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A last and very small officer nerf

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Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
Then, if it’s not enough a minor general reduction of his battle point gain
I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

Replies

  • Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    I know how you feel man, and I like Officer. They literally just need their points after death / inspiring aura trash removed. That's it. It's the final treatment the Officers need to being balanced with the rest as their point gain (scorepoints and battlepoints) is still a bit ridiculous.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    I know how you feel man, and I like Officer. They literally just need their points after death / inspiring aura trash removed. That's it. It's the final treatment the Officers need to being balanced with the rest as their point gain (scorepoints and battlepoints) is still a bit ridiculous.

    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • t3hBar0n
    5000 posts Member
    t3hBar0n wrote: »
    I beat officers to heroes and on the scoreboard as a matter of routine as the heavy.

    You need to be nerfed.

    How DARE you... stop nerf herding.
  • TjPunx wrote: »
    Everyone calling for an officer nerf, just needs to git gud. They’re probably just peeved from get owned by the officer

    Oh, I’ve played as the officer, and doing 2/3 or less of the work you would do with other classes you are in the top of the chart and I’ve noticed players that in 3 minutes spawn as a heroe and having 4,900 points, maybe that point gain is Ok, but how do you explain gaining 1/4 more battle points even when the bounty hunter star card gives you 15% more?
  • TjPunx wrote: »
    Everyone calling for an officer nerf, just needs to git gud. They’re probably just peeved from get owned by the officer

    Oh, I’ve played as the officer, and doing 2/3 or less of the work you would do with other classes you are in the top of the chart and I’ve noticed players that in 3 minutes spawn as a heroe and having 4,900 points, maybe that point gain is Ok, but how do you explain gaining 1/4 more battle points even when the bounty hunter star card gives you 15% more?

    Imagine what it’s like playing Officer and doing 2/3 more work than your team and getting sub 2 min heroes. Borderline sub 1 minute on 2 maps almost.

    Think @TjPunx is right, some people just need a good dose of #GitGud
  • Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    I know how you feel man, and I like Officer. They literally just need their points after death / inspiring aura trash removed. That's it. It's the final treatment the Officers need to being balanced with the rest as their point gain (scorepoints and battlepoints) is still a bit ridiculous.

    It couldn't be more obvious
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Lee1981
    1666 posts Member
    t3hBar0n wrote: »
    The other classes CAN get heroes as quickly and dominate the scoreboard as thoroughly as officer can, the difference is the margin of error you have at your disposal. Due to the support points being granted, a slightly above average player can get heroes without incurring as much risk as other classes by playing officer. If you are an exceptional player it won't matter, but the majority of players will find officer more foregiving as far as point generation is concerned. I don't have a problem with this.

    This




  • Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    I know how you feel man, and I like Officer. They literally just need their points after death / inspiring aura trash removed. That's it. It's the final treatment the Officers need to being balanced with the rest as their point gain (scorepoints and battlepoints) is still a bit ridiculous.

    No, this
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • t3hBar0n wrote: »
    The other classes CAN get heroes as quickly and dominate the scoreboard as thoroughly as officer can, the difference is the margin of error you have at your disposal. Due to the support points being granted, a slightly above average player can get heroes without incurring as much risk as other classes by playing officer. If you are an exceptional player it won't matter, but the majority of players will find officer more foregiving as far as point generation is concerned. I don't have a problem with this.

