criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

Removing the mini map

I think the mini map could be removed and provide another layer of competitiveness.

Maybe have it appear during scan abilities (ie. Rey's Insight, Boba Fett's for the hunt etc).

hnytpwosbe30.png

Replies

  • DrX2345
    2888 posts Member
    No.
    Could be an option or something if they added private lobbies, but I don't think making it standard would be a good thing.
    Agree. Private lobbies only. Tbh it's only really useful for being aware of Heroes and people flanking from directions other than where the main action is.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • GenxDarchi wrote: »
    Heroes should be off the radar

    Yes this at very least - why anyone would want this is beyond me. Absolutely silly
  • I think it would make classes like Specialist and Assault matter more..

    Same thing with Heroes and Villains like Finn and Bossk.
    hnytpwosbe30.png
  • I like this idea, but then again it would encourage flanking the enemy team and not playing the objective, which barely anyone does right now.
    "Never tell me the odds!"
  • Why is sprinting off the scanner now? It actually wen't both ways For Heroes who could atleast tell when they were being surrounded. Now its just one-sided.
    This is how you teach scrubs:
    xnvLDB.gif
  • GenxDarchi wrote: »
    Heroes should be off the radar

    There are abilities for that already.

    As for the OP, what you want is Hardcore Mode to be implemented.
  • I'm glad I got the ignore feature OP, AnOtHeR lAyEr Of CoMpeTiTiVnEsS.
    I no longer use this account or anything Battlefront related as of 08/07/2018.
  • It's okay guys.

    It can be a toggle or something.

    Sneak should become more viable : p
    hnytpwosbe30.png
  • JAREDUP
    1418 posts Member
    No because infiltration would be pointless as well as other off radar abilities
    For the Greater Good

    9k2nxbv51kuu.gif
  • Relikk
    177 posts Member
    Minimap is fine, and so are heroes appearing on it. Heroes are OP against infantry and infantry need all the help they can get against heroes.
    ___________________________________________________________________________________________________________________
    du2UASv.gif
  • Spiito
    1514 posts Member
    edited June 2018
    You can turn off the game's hud in options/gameplay.
    Have fun.
  • Removing the HUD in this game is a joke.

    There needs to be toggles.

    The game is based on HUD being present. You cannot find the target or objective without it.
    hnytpwosbe30.png
  • Removing the HUD in this game is a joke.

    There needs to be toggles.

    The game is based on HUD being present. You cannot find the target or objective without it.

    Which is the point of a HUD

    Why would you turn the mini-map off, then complain that you can't find the enemies or objectives?
    It's not meant to be played without it.
  • I am not talking about turning off the radar alone. I don't think that is possible.

    Either way. When you turn off the HUD... everything is off.

    Since the game is based on the HUD (following objectives and targets), you cannot feasibly play without the HUD.
    hnytpwosbe30.png
  • bfloo
    14061 posts Member
    I am not talking about turning off the radar alone. I don't think that is possible.

    Either way. When you turn off the HUD... everything is off.

    Since the game is based on the HUD (following objectives and targets), you cannot feasibly play without the HUD.

    It might help get the 75% of players who stay as far from the objective as possible to go near it
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Only by chance lol

    It could be worse because they would just be roaming around aimlessly.
    hnytpwosbe30.png
  • Spiito
    1514 posts Member
    edited June 2018
    I am not talking about turning off the radar alone. I don't think that is possible.

    Either way. When you turn off the HUD... everything is off.

    Since the game is based on the HUD (following objectives and targets), you cannot feasibly play without the HUD.

