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Tons of skins & other content: Do the easy stuff

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JackTHorn
3601 posts Member
edited July 2018
So I've posted several times about all the easy, fast things they could add to the game with minimal effort. I've had some new thoughts on some of them, and thought I'd take the time to post all the different groups of easy additions in one place.

ALIENS
The first one that comes to mind is non-humans for the Rebels and Resistance. At first I grudgingly supported the idea of limiting each class to just having certain species. But I've changed my mind. What an incredibly easy way to provide more options and skins for players, as well as pull in more income that can be used to create future content?

The reason for not doing this right off the bat, as I understand it, was a concern over keeping the classes distinguishable from each other. But each class wears different gear anyway, it's pretty easy to tell them apart. But if anyone is still concerned, they could always add the tiny additional step of recoloring them. Yes, one more in a long line of opportunities to use recoloring to create a huge amount of new content!

Examples: Sullustan Heavies could have a Helmet. Sullustan Officers could have darker skin. Weequay Assaults could wear bandanas on their heads. Weequay Specialists could have goggles. Quarren Assaults could be a bit more pinkish. Quarren Officers could have more spots and mottling. Zabrak Assaults could have brown skin and black hair, with thin tattoos. Zabrak Specialists could have dusky purple skin and thin tattoos. Duros Assault could have blue skin. Duros Heavies could have green skin. Abednedo Assault could have purplish skin. Abednedo Specialists could have orangish skin. Rodian Assault could have yellow-green scales. Rodian Specialists could have yellow scales with orange markings. Twi'lek Assault could have tan skin. Twi'lek Officers could have green skin. Etc, etc.

(more to come!)
Post edited by JackTHorn on

Replies

  • JackTHorn
    3601 posts Member
    @JackTHorn
    I am 100% with you with all of this. Extraordinary post. Please DICE, heed this.
    Thanks! Additional suggestions welcome.
  • Well you have extensive recommendations and options and they’re all great. I’ve always thought that the in game aliens should be available for all classes just like humans. With color variances just like humans. The idea that a limit per class is for in game recognition is just bogus. Pure nonsense. Give them variant head gear, just like humans. Same applies to females per class. There is no good reason for this not to happen. And as you’ve said, it shouldn’t be very difficult.
  • Elusive_DJ
    3141 posts Member
    These are some very nice suggestions.

    Although I do want my classic shadow trooper back, they could integrate him into some kind of new special combatant class. One that can go into full stealth mode & blast away foes before they even know what hit them.
    Kind of like how they were in the battlefront 2015 missions.
    ⦗ XBOX GT: EIusive DJ⦘~ "The Knights of Gareth are eternal..." ✔
    \⧹If you happen to have ANY ideas for any hero you desire to have in Battlefront 2, Let me know in a DM!⧸/
    How to make Every Hero Viable in Battlefront 2

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  • JackTHorn
    3601 posts Member
    edited July 2018
    Elusive_DJ wrote: »
    I do want my classic shadow trooper back, they could integrate him into some kind of new special combatant class. One that can go into full stealth mode & blast away foes before they even know what hit them. Kind of like how they were in the battlefront 2015 missions.
    I could see them as part of a Recon reinforcement class... ARC Troopers, BX Commando droids, Shadow Troopers or Storm Commandos, Rebel Infiltrators. Advanced stealth and scanning, smoke or flash grenades, strong melee, sniper-like secondary fire on their blaster. I'd love to see something like that.

    From what I understand, though, Shadow Troopers are now Death Troopers, they've been replaced.
  • JackTHorn wrote: »
    Elusive_DJ wrote: »
    I do want my classic shadow trooper back, they could integrate him into some kind of new special combatant class. One that can go into full stealth mode & blast away foes before they even know what hit them. Kind of like how they were in the battlefront 2015 missions.
    I could see them as part of a Recon reinforcement class... ARC Troopers, BX Commando droids, Shadow Troopers or Storm Commandos, Rebel Infiltrators. Advanced stealth and scanning, smoke or flash grenades, strong melee, sniper-like secondary fire on their blaster. I'd love to see something like that.

    From what I understand, though, Shadow Troopers are now Death Troopers, they've been replaced.

    Yeah, like a commando class, and the complete invisibility would work like the personal shield.
    Lemme write this down :wink:
    "In My Book, Experience outranks Everything"
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  • Great ideas!
  • JackTHorn
    3601 posts Member
    Dionysos_B wrote: »
    Great ideas!
    Thanks!
  • It’s almost like I have to like each and every one of these posts- because Jack makes total sense?

