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Project for DICE: Balancing Boba Fett and these Star Cards (+fixes)

Zenosa
225 posts Member
edited June 2
Everything is in the pictures !


nfgy40skiv13.jpg


sly9le7aabam.jpg

Concept Idea : Zenosa and ghawar18

. : Objectives : .

- - Each star card must work and be useful to offer a varied gameplay. - -
- - Make Boba Fett balanced in All Game Modes ( HvV ; Galactic Assault ) - -

I hope our ideas will help DICE improve the game.
Thank you DICE and Thank You Community !
(for your positive feedback)

<< My Previous Topic >>

Project 2.0 [ June 2019 ]

Post edited by Zenosa on

Replies

  • Can't read any of this lol
  • That all seems pretty good to me, hope the devs see this
  • Devlin21
    8329 posts Member
    Just give him 650 health, health on kill, a jetpack nerf and we're good.
    keeboxdf4h4g.gif

  • Just give him 650 health, health on kill, a jetpack nerf and we're good.



    anything, you do not know what you're talking about. You incite to make boba even more cancer with more life and therefore even more resistant. If we calculate nothing but the rocket damage + heavy barrage + anti hero rocket, this gives: 375 + 300 + (20 x 9) = 855 damage. You have a potential of 855 damage, but you will never put 100% of the rocket but you will easily get 700 easy damage, which other heroes can do so much damage with only 1 ability. Do you think it is normal? The changes above can vary the game play of boba, you can play aggressive / Air / Tactical control or team play but you can not have all the benefits. a boba full damage will be at the expense of his flight time or his regeneration of life. The current problem in HvV is that you have boba kamikase spawn, rushes on you and inflicts their rocket damage + all the damage it can until it dies and starts again immediately, moreover with instinct bugged fighter, he joins you very quickly while you recover from the first assault while in addition, you must manage the other 3 enemy heroes next.

    did you take the time to read the table above? when you talk about care card, I do not know if you have not seen the change of the effect of anti hero rocket card or if you talk about gaining life with rocket + EE3 blaster + flamethrower?
  • This is great, appreciate the effort that’s gone into this. Bobas blaster now feels somewhat alright with the recent buff, but his jetpack needs to be reverted back to how it was at launch and all your star card changes need to be made.
  • ghawar18 wrote: »
    Just give him 650 health, health on kill, a jetpack nerf and we're good.



    anything, you do not know what you're talking about. You incite to make boba even more cancer with more life and therefore even more resistant. If we calculate nothing but the rocket damage + heavy barrage + anti hero rocket, this gives: 375 + 300 + (20 x 9) = 855 damage. You have a potential of 855 damage, but you will never put 100% of the rocket but you will easily get 700 easy damage, which other heroes can do so much damage with only 1 ability. Do you think it is normal? The changes above can vary the game play of boba, you can play aggressive / Air / Tactical control or team play but you can not have all the benefits. a boba full damage will be at the expense of his flight time or his regeneration of life. The current problem in HvV is that you have boba kamikase spawn, rushes on you and inflicts their rocket damage + all the damage it can until it dies and starts again immediately, moreover with instinct bugged fighter, he joins you very quickly while you recover from the first assault while in addition, you must manage the other 3 enemy heroes next.

    did you take the time to read the table above? when you talk about care card, I do not know if you have not seen the change of the effect of anti hero rocket card or if you talk about gaining life with rocket + EE3 blaster + flamethrower?

    A jetpack nerf would do him best, it requires high accuracy to hit someone with the rockets, and the nerf to his jetpack would mean he couldn’t just Kamikaze. He, like Chewie, needs a buff in GA, and a nerf in HvV.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • ghawar18 wrote: »
    Just give him 650 health, health on kill, a jetpack nerf and we're good.



