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Question for the Community

When playing modes that are literaly anything but Blast, what is stopping you from attemtping to play the objective? What is keeping you from being the generic trooper fodder you are supposed to be so you can win the day? You will not die in real life, you will always respawn, you will always get more Battle Points, you will get more kills playing the objective, and you actually get more credits when you play the objecitve, and even more so when you win! So I'm just really confused why you're playing the game and trying so hard to farm credits when you don't do what gives you more...........

Replies

  • As obvious as it may seem to some, people do not understand how to "play the objective". It is impossible to communicate through chat. If there was voice chat it would be easier.
  • Defbored
    900 posts Member
    I think this question plagues all online video games that have some kind of objective based game mode lol.
    As obvious as it may seem to some, people do not understand how to "play the objective". It is impossible to communicate through chat. If there was voice chat it would be easier.

    Imagine voice chat with 20 people with mics? I know I would just mute everyone.
  • Defbored wrote: »
    I think this question plagues all online video games that have some kind of objective based game mode lol.

    I just gotta know how this one is different. All are the same topic, but many different reasons.
  • IG88VSBossk
    935 posts Member
    edited July 2018
    Maybe proximity chat, maybe the officers only get a radio to command some of the troops, i don't know i'm brain storming lol. Could be kind of cool to see that, maybe proximity chat. Something needs to work as it feels everyone is on there own right now.
  • I disagree. Someone has to be the one to activate objectives, and another person needs to be getting kills. Neither can do both at the same time effectively.
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  • K/D? Leveling up a class? They don't want to be pressured? I'm trying to understand it myself. If I'm not playing the objective directly, I'm playing the objective indirectly. Like, if I'm not setting the charges, I'm covering the person who is. If I'm not firing the Disruptors, I'm killing those who try to take the one with it out.

    There's more than one way to PTO. But at the same time, some people manage to not do it anyway...
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • K/D? Leveling up a class? They don't want to be pressured? I'm trying to understand it myself. If I'm not playing the objective directly, I'm playing the objective indirectly. Like, if I'm not setting the charges, I'm covering the person who is. If I'm not firing the Disruptors, I'm killing those who try to take the one with it out.

    There's more than one way to PTO. But at the same time, some people manage to not do it anyway...

    They're simply trying to up their kill count, especially the hoppity ones.
  • Spiito
    1349 posts Member
    edited July 2018
    Edit: *Time spent in a match = more credits.

    Well, in Hero Starfighters, I'm not playing the objective because (1) I want more credits than 75 credits per match (2) I want more experience points. (3) I must stretch the match by not pursing the objective targets in order to achieve either of those things.

    In any standard HvV, if I'm not playing the objective (1) I may be playing without the hud, I cannot see the objective. (2) I got bored of following the game's procedures and have decided to mess with people for funzies. (3) I'm afc. (I probably had to run away from my xb to handle something... or I fell asleep. Sorry.)

    In Strike, (1) No hud time again, I probably can't find the objective. (2) I *am* playing the objective, observers probably just have a different idea of what to do and where to go, and I'm playing my way; which may take longer than what others had in mind, but we're seeing the same battle field with different eyes. What I see, others may not. (I got credit chips in my eyes.) If there is someone or a bunch of people sitting around the objective area, I obviously have to take them out before I can go for the objective, and if I know someone is already doing the objective, I'm not going to rush over trying to hit the button before them, when there's 4 enemies surrounding the place waiting to shoot us. I may look like an unthinking killing machine, but I'm killing people for a reason. The path has to be cleared. (3) I'm falling asleep or very... very distracted.
  • Empire_TW
    4109 posts Member
    I too am wondering this. From what I can gather people on bad GA teams seem to only want to shoot in the GENERAL direction of the enemy and nothing else. Phase 1 of Yavin 4, phase 2 of Kamino, and phase 2 of Hoth are times when you can see this. A bad Yavin 4 empire team won't even leave the spawn, just stay in the spawn area and shoot in the general direction of the rebel and not push the turbo laser emplacements. On Kamino phase 2 a bad clone team will simply let the platforms fall uncontested and again just shoot in the general direction of it. Though I know Hoth mostly because of worthless sniper teammates and where the WW is too good but it is also plagued by teammates who simply won't push the control points in the hangers.

    It really is beyond me and why i've come to the conclusion that these type of players simply don't want to win. I have no clue why.
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  • Spiito wrote: »
    Edit: *Time spent in a match = more credits.

    Well, in Hero Starfighters, I'm not playing the objective because (1) I want more credits than 75 credits per match (2) I want more experience points. (3) I must stretch the match by not pursing the objective targets in order to achieve either of those things.

