criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

The Officer Problem no.2

Prev1
I made a thread about this a long long time ago in a thread far away. I hoped it would be addressed. The issue has still not even been acknowledged by Devs to my knowledge.
The officer is still overpowered. This is what needs to happen:
  • Reduce HP to 100. They are the only unarmored class, and yet they often have more health through battle commands than the Heavy? Nonsense. They do not need to be the most durable class.
  • Swap Flash grenades with Leia’s. There is no reason for them to have the single most powerful grenade in the game that can be used twice immediately with an added airburst. It should be a quick, 0 damage, grenade to help them escape. Not order 66 anybody and everyone like a one man SWAT team.
  • Reduce BP accumulation. There is no reason they should outscore players who are actually PTO. Their point accumulation is on par with people in starfighters doing strafe runs and heroes, who ironically are 98% of the time other officers who whipped up their points doing nothing.
The class description is, “The Officer can heal and provide support to teammates.”
The Assault description is, “The Assault trooper specializes in fast, close quarters combat.”
Combat isn’t even mentioned in its description. It should be barely survivable outside support roles of buffing people and placing turrets/shields. Not this CQB monster that you have amalgamated from left over cards from BF2015. If I asked who is the undisputed lord of CQ in this game you answer officer. You’re lying if you said anything else.
I hope DICE feels like fixing this broken annoyance by applying these changes. Even one of them would be a good start. I’m tired of this being ignored liked it should be how the game is intended to function. This is why I quit. This is likely why I’ll quit again after toying with Grievous and Kenobi for a week or so.
jar-jar-binks-dancing-gif-3.gif

Replies

  • The Blurgg and SE44 have IMO finally been nerfed to the level where they are now just very good weapons, but not overpowered.

    I agree the BP gain rate is still way too high compared to the other classes. But I don't think it's officers presence that's the issue. It's recharge command. 100 points each time a buffed ally gets a kill? Way too good.
  • UNLIMITED_P0WER
    3555 posts Member
    edited August 2018
    The Blurgg and SE44 have IMO finally been nerfed to the level where they are now just very good weapons, but not overpowered.

    I agree the BP gain rate is still way too high compared to the other classes. But I don't think it's officers presence that's the issue. It's recharge command. 100 points each time a buffed ally gets a kill? Way too good.

    Wait you get more points / score each time a buffed ally gets a kill? That's just wrong and should definitely be removed, didn't know it did that. I use Improved Battle Command, does that have the same rubbish? Buffs should only give points / score to those that you buff, got no problem with that.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • WildSpace wrote: »
    I made a thread about this a long long time ago in a thread far away. I hoped it would be addressed. The issue has still not even been acknowledged by Devs to my knowledge.
    The officer is still overpowered. This is what needs to happen:
    • Reduce HP to 100. They are the only unarmored class, and yet they often have more health through battle commands than the Heavy? Nonsense. They do not need to be the most durable class.
    • Swap Flash grenades with Leia’s. There is no reason for them to have the single most powerful grenade in the game that can be used twice immediately with an added airburst. It should be a quick, 0 damage, grenade to help them escape. Not order 66 anybody and everyone like a one man SWAT team.
    • Reduce BP accumulation. There is no reason they should outscore players who are actually PTO. Their point accumulation is on par with people in starfighters doing strafe runs and heroes, who ironically are 98% of the time other officers who whipped up their points doing nothing.
    The class description is, “The Officer can heal and provide support to teammates.”
    The Assault description is, “The Assault trooper specializes in fast, close quarters combat.”
    Combat isn’t even mentioned in its description. It should be barely survivable outside support roles of buffing people and placing turrets/shields. Not this CQB monster that you have amalgamated from left over cards from BF2015. If I asked who is the undisputed lord of CQ in this game you answer officer. You’re lying if you said anything else.
    I hope DICE feels like fixing this broken annoyance by applying these changes. Even one of them would be a good start. I’m tired of this being ignored liked it should be how the game is intended to function. This is why I quit. This is likely why I’ll quit again after toying with Grievous and Kenobi for a week or so.

