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Battle Point Event Heroes Unleashed

Tuning the Ion Torpedo

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Before people berate this post about how it needs to stay because of starfighters and AT-ST's, hear me out.

Currently, the damage output for each ion topedo is so high that you get 500 BP per shot on an exposed walker at x1 multiplier. That's nearly twice the BP gen as explosive shot, which had the highest rate on exposed walkers prior to this latest patch. That means at x2, you can generate 3K in battlepoints everytime an ion disruptor hits the obejective. That's extremely excessive AND makes it easier to knock out walkers.

Secondly, while starfighters and walkers were problems. One heavy should not be able to use this star card to take out any vehicle.

My suggestion @F8RGE would be to nerf the ion torpedo damage output between it's current output and the prepatch. In addition to that nerf, other ion shot attachments, with the exception of the NT-242, should receive a slight damage buff against vehicles. This will still allow people to take down vehicles and in a variety of ways, but ion torpedo won't be one shotting any interceptor, nor will it generate massive amounts of battlepoints in mere seconds. Thoughts?

Replies

  • CarapaceonMenace
    2042 posts Member
    edited June 2018
    Agree with the inbetween damage output. I never found armor to be a problem with a team that had actual situation awareness but now it's a bit of a joke.

    The 3 shots against starfighters is a welcome addition and I say that as someone who strafes with a purple bomber.

    But yeah, as it stands, it could be toned down a little and then we have perfection.
    Don't click unless you want to know the truth....
  • Reduce ion torpedo damage to prepatch damage, while still letting it shoot three times. Make ion shot stronger and a toggle ability.
  • lunder
    11 posts Member
    Have 2 shots instead of 3 with the current damage should bring balance. As it is all vehicles are useless.
  • I'm super happy with the Ion Torpedo now. I would welcome a damage nerf only on exposed armors (behind of a at-st for example)
  • DarthJ
    6534 posts Member
    tommytom64 wrote: »
    I still want to see an ion sentry in the game :*

    This!

    My guess is the vehicle users are the ones complaining about this.
    PSN: ibrajoker59
  • Versatti
    2075 posts Member
    There’s a tight balance between infantry having anti vehicle missiles and keeping vehicles fun to play. It’s probably going to get tweaked *cough* nerfed.
  • It does need to be nerfed Vs objective vehicles a bit but not players I'm still being able to be taken out by aware vehicle players just as easy, or vehicle players who move fast out of lock on behind walls trees etc. It's fine vehicle players need to adapt and not be the derp up the battlefield people they once were
  • So now we have a effective way to counter months on end of torture you want it removed? Figures

    You're a regular John McCain, yes. And I don't believe the OP said anything about removing the ion missile, just slightly reducing the damage.

    Middling streamer and lover of chile relleno, PSN ID: PopeHilarius

    Check out my Twitch at https://www.twitch.tv/popehilarius
  • Mouse92im wrote: »
    Heavy should be the primary counter to any vehicle. The latest buff on the ion torpedo fits the class’ role. Vehicles had been dominating and in many cases overrunning and owning the objectives. This latest adjustment brings it back to a new strategy and now lowers the chances of this happening. I was one of those players who mowed over anything with the AT-ST and kept it the whole match. You stil can, but need to insure you do not get hit by all three torpedos. Plus, now you must play causiously and not go all Rambo against the other team. If you play against a team who works together, no vehicle should be stronger or more difficult to kill than an enforcer. If that was the case, the battle point cost should have been bumped equivalent to a hero.

    Sorry. I don’t agree with nerfing it by any means.

    One star card should not be hard counter to all vehicles. Toning down the damage and increasing damage to ion attachments for blasters seems like a reasonable suggestion.

