criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

EA PLAY 2018 - Kessel Gameplay

T0TALfps
1191 posts EA Community Manager
edited June 2018
iyrf4dvoda86.png

EA Play 2018 is underway in Los Angeles and creators are invited to sit down and check out what we have to offer this year, some have begun releasing footage from the new mode Extraction and featuring the new map, Kessel.

Within this thread we intend to collect all of that footage and relay it through to you, our community.

qgcm19pr6o54.png

KESSEL EXTRACTION GAMEPLAY - Star Wars Battlefront 2









French Content:

beq77m6aitvn.png
EA Community Coordinator, Anthem, Battlefield & Battlefront
Twitter - Board Guidelines
// Some of my posts may not represent the opinions of EA or DICE.
Post edited by T0TALfps on

Replies

  • anstee
    188 posts Member

    I like how the MVP screen shows who contributed the most towards certain things, instead of just those with the highest score points. Really hope this is added to every other gamemode as it makes finishing each round more rewarding.

    Much cleaner without the hologram effect. Am disappointed that Rebels and Empire didn't get new skins when appearing on Kessel, but that's just me.

    Think that is the new MVP for all modes, as I understand.

    I was also sad to see the same outfits being used and not better themed ones.
  • anstee wrote: »

    I like how the MVP screen shows who contributed the most towards certain things, instead of just those with the highest score points. Really hope this is added to every other gamemode as it makes finishing each round more rewarding.

    Much cleaner without the hologram effect. Am disappointed that Rebels and Empire didn't get new skins when appearing on Kessel, but that's just me.

    Think that is the new MVP for all modes, as I understand.

    I was also sad to see the same outfits being used and not better themed ones.

    Nice, let's hope so.

    The new announcers sound better as well.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Batman20
    1473 posts Member
    Looks pretty good
  • mastery0ta
    5761 posts Member
    Beautiful map, good job DICE
  • tommytom64
    1072 posts Member
    Here are my thoughts.

    Everyone is disappointed by the lack of heroes and villains, but I feel like I'm one of the only people who like this change. Personally, I was never a fan of this in the original Extraction. Seemed like a neat gimmick, but I always wanted it to be infantry only, and once they opened it up to any heroes, it got even worse in my opinion. So I cannot complain, although it would be interesting to see how heroes would play out since they operate so differently in this game.

    Something about it seems less fun than how it was in the original Outer Rim maps, but it could just be the map or the fact that it's new and I haven't gotten used to it nor played it. Not making any final judgement yet! Curious to see how it will play out in Jabba's Palace, and I hope we can get the other Outer Rim maps in the game too because Extraction was great fun on them. I also see great potential in some of the new maps in this game. Moving a shipment from the royal palace to an MTT in the streets of Theed? Moving it through the forest on Endor to an Imperial base (or the Rebel U-Wings)? I am surprised Extraction is a separate game mode from Strike instead of just being incorporated into it, but I'm not too disappointed here either since I did love the mode.

    I'm in love with the old announcers returning. Hope to see the other guys and gals back as well. I think that the announcers in the last game were so much better then the ones in this game. Not that the ones in this game are bad (for the most part), they're alright, and it's decent voice acting, but the ones from the last game just felt much more "Star Warsy" to me. I do recall Dennis mentioning a long time ago that they planned on expanding the announcer roster, so this is fun. Perhaps announcers could even become part of the customization system - including known characters like Ackbar or Leia or Hux. Would love to at least see them incorporated into the other modes. Could be a lot of voice acting required though.

    Not a fan of the non-hologram spawn menu and MVP screen, but it could be placeholder as we are getting the feature to spawn on squadmates and I don't see how that would work in the current spawn screen. I've seen that idea thrown around, so we'll just have to wait and see. If not, would much prefer to have the option to customize the backgrounds of those as well, or at least make the backgrounds the actual game being played out like in those mods.

    Overall, I'm pleased though. Excited for the Tuesday update.
  • tommytom64 wrote: »
    Here are my thoughts.

    Everyone is disappointed by the lack of heroes and villains, but I feel like I'm one of the only people who like this change. Personally, I was never a fan of this in the original Extraction. Seemed like a neat gimmick, but I always wanted it to be infantry only, and once they opened it up to any heroes, it got even worse in my opinion. So I cannot complain, although it would be interesting to see how heroes would play out since they operate so differently in this game.

