criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

At-st useless now

Prev13
Defbored
700 posts Member
edited July 8
If a team works together, it was pretty easy to bring down at-sts. It felt fair. Everyone is shoting at you, you should go down. If the team didn't want to work together on taking you down, you put in work. That sounds like balance.
I feel like rewarding teamwork has been ruined because of the ion torpedo. Instead of having to work together to take down a big killing machine that cost 2,500 battle points, one person can melt you from across the map in less than 10 seconds.
I went through the trouble of maxing out the at-st early in the game and now it's completely useless.

/rant

Replies

  • Defbored
    700 posts Member
    i love this game. however, stuff like this makes aspects of the game unenjoyable. it shows how the devs just kind of do whatever without any kind of play testing and "fix" things that people are not complaining about. its like they get bored and say "you know, lets starts messing around with stuff and see what happens. oh, and we aren't gonna play test. let the gamers figure it out." i know the devs are working hard but seriously... if you haven't used the ion torpedo it is so broken.

    i understand the need for a counter, but the ion torpedo brings a fully upgraded at-st down with no effort.
  • Defbored
    700 posts Member
    i just want to enjoy the at-st again.
  • VaperEyes
    466 posts Member
    edited July 8
    t3hBar0n wrote: »
    Royazeee wrote: »
    That torpedo buff came outta nowhere...why would anyone do that!

    It did not come out of nowhere... their had been extensive feedback since day 1 that the Ion torpedo in particular, and troopers in general had little in the way of hard counters for vehicles, particularly aircraft. The buff to the Ion Torpedo was a response to that and was not surprising... the level to which it was buffed was surprising, but not the fact that it was buffed.

    I agree, and to add to this: if you look at the movies - it's not hard to bring down an AS-AT. I also agree the battle points to unlock one should be adjusted - but the Empire & Bots have bounty hunters that fly or drop toxic gas 50 yards out.
    *I've seen teams attempt to knock down the AS-AT (if they concentrate on the walker some lightweight trooper shoots them in the head)*
  • Royazeee wrote: »
    That torpedo buff came outta nowhere...why would anyone do that!

    Regardless of how one feels about the subject, there are a significant number of players who would prefer a sort of infantry-only experience and don't like the power of vehicles in this game. I'm sure DICE's metrics showed those kind of players suffered constantly at the hands of skilled AT-ST and starfighter pilots.
    Middling pilot and Twitch streamer; PSN ID: PopeHilarius

    Check out my Twitch at https://www.twitch.tv/popehilarius
  • Keep everything the way it is now, but just give the armored vehicles more health. You can still quickly take them down with enough effort, but those using them aren't wasting precious battle points on a papier mâché vehicle.
  • Defbored
    700 posts Member
    thats what it feels like, wasting battle points.
  • Defbored wrote: »
    thats what it feels like, wasting battle points.

    Agreed.
  • Royazeee
    231 posts Member
    Could anyone confirm the range of that thing....how can we actually counter it?!?
  • Evazan127
    8105 posts Member
    How about the AT-RT that no one ever cared about?
  • VaperEyes
    466 posts Member
    edited July 9
    Royazeee wrote: »
    Could anyone confirm the range of that thing....how can we actually counter it?!?

    range: infinity with that rocket it lauches
    counter: nothing...until the Heavy-class Ion shot
    you usually have to get behind the AS-AT to be effective as a trooper (good luck with that). The Heavy supercharger was doing nothing; grenades were doing nothing bc of the recharge/repair card; rifles mabey if you have enough concentrated at target (again the repair function is faster than the rifle recharges).../
    *you have to hit the AS-AT fast and hard with enough power to defeat its recharge/repair command (death to the trooper)

  • Evazan127
    8105 posts Member
    VaperEyes wrote: »
    Royazeee wrote: »
    Could anyone confirm the range of that thing....how can we actually counter it?!?