    It would actually make it easier to damage vehicles with those attachments. As soon as Crait comes back out, watch how many heavies use this card and farm massive BP. It'll be duck hunt with Tie Fighters. The card isn't balanced properly.
  • Mouse92im wrote: »
    Heavy should be the primary counter to any vehicle. The latest buff on the ion torpedo fits the class’ role. Vehicles had been dominating and in many cases overrunning and owning the objectives. This latest adjustment brings it back to a new strategy and now lowers the chances of this happening. I was one of those players who mowed over anything with the AT-ST and kept it the whole match. You stil can, but need to insure you do not get hit by all three torpedos. Plus, now you must play causiously and not go all Rambo against the other team. If you play against a team who works together, no vehicle should be stronger or more difficult to kill than an enforcer. If that was the case, the battle point cost should have been bumped equivalent to a hero.

    Sorry. I don’t agree with nerfing it by any means.

    One star card should not be hard counter to all vehicles. Toning down the damage and increasing damage to ion attachments for blasters seems like a reasonable suggestion.

    It would actually make it easier to damage vehicles with those attachments. As soon as Crait comes back out, watch how many heavies use this card and farm massive BP. It'll be duck hunt with Tie Fighters. The card isn't balanced properly.

    Considering there are NO other aircraft in the air other than Tie Fighters (on Crait), it IS balanced. Having to take into account a Heavy on the ground targeting you will balance the endless trench strafing on Crait (and other maps). Deal with it.
  • Considering that there are no other aircraft to counter the Tie Fighter on Crait, having the Heavy with this ability IS balance. This will prevent the endless uncontested trench strafing on Crait (and other maps). Deal with it.
  • Jello770
    5592 posts Member
    No.....
    Psn: Jello770
  • porc44
    142 posts Member
    edited June 2018
    About time vehicule user doing genocide level of killing in this game have a taste of defeat.
    Its almost 4 time cheaper then a hero and yet, it can cause way more damage.
    Also, no bp reduction while using the at-st, meaning they can spawn about 4-5 hero at the third phase.
    I had enough of those at-st on crait murdering ton of people while we were coming back from our spawn in the chokepoint during phase 2 inside the cave.
    The vehicule are cheaper now(1500 pb, used to be 2500 bp), so what is the problem now?
    They expect you to die and other people use the vehicule, you cant be the only one to hold on this OP stuff.
  • porc44
    142 posts Member
    When you start shooting them with the nt-242, they have all the time needed to hide behind something and return back with full life while having more effect on the battlefield then 4 hero combine.
  • xjippyx
    157 posts Member
    Tenngoat wrote: »
    Considering that there are no other aircraft to counter the Tie Fighter on Crait, having the Heavy with this ability IS balance. This will prevent the endless uncontested trench strafing on Crait (and other maps). Deal with it.

    Except all those anti air guns across the map...
  • porc44 wrote: »
    When you start shooting them with the nt-242, they have all the time needed to hide behind something and return back with full life while having more effect on the battlefield then 4 hero combine.

    I'm talking about against armor vehicles and walkers.
    Don't click unless you want to know the truth....
  • Tenngoat wrote: »
    Mouse92im wrote: »
    Heavy should be the primary counter to any vehicle. The latest buff on the ion torpedo fits the class’ role. Vehicles had been dominating and in many cases overrunning and owning the objectives. This latest adjustment brings it back to a new strategy and now lowers the chances of this happening. I was one of those players who mowed over anything with the AT-ST and kept it the whole match. You stil can, but need to insure you do not get hit by all three torpedos. Plus, now you must play causiously and not go all Rambo against the other team. If you play against a team who works together, no vehicle should be stronger or more difficult to kill than an enforcer. If that was the case, the battle point cost should have been bumped equivalent to a hero.

    Sorry. I don’t agree with nerfing it by any means.

    One star card should not be hard counter to all vehicles. Toning down the damage and increasing damage to ion attachments for blasters seems like a reasonable suggestion.

    It would actually make it easier to damage vehicles with those attachments. As soon as Crait comes back out, watch how many heavies use this card and farm massive BP. It'll be duck hunt with Tie Fighters. The card isn't balanced properly.