    anything, you do not know what you're talking about. You incite to make boba even more cancer with more life and therefore even more resistant. If we calculate nothing but the rocket damage + heavy barrage + anti hero rocket, this gives: 375 + 300 + (20 x 9) = 855 damage. You have a potential of 855 damage, but you will never put 100% of the rocket but you will easily get 700 easy damage, which other heroes can do so much damage with only 1 ability. Do you think it is normal? The changes above can vary the game play of boba, you can play aggressive / Air / Tactical control or team play but you can not have all the benefits. a boba full damage will be at the expense of his flight time or his regeneration of life. The current problem in HvV is that you have boba kamikase spawn, rushes on you and inflicts their rocket damage + all the damage it can until it dies and starts again immediately, moreover with instinct bugged fighter, he joins you very quickly while you recover from the first assault while in addition, you must manage the other 3 enemy heroes next.

    did you take the time to read the table above? when you talk about care card, I do not know if you have not seen the change of the effect of anti hero rocket card or if you talk about gaining life with rocket + EE3 blaster + flamethrower?

    No lol.
    He has 8 rockets not 9
    And with ahr it does 696 damage. All rockets hit.
    He's a hit and run hero, so he's supposed to be high damage.

    What, do you want his rocket barrage to tickle the enemy?
    Getting hit with 8 rockets should do high damage, and rightfully so.

    Boba needs buffs not nerfs.
    Stop trying to nerf a horrible hero.
    keeboxdf4h4g.gif

  • No lol.
    He has 8 rockets not 9





    And with ahr it does 696 damage. All rockets hit.
    He's a hit and run hero, so he's supposed to be high damage.

    350 dommages for 5 roquettes= 70 one roquette


    What, do you want his rocket barrage to tickle the enemy?

    The base rocket capacity is already inflicting 350 basic damage to make up for his small life. Luke inflicts 150 with force push, Vader about 120/130 damage with his throttle and palpatine the same with his chain of lightning. It therefore inflicts more base damage base than some hero, and in addition "dam intence" adds 280 degat, this star card will almost double the damage on a base capacity that is already higher than the other hero. The star cards must be modifications for the hero not the stats transformation. not to mention anti hero rocket that comes on power all that. the hero just boils down to its rocket capability at the moment.
    Getting hit with 8 rockets should do high damage, and rightfully so.

    Boba needs buffs not nerfs.
    Stop trying to nerf a horrible hero. [/quote]


    if you are dependent on a single ability to play a hero then "git gud" my friend ^^. And also if you had bothered to look at the Zenoza table above, you would have seen that cards have been adapted to boba to play it in different ways and not just full rockets as you wish, at least respect his work .
  • ghawar18 wrote: »
    No lol.
    He has 8 rockets not 9





    And with ahr it does 696 damage. All rockets hit.
    He's a hit and run hero, so he's supposed to be high damage.

    350 dommages for 5 roquettes= 70 one roquette


    What, do you want his rocket barrage to tickle the enemy?

    The base rocket capacity is already inflicting 350 basic damage to make up for his small life. Luke inflicts 150 with force push, Vader about 120/130 damage with his throttle and palpatine the same with his chain of lightning. It therefore inflicts more base damage base than some hero, and in addition "dam intence" adds 280 degat, this star card will almost double the damage on a base capacity that is already higher than the other hero. The star cards must be modifications for the hero not the stats transformation. not to mention anti hero rocket that comes on power all that. the hero just boils down to its rocket capability at the moment.
    Getting hit with 8 rockets should do high damage, and rightfully so.

    Boba needs buffs not nerfs.
    Stop trying to nerf a horrible hero.


    if you are dependent on a single ability to play a hero then "git gud" my friend ^^. And also if you had bothered to look at the Zenoza table above, you would have seen that cards have been adapted to boba to play it in different ways and not just full rockets as you wish, at least respect his work .[/quote]

    No, Boba is dependent on two abilities, his rockets, and his jetpack. In GA all it takes is an Officer flash and your losing nearly all your health, not to mention if someone has a stinger pistol, or a Ion turret. For Boba to be a viable choice, you have to be top tier, and that's the only time he is dangerous to only blaster heroes. Any Jedi can just jump once, and your Rockets do nothing, and you can either run or die. like he is already nearly two burstable for any good Officer or Specialist. He doesn't need a nerf to anything except his jetpack.