    The issue is where you have 6,000 points and 6,000 battle points and a officer with 4,900 points has the heroe from a minute before you
  • DrX2345
    2888 posts Member
    I'm still not sure whether the points after death thing comes from people who were affected by Presence whilst you were alive still returning points or your body still applying Presence when dead. I feel like if it's the first one, then the point gain from that card should be reduced a little more, and if it's the second one just make it so the effect is cancelled as soon as you die.
    Honestly I think adding the Bounty Hunter card was a mistake, as it just encourages BP farming even more and makes it more effective. Maybe they should change it so it only grants bonus BP on kills and assists rather than anything else that grants BP - I think it'd be difficult to justify completely changing it (or rather, for most people it'd be fine, just the people who use it for this purpose and can't adapt), but we have seen that they can change a Boost card's effect (with Iden' Hot Swap card being changed to Friend In Battle).
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • The battle point gain has allways been the issue
    As I've said heaps of times i don't care about there weapons
    All along all they have neaded is a slight tone down on bp gain
    People who say otherwise are the bp farmers (sorry i just had to say that) its true :o
    I hate nerfs and would rather the assault to have a slight bp adjustment on the up side
  • t3hBar0n
    5000 posts Member
    edited June 2018
    t3hBar0n wrote: »
    The other classes CAN get heroes as quickly and dominate the scoreboard as thoroughly as officer can, the difference is the margin of error you have at your disposal. Due to the support points being granted, a slightly above average player can get heroes without incurring as much risk as other classes by playing officer. If you are an exceptional player it won't matter, but the majority of players will find officer more foregiving as far as point generation is concerned. I don't have a problem with this.

    The issue is where you have 6,000 points and 6,000 battle points and a officer with 4,900 points has the heroe from a minute before you

    I don't experience that... the key to getting early heroes is the 2x modifier. A heavy is a better toe to toe gunfighter than the officer, so I can kill more people faster with less risk as the heavy. The officer can generate BP as support, but cannot wade into a hallway of 3-4 bad guys and expect to do as well as the heavy can. Assuming I play equally well and dont get a unlucky early death which kills my 2x multiplier, I will have the points for a hero 90-120 seconds into a match whether it be with the heavy or the officer.

    Officer is more noob friendly because you dont have to be a good gunfighter to generate all your points, but in practice I don't notice a difference in early hero access times. For example... it might take me 7 killstreak with the officer to get hero in 120 seconds, and it might take me a 10 killstreak in the same time to get a hero as a heavy... I don't have a problem with this because the heavy is better equipped than officer to attain that killstreak, and if played well both yield the same result in different ways /shrug.
  • DrX2345 wrote: »
    I'm still not sure whether the points after death thing comes from people who were affected by Presence whilst you were alive still returning points or your body still applying Presence when dead. I feel like if it's the first one, then the point gain from that card should be reduced a little more, and if it's the second one just make it so the effect is cancelled as soon as you die.
    Honestly I think adding the Bounty Hunter card was a mistake, as it just encourages BP farming even more and makes it more effective. Maybe they should change it so it only grants bonus BP on kills and assists rather than anything else that grants BP - I think it'd be difficult to justify completely changing it (or rather, for most people it'd be fine, just the people who use it for this purpose and can't adapt), but we have seen that they can change a Boost card's effect (with Iden' Hot Swap card being changed to Friend In Battle).

    Yes, I agree but I think is the second one because you gain 15 points (or more with bounty hunter) per second when you’re near allies so there’s no delay in that and after death you’re still gaining that amount until your body disappear or you respawn
  • DrX2345
    2888 posts Member
    DrX2345 wrote: »
    I'm still not sure whether the points after death thing comes from people who were affected by Presence whilst you were alive still returning points or your body still applying Presence when dead. I feel like if it's the first one, then the point gain from that card should be reduced a little more, and if it's the second one just make it so the effect is cancelled as soon as you die.
    Honestly I think adding the Bounty Hunter card was a mistake, as it just encourages BP farming even more and makes it more effective. Maybe they should change it so it only grants bonus BP on kills and assists rather than anything else that grants BP - I think it'd be difficult to justify completely changing it (or rather, for most people it'd be fine, just the people who use it for this purpose and can't adapt), but we have seen that they can change a Boost card's effect (with Iden' Hot Swap card being changed to Friend In Battle).