    THIS. All of this is 100% bang on!
  • OMG..
    41st.org Founder "Where the Game is Winnable."

    are-you-threatening-me-gif.gif
  • Me recharging my friends grenades to ensure a chokepoint / objective can be held, or making sure their regen starts quicker in order to not die when enemy reinforcements arrive, and defusing incoming grenades is now "doing nothing".

    Gotcha.

    Sarcasm end

    Besides, Presence barely does anything anymore anyway, since it doesn't stack multiplicatively anymore. It takes an eternity in a fire-heavy zone for it to start racking up significant points.

    I will agree with the Flash Grenade point. If you use the improved flash card, then sure, okay, I can accept it actually doing worthwhile damage and securing kills and what have you, but eh.. The one Leia has is trash. It should atleast have 1.5x the potency of the Officer one.

    Ironically enough, lowering their HP to 100 would mean they would stop appearing on the frontlines even more, and just stay behind, doing the things you hate them for.

    They have their moments, sure, but I won't lie, there are plenty of situations where you generate a ton more BP than what an officer could conceivably grant you (Assuming he isn't buffing teammates going on a 10 player per minute killing spree.)

    Hell, even an Ion Torpedo, Explosive Sentry, Bounty Hunter carded Heavy shooting at a walker will generate more BP with one sentry session. Not to mention people still stupid enough to buy vehicles or aircraft, knowing what a Torpedo will do to them.

    I personally wish Specialist and Assault had more ways of gathering points other than tagging heroes with Stinger Pistol for the former, and Scan Dart tag assists for the latter.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • t3hBar0n
    5000 posts Member
    The Heavy functionally has 500 health with shield up... Officer is not even close to this with battle command.
  • Half the problems are people think there better at this game than they really are.

    That's a breath of fresh air.
    41st.org Founder "Where the Game is Winnable."

    are-you-threatening-me-gif.gif
  • I say we buff the officer to be like the one from command and conquer Renegade.

    Where the officer class had a minigun!!!

    latest?cb=20150714085056
    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • I say we buff the officer to be like the one from command and conquer Renegade.

    Where the officer class had a minigun!!!

    latest?cb=20150714085056

    With any given patch this is quite possible.
    41st.org Founder "Where the Game is Winnable."

    are-you-threatening-me-gif.gif
  • I say we buff the officer to be like the one from command and conquer Renegade.

    Where the officer class had a minigun!!!

    latest?cb=20150714085056

    "In the name of Kane!"
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • t3hBar0n wrote: »
    The Heavy functionally has 500 health with shield up... Officer is not even close to this with battle command.
    In one direction, torso and head only, zoom disabled, sprint disabled. There are trade offs to shielding up. What is the trade off to battle command again?
    KresusFIN wrote: »
    Me recharging my friends grenades to ensure a chokepoint / objective can be held, or making sure their regen starts quicker in order to not die when enemy reinforcements arrive, and defusing incoming grenades is now "doing nothing”

    Ironically enough, lowering their HP to 100 would mean they would stop appearing on the frontlines even more, and just stay behind, doing the things you hate them for.
    You are the 1% then, I applaude you. Truly. No sarcasm.
    No one else plays this way. Sad fact.
    -
    Actually they would then be ideal because currently they are best at both. Support as they should be with 100 HP would not ruffle my feathers because they would then be forced to play as they should. Support. They should be a class hiding behind the rest to ensure those in front don’t die.
    jar-jar-binks-dancing-gif-3.gif
  • Half the problems are people think there better at this game than they really are.

    When people spam Officer and think they're good, then play any other class and perform mediocre just shows how many players aren't as good as they think they are, and shows just how broken a few of the Officer's cards are lol. Just sad.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • t3hBar0n wrote: »
    The Heavy functionally has 500 health with shield up... Officer is not even close to this with battle command.