    Considering there are NO other aircraft in the air other than Tie Fighters (on Crait), it IS balanced. Having to take into account a Heavy on the ground targeting you will balance the endless trench strafing on Crait (and other maps). Deal with it.

    Obviously you've never used the turrets on the map to take them down. Also, because Crait has a ton of AI tie fighters that constantly spawn in, it doesn't take a genius to figure out that there will be players who simply BP farm with ion turrets and torpedoes. No PTO needed to get a top score on Crait.
  • porc44 wrote: »
    About time vehicule user doing genocide level of killing in this game have a taste of defeat.
    Its almost 4 time cheaper then a hero and yet, it can cause way more damage.
    Also, no bp reduction while using the at-st, meaning they can spawn about 4-5 hero at the third phase.
    I had enough of those at-st on crait murdering ton of people while we were coming back from our spawn in the chokepoint during phase 2 inside the cave.
    The vehicule are cheaper now(1500 pb, used to be 2500 bp), so what is the problem now?
    They expect you to die and other people use the vehicule, you cant be the only one to hold on this OP stuff.

    Please read my suggestions before you start spewing this cliche. I'm not someone who strafe runs, nor do I really jump in walkers. I prefer playing on the ground to showcase my skill. At the same time, there needs to be a better way to balance the anti-vehicle weapons. Ion torpedoes should not be a hard counter. Its buff should have been smaller while other anti-vehicle attachments got slight buffs as well.
  • porc44
    142 posts Member
    Its not cliche, you know it, everyone know it.
    The ion torpedo is fine and no need to change.
  • Afrom3istwr
    907 posts Member
    edited June 2018
    porc44 wrote: »
    Its not cliche, you know it, everyone know it.
    The ion torpedo is fine and no need to change.

    It is a cliche because it's a boring, over-used, repetitive and blanket response to any suggestion about tuning the ion torpedo.

    What's worse is that you aren't even reading the ideas about how to balance it all out. I don't like the constant strafe runs either, but there are better ways to address this because this buff may have curbed starfighters, but it's also turned into an absolute monster for BP farming.
  • I'd also like to add that if anything is one-shotting starfighters, it should be jump troops with their rocket. That would be a great counter AND would make them more useful.
  • The AT-ST camping and strafe runs definitely needed to be addressed.
    I've been on the giving and receiving end but this wasn't the answer imo.
    If one trooper can take out an AT-ST in a matter of seconds, expect a nerf.

    What I get from the "keep it like it is" crowd is that it was unbalanced before in the vehicles favor.
    Now that it's unbalanced in the troopers favor, they want payback.
    I get that. I've been spamming that ion rocket like it was my 2nd job....but it is unbalanced.
    I don't even bother spawning in as a tank or AT-ST anymore, I just save the bp for multiple heroes in later rounds.
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • Tenngoat wrote: »
    Mouse92im wrote: »
    Heavy should be the primary counter to any vehicle. The latest buff on the ion torpedo fits the class’ role. Vehicles had been dominating and in many cases overrunning and owning the objectives. This latest adjustment brings it back to a new strategy and now lowers the chances of this happening. I was one of those players who mowed over anything with the AT-ST and kept it the whole match. You stil can, but need to insure you do not get hit by all three torpedos. Plus, now you must play causiously and not go all Rambo against the other team. If you play against a team who works together, no vehicle should be stronger or more difficult to kill than an enforcer. If that was the case, the battle point cost should have been bumped equivalent to a hero.

    Sorry. I don’t agree with nerfing it by any means.

    One star card should not be hard counter to all vehicles. Toning down the damage and increasing damage to ion attachments for blasters seems like a reasonable suggestion.

    It would actually make it easier to damage vehicles with those attachments. As soon as Crait comes back out, watch how many heavies use this card and farm massive BP. It'll be duck hunt with Tie Fighters. The card isn't balanced properly.

    Considering there are NO other aircraft in the air other than Tie Fighters (on Crait), it IS balanced. Having to take into account a Heavy on the ground targeting you will balance the endless trench strafing on Crait (and other maps). Deal with it.