    Have you tried it? It's extremely challenging, but it's possible; rarely.
    And you are looking for ""another layer of competitiveness.""
    Bragging-rights to the extreme if you can exclaim you've played blind.
    In GA; Know where the objective fields are.
    In HVV:
    -KILL EVERYONE. Try to never die. Survive. Be the pillar!
    -You will know when you are the target by a noise that sounds before the selection. A good way to determine who is going to be the next target on your side during no hud hvv is to check who is alive at the point of the previous enemy target's death. If you're all still alive, it's a gamble, but if you and one other person are alive, and you didn't hear the sound indicating that you will be chosen, you can guess through process of elimination, that the other player is going to be the target. If there's 3 of you, and you know you're not going to be the target, and there's a person next to you, and a person on the other side of the map, chances are, that person on the other side of the map is going to be the target, and it's pointless to try and race across the map to get to them in time; doing something like this will just end up splitting you all up even further, stick with people as much as you can, and try to stick around known spawn points. If you notice people follow you, lead them to strays of your team to regroup.
    -Always protect a (roughly nearby) person who is being swarmed on, because not only is it your responsibility as a teammate, but that swarm could be there due to the fact they are killing your team's target!)
    -If you have killed a few villains a number of times and not yet killed the target and have not seen a certain character you knew was playing, chances are that character is doing laps around the map. Follow your team mates, they could be chasing the target, but if your team is split up, pick wisely, it's all a gamble.
    In Strike:
    Package Delivery; You can approach this mode a few ways.
    (A) Become a killing machine for your team. The less enemies there are on the field and are instead respawning, the better chances your team has for delivering without being swarmed.
    (B) Observe the package area, when a player picks up the package, follow them and body guard them. You may pick up the package when/if they die, or puppy guard the dropped location until a new carrier arrives.
    (C) Be the carrier yourself. You should know where the drop off location is, and you should travel cautiously. If you are a good runner, go ahead and run, but it's better to take things slow, let your team mates cushion you as fodder, as you slowly make your way, contributing to kills as you go. (Randoms will eventually accumulate around you if you are holding the package for an extended amount of time.)
    Detonation; You need to know where the detonation locations are. There are two target locations, Alpha and Beta. The announcer will inform you of when you have to protect an objective. You will become familiar with which is which, as you play without hud. When activating, hold the button, you will know it is done when you hear or see the set charge. (A small explosive device will be visibly placed on the wall)
    In Blast: If your aim isn't that great, and you need a reticle, you can place a sticker on your viewing apparatus, in the center, where your crosshairs would usually appear. (I have this makeshift blue painter's tape crosshair on my wall all the time, because my viewing ""screen"" is 5ft tall 7ft across and discerning where the center of vision is can be ... a task.)
    In Ewok Hunt: Memorize where the ammo crates are; they can usually be found at key locations. When it comes time to extract as a trooper, listen to the music in the trees. (This is not an in-game music, it's a sound effect music. I always have music off, so I don't know if the in game music interferes.) Chances are, you can follow the loud Ewok music in the trees to the correct extraction location. This is a bit of a gamble though, in my experience. I've had better luck just sticking to troopers, keeping them safe, and extracting with them. A big help these days is there is an announcer who tells you how close you are until extraction time. There are only three extraction locations. Swamp, middle, and hill side. You hardly require your hud as an Ewok, because you can track troopers via hunting vision, and see their footsteps.
    In Sa: Uhm, I'm usually bad at this mode even with the hud, but same kind of conduct as the other modes, know where key locations are, and if you have to track something down, but have no way of finding, just revert to killing/defending players. You might start to recognize ships you should be targeting for their outward appearance instead of for their objective markers.

    I haven't tried no hud in Extraction but, basically, you can observe the objective in your field of vision as it slowly moves throughout the map. If you need help getting there, to actually see it, follow some people until you aimlessly get to where you want to go.