    Yeah but that's fine as the catch to that is it limits movement, zoom, only protects the front, etc. It's a balanced compromise.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Straight up. I started with the officer in November before anyone cared about it. And heavy basically my go to class now if I'm hurting
    That's all you need to know
    41st.org Founder "Where the Game is Winnable."

    are-you-threatening-me-gif.gif
  • Yeah current Officer has nothing near as cheesy as the Ion Torp and Turret combo, and Heavy gets those along with the most health (effectively 500 with shield) and great primaries that actually work at all ranges (officer you have to pick between close or long range effectiveness).

    I don't mind Officer's point gain nearly as much as zero effort lockons pinging at me from across the map all game.
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • Yeah current Officer has nothing near as cheesy as the Ion Torp and Turret combo, and Heavy gets those along with the most health (effectively 500 with shield) and great primaries that actually work at all ranges (officer you have to pick between close or long range effectiveness).

    I don't mind Officer's point gain nearly as much as zero effort lockons pinging at me from across the map all game.

    Ion Turret shouldn't lock-on to infantry, ridiculous at the moment. Ion Torpedo is getting nerfed to two shots in the next update. Other than that, Heavy is fine.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Yeah current Officer has nothing near as cheesy as the Ion Torp and Turret combo, and Heavy gets those along with the most health (effectively 500 with shield) and great primaries that actually work at all ranges (officer you have to pick between close or long range effectiveness).

    I don't mind Officer's point gain nearly as much as zero effort lockons pinging at me from across the map all game.

    Hmmm didn't know you could have ion torp, turret combo and a shield... must be that special build only you can use when playing heavy all the time.

    Maybe its my play style but Heavy weapons generally fall short in most cases until the TL50 which is good at close range but costs a whole heat cycle to kill at medium+ range. Even then you have to be consistently on target.

    Officer's weapons are very effective at the same ranges as the TL50 better depending on aim/headshot. As a matter of fact officer has more choices.. the 44 and blurgg are both excellent and offer the options to fit ones playstyle better than the heavy weapons imo. Heavy DOESN'T even get a decent long range option but I don't think it should.

    I tend to agree the weapons the officers get are too good in comparison to the support options they have.

    I play either Heavy or Officer for GA... I find both fit most needs in a GA match.
  • The Blurgg and SE44 have IMO finally been nerfed to the level where they are now just very good weapons, but not overpowered.

    I agree the BP gain rate is still way too high compared to the other classes. But I don't think it's officers presence that's the issue. It's recharge command. 100 points each time a buffed ally gets a kill? Way too good.

    Wait you get more points / score each time a buffed ally gets a kill? That's just wrong and should definitely be removed, didn't know it did that. I use Improved Battle Command, does that have the same rubbish? Buffs should only give points / score to those that you buff, got no problem with that.

    Yes you do get assist points from kills by buffed allies. But these do not show up in the middle of your screen like the usual assist kills.

    Recharge a wookiee, watch him toss his pineapple, and if you're lucky, instant 500 BP.

    I'm not sure if IBC yields BPs in the same manner as it's been ages since I used it. Never used blast command.
  • Its been long known that Dice loves their Heavy and Officer classes too much. Need a bit of extra help for noobs.
  • UNLIMITED_P0WER
    3555 posts Member
    edited August 2018
    The Blurgg and SE44 have IMO finally been nerfed to the level where they are now just very good weapons, but not overpowered.

    I agree the BP gain rate is still way too high compared to the other classes. But I don't think it's officers presence that's the issue. It's recharge command. 100 points each time a buffed ally gets a kill? Way too good.

    Wait you get more points / score each time a buffed ally gets a kill? That's just wrong and should definitely be removed, didn't know it did that. I use Improved Battle Command, does that have the same rubbish? Buffs should only give points / score to those that you buff, got no problem with that.

    Yes you do get assist points from kills by buffed allies. But these do not show up in the middle of your screen like the usual assist kills.

    Recharge a wookiee, watch him toss his pineapple, and if you're lucky, instant 500 BP.