    range: infinity with that rocket it lauches
    counter: nothing...until the Heavy-class Ion shot
    you usually have to get behind the AS-AT to be effective as a trooper (good luck with that). The Heavy supercharger was doing nothing; grenades were doing nothing bc of the recharge/repair card; rifles mabey if you have enough concentrated at target (again the repair function is faster than the rifle recharges).../
    *you have to hit the AS-AT fast and hard with enough power to defeat its recharge/repair command (death to the trooper)
    Wait how would ion sentry counter it.
  • Devlin21
    8005 posts Member
    Evazan127 wrote: »
    VaperEyes wrote: »
    Royazeee wrote: »
    Could anyone confirm the range of that thing....how can we actually counter it?!?

    range: infinity with that rocket it lauches
    counter: nothing...until the Heavy-class Ion shot
    you usually have to get behind the AS-AT to be effective as a trooper (good luck with that). The Heavy supercharger was doing nothing; grenades were doing nothing bc of the recharge/repair card; rifles mabey if you have enough concentrated at target (again the repair function is faster than the rifle recharges).../
    *you have to hit the AS-AT fast and hard with enough power to defeat its recharge/repair command (death to the trooper)
    Wait how would ion sentry counter it.

    Defeated an att from for away using tue sentry today. And one at medium range.

    Should lower the bp to 500. Thats how much they're worth.
    keeboxdf4h4g.gif

  • Blazur
    4437 posts Member
    edited July 9
    Finally got the chance to try the new ion torpedo. Holy crap are they OP. I killed 3 AT-STs by myself in one game of GA Endor.
    The greatest teacher, failure is.
  • Defbored
    700 posts Member
    Just turned on the Xbox... first map up is Crait.

    Lame. I'm just gonna get in a tie fighter and chase around ski speeders.
  • Evazan127
    8105 posts Member
    Evazan127 wrote: »
    VaperEyes wrote: »
    Royazeee wrote: »
    Could anyone confirm the range of that thing....how can we actually counter it?!?

    range: infinity with that rocket it lauches
    counter: nothing...until the Heavy-class Ion shot
    you usually have to get behind the AS-AT to be effective as a trooper (good luck with that). The Heavy supercharger was doing nothing; grenades were doing nothing bc of the recharge/repair card; rifles mabey if you have enough concentrated at target (again the repair function is faster than the rifle recharges).../
    *you have to hit the AS-AT fast and hard with enough power to defeat its recharge/repair command (death to the trooper)
    Wait how would ion sentry counter it.

    Defeated an att from for away using tue sentry today. And one at medium range.

    Should lower the bp to 500. Thats how much they're worth.
    Oh I see so you just add another weapon that nukes the AT-ST so it isn’t 100% necessary to use ion torpedo. But what about the other classes and weapons that can be used against AT-ST? Wouldn’t they all be useless then?
  • Khapheen
    130 posts Member
    I wasn't aware of the change until I chose AT ST on a couple of recent matches. At first I thought it was a fluke, but the second attempt taught me to spend my BP elsewhere.

    From my POV as a fairly average player, the AT ST was probably a bit overpowered before. I've had all purple cards for a while and was almost impossible to kill on Crait or Hoth. Like many things, though, I feel like we've swung too far in the other direction. Right now a walker is pretty useless.
  • Blazur
    4437 posts Member
    Khapheen wrote: »
    From my POV as a fairly average player, the AT ST was probably a bit overpowered before. I've had all purple cards for a while and was almost impossible to kill on Crait or Hoth. Like many things, though, I feel like we've swung too far in the other direction. Right now a walker is pretty useless.

    I agree they were super OP before, and infantry often struggled to kill them unless with dedicated team fire. Some change was needed, but I think they put the dial to far ahead.
    The greatest teacher, failure is.
  • Toddyrocket
    1978 posts Member
    Defbored wrote: »
    Just turned on the Xbox... first map up is Crait.

    Lame. I'm just gonna get in a tie fighter and chase around ski speeders.