    Yes, I agree but I think is the second one because you gain 15 points (or more with bounty hunter) per second when you’re near allies so there’s no delay in that and after death you’re still gaining that amount until your body disappear or you respawn
    I thought it might be the second one. Shouldn't be too hard to fix, I should imagine.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • The battle point gain has allways been the issue
    As I've said heaps of times i don't care about there weapons
    All along all they have neaded is a slight tone down on bp gain
    People who say otherwise are the bp farmers (sorry i just had to say that) its true :o
    I hate nerfs and would rather the assault to have a slight bp adjustment on the up side

    I agree but I don’t know how that battle point gain could affect the assault, maybe for kills?
  • I think a lot of the points come from assists with battle commands as well. I agree officers still gain a lot of battle points with little effort compared to the rest of the classes especially on maps with choke points.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • The battle point gain has allways been the issue
    As I've said heaps of times i don't care about there weapons
    All along all they have neaded is a slight tone down on bp gain
    People who say otherwise are the bp farmers (sorry i just had to say that) its true :o
    I hate nerfs and would rather the assault to have a slight bp adjustment on the up side

    I agree but I don’t know how that battle point gain could affect the assault, maybe for kills?

    That might be the answer
    Some games playing assault I've been heaps of kills above the whole team on GA
    Sadly i look at the score board and I'm tenth some time
    Probably why i play officer or heavy more
    (I play the objective 99% of the time)
  • DrX2345
    2888 posts Member
    The battle point gain has allways been the issue
    As I've said heaps of times i don't care about there weapons
    All along all they have neaded is a slight tone down on bp gain
    People who say otherwise are the bp farmers (sorry i just had to say that) its true :o
    I hate nerfs and would rather the assault to have a slight bp adjustment on the up side

    I agree but I don’t know how that battle point gain could affect the assault, maybe for kills?
    I was going to disagree, but that might actually be a good solution. Assault's main purpose is to get kills and PTO, so getting more rewards for that could actually work. Same goes for Specialist - perhaps Infiltration could give some bonus points? But then, I don't see how that could be justified. Scramble Infiltration should give more points though, as you're sacrificing active time and not really getting anything back.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • t3hBar0n wrote: »
    t3hBar0n wrote: »
    The other classes CAN get heroes as quickly and dominate the scoreboard as thoroughly as officer can, the difference is the margin of error you have at your disposal. Due to the support points being granted, a slightly above average player can get heroes without incurring as much risk as other classes by playing officer. If you are an exceptional player it won't matter, but the majority of players will find officer more foregiving as far as point generation is concerned. I don't have a problem with this.

    The issue is where you have 6,000 points and 6,000 battle points and a officer with 4,900 points has the heroe from a minute before you

    I don't experience that... the key to getting early heroes is the 2x modifier. A heavy is a better toe to toe gunfighter than the officer, so I can kill more people faster with less risk as the heavy. The officer can generate BP as support, but cannot wade into a hallway of 3-4 bad guys and expect to do as well as the heavy can. Assuming I play equally well and dont get a unlucky early death which kills my 2x multiplier, I will have the points for a hero 90-120 seconds into a match whether it be with the heavy or the officer.

    Officer is more noob friendly because you dont have to be a good gunfighter to generate all your points, but in practice I don't notice a difference in early hero access times. For example... it might take me 7 killstreak with the officer to get hero in 120 seconds, and it might take me a 10 killstreak in the same time to get a hero as a heavy... I don't have a problem with this because the heavy is better equipped than officer to attain that killstreak, and if played well both yield the same result in different ways /shrug.

    The X2 multiplier helps because per kill you gain 200 plus the damage you deal (200 for a heavy multiplied by 2=400) but you get that plus 30 (without bounty hunter) per second for each teammate near you so you can be a try hard with the officer and gain more points faster than being a try hard with the heavy.
    And let’s be honest, the officer has the doble disruption tactic, he can have 250 health, and his SE-44C with the rapid fire kills faster than a heavy blaster even with his nerf, which according to a @RedWolf72ps4 video is not a big and massive nerf
    And the issue is not if you are very good with the heavy, the specialist or the assault, but that the officer does the work of all classes SE-44C for the heavy, the S-5 for the specialist and the Blurrg for the assault, having grenades, better battle point gain, shields and an ability to have more health, at least he deserves a battle point reduction
  • The se-44c is the only thing about the officer that needs to be nerfed. All of you saying the officer needs to be nerfed is a lie . I use the officer most of the time but the highest point I have ever gotten without dying is 10000 and that was with a heavy.
  • Alex64
    5630 posts Member
    Only GOOD officers that PTO gain enough points to get a hero.
    The secret is to be GOOD and PTO.
  • Agomotto3 wrote: »
    The se-44c is the only thing about the officer that needs to be nerfed. All of you saying the officer needs to be nerfed is a lie . I use the officer most of the time but the highest point I have ever gotten without dying is 10000 and that was with a heavy.