    I'm not sure if IBC yields BPs in the same manner as it's been ages since I used it. Never used blast command.

    Wow that's ridiculous, there's no need for that extra point gain, especially when every other class doesn't have that advantage. No wonder officers easily earn the most points / score. Completely imbalanced to the rest of the classes.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • bfloo
    14454 posts Member
    Blasters have too much range, the officers presence is the most exploited thing in this game, and the dumb squad shield that no one knows you put BEHIND the frontline, not in front of them.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • mellowshipslinkyb
    571 posts Member
    edited August 2018
    There’s no problem with the officer. It works as intended. It is designed to allow inexperienced and casual players easy access to battle points.

    The assault and heavy classes were designed with this in mind as well, though to a lesser extent. Assault gains assist points for dropping a scan dart that teammates gain no benefit from. Heavy scores points for simply absorbing damage.

    This is a game designed for Star Wars fans, not shooter fans. Note the lack of detailed statistics and the emphasis on “eliminations” rather than kills.

    The officer grants easy access to iconic heroes and vehicles for all players, regardless of skill level. It’s not broken, so it won’t be fixed.
  • bfloo
    14454 posts Member
    There’s no problem with the officer. It works as intended. It is designed to allow inexperienced and casual players easy access to battle points.

    The assault and heavy classes were designed with this in mind as well, though to a lesser extent. Assault gains assist points for dropping a scan dart that teammates gain no benefit from. Heavy scores points for simply absorbing damage.

    This is a game designed for Star Wars fans, not shooter fans. Note the lack of detailed statistics and the emphasis on “eliminations” rather than kills.

    The officer grants easy access to iconic heroes and vehicles for all players, regardless of skill level. It’s not broken, so it won’t be fixed.

    This game is geared to the target disney demographic of 6 year olds.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • t3hBar0n
    5000 posts Member
    I will take my Heavy over the Officer every day of the week... but by all means nerf officers!
  • I use each class to the conditions.
  • d0kRX
    1348 posts Member
    This madness will never end will it.
    PSN: d0kRX
  • Yeah! You’re right! Let’s take away their blasters too! And reduce their speed by half!

    You’re kidding right? That’s ridiculous. No wonder the devs haven’t responded. It’s totally not an issue. Each class is supposed to be used differently and you have the same chances to get the same points with every class.
  • AbyssWatch3r
    4883 posts Member
    edited August 2018
    You wan't it totally dismantled and obsolete basically then. Heh. Not happening. The officer has become the single most nerfed class in all these updates and its still apparently not good enough for you.

    100 HP? Worthless, just like the specialist was at launch. No. The extra Health is on a long CD and lasts only so long.

    If you pull the pin and Hold a military Grade concussion Grenade, sorry, it's not going to be comfortable. Next.

    Reduce BP accumulation? Negatory. Officers presence has been cut at the knee caps, taking the points off completely will make it pointless, I'll just take something else then and that'll become the new meta. Objective scrubs are no excuse, it's used specifically because it gives points by the majority. Lets not beat around the bush here.

    Recharge command means you sacrifice a lot of survivability, and you should be rewarded for buffing Heroes and team mates. If theres no reward, I'm more inclined to just buff myself. Nobody cares about mythical objective scrubs. People do it for the points.

    This is how you teach scrubs:
    xnvLDB.gif
  • AbyssWatch3r
    4883 posts Member
    edited August 2018
    Officers play a supporting role and don't have as many offensive oriented abilities that assaults and specialists do. That includes real grenades, anti-vehicle launchers, and so on. What they gain in BPs, they lose in overall utility.

    That doesn't mean either that you should automatically have an edge when it comes to gunplay. Sorry to burst your bubble, but thats decided by skill not who's playing what class. If you get one-shotted by a bluurg officer it's because he shot you in the head or you were already injured, sorry but thats typically the result in real life. Pistol or not.