    In any standard HvV, if I'm not playing the objective (1) I may be playing without the hud, I cannot see the objective. (2) I got bored of following the game's procedures and have decided to mess with people for funzies. (3) I'm afc. (I probably had to run away from my xb to handle something... or I fell asleep. Sorry.)

    In Strike, (1) No hud time again, I probably can't find the objective. (2) I *am* playing the objective, observers probably just have a different idea of what to do and where to go, and I'm playing my way; which may take longer than what others had in mind, but we're seeing the same battle field with different eyes. What I see, others may not. (I got credit chips in my eyes.) If there is someone or a bunch of people sitting around the objective area, I obviously have to take them out before I can go for the objective, and if I know someone is already doing the objective, I'm not going to rush over trying to hit the button before them, when there's 4 enemies surrounding the place waiting to shoot us. I may look like an unthinking killing machine, but I'm killing people for a reason. The path has to be cleared. (3) I'm falling asleep or very... very distracted.

    There's a difference between killing for the objective and killing for yourself. When people sit outside the objective hiding behind cover like a scared puppy instead of covering the play-maker, that's not playing the objective in any form.
  • ive messaged players ive felt not kickin in h vs v GA. ive said what makes good teams better than others they k.o. players quickly and reinforce quickly. in HvsV or GA everyone on a winning side just needs to engage occupy distract K.O. draw attention of ONE opposing player and stick close by to wait for backup . once our teamates hide run stagnate we have to pick up the slack it becomes me vs 2,3 or 10. and i know why ive become outnumbered but i wonder if some of these player ask themselves why its so hard to be good or have good matchs
  • LaurenXIV
    442 posts Member
    Even though Im like a 90% specialist player, I always PTO. Earlier on Crait I was literally running across the map shooting every ion launcher I could :D It was fun, especially when they were in a row.

    I think that its... kind of a mix of things for non-objective players.

    First, getting killed is a drain on the attacking team's number count and many might think that playing it safe is better than running in.

    Second, they might not know the map that well - so might not know where to go (or be cautious about going there, again - getting killed).

    Third, getting kills can earn you a lot of points. They don't really need to PTO when someone else can do it.

    Also, they might not want to be insta-killed by a hero and sent back to the respawn screen
    "The question," she replied, "Is not whether you will love, hurt, dream, and die. It is what you will love, why you will hurt, when you will dream, and how you will die. This is your choice. You cannot pick the destination, only the path." - Oathbringer.
  • Spiito
    1349 posts Member
    edited July 2018
    Spiito wrote: »
    Edit: *Time spent in a match = more credits.

    Well, in Hero Starfighters, I'm not playing the objective because (1) I want more credits than 75 credits per match (2) I want more experience points. (3) I must stretch the match by not pursing the objective targets in order to achieve either of those things.

    In any standard HvV, if I'm not playing the objective (1) I may be playing without the hud, I cannot see the objective. (2) I got bored of following the game's procedures and have decided to mess with people for funzies. (3) I'm afc. (I probably had to run away from my xb to handle something... or I fell asleep. Sorry.)

    In Strike, (1) No hud time again, I probably can't find the objective. (2) I *am* playing the objective, observers probably just have a different idea of what to do and where to go, and I'm playing my way; which may take longer than what others had in mind, but we're seeing the same battle field with different eyes. What I see, others may not. (I got credit chips in my eyes.) If there is someone or a bunch of people sitting around the objective area, I obviously have to take them out before I can go for the objective, and if I know someone is already doing the objective, I'm not going to rush over trying to hit the button before them, when there's 4 enemies surrounding the place waiting to shoot us. I may look like an unthinking killing machine, but I'm killing people for a reason. The path has to be cleared. (3) I'm falling asleep or very... very distracted.

    There's a difference between killing for the objective and killing for yourself. When people sit outside the objective hiding behind cover like a scared puppy instead of covering the play-maker, that's not playing the objective in any form.
    No puudoo.
    what is stopping you from attemtping to play the objective?
    
    You asked the community a question. As part of it I gave you an answer. Those are my reasons for not playing the objective.
    I know the difference between camping for personal gains---You're talking to someone who used to sit on the package for an hour for personal profits, back when class levels were tied to credits.
    If your question is more directed to campers covering a specific hallway that has no relation to the objective, instead of generally not playing the objective, maybe that's something you should have specified a little more clearly.
  • Spiito wrote: »
    Spiito wrote: »
    Edit: *Time spent in a match = more credits.