    All that I say has to be nerfed is his battle point gain, and his weapons are very powerful, but not as they were before and I can deal with it, and if devs decide to nerf them I will gratefully accept it, but I’m not asking for a weapon nerf, and it’s not me, more of the 80% of the community agrees he has the highest battle point gain
  • Alex64 wrote: »
    Only GOOD officers that PTO gain enough points to get a hero.
    The secret is to be GOOD and PTO.

    They gain enough for three heroes, being an officer noob grants at least 1 heroe per match
  • Yes the officer has the highest battle point gain as his work is relatively easy which is to stay behind and reduce the health regeneration delay of his teammates and heal them. It’s not the officers job to get the most kills. Don’t forget everytime you have not died because your health regeneration started faster than it should is because of the officer. So I suggest you find the job of your chosen class and do it well then hopefully with the help of the bounty hunter star card you will be able to get as much battle points as the officer
  • Alex64 wrote: »
    Only GOOD officers that PTO gain enough points to get a hero.
    The secret is to be GOOD and PTO.

    They gain enough for three heroes, being an officer noob grants at least 1 heroe per match

    It’s evident by this comment you play with / against, or both, players that are in lower skill tiers than what a lot experience.
  • Devlin21
    8305 posts Member
    Yes, nerf into ground. Can we get some skill.

    I also fling a glitch which will give you thousands of battle points.
    Got 31,000 total with this glitch. Will not explain how it works as it would count as an exploit.
    keeboxdf4h4g.gif

  • Agomotto3 wrote: »
    Yes the officer has the highest battle point gain as his work is relatively easy which is to stay behind and reduce the health regeneration delay of his teammates and heal them. It’s not the officers job to get the most kills. Don’t forget everytime you have not died because your health regeneration started faster than it should is because of the officer. So I suggest you find the job of your chosen class and do it well then hopefully with the help of the bounty hunter star card you will be able to get as much battle points as the officer

    Maybe I’m quite selfish, but as I mostly play as the assault so toughen up is the first reason why I’m not dead, but I can’t forget that being at the top of the leader board being an assault with 500 points more to become a heroe is frustrating seeing a officer doing a last battle command after respawning to become a heroe with just 4,500 points than immediately becomes a heroe, and when someone finally has the fair and enough amount of battle points to be a heroe every heroe is already in the game
    And I have played as the officer and experienced being a heroe in the first 3 minutes even without being at the top of the leader board
  • Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    The points given “after death” were already earned, just the way the points accumulate makes it seem he’s being awarded after death
  • t3hBar0n
    5000 posts Member
    AuraStorm wrote: »
    Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    The points given “after death” were already earned, just the way the points accumulate makes it seem he’s being awarded after death

    Shhh, keep that on the DL!
  • AuraStorm wrote: »
    Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    The points given “after death” were already earned, just the way the points accumulate makes it seem he’s being awarded after death

    No, they don’t, as I explained before, you gain 15 points for each teammate hurt (let’s suppose is one and that you don’t have equipped bounty hunter) per second and it’s registered immediately above your health and total battle points and in the score board, so the only explanation is that your body still gains battle points from officer’s presence
    Just look at the score board after dying near teammates as an officer, you’re still increasing your score and your battle points, it’s the same as the deflecting heroes when you’re dead
  • Dannyboi82
    427 posts Member
    edited June 2018
    TjPunx wrote: »
    Everyone calling for an officer nerf, just needs to git gud. They’re probably just peeved from get owned by the officer