    Something about it seems less fun than how it was in the original Outer Rim maps, but it could just be the map or the fact that it's new and I haven't gotten used to it nor played it. Not making any final judgement yet! Curious to see how it will play out in Jabba's Palace, and I hope we can get the other Outer Rim maps in the game too because Extraction was great fun on them. I also see great potential in some of the new maps in this game. Moving a shipment from the royal palace to an MTT in the streets of Theed? Moving it through the forest on Endor to an Imperial base (or the Rebel U-Wings)? I am surprised Extraction is a separate game mode from Strike instead of just being incorporated into it, but I'm not too disappointed here either since I did love the mode.

    I'm in love with the old announcers returning. Hope to see the other guys and gals back as well. I think that the announcers in the last game were so much better then the ones in this game. Not that the ones in this game are bad (for the most part), they're alright, and it's decent voice acting, but the ones from the last game just felt much more "Star Warsy" to me. I do recall Dennis mentioning a long time ago that they planned on expanding the announcer roster, so this is fun. Perhaps announcers could even become part of the customization system - including known characters like Ackbar or Leia or Hux. Would love to at least see them incorporated into the other modes. Could be a lot of voice acting required though.

    Not a fan of the non-hologram spawn menu and MVP screen, but it could be placeholder as we are getting the feature to spawn on squadmates and I don't see how that would work in the current spawn screen. I've seen that idea thrown around, so we'll just have to wait and see. If not, would much prefer to have the option to customize the backgrounds of those as well, or at least make the backgrounds the actual game being played out like in those mods.

    Overall, I'm pleased though. Excited for the Tuesday update.

    Well said. I too am glad heroes aren't in Extraction, and hope a lot more maps make their way in to the mode. It'd also be a great way to reintroduce Sullust as it's a prominent BF2015 planet that's missing in BFII, and was what populated the previous Extraction.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Jello770
    5592 posts Member
    Me like.
    Psn: Jello770
  • Would be nice to have a slight shadow under each trooper when waiting to spawn in so they don't look like they're floating. Glad to see the holograms gone though.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Can the background for the screen match the planet because when it doesn’t it just look of you know.
  • Can the background for the screen match the planet because when it doesn’t it just look of you know.

    This would be cool
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • lok
    968 posts Member
    Nice,did not see the player size though,no one pressed Tab..:(..anyone know?...it looked like 10v10 but not sure.
  • tommytom64 wrote: »
    Here are my thoughts.

    Everyone is disappointed by the lack of heroes and villains, but I feel like I'm one of the only people who like this change. Personally, I was never a fan of this in the original Extraction. Seemed like a neat gimmick, but I always wanted it to be infantry only, and once they opened it up to any heroes, it got even worse in my opinion. So I cannot complain, although it would be interesting to see how heroes would play out since they operate so differently in this game.

    Something about it seems less fun than how it was in the original Outer Rim maps, but it could just be the map or the fact that it's new and I haven't gotten used to it nor played it. Not making any final judgement yet! Curious to see how it will play out in Jabba's Palace, and I hope we can get the other Outer Rim maps in the game too because Extraction was great fun on them. I also see great potential in some of the new maps in this game. Moving a shipment from the royal palace to an MTT in the streets of Theed? Moving it through the forest on Endor to an Imperial base (or the Rebel U-Wings)? I am surprised Extraction is a separate game mode from Strike instead of just being incorporated into it, but I'm not too disappointed here either since I did love the mode.

    I'm in love with the old announcers returning. Hope to see the other guys and gals back as well. I think that the announcers in the last game were so much better then the ones in this game. Not that the ones in this game are bad (for the most part), they're alright, and it's decent voice acting, but the ones from the last game just felt much more "Star Warsy" to me. I do recall Dennis mentioning a long time ago that they planned on expanding the announcer roster, so this is fun. Perhaps announcers could even become part of the customization system - including known characters like Ackbar or Leia or Hux. Would love to at least see them incorporated into the other modes. Could be a lot of voice acting required though.

    Not a fan of the non-hologram spawn menu and MVP screen, but it could be placeholder as we are getting the feature to spawn on squadmates and I don't see how that would work in the current spawn screen. I've seen that idea thrown around, so we'll just have to wait and see. If not, would much prefer to have the option to customize the backgrounds of those as well, or at least make the backgrounds the actual game being played out like in those mods.

    Overall, I'm pleased though. Excited for the Tuesday update.