    I wouldn't
    I been blowing tie fighters out of the sky as well as At-st with the Ion torpedo lol
  • Clone201
    3157 posts Member
    edited July 9
    The Ion Torpedo should be nerfed, but the costs of all vehicles need to be drastically increased. Main problem is how cheap the vehicles were for their effectiveness, not just because they're OP, which was one fine thing imo.

    Judging from the Ion Torpedo buff, GA caters more to the LS now that AT-STs and AATs, along with their previous nerfs are now hardly a menace.
    Man! Could this game get any more broken?
  • Azelrazel
    555 posts Member
    I also feel as a pilot that the ion torps track ships more accurately than before, really challenging to out manoeuvre/dodge. Doesn't even feel like you can outrun them.
  • Royazeee wrote: »
    That torpedo buff came outta nowhere...why would anyone do that!

    Regardless of how one feels about the subject, there are a significant number of players who would prefer a sort of infantry-only experience and don't like the power of vehicles in this game. I'm sure DICE's metrics showed those kind of players suffered constantly at the hands of skilled AT-ST and starfighter pilots.

    Looking at all the game modes, maps, map fases... how few times do you encounter a AT-ST? I'm all for infantry only experience but you are not suppose to get that in GA?

    The buff to the Iron torpedo was, according to what I can remember from the patch notes, meant to keep the "fly boys" at bay. Remember the previous attempt when they reduced the damage from strafing. The community did not ask for a ability to instantly kill the "tankie vehicle". The developer's clumsily made the AT-ST extinct.

    I said it before, the game needs diversity for players not to get bored. The lack of new maps for GA, the recent buffs to specialist, nerfs to weapons all work towards uniformity?
  • Stingil
    13 posts Member
    Hmm, didnt realise ion torpedo got buffed. Guess i unlocked it after the change :)

    It sure packs a punch, but i do believe it is fair. One vehicle on its own should not be able to slaughter the entire opposing team over and over and over. Vehicles need some infantry support so that they dont get nuked down.

    Crait i find an especially bad map for vehicles as there is zero cover. All the rest r fine, as they have cover to hide behind.

    Keep in mind that the ion torpedo requires a rather high lvl starcard, and is otherwise completely useless against anything but vehicles. It is not like it is a free vehicle kill on any heavy.
  • Yeah. Two Ion torpedos destroy an AT-ST. One destroys any speeder. So one heavy can control the entire vehicle situation on any map. It's a sever over-reaction. A max heavy can shoot three torpedos. So one guy can destroy multiple vehicles in one charge. Pretty unfair.
  • Mouthrax
    109 posts Member
    edited July 9
    It is hard on the AT-ST but if you want to find blame then look to all those cheesers that played Starfighters that spammed spawn points, over and over to gain the BP's in phase 1 and then have enough in the bank to take two or three heroes.

    Personally, I'm loving the fact that we don't have AT-STs and Starfighters racking up the easy kills and BP's, sapping all the fun out of the game for the majority of players on the map.

    In fact, I now relish hunting those Starfighters that try and do it, especially when you get a nice 'revenge' tag to identify them :)
  • Devlin21
    8005 posts Member
    Stingil wrote: »
    Hmm, didnt realise ion torpedo got buffed. Guess i unlocked it after the change :)

    It sure packs a punch, but i do believe it is fair. One vehicle on its own should not be able to slaughter the entire opposing team over and over and over. Vehicles need some infantry support so that they dont get nuked down.

    Crait i find an especially bad map for vehicles as there is zero cover. All the rest r fine, as they have cover to hide behind.

    Keep in mind that the ion torpedo requires a rather high lvl starcard, and is otherwise completely useless against anything but vehicles. It is not like it is a free vehicle kill on any heavy.

    So one man should be able to take out a tank in seconds. Mmk.
    keeboxdf4h4g.gif

  • WulfstanLee
    125 posts Member
    edited July 9
    Defbored wrote: »
    Just turned on the Xbox... first map up is Crait.