    Did you read what he said?
    He said points nothing to do with being killed
    Even though he doesn't seem to realise every class earns points after they die, acid grenades etc
  • Dannyboi82 wrote: »
    TjPunx wrote: »
    Everyone calling for an officer nerf, just needs to git gud. They’re probably just peeved from get owned by the officer

    Did you read what he said?
    He said points nothing to do with being killed
    Even though he doesn't seem to realise every class earns points after they die, acid grenades etc

    Oh, well, those classes gain points after death because they deal damage after death, while the officer gains like 500 battlepoints if his body is near teammates, he has blunty hunter equipped and the X2 multiplier just for being resting in the floor
  • d0kRX
    1307 posts Member
    I think a lot of the points come from assists with battle commands as well. I agree officers still gain a lot of battle points with little effort compared to the rest of the classes especially on maps with choke points.

    At least you admit there is actually some effort involved. Perhaps you’re not completely the same as the previous nerfherders.
    PSN: d0kRX
  • Anyone taking 3 minutes in any of my games will never get a hero first phase. Sub 2 or nothing. Im determined to start hitting sub 1min on DS as empire, need to find what other maps this is possible without having to use glitches
  • t3hBar0n
    5000 posts Member
    Anyone taking 3 minutes in any of my games will never get a hero first phase. Sub 2 or nothing. Im determined to start hitting sub 1min on DS as empire, need to find what other maps this is possible without having to use glitches

    The problem I run into on that map in particular is lack of targets to kill. I frequently end up running back and forth just trying to find people to farm for points. If all the attackers come to the side i'm on, i'm GTG for sub 90 second hero... if they split up or mostly go to the other side, it becomes very slow :/
  • t3hBar0n wrote: »
    Anyone taking 3 minutes in any of my games will never get a hero first phase. Sub 2 or nothing. Im determined to start hitting sub 1min on DS as empire, need to find what other maps this is possible without having to use glitches

    The problem I run into on that map in particular is lack of targets to kill. I frequently end up running back and forth just trying to find people to farm for points. If all the attackers come to the side i'm on, i'm GTG for sub 90 second hero... if they split up or mostly go to the other side, it becomes very slow :/

    I always rush straight right, im almost certain I have hit sub 1 minute, but I got lucky with a large number pushing right, and then I had to rush out of bounds to get the final kills. On that instance the death was needed instead of the usual respawn button. Takodana is another fast one, I should start timing some of this stuff. My region is lacking lately with anyone on the opposition even putting up a fight, been playing a lot of US however they seem worse....whats this game coming to....
  • t3hBar0n wrote: »
    Agomotto3 wrote: »
    Yes the officer has the highest battle point gain as his work is relatively easy which is to stay behind and reduce the health regeneration delay of his teammates and heal them. It’s not the officers job to get the most kills. Don’t forget everytime you have not died because your health regeneration started faster than it should is because of the officer. So I suggest you find the job of your chosen class and do it well then hopefully with the help of the bounty hunter star card you will be able to get as much battle points as the officer

    Maybe I’m quite selfish, but as I mostly play as the assault so toughen up is the first reason why I’m not dead, but I can’t forget that being at the top of the leader board being an assault with 500 points more to become a heroe is frustrating seeing a officer doing a last battle command after respawning to become a heroe with just 4,500 points than immediately becomes a heroe, and when someone finally has the fair and enough amount of battle points to be a heroe every heroe is already in the game
    And I have played as the officer and experienced being a heroe in the first 3 minutes even without being at the top of the leader board

    I would VERY much like to see a demonstration of your Officer and Assault prowess. If you are playing with good players, the heroes will likely be gone by 90-120 seconds into the match... so your 3 minute mark is rather slow.

    Here is easily getting 8k bp and a hero in the first 90 seconds as a heavy.


    Here is easily getting 6k bp and a hero in the first 78 seconds as a officer.