    Important things to remember while playing without hud;
    -You cannot see when your health is critically low, so play cautiously. (Or hard and fast if you want to cram in as many kills as possible and don't care about how often you die.)
    -Stick to blasters you know the cool time of.
    -Keep track of the last time you used a skill, if you can; using them sparingly, so when you need them, you're not stuck in cool down and forgot.
    -If possible, listen to the announcers. They will indicate how many players are left on the opposite side near the end of a match. By saying things like "They're losing and they're going to get vicious" (means 10 more kills or so until end game)
    -Again, if you can hear, keep an ear out for louder than usual footsteps; those are the enemies. Your team mates don't sound off as loudly when running. (maybe that's just my paranoia speaking) Team characters will provide hints too, with their auto dialogue. Listen for "Watch those wrist rockets!" And "They're behind you!"
    Post edited by Spiito on
  • Rivershark56
    2324 posts Member
    edited June 2018
    You can't completely remove the mini-map without re-working the specialist. Infiltration is their primary function and the wall hack is the most crucial part of it.

    Edit: maybe a "wall hack" is technically something different. But what I mean is knowing where each enemy is on the map.
  • Spiito wrote: »
    I am not talking about turning off the radar alone. I don't think that is possible.

    Either way. When you turn off the HUD... everything is off.

    Since the game is based on the HUD (following objectives and targets), you cannot feasibly play without the HUD.

    Have you tried it? It's extremely challenging, but it's possible; rarely.
    And you are looking for ""another layer of competitiveness.""
    Bragging-rights to the extreme if you can exclaim you've played blind.
    In GA; Know where the objective fields are.
    In HVV:
    -KILL EVERYONE. Try to never die. Survive. Be the pillar!
    -You will know when you are the target by a noise that sounds before the selection. A good way to determine who is going to be the next target on your side during no hud hvv is to check who is alive at the point of the previous enemy target's death. If you're all still alive, it's a gamble, but if you and one other person are alive, and you didn't hear the sound indicating that you will be chosen, you can guess through process of elimination, that the other player is going to be the target. If there's 3 of you, and you know you're not going to be the target, and there's a person next to you, and a person on the other side of the map, chances are, that person on the other side of the map is going to be the target, and it's pointless to try and race across the map to get to them in time; doing something like this will just end up splitting you all up even further, stick with people as much as you can, and try to stick around known spawn points. If you notice people follow you, lead them to strays of your team to regroup.
    -Always protect a person who is being swarmed on, because not only is it your responsibility as a teammate, but that swarm could be there due to the fact they are killing your team's target!)
    -If you have killed a few villains a number of times and not yet killed the target and have not seen a certain character you knew was playing, chances are that character is doing laps around the map. Follow your team mates, they could be chasing the target, but if your team is split up, pick wisely, it's all a gamble.
    In Strike:
    Package Delivery; You can approach this mode a few ways.
    (A) Become a killing machine for your team. The less enemies there are on the field and are instead respawning, the better chances your team has for delivering without being swarmed.
    (B) Observe the package area, when a player picks up the package, follow them and body guard them. You may pick up the package when/if they die, or puppy guard the dropped location until a new carrier arrives.
    (C) Be the carrier yourself. You should know where the drop off location is, and you should travel cautiously. If you are a good runner, go ahead and run, but it's better to take things slow, let your team mates cushion you as fodder, as you slowly make your way, contributing to kills as you go. (Randoms will eventually accumulate around you if you are holding the package for an extended amount of time.)
    Detonation; You need to know where the detonation locations are. There are two target locations, Alpha and Beta. The announcer will inform you of when you have to protect an objective. You will become familiar with which is which, as you play without hud. When activating, hold the button, you will know it is done when you hear or see the set charge. (A small explosive device will be visibly placed on the wall)
    In Blast: If your aim isn't that great, and you need a reticle, you can place a sticker on your viewing apparatus, in the center, where your crosshairs would usually appear. (I have this makeshift blue painter's tape crosshair on my wall all the time, because my viewing ""screen"" is 5ft tall 7ft across and discerning where the center of vision is can be ... a task.)
    In Ewok Hunt: Memorize where the ammo crates are; they can usually be found at key locations. When it comes time to extract as a trooper, listen to the music in the trees. (This is not an in-game music, it's a sound effect music. I always have music off, so I don't know if the in game music interferes.) Chances are, you can follow the loud Ewok music in the trees to the correct extraction location. This is a bit of a gamble though, in my experience. I've had better luck just sticking to troopers, keeping them safe, and extracting with them. A big help these days is there is an announcer who tells you how close you are until extraction time. There are only three extraction locations. Swamp, middle, and hill side. You hardly require your hud as an Ewok, because you can track troopers via hunting vision, and see their footsteps.
    In Sa: Uhm, I'm usually bad at this mode even with the hud, but same kind of conduct as the other modes, know where key locations are, and if you have to track something down, but have no way of finding, just revert to killing/defending players. You might start to recognize ships you should be targeting for their outward appearance instead of for their objective markers.

