Extraction First Thoughts
After a handful of about 4 or 5 matches, Extraction definitely isn't the best it could be. Jabba's Palance and Kessel are both extremely choke-point heavy and if you don'tmanage to push the objective in one continuous run, you'd end up being delayed at one single point because you have no choice but to rush into one hallway while the objective sits in their crosshairs the entire match. The main issue are the spawns of both sides. While the defending/anti-extraction team gets constant spawns per checkpoint, the assaulting/extraction team only gets to move their spawn up after a certain point AFTER the checkpoints and not triggered on the checkpoint itself. Kessel is a prime example of this, as the Rebellion continues to spawn in their original spawn until the cargo nearly finishes turning the corner after the 1st door, one of, if not the only, major chokepoint and the one place in the entire map that determines whether the Rebellion wins or loses. Towards the end it can get very tense and entertaining, but when many maps stop at one point long before the end.
Final verdict: For the same mode being implemented in a drastically different style of game, it ended up being better than most games do in the same situations. Obviously there will be some things to be worked on being within hours of its release, but overall, it was handled well.
Final verdict: For the same mode being implemented in a drastically different style of game, it ended up being better than most games do in the same situations. Obviously there will be some things to be worked on being within hours of its release, but overall, it was handled well.
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That’s a fair & honest assessment. Good read.
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"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Kessel makes for a fun cqc map, though I haven't tried it on blast or HvV yet.
Pirate of the Knights of Gareth
I pride myself on my sometimes over-analytical approach to things. Sometimes it can be a problem in time-sensitive things, but here I've got all the time to figure out everything I want to say and at least as much time to put it down right.
Just saying though.
In my experience thus far, I've noticed there's some problems when it comes to spawns in the beginning and end of matches. If one team manages to completely wipe another team at the dead beginning or end, there's little room to escape, leading to some poor matches.