    Lame. I'm just gonna get in a tie fighter and chase around ski speeders.

    What ski speeders? They're all being killed by the heavy ion missiles. And I'm surprised you'll last long in the TIE if the Resistance has heavies.
    It is hard on the AT-ST but if you want to find blame then look to all those cheesers that played Starfighters that spammed spawn points, over and over to gain the BP's in phase 1 and then have enough in the bank to take two or three heroes.

    I don't blame you for wanting to get revenge after being manhandled so often, but the counter to folks playing starfighters in the air was always to kill them with other starfighters.
    Middling pilot and Twitch streamer; PSN ID: PopeHilarius

    Check out my Twitch at https://www.twitch.tv/popehilarius
  • Defbored
    700 posts Member
    Surprisingly, i don't get shot out of the air on Crait. However on hoth, spawn in and instamelted but ion torpedos.
  • TwinSp1re
    126 posts Member
    Defbored wrote: »
    i just want to enjoy the at-st again.

    What does that mean?

    The armor vs infantry debate is common and has been going on for years in games like this. Rarely do I ever hear "armor" (or hero, air etc) players say what the "fair" expectations should be for their "enjoyment" of game play.

    Also it is human nature to be bias to your "preference" (both armor and inf) so we should just acknowledge and mitigate that inherit behavior.

    When it comes to anti-infantry to put it plainly... your "enjoyment" is usually at the cost of infantry's enjoyment. No we do not enjoy getting wasted by a vehicle we have limited counters or even ability to put "fairshare" damage to before getting crushed. Just as you do not enjoy getting 3 shotted with seeking ion within 10 seconds time frame currently.

    Armor players will say but we spend battle points! True and that leads me to a question that affects pretty much any battle point expenditure (including heroes).

    How much killing should 2.5k battlepoints be worth? 5, 10, 20 etc kills on average before an average armor player is put down? How about top tier players (too much and you kill competition)?

    Once that is figured out then balancing can be more objective.

    While I agree the ION torps could have a firerate reduction, I am willing to bet we still will different in what is fair due to both our our bias. I personally would like dumbfire and reload animation/delay...

    Hoth and Crait... Just like certain infantry classes are better than others based on map and section, I don't think you can expect ATST to be as effective on every map. You didn't mention tatooine where ATST stomps rebels handily. Even with the ION torp boost it is an asset in suppressing support on the points.




  • Lumberjosh wrote: »
    Keep everything the way it is now, but just give the armored vehicles more health. You can still quickly take them down with enough effort, but those using them aren't wasting precious battle points on a papier mâché vehicle.

    What he said, buff the ATST a bit, I like the torpedo now, especially wrecking Interceptor noobs on starkiller :-)
    GcRvyBd.gif
    I have honestly seen better games made by companies with 1/1000th of the budget and resources, how can a game be worse almost 1 year after launch than it was when it started./center]
  • Silencer
    79 posts Member
    Then take cover, play smart. In Tatooine dont go frontline.

    On Crait stay behind walkers.

  • So one man should be able to take out a tank in seconds. Mmk.

    Why not? If it can happen in real life...

    “Vlug single-handedly destroyed five enemy tanks.”

    (Source: https://en.m.wikipedia.org/wiki/Dirk_J._Vlug )
  • HansTheBest
    1112 posts Member
    edited July 9
    I was playing resistance on Takodana the other day. We were doing pretty well at holding Memorial Hill, but then some guy got an AT-ST and took it up the side of the map. I had been keeping the highest ranking players on the other team from sneaking down the side of the map for most of the game. When the AT-ST came, I tried to resist it but was playing assault and just didn't have the tools at my disposal. In the time that the AT-ST started stomping down the side of the map, to the time I could respawn as a heavy, Memorial Hill was captured with practically no resistance. I revenge killed that AT-ST, but it was instrumental in capturing Memorial Hill. They are not useless for players willing to PTO, they simply aren't kill-steak guarantees anymore.
  • Defbored
    700 posts Member
    I was playing resistance on Takodana the other day. We were doing pretty well at holding Memorial Hill, but then some guy got an AT-ST and took it up the side of the map. I had been keeping the highest ranking players on the other team from sneaking down the side of the map for most of the game. When the AT-ST came, I tried to resist it but was playing assault and just didn't have the tools at my disposal. In the time that the AT-ST started stomping down the side of the map, to the time I could respawn as a heavy, Memorial Hill was captured with practically no resistance. I revenge killed that AT-ST, but it was instrumental in capturing Memorial Hill. They are not useless for players willing to PTO, they simply aren't kill-steak guarantees anymore.