    Also of any space craft tie fighters can dodge the torpedoes with ease, all 3 of them it's happened to me on tatooine I couldn't target the ties faster enough before they were behind buildings and when I did they dodged them with ease, now crait with atsts will be easy for rebels for sure, but I still don't agree with nerfing it good vehicle users coupled with good foot trooper team mates still dominate you SHOULDN'T be able to just walk up the battlefield dominating all on your own, like the new cod and bfv are promoting TEAMWORK
  • DarthJ wrote: »
    tommytom64 wrote: »
    I still want to see an ion sentry in the game :*

    This!

    My guess is the vehicle users are the ones complaining about this.

    This is a great idea that I haven’t heard before. Hmmm. So now, why isn’t this in the game already?
  • Mouse92im wrote: »
    Heavy should be the primary counter to any vehicle. The latest buff on the ion torpedo fits the class’ role. Vehicles had been dominating and in many cases overrunning and owning the objectives. This latest adjustment brings it back to a new strategy and now lowers the chances of this happening. I was one of those players who mowed over anything with the AT-ST and kept it the whole match. You stil can, but need to insure you do not get hit by all three torpedos. Plus, now you must play causiously and not go all Rambo against the other team. If you play against a team who works together, no vehicle should be stronger or more difficult to kill than an enforcer. If that was the case, the battle point cost should have been bumped equivalent to a hero.

    Sorry. I don’t agree with nerfing it by any means.

    One star card should not be hard counter to all vehicles. Toning down the damage and increasing damage to ion attachments for blasters seems like a reasonable suggestion.

    It would actually make it easier to damage vehicles with those attachments. As soon as Crait comes back out, watch how many heavies use this card and farm massive BP. It'll be duck hunt with Tie Fighters. The card isn't balanced properly.

    Very reasonable and worthy points.
  • I'd also like to add that if anything is one-shotting starfighters, it should be jump troops with their rocket. That would be a great counter AND would make them more useful.

    Another good point.
  • DrX2345
    2888 posts Member
    As someone who finds Armour vehicles annoying most of the time and rarely uses them, I agree. Yes, they have been running rampant in the majority of games for months. Does that mean they should be completely neutered in the majority of games now? I don't think so. Reduce the damage per torpedo to like 2/3 or 3/4 of what it is now, and I think it'd be fine (they'd probably tune it more precisely than that, just rough figures here). Armour vehicles (and vehicles in general) shouldn't be able to completely wreck if the Light Side team can't put their efforts together to take them out, but equally they should be able to do something so that there's actually a point to the BP cost.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • I’m mediocre at best when it comes to this game. Crap, the last shooter I was good at was Turok for the 64. Split screen against friends, they stood zero chance.
    However, this is five minutes into Hoth attacking the walkers.

    xi2tynkfc29w.png

  • New ION Torpedo is fine as is. No further balancing is needed. All vehicles now get a taste of their own medicine, cya in 6mos (like the vehicles have had). Then we can revisit!
  • New ION Torpedo is fine as is. No further balancing is needed. All vehicles now get a taste of their own medicine, cya in 6mos (like the vehicles have had). Then we can revisit!

    Case in point.
    This is what I mean by people just wanting payback, not balance.
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    Can we nerf your sarcasm? I'd very much like to have actual discussions about properly tuning this card and others when it comes to properly countering vehicles.
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    Can we nerf your sarcasm? I'd very much like to have actual discussions about properly tuning this card and others when it comes to properly countering vehicles.

    My sarcasm has been nerfed at least 15 times (not quite as much as Officer or Rey have been nerfed), but I'm sure with time we'll get there.
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    Can we nerf your sarcasm? I'd very much like to have actual discussions about properly tuning this card and others when it comes to properly countering vehicles.

    My sarcasm has been nerfed at least 15 times (not quite as much as Officer or Rey have been nerfed), but I'm sure with time we'll get there.

