criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

Republic Navy Officers for clone side

JackTHorn
3575 posts Member
So I kind of snuck this idea in when I was posting about all the things they could do to easily make new content for the game. But I wanted to highlight it a bit.

CLONES
  • Clone Officer: blue uniform, as current - default Clone Officer
  • Clone Medical Officer: white uniform, Rare/20k - available at Officer level 20
  • Clone Medical Officer: various face and head tattoos, hair colors, Uncommon/10k - available at Officer level 40
  • Republic Navy Commander: gray uniform, any human or alien head, Rare/20k - available at Officer levels 50-60
  • Clone Captain: clone armor with red markings, no helmet, red medium pauldron, Epic/40k - available at Officer level 70

Mainly the idea of a non-clone Officer for the Republic, a gray-uniform Officer of the Republic Navy. That Officer could then have a by human face or alien face we've got available (probably barring Quarren). That could open up a LOT more variety and options, but having it only available at a high class level would keep it from taking over.

Thoughts?

Replies

  • bfloo
    14747 posts Member
    JackTHorn wrote: »
    So I kind of snuck this idea in when I was posting about all the things they could do to easily make new content for the game. But I wanted to highlight it a bit.

    CLONES
    • Clone Officer: blue uniform, as current - default Clone Officer
    • Clone Medical Officer: white uniform, Rare/20k - available at Officer level 20
    • Clone Medical Officer: various face and head tattoos, hair colors, Uncommon/10k - available at Officer level 40
    • Republic Navy Commander: gray uniform, any human or alien head, Rare/20k - available at Officer levels 50-60
    • Clone Captain: clone armor with red markings, no helmet, red medium pauldron, Epic/40k - available at Officer level 70

    Mainly the idea of a non-clone Officer for the Republic, a gray-uniform Officer of the Republic Navy. That Officer could then have a by human face or alien face we've got available (probably barring Quarren). That could open up a LOT more variety and options, but having it only available at a high class level would keep it from taking over.

    Thoughts?

    The clone captain needs a helmet.

    The way you have them, I'd skip them all.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • JackTHorn
    3575 posts Member
    Yeah, maybe you missed that part, but the armored clone officers without helmets was an effort at compromise between DICE wanting Officers to be distinguishable and letting them have some armor. I'd rather have full armor, too, but better to ask for a compromise and get it than demand everything and get nothing.

    This is what the full implementation would look like:

    REPUBLIC OFFICERS
    • Clone Officer: blue uniform, as current - default Clone Officer
    • Clone Medical Officer: white uniform, Rare/20k - available at Officer level 20
    • Clone Sergeant - clone armor with legion markings, no helmet, small pauldron (as current on Heavy) - on phase-1 maps he turns into a basic p1 clone with green stripes - Rare/20k - available at Officer level 30
    • Clone head/face variants: various face and head tattoos, hair colors, Uncommon/10k - available at Officer level 40
    • Republic Navy Commander: gray uniform, any human or alien head - Rare/20k - available at Officer level 50
    • Clone Lieutenant - clone armor with legion markings, no helmet, large half pauldron (as current on Specialist) - on phase-1 maps he turns into a basic clone with blue stripes - Rare/20k - available at Officer level 55
    • Clone Captain: clone armor with legion markings, Republic crest on chest, no helmet, large half pauldron (as current on Specialist) with legion-color markings - on phase-1 maps he turns into a basic clone with red stripes - Epic/40k - available at Officer level 70
    • Clone Captain (alternate): clone armor with red markings, Republic crest on chest, no helmet, large half pauldron (as current on Specialist) with red markings - on phase-1 maps it turns into a basic clone with red stripes - Epic/40k - available at Officer level 70

    But of course, we're now way off topic. I was asking people thought of the option to have non-clone Republic Navy Officers available at Officer level 50+, so that you could play various different humans and non-humans leading clone troopers, for something a little different in a CW match.

    The point is, abundant and easy skin options that can be made by just recoloring and swapping existing skins. A Republic Navy Officer Option would instantly add, what, 20-30 skins to the game...? Seems worth it for minimal effort.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!