    I will agree with this. The last time I used an at-st was on Crait. We almost had the 2nd phase on lock. So I spawned in with an at-st and quickly cleared the objective and we took it. But I was shot down before I could hop out.

    Someone mentioned bias and I'll admit to that. But they are so much fun to use and the ion torpedo removes one of the fun aspects of the game.

    I get people don't like vehicles but still... the ion torpedo could use some work. I'm not saying to turn it into a marshmallow gun, but require a little more work to take one down.
  • xjippyx
    149 posts Member
    edited July 9
    People would rather complain about dying then get better to avoid dying. That’s why most games turn to this state after 6 months+. They cater to those with the loudest voices, not necessarily those with the most valid complaint.
  • HansTheBest
    1112 posts Member
    Defbored wrote: »
    I was playing resistance on Takodana the other day. We were doing pretty well at holding Memorial Hill, but then some guy got an AT-ST and took it up the side of the map. I had been keeping the highest ranking players on the other team from sneaking down the side of the map for most of the game. When the AT-ST came, I tried to resist it but was playing assault and just didn't have the tools at my disposal. In the time that the AT-ST started stomping down the side of the map, to the time I could respawn as a heavy, Memorial Hill was captured with practically no resistance. I revenge killed that AT-ST, but it was instrumental in capturing Memorial Hill. They are not useless for players willing to PTO, they simply aren't kill-steak guarantees anymore.

    I will agree with this. The last time I used an at-st was on Crait. We almost had the 2nd phase on lock. So I spawned in with an at-st and quickly cleared the objective and we took it. But I was shot down before I could hop out.

    Someone mentioned bias and I'll admit to that. But they are so much fun to use and the ion torpedo removes one of the fun aspects of the game.

    I get people don't like vehicles but still... the ion torpedo could use some work. I'm not saying to turn it into a marshmallow gun, but require a little more work to take one down.

    AT-ST was the only consistently good ground vehicle in the game, so I can sympathize.
  • Got 4th place on the leader boards on Yavin 4 with the AT-ST so it seems to be working ok for me. Also racked up a lot of bp's on Hoth by staying by the AT-AT as the ION torp will divert any ION torpedoes directed at me to the AT-AT. Same thing happens on Crait when I stay by the M6 as the ION torp will target and hit the M6 walkers even though they are not vulnerable. On Tatooine I used the buildings as cover and managed to help my team take both the auction house and bazaar before pushing to the U-wing. Got to love the scan pulse to reveal enemy troopers for my teammates. I guess being max lvl 30 and having reinforced hull/critical system and fast repair helps. Sorry to hear you guys are having difficulty with the AT-ST but I'm still doing ok with it, same for starfighters, despite the ION torp buff.
  • At the moment, I feel like all ground vehicles are worthless. Star cards are worthless. I am still good at avoiding ion torpedoes and turrets in a fighter, so that's not a problem. But I got blown away in my AT-ST before I even reached the fight last night. Phase 2 Crait. And I didn't get a BP refund like I normally do.
    moenr1cb9t4w.jpg
  • SMTHook
    223 posts Member
    Don't go frontline with an AT-ST? Isn't that what they are? A better choice is not to use them. Or do what I do, realize you'll never get positive BP with one and use as a last resort. I rush the objective push the enemy back and die quickly. Hopefully the team takes advantage of the momentary opening and secures the objective. Otherwise we are all going to the lobby anyways.
  • Philman
    52 posts Member
    Royazeee wrote: »
    That torpedo buff came outta nowhere...why would anyone do that!