    Somebody give this man a job at dice- we’d have had this a looooong time ago.
  • WodiQuix
    4511 posts Member
    edited July 2018
    Good suggestions! I've just recently started the campaign again, and it struck me just how many different soldier faces and uniform variations there are in the campaign. A lot of the faces are from 2015, but many are not. Why not add all those in for credit purchase?
  • WodiQuix
    4511 posts Member
    edited July 2018
    WodiQuix wrote: »
    Good suggestions! I've just recently started the campaign again, and it struck me just how many different soldier faces and uniform variations there are in the campaign. A lot of the faces are from 2015, but many are not. Why not add all those in for credit purchase?

    And that was just with the first mission with the Rebel soldiers!
  • Elusive_DJ
    3141 posts Member
    edited July 2018
    JackTHorn wrote: »
    From what I understand, though, Shadow Troopers are now Death Troopers, they've been replaced.

    Where exactly did you see this bit of information? Was it ever actually confirmed?

    If so, I'd like to see where you got it, it could be very useful for when I make a thread of my own.
    ⦗ XBOX GT: EIusive DJ⦘~ "The Knights of Gareth are eternal..." ✔
    \⧹If you happen to have ANY ideas for any hero you desire to have in Battlefront 2, Let me know in a DM!⧸/
    How to make Every Hero Viable in Battlefront 2

    aakkhwbkosde.gif

  • JackTHorn
    3601 posts Member
    Elusive_DJ wrote: »
    JackTHorn wrote: »
    From what I understand, though, Shadow Troopers are now Death Troopers, they've been replaced.
    Where exactly did you see this bit of information? Was it ever actually confirmed?
    If so, I'd like to see where you got it, it could be very useful for when I make a thread of my own.
    I only ever saw people referencing it here on the forums, so I could be wrong. But here's what I found:
    Unlikely we'll see the Shadowtrooper return though—there's a new Black Stormtrooper in town.
    - Dennis Brännvall, Star Wars Battlefront II associate design director
    That's from this page:
    http://starwars.wikia.com/wiki/Shadow_trooper
  • Evazan127
    8105 posts Member
    I like that the skins are limited to one class but if it’s a different gender/color species then that’s a different skin in my book.
  • Darth_Vapor3
    3529 posts Member
    edited July 2018
    I want a Duros assault skin. Change the color, put on some headwear, doesn’t matter.
  • JackTHorn
    3601 posts Member
    I want a Duros assault skin. Change the color, put on some headwear, doesn’t matter.
    Right? Honestly, I think I just want Duros for every class. Except Specialist, I've taken a liking to my little spider lady.

    Really, I think they should just make 3 color variations of most of the aliens, and make them all available for every class. In male and female. More options, more diversity on the Battlefront, more Crystals purchased.
  • JackTHorn wrote: »
    I want a Duros assault skin. Change the color, put on some headwear, doesn’t matter.
    Right? Honestly, I think I just want Duros for every class. Except Specialist, I've taken a liking to my little spider lady.

    Really, I think they should just make 3 color variations of most of the aliens, and make them all available for every class. In male and female. More options, more diversity on the Battlefront, more Crystals purchased.

    Exactly this. Why this isn’t on the agenda is baffling to me. It doesn’t seem like it would be that difficult.
  • Spiito
    1831 posts Member
    Sullustan Officers could have darker skin
    
    OIOJ.gif
    *Abandons thread*
    Weltschmerz
  • JackTHorn
    3601 posts Member
    Spiito wrote: »
    Sullustan Officers could have darker skin
    
    OIOJ.gif
    *Abandons thread*
    ...?
  • JackTHorn
    3601 posts Member
    Well, still not sure what Spiito was talking about... but aside from that...

    A couple people now have messaged me and said they thought my title might be why this thread isn't getting much attention. Since I can still edit it, I'm tempted to do so, but I'm worried that will delete the whole thread like it sometimes does. Probably going to try it anyway.
  • JackTHorn
    3601 posts Member
    Hey! It worked!
    What do you think, is that better?
  • WodiQuix
    4511 posts Member
    Looks good to me! I might post a few ideas on here, if I can think of any good ones. We desperately need more infantry skins, blasters, and Star Cards.
  • stevenomes
    4645 posts Member
    my suggestion if they have any hope for the game, start dropping the mother load of appearances/emotes/customization options. lower price of crystals to encourage people to buy. i will buy at least $25 worth of customization if you can show the content development is going to be a priority.
  • Devlin21
    8322 posts Member
    I want helmetless clones, and 591st skins.
    keeboxdf4h4g.gif

  • JackTHorn
    3601 posts Member
    So to tally up what I've posted so far:

    Aliens = 36 new skins
    Gender = 39 new skins
    Pauldrons = 7 new skins
    Officer uniforms = 23 new skins