    Now Zenoza did an ok rework, but he didn't address the terrible hok Boba has, should just be a standard hok. The concussion missle needs some work (Possibly add 30-50 damage, and the slow effect), and his blaster needs either zero spread, or increased damage, otherwise it's still less powerful than the Bluurg, which is pretty bad. Overall ok rework, but if this was the rework, his rockets need the original AOE, along with the card that buffs it.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Wow! Great idea!
  • Boba doesn’t need to be touched. You guys never learn to adapt to heroes. you just complain they need a nerf instead. extremely annoying
  • GenxDarchi wrote: »

    Now Zenoza did an ok rework, but he didn't address the terrible hok Boba has, should just be a standard hok. The concussion missle needs some work (Possibly add 30-50 damage, and the slow effect), and his blaster needs either zero spread, or increased damage, otherwise it's still less powerful than the Bluurg, which is pretty bad. Overall ok rework, but if this was the rework, his rockets need the original AOE, along with the card that buffs it.

    The spread isn't the issue, its been fixed twice, and it's still trash. It needs a revert to the range and DPS it had in the last game, at the very least it should have parity with the bluurg. As it stands now the A280 burst and Bluurg completely overshadow it in close range. All Hero blasters should outclass its infantry equivalent, not the other way around.
    This is how you teach scrubs:
    xnvLDB.gif
  • I recommend a 20vs20 Boba Fett Clone(s) mode on Tatooine (Math = 40 Boba clones). I like Boba - but his mechanics are difficult to master... curious to see how BF does up against clones of himself.
    *Yes - this is my cheesy/best attempt to promote the Clone Wars - instead of more distractions*
  • IronSoldier
    3764 posts SWBF Senior Moderator
    Thoughtful ideas and changes there! I like it and appreciate the effort.

    Thanks! :D
  • Project for DICE: respond to our questions and concerns relating to bugs and quality/timing of content.
  • Project for DICE: respond to our questions and concerns relating to bugs and quality/timing of content.

    I really hope they would take a look at this. Almost everything boba needs is on this list.
    This is how you teach scrubs:
    xnvLDB.gif
  • I really hope they would take a look at this. Almost everything boba needs is on this list.[/quote]

    Thank you very munch^^
  • ghawar18 wrote: »
    I really hope they would take a look at this. Almost everything boba needs is on this list.

    Thank you very munch^^[/quote]

    Yes, giving a much needed bump.

    This thread also fails to mention Boba's counterfeit, pawn shop brokered EE-3. More often than not, your going to be losing HP in gunfights with infantry, the TTK is too high. You can't just just one tap them like in 2015, yet the officer does this with ease(at launch, and even now). Its a joke. Buff the damage, add another round to the burst, or massively increase the fire rate. One of the three, quit trying to fix the spread, its a worthless change. Like duck tape to fix internal bleeding.

    His blaster should one tap at close range like the buurg, and two tap at long range, like the bluurg at launch. Just give boba a re-skinned bluurg. Give him an Aim as well, His ee-3 shouldn't be a close range weapon either, thats suicide for boba. Attach the Aim to up on the D-Pad. If that doesn't wrk, make it like in 2015, when for the Hunt is active, melee is replaced with zoom and a slightly stronger aim assist for range.
    This is how you teach scrubs:
    xnvLDB.gif
  • Zenosa
    225 posts Member
    << PROJECT UPDATE >>
    Thank you for your feedback
  • Great ideas. I think you hit the nail on fixing most things wrong with Boba.
  • Zenosa
    225 posts Member
    Thank You for your reply ! :)
    Yes.. I think these changes will totally balance Boba Fett and make all these star cards viable and interesting !
    At the time I write this... more than half of these star cards are useless
    I hope DICE will realize this...

    << PROJECT UPDATE >>
    Thank you for your feedback
  • Ee3 needs to be more accurate
  • Zenosa
    225 posts Member
    Ee3 needs to be more accurate

    They have already added a reticle.
    Boba Fett (mainly on PC... but also on PS4/Xbox) destroys everyone in the hands of a good player !
    Han Solo is very accurate but he can not fly!
    I don't know if you realize !!

    I agree to slightly increase its accuracy but under several conditions :

    - All changes on these images are applied => Abilities + Star Cards.
    - Press a key several times (example PS4: triangle ... triangle ... triangle) to recover in the air.


    And only after that .. we can consider !
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