    Regardless of how one feels about the subject, there are a significant number of players who would prefer a sort of infantry-only experience and don't like the power of vehicles in this game. I'm sure DICE's metrics showed those kind of players suffered constantly at the hands of skilled AT-ST and starfighter pilots.

    They have those modes. They're called strike, blast and infiltration. Though there are Enforcers in the latter 2.
  • Silencer wrote: »
    Then take cover, play smart. In Tatooine dont go frontline.

    On Crait stay behind walkers.

    LOL, AT-ST playing hide and seek during a "Galactic Assault", kind of defeat the purpose of an armored vehicle... what have this game come to. Dice, give us a game mode where all trooper types, heros, villans, vehicles play together... O... I forgot, we already have such a game mode, GA.
  • Everybody gets upset when their favourite killing machine gets a nerf. I agree the torpedo is a bit too good now. But walkers and tanks were a little too good before as well. I think the devs have a tough job balancing things in a way that would satisfy everybody. At sts are still really good they just need a little bit more strategy and thought to use. We need better armor classes for clones and rebels.
  • Royazeee wrote: »
    That torpedo buff came outta nowhere...why would anyone do that!

    To stop the ship noobs ruining the game with constant straffing , and the stop the atst from wrecking the game ..The topedo buff is great .. if ships or atst leave me alone I dont bother using the ion torpedo .. but annoy me by Tank noobing ship noobing then out it comes :pensive:
  • Royazeee wrote: »
    That torpedo buff came outta nowhere...why would anyone do that!

    Regardless of how one feels about the subject, there are a significant number of players who would prefer a sort of infantry-only experience and don't like the power of vehicles in this game. I'm sure DICE's metrics showed those kind of players suffered constantly at the hands of skilled AT-ST and starfighter pilots.

    I would like “infantry only” meaning no heroes, actually. The vehicles are a big reason I actually play GA since it is a massive battle compared to Strike/Blast. I would agree about the AT-ST... it’s a little too weak now. But anyway, it’s a cheap way to get some easy kills.... I think it should cost less though... maybe 1500.
  • To stop the ship noobs ruining the game with constant straffing , and the stop the atst from wrecking the game ..The topedo buff is great .. if ships or atst leave me alone I dont bother using the ion torpedo .. but annoy me by Tank noobing ship noobing then out it comes

    This is difficult to follow, but it sounds to me like you're a one-dimensional player in a multi-dimensional mode. I'd go focus on Strike and Blast. The only person who uses a term like "ship noob" is someone who can't play both infantry AND vehicles.
    They have those modes. They're called strike, blast and infiltration. Though there are Enforcers in the latter 2.

    I agree with your sentiment, but the kind of player who complains about vehicles is the kind of player who expects to get everything he or she wants in whatever mode he or she wants. Just look at the poster I'm responding to above.
    People would rather complain about dying then get better to avoid dying. That’s why most games turn to this state after 6 months+. They cater to those with the loudest voices, not necessarily those with the most valid complaint.

    That's a bingo.
    Middling pilot and Twitch streamer; PSN ID: PopeHilarius

    Check out my Twitch at https://www.twitch.tv/popehilarius

  • That's a bingo.

    mkiiooyjoctx.gif


    Also, I object to people who call pilots noobs. It takes a lot of work and planning to hit your target, avoid enemy fighters AND avoid torpedos. And now we have turrets to deal with. If anything, I think the people who can just plant a auto-kill turret (training wheels) are the noobs.
    moenr1cb9t4w.jpg
  • Vish121
    324 posts Member
    @OutbackKanga How are pilot's noobs may I ask? I think you should take @WulfstanLee advice and play infantry only modes.
  • A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.
Sign In or Register to comment.