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Obi-Wan Kenobi Community Quests

Officer Class Should Be Removed Like Palpatine

vonVile
238 posts Member
They are just too OP. Their weapons have Burst and Auto Fire, which they don't need to make their weapons good, and all their secondary weaponry is designed to disable the enemy. Flash grenade blinds so the enemy can't shoot him, and Disruptor disables weapons so the enemy can't shoot him.

- Blurrg is still broken. The problem is that it does too much damage for a basic pistol. It takes huge chunks when it should chip away health. Officer is what Heavy Class should be and Heavy is what Officer should be.
- SE-44C is just like Blurrg. It doesn't need Auto Fire to mow players down.
- Flash Grenade shouldn't split into pieces and also deal damage. It should be one or the other. Split deals no damage or together it does. Why doesn't Impact Grenade split so it can actually kill something?
- Disrupt should be removed from the game. Officer class's weapons are too powerful for the player to have time to counter it. Its just get hit and allow the Officer kill you.

Replies

  • Dash
    11568 posts Member
    edited July 2018
    And here’s I thought I’d seen it all....1pxu2ojlfn4g.png
    They have been adjusted over 5 times so far.... besides BP adjustment which is something I am for/understand, Why ask for this!? It makes no sense to me.
    Origin ID: "NWG_Dash"

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  • Relmets
    2222 posts Member
    The reality is that this game needs to have only two modes: Aerial free for All and Enforcer free for all
    Troopers and Heroes need not apply
    [+3748 posts]
  • OcDoc
    1488 posts Member
    My friend. You don’t understand that you will just get slaughtered by another class. I probably play officer most but can wreck you just as easily with any other class. In fact, I would say specialist with the CFE is better.

  • Now, while I agree quite a bit with your sentiment, I don't think they should be removed. At all. I love the support aspects of the officer(Defuser/recharge command/squad shield). I usually run that exact build strictly to support my allies. And that's how I feel the officer should be played. Honestly, the only tweak that I think is really needed is to drop the officer's HP. While I'd be most happy with it going down to 100, 125 would suffice just fine.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • Honestly, the only tweak that I think is really needed is to drop the officer's HP. While I'd be most happy with it going down to 100, 125 would suffice just fine.
    you really want to debuff his health, how come?
  • you really want to debuff his health, how come?

    Of course this is only my opinion, but I seem to notice officers are always right up in the forefront, blasting away enemies with the Blurrg and the SE-44. If you drop his health, it *hopefully* will cause more people to rethink just charging into the fray with buffed health and be able to get away with it more. An officer, in my opinion, should not be played that way. The officer is there to buff and protect their allies. Not be in the middle of the fray wasting enemies.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • d0kRX
    1407 posts Member
    All the original posters comments are invalid. Officer is just fine with respect to star cards and weapons and HP. It's been agreed by the reasonable players here that battle point gain is all that's left that should be tweeked.

    My advise: give it a break! Or if you can't, at least try to learn how to be reasonable instead of extreme.
    PSN: d0kRX
  • OcDoc
    1488 posts Member
    you really want to debuff his health, how come?

    Of course this is only my opinion, but I seem to notice officers are always right up in the forefront, blasting away enemies with the Blurrg and the SE-44. If you drop his health, it *hopefully* will cause more people to rethink just charging into the fray with buffed health and be able to get away with it more. An officer, in my opinion, should not be played that way. The officer is there to buff and protect their allies. Not be in the middle of the fray wasting enemies.

    Good idea, then nobody will be on the objective. Good players use the class because the weapons are accurate, not because the class is OP. The Blurrg is practically a pea shooter if you don’t get close. It would be a bad idea to drop HP but I would be ok with a minor BP nerf on the command aspects of the class.

  • OcDoc wrote: »
    Good idea, then nobody will be on the objective. Good players use the class because the weapons are accurate, not because the class is OP. The Blurrg is practically a pea shooter if you don’t get close. It would be a bad idea to drop HP but I would be ok with a minor BP nerf on the command aspects of the class.

    Not necessarily. An officer should not be a one man army. Ever. Even in real life, officers are in the middle of a team giving directions and orders. Not on the front lines wasting enemies. How do you know nobody will be on the objective? Are officers the only ones that get on objectives? They should be the ones buffing the allies and protecting the allies on an objective. My usual loadout(Defuser/Recharge Command/Squad Shield) I use to protect my allies on an objective. While I'm annoyed as heck by those weapons, I don't consider the Officer OP. I just feel it isn't being played as it should. But that's my opinion. It may be a bad idea to you, but I think it's a great idea. The greatness of having different opinions.

    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • OcDoc
    1488 posts Member
    OcDoc wrote: »
    Good idea, then nobody will be on the objective. Good players use the class because the weapons are accurate, not because the class is OP. The Blurrg is practically a pea shooter if you don’t get close. It would be a bad idea to drop HP but I would be ok with a minor BP nerf on the command aspects of the class.