    TOTAL = 105 new skins just from recoloring and swapping
  • This is an absolutely fantastic idea! Would be relatively simple and would appease a large chunk of the player base, methinks. Pls DICE, pls EA, make this a reality. Give us a cosmetic overhaul and let us live out our Star Wars battle fantasies!
  • JackTHorn
    3601 posts Member
    edited July 2018
    WodiQuix wrote: »
    Looks good to me! I might post a few ideas on here, if I can think of any good ones.
    Please do!

    stevenomes wrote: »
    my suggestion if they have any hope for the game, start dropping the mother load of appearances/emotes/customization options. lower price of crystals to encourage people to buy. i will buy at least $25 worth of customization if you can show the content development is going to be a priority.
    Exactly what I've been saying. This would be such an easy way to stir up and maintain interest in the game, and they can even dole it out if they want to, as long as they drop at least 20-30 at a time.

    I want helmetless clones, and 591st skins.
    501st you mean, I assume?

    Oh and helmetless clones, that reminds me -- clone Officers with armor but no helmets would be a good compromise for distinct but good clone Officer skins. Plus that could include loads of easy stuff like head tattoos, hair styles, hair colors, etc. If we added, say, these three options to the two recolored-uniforms ones I mentioned above:
    • Clone Sergeant - clone armor with legion markings, no helmet, small pauldron (as current on Heavy) - Rare/20k - available at Officer level 30 - on phase-1 maps it turns into a basic clone with green stripes
    • Clone Lieutenant - clone armor with legion markings, no helmet, large half pauldron (as current on Specialist) - Rare/20k - available at Officer level 50 - on phase-1 maps it turns into a basic clone with blue stripes
    • Clone Captain: clone armor with legion markings, Republic crest on chest, no helmet, large half pauldron (as current on Specialist) with legion-color markings - Epic/40k - available at Officer level 70 - on phase-1 maps it turns into a basic clone with red stripes
    • Clone Captain (alternate): clone armor with red markings, Republic crest on chest, no helmet, large half pauldron (as current on Specialist) with red markings - Epic/40k - available at Officer level 70 - on phase-1 maps it turns into a basic clone with red stripes

    ...then that brings the total to 109 new Canon skins just from recoloring and swapping. And that's without even considering head tattoos and hair options for Clone Officers, which could easily add another 9 skins.
    Post edited by JackTHorn on
  • More aliens please. Gran, calamari, shistavian wolfman, ishi tib.
  • Rugbymaster1
    1109 posts Member
    edited July 2018
    Blue calamari for one class, red for another. Gray... and so on.
    Same thing with twileks for classes. That was a great suggestion op.
  • stevenomes
    4645 posts Member
    they had ackbar in the last game. he was on the mic dropping lyrics in the missions. the assets are there to bring him back or at last calamri race 20k credits word.
  • JackTHorn
    3601 posts Member
    More aliens please. Gran, calamari, shistavian wolfman, ishi tib.
    Totally agree. Thought that's outside the realm of a quick easy color-swap, those would be more in the realm of new skins they'd have to make from scrap.

    Oh, except for the Ishi Tib, who I mentioned in my "2015 Skins" section. =)
  • Wildedile
    155 posts Member
    edited July 2018
    I like the way you think! Really superb ideas here.

    Would also kinda like to see a bothan head for the rebels, although they couldn't do it with swapping.
    Also if they took the body of the base imperial officer with the battle armor and swapped out the helmet for the hat they wear on the Death Star map, then added a trench coat kinda like they did for Endor Han, we'd have another cool imperial officer variation ala Rogue One and Solo.
  • Devaronian. This would be a great skin.
  • Spiito
    1831 posts Member
    edited July 2018
    That promotes inconsideration.
    "Oh, this skin color, that means they are a [CLASS]" Nope.
    Clothing and accessories demonstrate your character's job.
    Their skin color (regardless of their species or gender) shouldn't indicate what their task is.
    Weltschmerz
  • Darth_Vapor3
    3529 posts Member
    edited July 2018
    Spiito wrote: »
    That promotes all the wrong kind of non-thinking.
    "Oh, this skin color, that means they are a [CLASS]" Nope.
    Clothing is indicative of your character's job, their skin color, regardless of their species or gender, shouldn't even be considered an indicator as to what their task is.
    That of course is how it should be. They strike out a lot on how things should be.
  • Spiito wrote: »
    That promotes inconsideration.
    "Oh, this skin color, that means they are a [CLASS]" Nope.
    Clothing and accessories demonstrate your character's job.
    Their skin color (regardless of their species or gender) shouldn't indicate what their task is.