    I haven't tried no hud in Extraction but, basically, you can observe the objective in your field of vision as it slowly moves throughout the map. If you need help getting there, to actually see it, follow some people until you aimlessly get to where you want to go.

    Important things to remember while playing without hud;
    -You cannot see when your health is critically low, so play cautiously. (Or hard and fast if you want to cram in as many kills as possible and don't care about how often you die.)
    -Stick to blasters you know the cool time of.
    -Keep track of the last time you used a skill, if you can; using them sparingly, so when you need them, you're not stuck in cool down and forgot.
    -If possible, listen to the announcers. They will indicate how many players are left on the opposite side near the end of a match. By saying things like "They're losing and they're going to get vicious" (means 10 more kills or so until end game)
    -Again, if you can hear, keep an ear out for louder than usual footsteps; those are the enemies. Your team mates don't sound off as loudly when running. (maybe that's just my paranoia speaking) Team characters will provide hints too, with their auto dialogue. Listen for "Watch those wrist rockets!" And "They're behind you!"


    We should get it
    Spiito wrote: »
    I am not talking about turning off the radar alone. I don't think that is possible.

    Either way. When you turn off the HUD... everything is off.

    Since the game is based on the HUD (following objectives and targets), you cannot feasibly play without the HUD.

    Have you tried it? It's extremely challenging, but it's possible; rarely.
    And you are looking for ""another layer of competitiveness.""
    Bragging-rights to the extreme if you can exclaim you've played blind.
    In GA; Know where the objective fields are.
    In HVV:
    -KILL EVERYONE. Try to never die. Survive. Be the pillar!
    -You will know when you are the target by a noise that sounds before the selection. A good way to determine who is going to be the next target on your side during no hud hvv is to check who is alive at the point of the previous enemy target's death. If you're all still alive, it's a gamble, but if you and one other person are alive, and you didn't hear the sound indicating that you will be chosen, you can guess through process of elimination, that the other player is going to be the target. If there's 3 of you, and you know you're not going to be the target, and there's a person next to you, and a person on the other side of the map, chances are, that person on the other side of the map is going to be the target, and it's pointless to try and race across the map to get to them in time; doing something like this will just end up splitting you all up even further, stick with people as much as you can, and try to stick around known spawn points. If you notice people follow you, lead them to strays of your team to regroup.
    -Always protect a person who is being swarmed on, because not only is it your responsibility as a teammate, but that swarm could be there due to the fact they are killing your team's target!)
    -If you have killed a few villains a number of times and not yet killed the target and have not seen a certain character you knew was playing, chances are that character is doing laps around the map. Follow your team mates, they could be chasing the target, but if your team is split up, pick wisely, it's all a gamble.
    In Strike:
    Package Delivery; You can approach this mode a few ways.
    (A) Become a killing machine for your team. The less enemies there are on the field and are instead respawning, the better chances your team has for delivering without being swarmed.
    (B) Observe the package area, when a player picks up the package, follow them and body guard them. You may pick up the package when/if they die, or puppy guard the dropped location until a new carrier arrives.
    (C) Be the carrier yourself. You should know where the drop off location is, and you should travel cautiously. If you are a good runner, go ahead and run, but it's better to take things slow, let your team mates cushion you as fodder, as you slowly make your way, contributing to kills as you go. (Randoms will eventually accumulate around you if you are holding the package for an extended amount of time.)
    Detonation; You need to know where the detonation locations are. There are two target locations, Alpha and Beta. The announcer will inform you of when you have to protect an objective. You will become familiar with which is which, as you play without hud. When activating, hold the button, you will know it is done when you hear or see the set charge. (A small explosive device will be visibly placed on the wall)
    In Blast: If your aim isn't that great, and you need a reticle, you can place a sticker on your viewing apparatus, in the center, where your crosshairs would usually appear. (I have this makeshift blue painter's tape crosshair on my wall all the time, because my viewing ""screen"" is 5ft tall 7ft across and discerning where the center of vision is can be ... a task.)
    In Ewok Hunt: Memorize where the ammo crates are; they can usually be found at key locations. When it comes time to extract as a trooper, listen to the music in the trees. (This is not an in-game music, it's a sound effect music. I always have music off, so I don't know if the in game music interferes.) Chances are, you can follow the loud Ewok music in the trees to the correct extraction location. This is a bit of a gamble though, in my experience. I've had better luck just sticking to troopers, keeping them safe, and extracting with them. A big help these days is there is an announcer who tells you how close you are until extraction time. There are only three extraction locations. Swamp, middle, and hill side. You hardly require your hud as an Ewok, because you can track troopers via hunting vision, and see their footsteps.
    In Sa: Uhm, I'm usually bad at this mode even with the hud, but same kind of conduct as the other modes, know where key locations are, and if you have to track something down, but have no way of finding, just revert to killing/defending players. You might start to recognize ships you should be targeting for their outward appearance instead of for their objective markers.