    Well said. I too am glad heroes aren't in Extraction, and hope a lot more maps make their way in to the mode. It'd also be a great way to reintroduce Sullust as it's a prominent BF2015 planet that's missing in BFII, and was what populated the previous Extraction.

    Agreed. Now if we can just a trooper only mode in a larger map. Need some Sullust with Sullustans. (sp)
    #StarWars-y
  • Kessel Looks amazing! :) i understand that no heroes are added to this due to balancing issues

    but am just wondering if giving Light side Blaster Heroes options (like Lando, Han and Chewie) and adding more Defenders will work out

    anyways regardless, can't wait to check it out!
  • This looks great and looks like a lot of fun.

    Good job leaving out heroes - it would have ruined this mode.
  • T0TALfps
    1191 posts EA Community Manager
    edited June 2018
    lok wrote: »
    Nice,did not see the player size though,no one pressed Tab..:(..anyone know?...it looked like 10v10 but not sure.

    Hey Lok, good question - extraction mode will be 8 versus 8. I'm sure you can have a spy in the footage posted as some did show the scoreboard, please do note though that some of the gameplay shown may look a little empty as sometimes the teams weren't full or even some were distracted or AFK while others captured footage.
    beq77m6aitvn.png
    EA Community Coordinator, Anthem, Battlefield & Battlefront
    Twitter - Board Guidelines
    // Some of my posts may not represent the opinions of EA or DICE.
  • Makes me want to see Solo again.
    In the outside areas of the map it looks like the green pools (acid?) deliver damage like the lava does on Sullust. It looks like DICE nailed it with this mode and I'm looking forward to Tuesday.
    I could see a HvV version for the HvV players as it looks too good not to share. I'd only ask that DICE open some of the HvV maps to other small modes.

    Extraction looks great with more new content on the way. This is going to be a good update with more rewards for those of us who PTO, Specialist upgrade, buffed ION torp and more good stuff.
    Punch it!
    9ptb6vbwhimp.jpg



    #StarWars-y
  • T0TALfps wrote: »
    lok wrote: »
    Nice,did not see the player size though,no one pressed Tab..:(..anyone know?...it looked like 10v10 but not sure.

    Hey Lok, good question - extraction mode will be 8 versus 8. I'm sure you can have a spy in the footage posted as some did show the scoreboard, please do note though that some of the gameplay shown may look a little empty as sometimes the teams weren't full or even some were distracted or AFK while others captured footage.

    Music switched off (I'm assuming it was compulsory) also made some clips feel a bit empty / slow. Will be sweet when the update drops for everyone
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • T0TALfps
    1191 posts EA Community Manager
    T0TALfps wrote: »
    lok wrote: »
    Nice,did not see the player size though,no one pressed Tab..:(..anyone know?...it looked like 10v10 but not sure.

    Hey Lok, good question - extraction mode will be 8 versus 8. I'm sure you can have a spy in the footage posted as some did show the scoreboard, please do note though that some of the gameplay shown may look a little empty as sometimes the teams weren't full or even some were distracted or AFK while others captured footage.

    Music switched off (I'm assuming it was compulsory) also made some clips feel a bit empty / slow. Will be sweet when the update drops for everyone

    Tends to be a thing with Battlefield and Battlefront titles, saves YouTube videos from getting some rather unwanted copyright claims. But I agree, does lose a little bit of that spark when its switched off!

    Cannot wait to see the full reactions once it's in the hands of everyone!
    beq77m6aitvn.png
    EA Community Coordinator, Anthem, Battlefield & Battlefront
    Twitter - Board Guidelines
    // Some of my posts may not represent the opinions of EA or DICE.
  • DarthJ
    6067 posts Member
    Makes me want to see Solo again.
    In the outside areas of the map it looks like the green pools (acid?) deliver damage like the lava does on Sullust.

    It actually reminds me of Sulfur Fields when I saw the footage. Loved that map
    PSN: ibrajoker59
  • lok
    968 posts Member
    T0TALfps wrote: »
    lok wrote: »
    Nice,did not see the player size though,no one pressed Tab..:(..anyone know?...it looked like 10v10 but not sure.

    Hey Lok, good question - extraction mode will be 8 versus 8. I'm sure you can have a spy in the footage posted as some did show the scoreboard, please do note though that some of the gameplay shown may look a little empty as sometimes the teams weren't full or even some were distracted or AFK while others captured footage.

    Thank you very muchl for your reply,i did spy but obviously not good enough!..haha.8v8 is great!. B)
  • Can the background for the screen match the planet because when it doesn’t it just look of you know.

