies 10/20/30/40% longer
  • TheScape
    2236 posts Member
    I wouldn't mind seeing the following implementations.

    Assault
    The star card that gives them health for each kill could also get a small BP bonus (perhaps 100) for each kill gained.

    Heavies
    The defender card could need a decent boost to the number of battle points it gives out. Officer's Presence is superior to it in every other way, and you also heal your teammates on top of it. I'ver never seen ticks of Defender giving out thousands of battle points (as you would be dead long before that happens), it's fairly common to see that with Officer's Presence though.

    Specialist
    Scrambled Infiltration should work like Rey's Insight. Battle points and score for each enemy you outline and that gets killed by your teammates.

    This will not only allow other classes be capable of getting that hero under two minutes, but also push those Specialists away from their long-range sniping, and be more in the front lines highlighting the enemy team.

    Good ideas these are better active BP gainers, especially Specialist and Assault.

    Heavy has defender which gives them BP on getting hit.

    Maybe they can introduce passive BP star cards for them too.

    It's hard to give passive score (you're obsessed with saying BP when it's score that then gets multiplied by Bounty Hunter and the 2x multiplier) to these 2 classes.

    One is meant to be an active fighter that should be rewarded for killing the other team (that is why they are the only ones with a heal on kill card). I know you probably consider Scan Dart assists active score, but once you toss the scanner any score that comes from it in the form of assists is passive. And probably, Acid Launcher could also be included. You just toss the gas grenade in an area and you get damage score afterwards while you can be doing other stuff.

    The other class is in a strange situation. It doesn't seem to be designed with a single task in mind (that is why they probably named it Specialist). It's a class equipped with mostly sniper weapons (A280-CFE is more of a medium-close range weapon), it's great against vehicles, it's supposed to be stealthy and capable of infiltrating and it's most deadly class with melee. This tasks are merely killing like Assault. They are just specialised ways of doing it. So, again you can give assist score to Scramble (should have been there by default), give score boosts to headshots (the sniper part), give maybe a passive boost against vehicles and give some melee score bonus.

    I understand that your point is every class should get points the same way, but they really tried to differentiate each class roles and that is why they score differently. For example, there is no class that can beat Heavy at shooting walkers for score (Specialist is the one that comes close with the right mods/weapon/cards).
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  • G_Bang_3
    110 posts Member
    My ideas:

    Heavys Presence: 10/20/30/40% less overheating for weapons.

    Assaults Presence: 2/4/6/10% speed boost for allies.

    Specialist Presence: Allies keep spotted enemies 10/20/30/40% longer

    If they were going to make ones for the other classes it needs to be available for others eg officers presence = Survivalist, maybe assault = expert weapons handling, heavy = bodyguard, specialist = resourceful
  • flcnrelic
    105 posts Member
    1vu0qy5wgb8b.png

    Class balance^^

    If only people played their classes as intended. If you make assault like officer then assault is an officer and vice versa. The classes should be balanced but they can't be the same. Play your class the way it is intended. Great post @Master_Cunha.
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  • What guarantees the accumulation of BP is the fact of not dying, so do not die there with any class you take hero.

    The official helps on account of the extra life of 100, had suggested in the specific topic that this extra life is of 50 only. I believe that would be balanced.

    Toghen up of the assault should also give 50 life and not the effect of recovering.

    Google translator.
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