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Star Wars Battlefront II - Release Notes - Hero Starfighters Update

F8RGE
257 posts EA Community Manager
edited June 29
Hi everyone,

This month we’re bringing you intense space battle action and a brand new way to progress your Hero Ships, in the form of Hero Starfighters! A new 8-Player mode featuring STAR WARS’ most heroic pilots dog-fighting against each other in elimination showdowns.

Meanwhile, heroic battles taking place on land will be looking a lot more cinematic. You will now be able to turn lightsabers on and off with a push of a button for all Heroes carrying them. Lightsaber combat doesn’t only look and feel better, but plays better as well, with the addition of a stamina count to the lightsaber blocking function.

Moreover, you can now play Jetpack Cargo around the Great Temple on Yavin 4, as well as return to the dark forests of Endor by playing Ewok Hunt, which is back after a few tweaks and fixes have been implemented. One of our favorite modes, Extraction, will remain in rotation under the Operations menu for the entire month of July.

With such a wide variety of environments and game modes, we made it easier to adjust your appearance according to the occasion. The ability to swap Trooper and Hero appearances pre-round is now available. And what better way to celebrate the new feature, than by trying out the Sullustan appearance on Resistance and Rebel Assault troopers.

Continuing on delivering Quality of Life (QoL) improvements with every update, we are introducing new elements to the HUD on Hero Showdown. The improvements will make strategic playing easier, by offering a better overview of the health status of your teammate and your opponents. In Strike, completing the objective will also now be a little bit easier, as the Objective Delivery Zones on will be visually represented in the game world.

All of this on top of our normal round of balancing and bug fixes. As usual, let us know your feedback on all the changes.

The Star Wars Battlefront II Team

NEW CONTENT
FEATURES
  • Added new Hero Starfighters mode
  • Added the Sullustan appearance to the Resistance and Rebel version of the Assault class
  • Added the ability for players to swap their appearances pre-round
  • Added stamina count to lightsaber blocking and holding block, as well as a delay before the stamina starts regenerating. Stamina cost values are now significantly different for all lightsaber users
  • Added the ability for players to turn lightsabers on and off during gameplay (PS4: Triangle button, X1: Y button, PC: 2 key)
  • Re-designed daily quest system to now give 3 quests per day instead of 1, so the daily quests reward per quest has been reduced from 1000 to 500
  • On Strike, Objective Delivery Zones are now visually represented in the world
  • Added Yavin map on Jetpack Cargo
  • On Hero Showdown, added elements to the HUD that show the health of team members

HERO CHANGES
GENERAL
  • Fixed an issue on PS4 where Light Side Heroes could lose the functionality of their basic attack if they were caught in a Vader and Palpatine ability chain
  • Fixed an issue where cancelling a saber combo would enable saber users to perform an additional hit on the enemy from any range

Emperor Palpatine
  • Fixed and issue where Emperor's main lightning ability took too long to recharge
  • Fixed issue with Emperor Palpatine's chain lightning not working on close targets

Rey
  • Fixed and issues where Rey's Dash Strike ability was dealing multiple damage

Chewbacca
  • Fixed an issue where Chewbacca's Charge Slam could last indefinitely if the player rolled and fired at the same time while the ability was active

Bossk
  • Fixed an issue where Bossk's dioxis could damage players inside the AT-AT

Lando
  • Fixed an issue where the lip-sync for the "Interrupting" Lando emote was off on his new appearances

Darth Vader
  • Fixed an issue where Darth Vader's Intensified Lightsaber Throw displayed wrong information about the bonus damage granted

Boba Fett
  • Fixed an issue on PC where the player got concussed by the grenade when the grenade was deployed within less than 20 meters

Young Han Solo
  • Fixed an issue where the audio lines for Young Han Solo’s abilities Shoulder Charge and Sharpshooter were mixed up

HERO SHIP CHANGES
Darth Maul's Scimitar
  • Lowered regen rate to 600 from 700
  • Made regeneration cooldown stop while being in cloak mode = You can't regen while cloaking and it will resume the count down to regen when you get out of it again.
  • Increased cooldown time for cloak to 20 from 15.
  • Increased total health (hull + shield): (4500→5000)

Lando's Millenium Falcon
  • Fixed an issue where Lando's Falcon ability Enhanced Sensors played globally
  • Fixed an issue where using "Coaxium Injection" ability would display a placeholder text under the ability UI
  • Fixed an issue with the scoring event where Black Leader was displayed when the player gained score with the L3-37 Co-Pilot skill
  • Fixed an issue on PS4 with the killcam not being displayed after having been killed by Lando's Millennium Falcon
  • Increased Lando´s Millennium Falcon Speed: Max Speed (110→ 115)
  • Reduced total health (hull + shield) from 17k → 12.5k
  • Tweaked regen value from 1200>1000

Iden's TIE Fighter
  • Fixed an issue where crafting Iden's TIE "ENGINE HEAT DISSIPATOR " star card subtracted 2 skill points from the player's inventory blocking one star card from reaching epic rarity in the process
  • Fixed an issue where the "Elite Pilot" star card for Iden Versio's TIE/LN flipped at class level 5 instead of class level 20
  • Increased total health: (2000→ 2800)

Boba Fett's Slave I
  • Tweaked regen value from 700>900
  • Increased speed: Max Speed (100→ 110)

Kylo Ren´s TIE Silencer
  • Increased total health (hull + shield): (4500→5000)
  • Tweaked regen value from 900>700

Darth Vader's TIE Advanced
  • Increased total health (hull + shield): (2000→2800)

Luke Skywalker´s Red 5
  • Increased total health (hull + shield): (2700 → 3500)

Yoda's Starfighter
  • Increased total health (hull + shield): (1600→ 2400)
  • Ion Stun skill nerfed. Decreased base duration from 6 to 3 seconds.
  • Slightly increased regeneration rate 300 > 350.

