Mobile Sentry needs some kind of buff in either aspect
As of right now it is easily the biggest waste of an ability card in the entirety of the game. Not only does it do reduced damage to make up for the mobility, but its duration is almost half that of every other Sentry ability, meaning you'd have to connect almost every bolt to kill anyone, now that the Specialist has the 50 health handicap. Something should be done to make this more viable, and unlike other things that have tons of possible variables, this only has 2 things it needs working. Either increase damage or increase duration, because both of these being this low together does not add up to a competent ability.
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