    Oh, but you say "you only got the hero quick with the heavy because of MTT"... ok, here is getting hero in 100 seconds with 0 MTT play.


    In short, if you are a good player, you will get one of the first 2 heroes regardless of what class you play... if you are hitting 6k BP at 3 minutes into a match, you are unlikely to get a hero if you are playing with good players. My BP generation rate is normally between 3k and 3500 per minute regardless of whether I am playing with Heavy or Officer (and there are a few players I play with who routinely beat me to heroes!)... if you are not getting at least that, then you should work on improving before complaining that you are not getting early access to heroes.

    Yes, I’ll try to get a good gameplay and I admit it, I’m not the best player and I play in PS4 (maybe that affects the skill of the players) and that’s the issue with my assault, I’ve enough battle points to get a heroe and I’m at the top of the leader board but the officers have used them all and in PlayStation I don’t see any good heavy getting the heroe as fast as you (maybe the matchmaking? I admit it, you play very well) and I don’t really use bounty hunter (maybe is a mistake) but the 15% it gives you more doesn’t make 4,900 into 6,000 (it’s 5,635)
    I don’t complain about your first heavy gameplay, a very good objective play indeed, I wish all played like that, but in the officer gameplay you just killed one guy and buffed many times because of luck other officer boosted you and dealing insignificant damage with your flash grenade and your this’d gameplay is certainly the best, you killed many people when your team was capturing so it’s a very good objective play too
    But tell me, which was the easiest? I think the officers one, and that’s the issue, I have to say you are one of the best players I’ve seen, but that needs skill, with the officer is just staying alive and a bit easy kills (let’s be honest, it was a specialist and I think pre patch because you kill him too fast)
    I don’t ask for a major nerf, just a small tweak
  • t3hBar0n wrote: »
    Agomotto3 wrote: »
    Yes the officer has the highest battle point gain as his work is relatively easy which is to stay behind and reduce the health regeneration delay of his teammates and heal them. It’s not the officers job to get the most kills. Don’t forget everytime you have not died because your health regeneration started faster than it should is because of the officer. So I suggest you find the job of your chosen class and do it well then hopefully with the help of the bounty hunter star card you will be able to get as much battle points as the officer

    Maybe I’m quite selfish, but as I mostly play as the assault so toughen up is the first reason why I’m not dead, but I can’t forget that being at the top of the leader board being an assault with 500 points more to become a heroe is frustrating seeing a officer doing a last battle command after respawning to become a heroe with just 4,500 points than immediately becomes a heroe, and when someone finally has the fair and enough amount of battle points to be a heroe every heroe is already in the game
    And I have played as the officer and experienced being a heroe in the first 3 minutes even without being at the top of the leader board

    I would VERY much like to see a demonstration of your Officer and Assault prowess. If you are playing with good players, the heroes will likely be gone by 90-120 seconds into the match... so your 3 minute mark is rather slow.

    Here is easily getting 8k bp and a hero in the first 90 seconds as a heavy.


    Here is easily getting 6k bp and a hero in the first 78 seconds as a officer.


    Oh, but you say "you only got the hero quick with the heavy because of MTT"... ok, here is getting hero in 100 seconds with 0 MTT play.


    In short, if you are a good player, you will get one of the first 2 heroes regardless of what class you play... if you are hitting 6k BP at 3 minutes into a match, you are unlikely to get a hero if you are playing with good players. My BP generation rate is normally between 3k and 3500 per minute regardless of whether I am playing with Heavy or Officer (and there are a few players I play with who routinely beat me to heroes!)... if you are not getting at least that, then you should work on improving before complaining that you are not getting early access to heroes.