    This is how you teach scrubs:
    xnvLDB.gif
  • kirtanloorii
    934 posts Member
    edited August 2018
    I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.
    moenr1cb9t4w.jpg
  • Half the reason we haven't received much content
    The devs have been spending there time doing Nerfs
  • Half the reason we haven't received much content
    The devs have been spending there time doing Nerfs

    AND buffs.
    moenr1cb9t4w.jpg
  • Half the reason we haven't received much content
    The devs have been spending there time doing Nerfs

    AND buffs.

    Yep.
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.

    I disagree. Officer's presence in a bottleneck is more rewarding than killing five people. You can literally do nothing but sit there just around the corner, eating a sandwich while you rack up insane bp. No controller input necessary.
    moenr1cb9t4w.jpg
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.

    I disagree. Officer's presence in a bottleneck is more rewarding than killing five people. You can literally do nothing but sit there just around the corner, eating a sandwich while you rack up insane bp. No controller input necessary.

    C'mon dude, it's not that good. These same players must die immediately with a hero or an enforcer then. Be patient , you are next!
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.

    I disagree. Officer's presence in a bottleneck is more rewarding than killing five people. You can literally do nothing but sit there just around the corner, eating a sandwich while you rack up insane bp. No controller input necessary.

    C'mon dude, it's not that good. These same players must die immediately with a hero or an enforcer then. Be patient , you are next!

    Sorry? Next for what? I don't want to play as a hero. I'm just tired of going up against the SAME guy who always plays as Palpatine all the time.
    moenr1cb9t4w.jpg
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.

    I disagree. Officer's presence in a bottleneck is more rewarding than killing five people. You can literally do nothing but sit there just around the corner, eating a sandwich while you rack up insane bp. No controller input necessary.

    C'mon dude, it's not that good. These same players must die immediately with a hero or an enforcer then. Be patient , you are next!

    Sorry? Next for what? I don't want to play as a hero. I'm just tired of going up against the SAME guy who always plays as Palpatine all the time.

    Lighten up. Join another lobby. Same guy following you every lobby?
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.

    I disagree. Officer's presence in a bottleneck is more rewarding than killing five people. You can literally do nothing but sit there just around the corner, eating a sandwich while you rack up insane bp. No controller input necessary.

    C'mon dude, it's not that good. These same players must die immediately with a hero or an enforcer then. Be patient , you are next!

    Sorry? Next for what? I don't want to play as a hero. I'm just tired of going up against the SAME guy who always plays as Palpatine all the time.

    Lighten up. Join another lobby. Same guy following you every lobby?

    There is always that one officer/palps spammer in every match. Half the time he's on my team. I don't literally mean one specific guy. But there only needs to be one, and it happens so often it really feels like an exploit.
    moenr1cb9t4w.jpg
  • I love the officer, but I am tired of watching people who aren't very good at the game spam them for the BP. And the CONSTANT flash grenade explosions are just annoying. Leia IS easier to kill at close range than some officers.

    Edit: I get killed by the officer's flash grenade more often than the assault's thermal detonator. I think the assault has been mostly ignored by the devs. Assault should be more dangerous than the officer.

    I agree with the flash spam but aside from the initial bp bump, you still need a good kill streak and objective play to earn a hero.

    I disagree. Officer's presence in a bottleneck is more rewarding than killing five people. You can literally do nothing but sit there just around the corner, eating a sandwich while you rack up insane bp. No controller input necessary.

    C'mon dude, it's not that good. These same players must die immediately with a hero or an enforcer then. Be patient , you are next!

    Sorry? Next for what? I don't want to play as a hero. I'm just tired of going up against the SAME guy who always plays as Palpatine all the time.

    Lighten up. Join another lobby. Same guy following you every lobby?

    There is always that one officer/palps spammer in every match. Half the time he's on my team. I don't literally mean one specific guy. But there only needs to be one, and it happens so often it really feels like an exploit.