  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    I'm not all for nerfs. A lot of things need buffed.
    This is like when they nerfed Boba's rockets.
    Yes, an adjustment was needed but they just went overboard. (and they're still garbage)

    Same with Ion torpedo. An adjustment was needed but this was just a little too much.
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • The ion torpedo is fine, heavy finally has a purpose again. Just git gud and stop whining at every little thing. Dang nerfherders...
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    I'm not all for nerfs. A lot of things need buffed.
    This is like when they nerfed Boba's rockets.
    Yes, an adjustment was needed but they just went overboard. (and they're still garbage)

    Same with Ion torpedo. An adjustment was needed but this was just a little too much.

    Look. I get it. Now you can't spam an ATST or Tie fighter in the middle of a battle and guarantee yourself 6k+ battlepoints. Boo hoo. The vehicles needed a counter. Seems like they have one now (I personally haven't tried it yet) but it's just funny that immediately after a much needed buff we get more nerfherder cries. It's comical.
  • The ion torpedo is fine, heavy finally has a purpose again. Just git gud and stop whining at every little thing. Dang nerfherders...

    Heavy didn't have a purpose? Git gud??? Tell me you're not serious because Heavies on walker maps were already the best class.

    Again, please go read the original post because this is more than just starfighters and armor. This has to do with HOW the damage output right now has created a massive BP farm for heavies. You'd also see proposed buff ideas to keep starfighters and armor honest, i.e. buffs to ion attachments and the jump trooper rocket.

  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    I'm not all for nerfs. A lot of things need buffed.
    This is like when they nerfed Boba's rockets.
    Yes, an adjustment was needed but they just went overboard. (and they're still garbage)

    Same with Ion torpedo. An adjustment was needed but this was just a little too much.

    Look. I get it. Now you can't spam an ATST or Tie fighter in the middle of a battle and guarantee yourself 6k+ battlepoints. Boo hoo. The vehicles needed a counter. Seems like they have one now (I personally haven't tried it yet) but it's just funny that immediately after a much needed buff we get more nerfherder cries. It's comical.

    It's comical that you feel the need to voice an opinion on a topic to which you have no personal experience or knowledge, assume everyone here needs a crutch like a walker to get a hero and then make another ignorant blanket statement without addressing the idea of buffing other ion attachments.

    So let me just direct this to you. Why shouldn't we give a slight nerf to the damage output for ion torpedoes, while buffing aerial rockets on vehicles and ion attachments?
  • I'm all for these buffed torpedos! I can't stand vehicles...ANY of them. Scrub's paradise.
  • UhOhItsJus wrote: »
    I'm all for these buffed torpedos! I can't stand vehicles...ANY of them. Scrub's paradise.

    I mean, I won't deny I was one of the first to try to jump into an ATST and just lay down murderous fury upon the rebels, or strafe run the empire on Hoth with a speeder. But it was cheap thrills. Obnoxiously easy. And by the time I died I was auto-spawning as a hero. Now I'm reading that it's not so noob cookie cutter easy to do and of course people want a nerf. Whatever, I'm sure it will get nerfed.
  • Afrom3istwr
    907 posts Member
    edited June 2018
    UhOhItsJus wrote: »
    I'm all for these buffed torpedos! I can't stand vehicles...ANY of them. Scrub's paradise.

    I mean, I won't deny I was one of the first to try to jump into an ATST and just lay down murderous fury upon the rebels, or strafe run the empire on Hoth with a speeder. But it was cheap thrills. Obnoxiously easy. And by the time I died I was auto-spawning as a hero. Now I'm reading that it's not so noob cookie cutter easy to do and of course people want a nerf. Whatever, I'm sure it will get nerfed.

    No, this isn't why the torpedo needs to be toned down. The fact that you can generate massive BP with it because of it's damage output is why. I'm glad armor and starfighters have something to worry about from the ground. My proposal is to have a variety of ion based weapons which can do serious damage, while also not allowing one card to generate 3k in BP every time a walker is disrupted.
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    I'm not all for nerfs. A lot of things need buffed.
    This is like when they nerfed Boba's rockets.
    Yes, an adjustment was needed but they just went overboard. (and they're still garbage)

    Same with Ion torpedo. An adjustment was needed but this was just a little too much.