    Yes, I’ll try to get a good gameplay and I admit it, I’m not the best player and I play in PS4 (maybe that affects the skill of the players) and that’s the issue with my assault, I’ve enough battle points to get a heroe and I’m at the top of the leader board but the officers have used them all and in PlayStation I don’t see any good heavy getting the heroe as fast as you (maybe the matchmaking? I admit it, you play very well) and I don’t really use bounty hunter (maybe is a mistake) but the 15% it gives you more doesn’t make 4,900 into 6,000 (it’s 5,635)
    I don’t complain about your first heavy gameplay, a very good objective play indeed, I wish all played like that, but in the officer gameplay you just killed one guy and buffed many times because of luck other officer boosted you and dealing insignificant damage with your flash grenade and your this’d gameplay is certainly the best, you killed many people when your team was capturing so it’s a very good objective play too
    But tell me, which was the easiest? I think the officers one, and that’s the issue, I have to say you are one of the best players I’ve seen, but that needs skill, with the officer is just staying alive and a bit easy kills (let’s be honest, it was a specialist and I think pre patch because you kill him too fast)
    I don’t ask for a major nerf, just a small tweak

    Ease of attaining the first hero is really down to who else is on your team. Class isnt so important. Equally skilled Officer vs Heavy, on most maps Officer would win. But this also plays down to maximizing the 2x modifier also
  • Jello770
    5592 posts Member
    Don’t hate me, and don’t tell me I’m a crying boy for noticing this and telling the community what I think about it, but his battle point gain is ridiculous, no one gets the heroes faster and they’re always at the top of the chart if they haven’t become a heroe yet
    What I suggest is to fixing the issue where you gain battle points after death for the officers presence and reducing a bit its battle point gain
    Then, if it’s not enough a minor general reduction of his battle point gain
    I have played since launch and I’m quite experienced with all classes, I’ve unlocked all weapons and their attachments

    I know how you feel man, and I like Officer. They literally just need their points after death / inspiring aura trash removed. That's it. It's the final treatment the Officers need to being balanced with the rest as their point gain (scorepoints and battlepoints) is still a bit ridiculous.

    Did you just forget to switch accounts?
    Psn: Jello770
  • t3hBar0n
    5000 posts Member
    edited June 2018
    t3hBar0n wrote: »
    Agomotto3 wrote: »
    Yes the officer has the highest battle point gain as his work is relatively easy which is to stay behind and reduce the health regeneration delay of his teammates and heal them. It’s not the officers job to get the most kills. Don’t forget everytime you have not died because your health regeneration started faster than it should is because of the officer. So I suggest you find the job of your chosen class and do it well then hopefully with the help of the bounty hunter star card you will be able to get as much battle points as the officer

    Maybe I’m quite selfish, but as I mostly play as the assault so toughen up is the first reason why I’m not dead, but I can’t forget that being at the top of the leader board being an assault with 500 points more to become a heroe is frustrating seeing a officer doing a last battle command after respawning to become a heroe with just 4,500 points than immediately becomes a heroe, and when someone finally has the fair and enough amount of battle points to be a heroe every heroe is already in the game
    And I have played as the officer and experienced being a heroe in the first 3 minutes even without being at the top of the leader board

    I would VERY much like to see a demonstration of your Officer and Assault prowess. If you are playing with good players, the heroes will likely be gone by 90-120 seconds into the match... so your 3 minute mark is rather slow.

    Here is easily getting 8k bp and a hero in the first 90 seconds as a heavy.


    Here is easily getting 6k bp and a hero in the first 78 seconds as a officer.


    Oh, but you say "you only got the hero quick with the heavy because of MTT"... ok, here is getting hero in 100 seconds with 0 MTT play.


    In short, if you are a good player, you will get one of the first 2 heroes regardless of what class you play... if you are hitting 6k BP at 3 minutes into a match, you are unlikely to get a hero if you are playing with good players. My BP generation rate is normally between 3k and 3500 per minute regardless of whether I am playing with Heavy or Officer (and there are a few players I play with who routinely beat me to heroes!)... if you are not getting at least that, then you should work on improving before complaining that you are not getting early access to heroes.