    Oh here we go the pc police are here everybody!

    Seriously I'd be down for just color variations in their class even. Another way to increase revenue. Why is it taking them so long to roll out skins, emotes, ect...
  • Piscettios
    5814 posts Member
    JackTHorn wrote: »
    So to tally up what I've posted so far:

    Aliens = 36 new skins
    Gender = 39 new skins
    Pauldrons = 7 new skins
    Officer uniforms = 23 new skins

    TOTAL = 105 new skins just from recoloring and swapping

    This guy gets it. Recycle those assets Dice!

    Generally speaking.. This seems to be the best route to get the most amount of future content.
    Knights of Gareth
    XBL- JsOnMyFett 13
  • DrX2345
    2888 posts Member
    Very nice! Although I see where @Spiito is coming from tbf, maybe just have different colours for the alien species that can be differently coloured (like Twi'leks) which are available for all classes. I think certain species might be more suited for specific classes, like Ithorians being locked to Heavy as they are pretty big, but aside from that I think the species should be universal, maybe once you buy it for the Rebels it's universal for that faction but you'd have to buy it again for the Resistance.
    I very much like the idea of level-locked skins for infantry where it changes the whole appearance, not just the head - it would definitely make it somewhat more obvious that if you're facing off against a Clone Captain, for example, you know to expect some high level, experienced gameplay and also that they'll have all the cards unlocked and epic so be wary of their passives and abilities. Obviously don't underestimate defaults, as the player might have just not unlocked their available skins, but it'd be nice to distinguish. The only issue is that sometimes you could end up with a load of high ranking troops on a team, but I don't really see how that could be worked around other than making people choose a skin at the start of a round and limiting the number of high level skins, which would be more trouble than it's worth.
    More human head variety is a must, and maybe the ability to remove the helmet like in 2015, instead being able to have a few different hairstyles and also facial hair (for males). Gender options should also come soon.
    Honestly I think more skins are definitely needed, and a constant flow of them as well! Not this weird 'here's a bunch of skins, you won't get any more until a few months when everyone's got the same ones' system, and this flow should be relatively easy to achieve by just recycling assets. Ok, people complained about Jabba's Palace being introduced in place of actual new content, but skins are kind of different - everyone was super happy about the Sullustan being readded.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • Alex64
    6714 posts Member
    They need to improve the character customization system as they did it in the first game.
    E sono una imbranata
  • WodiQuix
    4511 posts Member
    DrX2345 wrote: »
    Very nice! Although I see where @Spiito is coming from tbf, maybe just have different colours for the alien species that can be differently coloured (like Twi'leks) which are available for all classes. I think certain species might be more suited for specific classes, like Ithorians being locked to Heavy as they are pretty big, but aside from that I think the species should be universal, maybe once you buy it for the Rebels it's universal for that faction but you'd have to buy it again for the Resistance.
    I very much like the idea of level-locked skins for infantry where it changes the whole appearance, not just the head - it would definitely make it somewhat more obvious that if you're facing off against a Clone Captain, for example, you know to expect some high level, experienced gameplay and also that they'll have all the cards unlocked and epic so be wary of their passives and abilities. Obviously don't underestimate defaults, as the player might have just not unlocked their available skins, but it'd be nice to distinguish. The only issue is that sometimes you could end up with a load of high ranking troops on a team, but I don't really see how that could be worked around other than making people choose a skin at the start of a round and limiting the number of high level skins, which would be more trouble than it's worth.
    More human head variety is a must, and maybe the ability to remove the helmet like in 2015, instead being able to have a few different hairstyles and also facial hair (for males). Gender options should also come soon.
    Honestly I think more skins are definitely needed, and a constant flow of them as well! Not this weird 'here's a bunch of skins, you won't get any more until a few months when everyone's got the same ones' system, and this flow should be relatively easy to achieve by just recycling assets. Ok, people complained about Jabba's Palace being introduced in place of actual new content, but skins are kind of different - everyone was super happy about the Sullustan being readded.

    Good post! I agree 100%. We need more customization options. Humans, aliens, stormtroopers, rebels, clone troopers, Resistance troopers, officers for all factions, etc. There should be a huge batch of skins for us to choose from, with the team releasing more every month. Heck, they have a lot of perfectly good campaign faces and uniforms that can be made available for credit purchase, some of them from 2015, but many not.
  • JackTHorn
    3601 posts Member
    edited July 2018
    Devaronian. This would be a great skin.
    Wildedile wrote: »
    Would also kinda like to see a bothan head for the rebels, although they couldn't do it with swapping.
    Those would be awesome, for the later built-from-scratch part.