    I haven't tried no hud in Extraction but, basically, you can observe the objective in your field of vision as it slowly moves throughout the map. If you need help getting there, to actually see it, follow some people until you aimlessly get to where you want to go.

    Important things to remember while playing without hud;
    -You cannot see when your health is critically low, so play cautiously. (Or hard and fast if you want to cram in as many kills as possible and don't care about how often you die.)
    -Stick to blasters you know the cool time of.
    -Keep track of the last time you used a skill, if you can; using them sparingly, so when you need them, you're not stuck in cool down and forgot.
    -If possible, listen to the announcers. They will indicate how many players are left on the opposite side near the end of a match. By saying things like "They're losing and they're going to get vicious" (means 10 more kills or so until end game)
    -Again, if you can hear, keep an ear out for louder than usual footsteps; those are the enemies. Your team mates don't sound off as loudly when running. (maybe that's just my paranoia speaking) Team characters will provide hints too, with their auto dialogue. Listen for "Watch those wrist rockets!" And "They're behind you!"

    Thank you for this. It's an incredible post. I have to reconsider the no HUD thing. I don't feel it is very feasible, but this does seem like a fun way to test yourself. I will give it a try again. I tried no HUD in HvV and GA. I could not figure where to go or who to kill. But from what your post suggests, once you learn the reoccurring spots you can do at least GA type modes. I don't know about HvV, but at the end of the day playing without the HUD does make the game look so much better.

    I think it would be interesting if we could have toggle options for different parts of the HUD. Or have the option of a character highlight or something to let you know where the target or objective is.
    hnytpwosbe30.png
  • Spiito
    1514 posts Member
    edited June 2018
    [...] I think it would be interesting if we could have toggle options for different parts of the HUD. Or have the option of a character highlight or something to let you know where the target or objective is.
    Well the thing is, in Options, under Gampeplay, there are settings you can fiddle with...
    'Character Outlines'
    -Which highlights friendlies outlines... (but it's bugged and never turns off in HvV, even if you set it to off...)