    Yes, I’ll try to get a good gameplay and I admit it, I’m not the best player and I play in PS4 (maybe that affects the skill of the players) and that’s the issue with my assault, I’ve enough battle points to get a heroe and I’m at the top of the leader board but the officers have used them all and in PlayStation I don’t see any good heavy getting the heroe as fast as you (maybe the matchmaking? I admit it, you play very well) and I don’t really use bounty hunter (maybe is a mistake) but the 15% it gives you more doesn’t make 4,900 into 6,000 (it’s 5,635)
    I don’t complain about your first heavy gameplay, a very good objective play indeed, I wish all played like that, but in the officer gameplay you just killed one guy and buffed many times because of luck other officer boosted you and dealing insignificant damage with your flash grenade and your this’d gameplay is certainly the best, you killed many people when your team was capturing so it’s a very good objective play too
    But tell me, which was the easiest? I think the officers one, and that’s the issue, I have to say you are one of the best players I’ve seen, but that needs skill, with the officer is just staying alive and a bit easy kills (let’s be honest, it was a specialist and I think pre patch because you kill him too fast)
    I don’t ask for a major nerf, just a small tweak

    If you want the first heroes unless you are exceptionally skilled you should be running bounty hunter. As far as the officer video, that is a outlier as compared to what is normal... that particular game I had 2k points before we even arrived to the first obj due to coordinated officer buff spam. I will not disagree that it is probably "easier" for most players to get more points on Officer because it doesn't require you to be an exceptional gunfighter, my point is that in the case of Heavy at least, it IS capable of matching officers point generation if you are good enough with the Heavy to make it happen. As was also stated, it has a ton to do with who is in your squad and if you get into the 2x multiplier quickly... if your squad is good and you get into the 2x multiplier early you are almost assured a hero as long as you don't die... conversely if you die in the first rush before generating the 6k points for a hero, you will likely miss out on one unless the other good players died as well regardless of the class you are playing.

    Here is a good example of how important the 2x modifier is... I have a nearly worthless squad and I have to fill up almost the entire 2k points myself before i start benefiting from the 2x multiplier... and even then I still managed to get a hero in roughly 120 seconds. If my squad had contributed more, it would have shaved a ton of time off.

  • d0kRX
    1307 posts Member
    you know what I don't understand is how you know that every hero used to be an officer before. Like baron it is possible to do with each class. I play on ps4 and I find that if I'm watching the scoreboard too much (like what class are they playing as and how many points they have) and try to remember that for later on, then I find that I get distracted and don't play the best.

    My advice, stop crying nerf and start focusing more on the game.
    PSN: d0kRX
  • NomiSunstrider
    1793 posts Member
    edited June 2018
    d0kRX wrote: »
    I think a lot of the points come from assists with battle commands as well. I agree officers still gain a lot of battle points with little effort compared to the rest of the classes especially on maps with choke points.

    At least you admit there is actually some effort involved. Perhaps you’re not completely the same as the previous nerfherders.

    Yup gaining 1000 battlepoints at the start of a match just by spamming recharge command takes effort.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • Versatti
    1809 posts Member
    No more nerfs, there’s been enough.
  • TheScape
    1918 posts Member
    d0kRX wrote: »
    I think a lot of the points come from assists with battle commands as well. I agree officers still gain a lot of battle points with little effort compared to the rest of the classes especially on maps with choke points.

    At least you admit there is actually some effort involved. Perhaps you’re not completely the same as the previous nerfherders.

    Yup gaining 1000 battlepoints at the start of a match just by spamming recharge command takes effort.

    Good sarcasm and hyperbole, but we both know that it is beyond impossible to get 1000 BP at the start of the match with just one battle command (any of them without assists).
    May your heart be your guiding key.
  • NomiSunstrider
    1793 posts Member
    edited June 2018
    Multiple officers with spamming recharge command at the start of a match. I can post video proof as well but that's not necessary . You can buff 11-12 troopers three times with ease consecutively since they are all grouped at the start of the match.
    Yes one BC can't do it max I have gained is around 500 or 600 I think.
    But still 3 officers with recharge command can boost each other and gain 1k BP each.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

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