    Yea this please. Hate people who quote mods but there was a mod that showed a good direction to take this. Similar to the spawn screen in battlefield 1 where it has the map you're on as the spawn screen.
    I'm happy holograms have been removed as the models look amazing but I would prefer it to be the map and not the main menu background. I like that background in the main menu, not every match I play.
    I will admit I am a little sad holograms are leaving as they have a classic star wars feel about them. I would like it if they were still incorporated in one way or another. Maybe vehicles only in GA as a ship wouldn't fit beside a trooper on that spawn screen but edit the effect to make it more clear. Felt the old holograms ruined the detail a bit.
  • Azelrazel wrote: »
    Can the background for the screen match the planet because when it doesn’t it just look of you know.

    Yea this please. Hate people who quote mods but there was a mod that showed a good direction to take this. Similar to the spawn screen in battlefield 1 where it has the map you're on as the spawn screen.
    I'm happy holograms have been removed as the models look amazing but I would prefer it to be the map and not the main menu background. I like that background in the main menu, not every match I play.
    I will admit I am a little sad holograms are leaving as they have a classic star wars feel about them. I would like it if they were still incorporated in one way or another. Maybe vehicles only in GA as a ship wouldn't fit beside a trooper on that spawn screen but edit the effect to make it more clear. Felt the old holograms ruined the detail a bit.

    The should make the holograms optional
  • IronSoldier
    3229 posts SWBF Senior Moderator
    edited June 2018
    Looks great visually but a few of the videos demonstrated the common issues which is a surprise as they should be a showcase. On battlefrontUpdates for example he's hit by a grenade but doesn't take the damage for half a second or so. It also highlights officers being ... yeah. Shield. Boosts. Shield. Boost. Shield. Boost. Thou shalt be excited to play it and hope to have my doubts proven wrong.

    Adding heroes could have been a bit of a depth booster. Is there official world on why they were dropped in favour of the more advanced soldiers? I know bossk would perhaps break it but if it was locked to certain a hero such as Han one side and appropriate the other side?
  • "ooks great visually but a few of the videos demonstrated the common issues which is a surprise as they should be a showcase. On battlefrontUpdates for example he's hit by a grenade but doesn't take the damage for half a second or so. It also highlights officers being ... yeah. Shield. Boosts. Shield. Boost. Shield. Boost. Thou shalt be excited to play it and hope to have my doubts proven wrong"

    The Officer shield looks like it's going to be a spamfest unfortunately. And how many grenades will bounce off and make it all a bit meh in those tunnels? gain lets be brutally honest here. Heroes ( regardless of who/how many ) remain the biggest source of current/future developer errors/mistakes in this game currently so why subject a new mode to this?
  • Coronal_Aurora
    145 posts Member
    edited June 2018
    Looks pretty decent, would have preferred a bit more in the open area as it seems this part may be quite short. Shields will be a problem until players realise the benefits of the excellent ion grenade. Shame there’s no Cycler for all those inevitable shield emoters .....Not sure about the hero’s, if it went back to og extraction and had 1 set hero at a set time it might have worked. However looks more interesting than strike, interested to see how it plays on JP as that will tell us a lot on how it compares to 2015.

    Join the Old Farts Clan on Facebook // Xbox - GT: Coronal Aurora
  • Lack of heroes in this mode (and overall game) is becoming increasingly more disappointing.

    There are already infantry-only objective games in Strike - now Extraction is, too. Can't even play as young Han/Lando in the iconic setting of the film as advertised in every trailer that was released? Seems like a huge oversight.

    To anyone complaining about balancing with heroes: 1) It worked well in the first game (yes, I know it was regulated through hero tokens and I wouldn't be opposed to a similar situation for this particular mode).
    2) Wookie Warriors. These things are in this mode and are still tankier than most heroes and once they spawn in the balance immediately shifts if experienced players grab them. And in CQC? Forget about it.

    The "infantry only" crowd has been obscenely catered to thus far. This game needs more heroes vs infantry modes. GA should not be the only option to get a hero and battle troopers. We had several in the last game and we only have ONE option in this. Please change this for variety's sake. You want to keep extraction infantry-only now? Ok, fine. But add something with heroes vs infantry in the near future, whether it's 2015 format HvV (highly demanded since the mode was changed), hero hunt or a new mode entirely.



    The lack of heroes vs infantry is a glaring omission right now.