Tallie Lintra´s A-Wing
  • Increased total health (hull + shield): (1800→ 2600)

Poe Dameron´s Black One
  • Increased total health (hull + shield): (2700→ 3500)

Rey´s Millennium Falcon
  • Reduced total health (hull + shield) from 20k → 14k
  • Tweaked regen value from 1200>1100

Han Solo's Millennium Falcon
  • Reduced total health (hull + shield) from 20k → 14k
  • Tweaked regen values from 1200>1100

Y-Wing
  • In Hero Starfighters game mode, reduced the efficiency of the Ion Cannon abilities stun effect

GAME MODE CHANGES
GALACTIC ASSAULT
  • Crait map is back in GA rotation after fixing issue with MVP screen.
  • Fixed an issue where players were able to enter in one of the troop transports blocking the attackers to complete the objective on Jakku

BLAST
  • Crait map is back in Blast rotation after fixing issue with MVP screen.
  • Reduced the player size from 20 to 16, in preparation for a future implementation of a 4-player based squad system

HERO SHOWDOWN
  • Fixed an issue on PC where after a match had started one team will lose 2 rounds instantly without any gameplay involved

STARFIGHTER ASSAULT
  • Changed Starfighter Assault Hero ship limits so one of the 3 ships doesn't have to be the Millennium Falcon & increased Villain ship limits to 3 from 2
  • Fixed an issue on Ryloth where in Phase 3, there was no out of bounds on the map

ARCADE
  • Increased Combat Area size for all Starfighter Arcade maps and minor adjustment to vehicle spawn positions.
  • Fixed an issue that could cause the HUD and starfighter to visually jitter during Starfighter Arcade modes

HEROES VS VILLAINS
  • Fixed an issue on PS4 where players were spawned with the wrong character during the round (not 1st spawn)
  • Fixed an issue on X1 that caused the title to remain in a hang state after the player was eliminated in the "Roger Roger" battle scenario and immediately re-spawned as the scenario reached 0 tickets and the EOR triggered

EWOK HUNT
  • Fixed and issue where the "DEFEAT" prompt would be triggered when reaching the shuttle while the overtime was less than 10 seconds away from ending the match

MAP CHANGES
KESSEL
  • Fixed an issue where the player could fly out of the hole in the ceiling on Kessel Arcade

CRAIT
  • Fixed a lighting issue on the MVP screen

JABBA'S PALACE
  • Fixed a wall collision on Jabba's Palace which lead to exploits during Heroes vs Villains matches
  • Fixed minor visual prop placement issue in one of the prison chambers

JAKKU
  • Reduced AT-ST limit to 1
  • Fixed an exploit where team 1 heroes could get into the landing transport vehicles in the final phase and hide inside them, being invulnerable from enemies, but still interacting with the objective

TAKODANA
  • Fixed an issue where players were able to get on top of the Takodana map with Boba Fett
  • Boba Fett maximum height issue fixed for Hero Showdown game mode.

GENERAL CHANGES
  • Added a countdown timer on the tiles for the limited game modes
  • Added progress bars on weapons and weapon mods in the front end
  • Challenge tiles on the Home screen now indicate what the player has to do to complete a challenge
  • Fixed an issue on PC where players were experiencing low FPS in Front End with a two monitor setup (2K/4k and 1080p setup)
  • Fixed an issue where leveling a unit with less than 100 experience threshold for its next rank, did not update the UI in the spawn screen until the player deployed with the unit again
  • Corrected the Aurebesh quotes for the Professional "Sportsman" appearance
  • Fixed an issue on X1 and PS4 in the Character Customization screen during the campaign where the inspect button had the same binding as the unequip button which made it impossible to unequip star cards from frontend
  • Fixed an issue where continuous music would overlap with other standard level music
  • Fixed an issue on PC - EOR Matchmaking - Blast & Heroes vs Villains - The user remains stuck in EOR screen when only one of the players clicks the Matchmake button while in a party
  • Fixed a text issue in the Japanese version where the text "DAILY CRATE" appearing on home screen upon first login in a day got cut off

KNOWN ISSUES
  • In Strike, the Objective Delivery Zones are not visually represented on the Death Star II map
  • On the EOR screen, the sum of credits received doesn’t include the credit bonus awarded to players for being on the winning team, but players do receive it

Post edited by F8RGE on

Replies

  • MrSATAN1999
    84 posts Member
    edited August 31
    Sorry, I'm reopening this topic for a suggestion concerning Hero Starfighter Showdown.

    I don't know what your scanners show but it doesn't seem like a popular mod. I like it, it's very cool, but the lobbies are always empty or worse : people are leaving during matches. It's very frustrating and mostly unplayable even during double XP weekends.

    May I suggest you change it a little bit ? Make it exactly like HvV : a specific target to hunt down or to defend and the first team to eliminate 10 targets wins. That'll help to :
    1. Fill up the games as even if a player or two leave and the teams are unbalanced, the game won't stop
    2. Encourage players to play as a team by focusing on the target
    3. Help players level up Heroes Starfighter as they will be able to play longer with them
    4. Help achieving those annoying "kill X ennemies with torpedoes" milestones

    If the communty agrees with my suggestion, please vote for this post. This mod may be cool and should attract more players. Help us @F8RGE , you're our only hope.
    Post edited by MrSATAN1999 on
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