    Well, in Hero Starfighters, I'm not playing the objective because (1) I want more credits than 75 credits per match (2) I want more experience points. (3) I must stretch the match by not pursing the objective targets in order to achieve either of those things.

    In any standard HvV, if I'm not playing the objective (1) I may be playing without the hud, I cannot see the objective. (2) I got bored of following the game's procedures and have decided to mess with people for funzies. (3) I'm afc. (I probably had to run away from my xb to handle something... or I fell asleep. Sorry.)

    In Strike, (1) No hud time again, I probably can't find the objective. (2) I *am* playing the objective, observers probably just have a different idea of what to do and where to go, and I'm playing my way; which may take longer than what others had in mind, but we're seeing the same battle field with different eyes. What I see, others may not. (I got credit chips in my eyes.) If there is someone or a bunch of people sitting around the objective area, I obviously have to take them out before I can go for the objective, and if I know someone is already doing the objective, I'm not going to rush over trying to hit the button before them, when there's 4 enemies surrounding the place waiting to shoot us. I may look like an unthinking killing machine, but I'm killing people for a reason. The path has to be cleared. (3) I'm falling asleep or very... very distracted.

    There's a difference between killing for the objective and killing for yourself. When people sit outside the objective hiding behind cover like a scared puppy instead of covering the play-maker, that's not playing the objective in any form.
    No puudoo.
    what is stopping you from attemtping to play the objective?
    
    You asked the community a question. As part of it I gave you an answer. Those are my reasons for not playing the objective.
    I know the difference between camping for personal gains---You're talking to someone who used to sit on the package for an hour for personal profits, back when class levels were tied to credits.
    If your question is more directed to campers covering a specific hallway that has no relation to the objective, instead of generally not playing the objective, maybe that's something you should have specified a little more clearly.

    It's more "Why am I here on the point fighting the enemy while my team is next to me looking somewhere else?", "Why are you not covering me when I'm planting/defusing/slicing?", and "Why am I the only one trying no matter if on attack/defense?" and not just "Why camp here?"
  • t3hBar0n
    5000 posts Member
    I always play the objective... I make sure to take the right side first on p3 assault of Jakku while everyone else goes left .. that is how much of a team player I am!
  • I disagree. Someone has to be the one to activate objectives, and another person needs to be getting kills. Neither can do both at the same time effectively.

    You don’t need lots of kills to activate or play objectives
  • Spiito
    1349 posts Member
    Spiito wrote: »
    Spiito wrote: »
    Edit: *Time spent in a match = more credits.

    Well, in Hero Starfighters, I'm not playing the objective because (1) I want more credits than 75 credits per match (2) I want more experience points. (3) I must stretch the match by not pursing the objective targets in order to achieve either of those things.

    In any standard HvV, if I'm not playing the objective (1) I may be playing without the hud, I cannot see the objective. (2) I got bored of following the game's procedures and have decided to mess with people for funzies. (3) I'm afc. (I probably had to run away from my xb to handle something... or I fell asleep. Sorry.)

    In Strike, (1) No hud time again, I probably can't find the objective. (2) I *am* playing the objective, observers probably just have a different idea of what to do and where to go, and I'm playing my way; which may take longer than what others had in mind, but we're seeing the same battle field with different eyes. What I see, others may not. (I got credit chips in my eyes.) If there is someone or a bunch of people sitting around the objective area, I obviously have to take them out before I can go for the objective, and if I know someone is already doing the objective, I'm not going to rush over trying to hit the button before them, when there's 4 enemies surrounding the place waiting to shoot us. I may look like an unthinking killing machine, but I'm killing people for a reason. The path has to be cleared. (3) I'm falling asleep or very... very distracted.

    There's a difference between killing for the objective and killing for yourself. When people sit outside the objective hiding behind cover like a scared puppy instead of covering the play-maker, that's not playing the objective in any form.
    No puudoo.
    what is stopping you from attemtping to play the objective?
    
    You asked the community a question. As part of it I gave you an answer. Those are my reasons for not playing the objective.
    I know the difference between camping for personal gains---You're talking to someone who used to sit on the package for an hour for personal profits, back when class levels were tied to credits.
    If your question is more directed to campers covering a specific hallway that has no relation to the objective, instead of generally not playing the objective, maybe that's something you should have specified a little more clearly.

    It's more "Why am I here on the point fighting the enemy while my team is next to me looking somewhere else?", "Why are you not covering me when I'm planting/defusing/slicing?", and "Why am I the only one trying no matter if on attack/defense?" and not just "Why camp here?"
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