    Not necessarily. An officer should not be a one man army. Ever. Even in real life, officers are in the middle of a team giving directions and orders. Not on the front lines wasting enemies. How do you know nobody will be on the objective? Are officers the only ones that get on objectives? They should be the ones buffing the allies and protecting the allies on an objective. My usual loadout(Defuser/Recharge Command/Squad Shield) I use to protect my allies on an objective. While I'm annoyed as heck by those weapons, I don't consider the Officer OP. I just feel it isn't being played as it should. But that's my opinion. It may be a bad idea to you, but I think it's a great idea. The greatness of having different opinions.

    Half the time (probably more). My team won’t push forward onto an objective without getting buffed. Not sure exactly why that is, but it is typically the case.

    And the officers weapons are fairly short game based. So what you will often see is an officer pushing up buffing his team to get them to move and the rest depends on the quality of the players to hold the objective.

    Snipers and heavies tend to sit back. Snipers make sense but heavies are often newbs using sentry from a distance. Maybe you get a few more Assault class in the mix, but then you will just get killed by them and say they are OP and need to be removed too.

    Seriously though, lots of people don’t push till they get that buff nudge.
  • I agree with your opinion.
    in japanese server, player of 75% use officer.
  • but almost foreign people never notice power of officer. maybe they aren't people.
  • bfloo
    14990 posts Member
    They just need to give the officer blasters more spread at mid to long range. I shouldn't be hitting my shots with an assault rifle and still lose to a pistol at this range, close range ok, it annoys me, but a pistol should be lethal cqc.

    Aside from that, fix the bp exploit and the class is good.
    The Knights of Gareth are Eternal

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  • I think all the classes are pretty balanced, though a few tweaks are probably called for. Officer is a bit too dominant. It's the most played class, by a long shot.

    Reduce the Officer's blind on his grenade by a second or two, and prevent extreme stacking of blinding effects... limit of 6 seconds MAXIMUM continuous blind.

    Increase Officer's spread at long range for the Blurrg. How I can out-snipe a Specialist at 50m+ I have no idea. And it's not because I have god-like aim, because I don't. I'm *slightly* above average.

    Increase the Officer's turret's range and/or its response time to fire on targets. It's not nearly as good as Heavy's turret, which is weird since it's one of the Officer's core skills. It's good if it's hidden in a blind spot, but people can literally kill it before it even starts targeting them.

    Reduce raw damage per-pellet of Assault's Vanguard, make it harder to instantly kill people unless you manage to hit in the head. It's currently almost as broken as the Specialist's Infiltration pre-release during the Beta. I've instantly deleted Luke and Palpatine many times in the past with a single Vanguard blast, with them not being able to even react. From distances that can barely qualify as "close-range". More like mid-range. That's just too much, as I see it.

    Increase Assault's HP to 175, to make it beefier than Officer/Specialist, but weaker than Heavy. Also to balance if Vanguard is nerfed.

    Allow the Heavy to repair their own turret. It's weird that they can't "repair" their own turret unless they pick it up and redeploy, which wastes a lot of precious time and can be super risky on maps like Crait or Hoth.

    Allow Heavy to raise their guns to their shoulders when they aim, instead of hip fire. So they can actually fire over cover instead of into it.


    These are just my opinions of needed changes based on my experience playing. I don't have as much raw time as others, but I have been playing since before the official launch.
  • Jello770
    5592 posts Member
    What about noob heavies with their epic combat shields.
    Psn: Jello770
  • Clone201
    3697 posts Member
    edited August 2018
    The Officer class shouldn't be removed, it should be balanced...
    bfloo wrote: »
    They just need to give the officer blasters more spread at mid to long range. I shouldn't be hitting my shots with an assault rifle and still lose to a pistol at this range, close range ok, it annoys me, but a pistol should be lethal cqc.

    Only the SE-44C should get this as long as the spread can be compensated however. The other three are quite fine...

    Agreed with the second paragraph.

    Man! Could this game get any more broken?
  • Devlin21
    8323 posts Member
    Jello770 wrote: »
    What about noob heavies with their epic combat shields.

    Or the explosive shot, ion turrets, ion torpedo.

    keeboxdf4h4g.gif

  • vonVile wrote: »
    They are just too OP. Their weapons have Burst and Auto Fire, which they don't need to make their weapons good, and all their secondary weaponry is designed to disable the enemy. Flash grenade blinds so the enemy can't shoot him, and Disruptor disables weapons so the enemy can't shoot him.

    - Blurrg is still broken. The problem is that it does too much damage for a basic pistol. It takes huge chunks when it should chip away health. Officer is what Heavy Class should be and Heavy is what Officer should be.
    - SE-44C is just like Blurrg. It doesn't need Auto Fire to mow players down.
    - Flash Grenade shouldn't split into pieces and also deal damage. It should be one or the other. Split deals no damage or together it does. Why doesn't Impact Grenade split so it can actually kill something?
    - Disrupt should be removed from the game. Officer class's weapons are too powerful for the player to have time to counter it. Its just get hit and allow the Officer kill you.

    They got nerfed hard enough, the only issue they have is the Improved battle command and flash grenade.
  • Clone201
    3697 posts Member
    edited August 2018
    Jello770 wrote: »
    What about noob heavies with their epic combat shields.