    Wildedile wrote: »
    Also if they took the body of the base imperial officer with the battle armor and swapped out the helmet for the hat they wear on the Death Star map, then added a trench coat kinda like they did for Endor Han, we'd have another cool imperial officer variation ala Rogue One and Solo.
    That'd be cool! Maybe good for officers on Hoth...

    Spiito wrote: »
    That promotes inconsideration.
    "Oh, this skin color, that means they are a [CLASS]" Nope.
    Clothing and accessories demonstrate your character's job.
    Their skin color (regardless of their species or gender) shouldn't indicate what their task is.
    Ugh. Well, I don't at all want to support anyone thinking that way. I mean, my idea isn't any worse than what's currently happening, where only Rodian, Duros, and Abednedo can be Officers. And I did say,
    JackTHorn wrote: »
    Really, I think they should just make 3 color variations of most of the aliens, and make them all available for every class. In male and female. More options, more diversity on the Battlefront, more Crystals purchased.
    That would be the best outcome. But failing that, I think the color variations could work. I don't think it has to be viewed as political / racial.
    Post edited by JackTHorn on
  • JackTHorn
    3601 posts Member
    DrX2345 wrote: »
    Very nice! Although I see where @Spiito is coming from tbf, maybe just have different colours for the alien species that can be differently coloured (like Twi'leks) which are available for all classes. I think certain species might be more suited for specific classes, like Ithorians being locked to Heavy as they are pretty big, but aside from that I think the species should be universal, maybe once you buy it for the Rebels it's universal for that faction but you'd have to buy it again for the Resistance.
    I very much like the idea of level-locked skins for infantry where it changes the whole appearance, not just the head - it would definitely make it somewhat more obvious that if you're facing off against a Clone Captain, for example, you know to expect some high level, experienced gameplay and also that they'll have all the cards unlocked and epic so be wary of their passives and abilities. Obviously don't underestimate defaults, as the player might have just not unlocked their available skins, but it'd be nice to distinguish. The only issue is that sometimes you could end up with a load of high ranking troops on a team, but I don't really see how that could be worked around other than making people choose a skin at the start of a round and limiting the number of high level skins, which would be more trouble than it's worth.
    More human head variety is a must, and maybe the ability to remove the helmet like in 2015, instead being able to have a few different hairstyles and also facial hair (for males). Gender options should also come soon.
    Honestly I think more skins are definitely needed, and a constant flow of them as well! Not this weird 'here's a bunch of skins, you won't get any more until a few months when everyone's got the same ones' system, and this flow should be relatively easy to achieve by just recycling assets. Ok, people complained about Jabba's Palace being introduced in place of actual new content, but skins are kind of different - everyone was super happy about the Sullustan being readded.
    Great post, I agree with pretty much all of that. =)
  • Spiito
    1831 posts Member
    edited July 2018
    JackTHorn wrote: »
    Spiito wrote: »
    That promotes inconsideration.
    "Oh, this skin color, that means they are a [CLASS]" Nope.
    Clothing and accessories demonstrate your character's job.
    Their skin color (regardless of their species or gender) shouldn't indicate what their task is.
    Ugh. Well, I don't at all want to support as none thinking that way. I mean, my idea isn't any worse than what's currently happening, where only Rodian, Duros, and Abednedo can be Officers. And I did say,
    JackTHorn wrote: »
    Really, I think they should just make 3 color variations of most of the aliens, and make them all available for every class. In male and female. More options, more diversity on the Battlefront, more Crystals purchased.
    That would be the best outcome. But failing that, I think the color variations could work. I don't think it has to be viewed as political / racial.

    Yeah, I enjoy, agree, and have no other gripes with majority of your post, beyond this one thing.
    No offence, but what you think doesn't change the gravity of the situation... Look, I typically enjoy your threads and the work you put into them. You have a brilliant mind and superb organization skills. But we shouldn't roll over and accept the fact that the class system locks aliens to specific tasks; no more than we should promote further thinking along those lines, of locking (skin) coloration to specific classes. It shouldn't be suggested, we have the power to encourage developers to include things/changes we want to see. The more of us who chip in on a matter, the higher the chances of that thing being taken into consideration. Color Classing isn't something we should be considering as an option. . . Not even as a fall back or compromise; because we shouldn't settle for that poodoo.
    The fact that you suggested coloration denotes class is the only thing I personally have a problem with, and while I may seem like the only one addressing that issue here, I don't doubt it would bother others who may not be around to cast their voice on the matter.
    Some aspects of life can be exhausting, even just something simple like making everyone feel welcome and included, but it's important to maintain. Smh.
    Weltschmerz
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