    'Objective Outlines' (which you can change between; Always off, Always on, and Smart.)
    -Always off; is self explanatory.
    -Always on; will show you objective objects you can activate/interact with in GA & Strike Detonation rounds, but this feature doesn't work well in Strike's package delivery mode, acting more like the 'smart' setting. It only shows a red outline around the Datafiles/package when you're a few feet in range to it because the package doesn't remain a loaded object in the game at all times, it only loads when you get near to it, nor does the package carrier become highlighted after picking up the package. . . Meanwhile in HvV; the enemy target will never gain a character outline, even though they are the objective.
    -Smart; will show objective's outlines only once you've entered a certain radius to the objective. (Like 'always on,' carriers and target heroes don't highlight.)

    If all the settings actually functioned as intended, I'd suggest trying no hud with the above options all set appropriately.

    (Thinking on it now though, in specifically Arcade, you can switch minimap to off, this setting could be taken from that mode's menu and put into the game's main options menu... maybe? But to make it reappear during gameplay through skills would probably be too complex. It would most likely be limited to a switch on/switch off setting in multiplayer's pause menu. )
  • Spiito wrote: »
    [...] I think it would be interesting if we could have toggle options for different parts of the HUD. Or have the option of a character highlight or something to let you know where the target or objective is.
    Well the thing is, in Options, under Gampeplay, there are settings you can fiddle with...
    'Character Outlines'
    -Which highlights friendlies outlines... (but it's bugged and never turns off in HvV, even if you set it to off...)

    'Objective Outlines' (which you can change between; Always off, Always on, and Smart.)
    -Always off; is self explanatory.
    -Always on; will show you objective objects you can activate/interact with in GA & Strike Detonation rounds, but this feature doesn't work well in Strike's package delivery mode, acting more like the 'smart' setting. It only shows a red outline around the Datafiles/package when you're a few feet in range to it because the package doesn't remain a loaded object in the game at all times, it only loads when you get near to it, nor does the package carrier become highlighted after picking up the package. . . Meanwhile in HvV; the enemy target will never gain a character outline, even though they are the objective.
    -Smart; will show objective's outlines only once you've entered a certain radius to the objective. (Like 'always on,' carriers and target heroes don't highlight.)

    If all the settings actually functioned as intended, I'd suggest trying no hud with the above options all set appropriately.

    (Thinking on it now though, in specifically Arcade, you can switch minimap to off, this setting could be taken from that mode's menu and put into the game's main options menu... maybe? But to make it reappear during gameplay through skills would probably be too complex. It would most likely be limited to a switch on/switch off setting in multiplayer's pause menu. )

    Haha that makes sense. I have tried to play around with those settings and it never makes a difference for things like the character outlines.

    I think the objective outline may be bugged too. If I understand correctly if I leave this on and turn off the HUD- the meters should disappear but we can still see the target.. but in experience nothing.

    That's what I don't like about the game. It reminds me of the tokens. I don't have anything against the token mechanic or the outlines. It's just I would like it to be less immersion breaking. Like if there were pickups in the game again they shouldn't like the tokens of BF2015 imo. They should look like real world items.

    I didn't know about being able to turn off the mini map in arcade. I think making the settings more uniform should help.

    This is like the skin swap ability we recenty got. When I first heard it would be added- I thought it would be like the skill point upgrades where it was only pre-round. Was pleasantly surprised we can swap skins mid round.

    I think this should apply to upgrades as well. We should be able to upgrade midround. Many times I have leveled up mid match but have to wait till the game is over to upgrade.

    Similarly, I think brining more uniformity and consistency to the settings is a must. Having things like character and objective outlines work as intended isa start.
    hnytpwosbe30.png
  • Evazan127
    8105 posts Member
    I don’t like how infiltration gives you full visibility on it but aside from that radar is good.
  • Um, no tank u.
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • Spiito
    1514 posts Member
    [...]I didn't know about being able to turn off the mini map in arcade. I think making the settings more uniform should help.

    Oops, my bad. I should have specified I was referring to *Custom Arcade mode. No minimap/radar's the last option on the list, when creating a custom arcade match.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!