  • Looks great. Love that there's no heroes in Extraction, that ruined it in 2015BF (at least after the patch where you could choose any hero, when it was just Leia or Greedo, it was OK). Also love the new spawn screen, the characters look AWESOME in non-holographic form!
    "I'm Luke Skywalker. I'm here to rescue you!"
  • tts42572
    975 posts Member
    Gotta say it looks pretty good and so glad it doesn't involve heroes.

    That said, I do wish they'd come up with some new objective mode with heroes only. I just can't stand HVV, showdown, or whatever. Wish they had a strike type mode that was heroes only.
  • tts42572 wrote: »
    Gotta say it looks pretty good and so glad it doesn't involve heroes.

    That said, I do wish they'd come up with some new objective mode with heroes only. I just can't stand HVV, showdown, or whatever. Wish they had a strike type mode that was heroes only.

    Man, that's a great idea! Strike but with heroes. Heck, any small mode with heroes other than HvV or showdown would be MOST WELCOME. Something where teamwork isn't necessarily required.
    "I'm Luke Skywalker. I'm here to rescue you!"
  • Old_fella_1963
    4688 posts Member
    edited June 2018
    My Gut feeling for Kessel extraction map is it will be a big die through no skill play, respawn wait, repeat with game dominated by grenade through enforcers .Hope to be proven wrong but the map is going to be a problem with the current classes and loadouts
  • Ppong_Man12
    1910 posts Member
    edited June 2018
    My Gut feeling for Kessel extraction map is it will be a big die through no skill play, respawn wait, repeat with game dominated by grenade through enforcers .Hope to be proven wrong but the map is going to be a problem with the current classes and loadouts

    Map looks great and I’ll be playing it a lot, but I agree 100%, it’s coming unless there’s something I’m not aware of.
  • I think for balance the enforcers should be expensive or limited number. They may well be hopefully. However, I don’t know about you guys but deciding what gun and whether to use acid launcher or ion grenade is going to be fun to work out...
    Join the Old Farts Clan on Facebook // Xbox - GT: Coronal Aurora
  • FriedPizza773
    1146 posts Member
    edited June 2018
    Post deleted!
    Post edited by FriedPizza773 on
  • Miss the heroes but I need to play first to know if that will stick.

    The map would be cooler if we didn't have Crait already. I'm concerned with all the super tight corridors. I'm glad jabbas palace is coming back.

    Wish we could get sullust back too.

    The load time seems extremely long why is that?
  • I think for balance the enforcers should be expensive or limited number. They may well be hopefully. However, I don’t know about you guys but deciding what gun and whether to use acid launcher or ion grenade is going to be fun to work out...

    Another reason we should get two gun load out options like in bf1
  • F3N15H1
    70 posts Member
    Kessel??? It wasn't even a battle in the movie, it was more like a heist, minbam would be the better choice, and one single map with some stuff from the previous game...

    If I could get refund from y'all, I definitely would, I bought that trash that got almost nothing new for about 6 months(?) in the pre order, this piece of garbage ain't worth the that money.

    The game has a lot of issues that the team don't fix, update after update, the game is full of visual issues, in the map and vehicles, not to mention the time they take to fix the buff and nerf things, and the balancing system doesn't exist.
  • T0TALfps wrote: »
    Thread is now open for discussion!

    I think the Millennium Falcon on Kessel is the wrong one. In the Movie, they Land on Kessel with the escape pod, but in BFII, its the Falcon without it. Please fix :D

  • F3N15H1
    70 posts Member
    edited June 2018
    MCA26 how good you are are problem solving.
  • Extraction fun, need more maps!
  • Thr reward system is a bit buggy
    Sometimes the same person gets 2 places on leader board
    I got 1st playing death trooper but the character above my name was a rebel assault
  • Old_fella_1963
    4688 posts Member
    edited June 2018
    Thr reward system is a bit buggy
    Sometimes the same person gets 2 places on leader board
    I got 1st playing death trooper but the character above my name was a rebel assault

    I was first twice and did not even get on the board !Lol...;-)
  • Thr reward system is a bit buggy
    Sometimes the same person gets 2 places on leader board
    I got 1st playing death trooper but the character above my name was a rebel assault

    I was first twice and did not even get on the board !Lol...;-)

    It's a bit out of sorts lol
  • What the heck is up with the MVP screen in extraction? The "score" is all over the map and the players listed just seem random. It's so bugged it's almost funny.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!