    Look. I get it. Now you can't spam an ATST or Tie fighter in the middle of a battle and guarantee yourself 6k+ battlepoints. Boo hoo. The vehicles needed a counter. Seems like they have one now (I personally haven't tried it yet) but it's just funny that immediately after a much needed buff we get more nerfherder cries. It's comical.

    Like I said, I agree it needs a counter. Not a one shot kill.
    I'm not sure that I can put it any more simply for you.
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    I'm not all for nerfs. A lot of things need buffed.
    This is like when they nerfed Boba's rockets.
    Yes, an adjustment was needed but they just went overboard. (and they're still garbage)

    Same with Ion torpedo. An adjustment was needed but this was just a little too much.

    Look. I get it. Now you can't spam an ATST or Tie fighter in the middle of a battle and guarantee yourself 6k+ battlepoints. Boo hoo. The vehicles needed a counter. Seems like they have one now (I personally haven't tried it yet) but it's just funny that immediately after a much needed buff we get more nerfherder cries. It's comical.

    Like I said, I agree it needs a counter. Not a one shot kill.
    I'm not sure that I can put it any more simply for you.

    He's just trying to pander to a select group on here. Unfortunately, everything he writes is filled with hyperbole, assumptions and sarcasm and little substance in regards to having a discussion.
  • I think we should make as many things useless as possible so that everyone runs around with the exact same loadouts all the time. There's nothing more frustrating than variety on the Battlefront.

    So, with that said, after nerfing Ion Torpedo, what should we destroy next? My thought is Infiltration. Specialist finally got the buff they needed so I think it's about time for a nerf, right?

    I'm not all for nerfs. A lot of things need buffed.
    This is like when they nerfed Boba's rockets.
    Yes, an adjustment was needed but they just went overboard. (and they're still garbage)

    Same with Ion torpedo. An adjustment was needed but this was just a little too much.

    Look. I get it. Now you can't spam an ATST or Tie fighter in the middle of a battle and guarantee yourself 6k+ battlepoints. Boo hoo. The vehicles needed a counter. Seems like they have one now (I personally haven't tried it yet) but it's just funny that immediately after a much needed buff we get more nerfherder cries. It's comical.

    Like I said, I agree it needs a counter. Not a one shot kill.
    I'm not sure that I can put it any more simply for you.

    He's just trying to pander to a select group on here. Unfortunately, everything he writes is filled with hyperbole, assumptions and sarcasm and little substance in regards to having a discussion.

    Hey man, I didn't tinkle in your cheerios this morning. But I'm glad that I've made such a lasting impression. Nice to meet you too!
  • UhOhItsJus wrote: »
    I'm all for these buffed torpedos! I can't stand vehicles...ANY of them. Scrub's paradise.

    I mean, I won't deny I was one of the first to try to jump into an ATST and just lay down murderous fury upon the rebels, or strafe run the empire on Hoth with a speeder. But it was cheap thrills. Obnoxiously easy. And by the time I died I was auto-spawning as a hero. Now I'm reading that it's not so noob cookie cutter easy to do and of course people want a nerf. Whatever, I'm sure it will get nerfed.

    No, this isn't why the torpedo needs to be toned down. The fact that you can generate massive BP with it because of it's damage output is why. I'm glad armor and starfighters have something to worry about from the ground. My proposal is to have a variety of ion based weapons which can do serious damage, while also not allowing one card to generate 3k in BP every time a walker is disrupted.

    The most I've hit a walker for with ion torpedo is 1120 and as little as 893 with all 3 never 3k ok so it does get you points fast if that's all you care about drop the points then to 1/3 of what they are now I destroyed a bomber and got 720pts make it 240 fair enough then ok?
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