    Or the explosive shot, ion turrets, ion torpedo.

    DC-15LE isn't overperforming anymore... The Ion Turret (range) and Ion Torpedo certainly need tweaks, I agree with those... Shield compliments the heavies such low TTK at CQC or range.
    Man! Could this game get any more broken?
  • Devlin21
    8323 posts Member
    Clone201 wrote: »
    Jello770 wrote: »
    What about noob heavies with their epic combat shields.

    Or the explosive shot, ion turrets, ion torpedo.

    DC-15LE isn't overperforming anymore... The Ion Turret (range) and Ion Torpedo certainly need tweaks, I agree with those... Shield compliments the heavies such low TTK at CQC or range.

    I hate all the explosive weapons they have like dc-15, supercharged and explosive sentries because imo They are very nooby.
    keeboxdf4h4g.gif

  • Clone201
    3697 posts Member
    Clone201 wrote: »
    Jello770 wrote: »
    What about noob heavies with their epic combat shields.

    Or the explosive shot, ion turrets, ion torpedo.

    DC-15LE isn't overperforming anymore... The Ion Turret (range) and Ion Torpedo certainly need tweaks, I agree with those... Shield compliments the heavies such low TTK at CQC or range.

    I hate all the explosive weapons they have like dc-15, supercharged and explosive sentries because imo They are very nooby.

    Good point... :|
    Man! Could this game get any more broken?
  • killua
    193 posts Member
    vonVile wrote: »
    They are just too OP. Their weapons have Burst and Auto Fire, which they don't need to make their weapons good, and all their secondary weaponry is designed to disable the enemy. Flash grenade blinds so the enemy can't shoot him, and Disruptor disables weapons so the enemy can't shoot him.

    - Blurrg is still broken. The problem is that it does too much damage for a basic pistol. It takes huge chunks when it should chip away health. Officer is what Heavy Class should be and Heavy is what Officer should be.
    - SE-44C is just like Blurrg. It doesn't need Auto Fire to mow players down.
    - Flash Grenade shouldn't split into pieces and also deal damage. It should be one or the other. Split deals no damage or together it does. Why doesn't Impact Grenade split so it can actually kill something?
    - Disrupt should be removed from the game. Officer class's weapons are too powerful for the player to have time to counter it. Its just get hit and allow the Officer kill you.

    They got nerfed hard enough, the only issue they have is the Improved battle command and flash grenade.

    and their Se-44c... that is definitely an issue
  • killua
    193 posts Member
    Clone201 wrote: »
    Jello770 wrote: »
    What about noob heavies with their epic combat shields.

    Or the explosive shot, ion turrets, ion torpedo.

    DC-15LE isn't overperforming anymore... The Ion Turret (range) and Ion Torpedo certainly need tweaks, I agree with those... Shield compliments the heavies such low TTK at CQC or range.


    Ion turrets range is fine if it were set to just target vehicles. Prevent it targeting infantry entirely
  • vonVile wrote: »
    They are just too OP. Their weapons have Burst and Auto Fire, which they don't need to make their weapons good, and all their secondary weaponry is designed to disable the enemy. Flash grenade blinds so the enemy can't shoot him, and Disruptor disables weapons so the enemy can't shoot him.

    - Blurrg is still broken. The problem is that it does too much damage for a basic pistol. It takes huge chunks when it should chip away health. Officer is what Heavy Class should be and Heavy is what Officer should be.
    - SE-44C is just like Blurrg. It doesn't need Auto Fire to mow players down.
    - Flash Grenade shouldn't split into pieces and also deal damage. It should be one or the other. Split deals no damage or together it does. Why doesn't Impact Grenade split so it can actually kill something?
    - Disrupt should be removed from the game. Officer class's weapons are too powerful for the player to have time to counter it. Its just get hit and allow the Officer kill you.

    Officer is not OP'd. The Blurrg still needs work, but the class overall is much better than before. Those who are Officer lovers are very very good at that class and super frustrating to play against because they are so good at it. Just keep your eyes open and maybe even go officer hunting when you get the chance. A little revenge is very theraputic :wink:
    5gyfxhxo6249.jpg
  • I think that the officer has some downward correction points.
    How about making "battle command" inoperable during rolling like "tough up"?

    I think that the "blaster turret" has been strengthened too much due to the addition of the lock on speed and the target highlight function than at the time of launch. If it is strengthened there should be corrections.
    Star of no card "blaster turret" durable force is too high (about durability of 250?).
    By lowering the durability of the normal version to about 200, the meaning of the star card version is created.

    The flash grenade still has the white out effect too long.
    I would like you to suppress it like concussion and movement are dull like other FPS.
    Or Please add the effect of the white-out suppression to the star card "body guard".
  • I think that the officer has some downward correction points.
    The flash grenade still has the white out effect too long.
    I would like you to suppress it like concussion and movement are dull like other FPS.
    Or Please add the effect of the white-out suppression to the star card "body guard".
    It would be interesting to have different after effects of the flash grenade. A shorter flash affect, but muted sound and a 2 - 3 second slow down of movements to simulate recovery by the affected targets.
    5gyfxhxo6249.jpg
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