    I understand..I just don't have an issue with the office or Palps.
  • Kill the officers, kill them all?
  • Remove all point gain (Battlepoint AND SCOREPOINT gain) from the Officer's Precense card already and just have the card do what it's supposed to do (help nearby teammates' health regen activate quicker - which literally requires zero effort). Don't see how this should reward extra points / score as it only encourages those to take advantage of and spam a clearly broken mechanic, resulting in an imbalanced experience and an excessive amount of Officers on the field (which makes the class look bad as there's nothing else wrong with it, also being one of the classes that I enjoy using).


    Haven't you noticed all the HvV games where neither Yoda nor Finn ever bother to buff their teammates? With no reward, most players don't help each other, because they are of low intelligence.
  • There’s no problem with the officer. It works as intended. It is designed to allow inexperienced and casual players easy access to battle points.

    The assault and heavy classes were designed with this in mind as well, though to a lesser extent. Assault gains assist points for dropping a scan dart that teammates gain no benefit from. Heavy scores points for simply absorbing damage.

    This is a game designed for Star Wars fans, not shooter fans. Note the lack of detailed statistics and the emphasis on “eliminations” rather than kills.

    The officer grants easy access to iconic heroes and vehicles for all players, regardless of skill level. It’s not broken, so it won’t be fixed.
    It’s a noble intention, but it’s obviously easily exploitable. How often do those less skilled players(children) actually get to take advantage of this over the exploiters?

    Half the reason we haven't received much content
    The devs have been spending there time doing Nerfs
    It’s called balance. Rainbow Six Siege(a live service game) had balance tweaks and changes nearly every patch because they recognized when there are problems with one thing being better than others. As if anything could slow our content trickle anymore anyway. Do you want a great game that’s well balanced in what you have? Or a bunch of junk that’s exploitable and barely works? Balance and game fixes should always come before content.
    Maybe let’s just skip it and go straight to our clone wars, save time? I can’t wait to use grievous as soon as possible so I can have him flashed to death. His poor eyes...
    46wcbt9e9mai.gif

    jar-jar-binks-dancing-gif-3.gif
  • You wan't it totally dismantled and obsolete basically then. Heh. Not happening. The officer has become the single most nerfed class in all these updates and its still apparently not good enough for you.

    100 HP? Worthless, just like the specialist was at launch. No. The extra Health is on a long CD and lasts only so long.

    If you pull the pin and Hold a military Grade concussion Grenade, sorry, it's not going to be comfortable. Next.

    Reduce BP accumulation? Negatory. Officers presence has been cut at the knee caps, taking the points off completely will make it pointless, I'll just take something else then and that'll become the new meta. Objective scrubs are no excuse, it's used specifically because it gives points by the majority. Lets not beat around the bush here.

    Recharge command means you sacrifice a lot of survivability, and you should be rewarded for buffing Heroes and team mates. If theres no reward, I'm more inclined to just buff myself. Nobody cares about mythical objective scrubs. People do it for the points.
    This was funny. Why do you need more than 100 health for a near noncombatant?
    I won’t stoop to argue, but there’s no defense against what I said besides bias to your main.
    Pick 1, pick 3, the Devs should listen and see the game improve.
    And I never mentioned their weapons. The guns are fine. TL;DR?
    jar-jar-binks-dancing-gif-3.gif
  • DrX2345
    2888 posts Member
    Maybe drop it to 125 (the health that is) because whilst they maybe shouldn't be as durable as an Assault, I think if they had the same health as a pre-buff Specialist and are expected to be on the front lines, helping teammates, then it's not going to work. I don't even think Officer's Presence BP gain is even that bad anymore - if you completely remove it, I don't think many people would use it because it then offers them no direct advantage and there's no incentive to use it. Sure, it might help your team win, but is it going to help you get kills/score? No, so most people will drop the card.
    Flash Grenade still needs a nerf, I agree. Maybe reducing the base duration and damage, and completely removing the slow/stun effect would be better, then upgrading the card increases the blinding duration by like a second/half a second or something each upgrade. Alternatively make it more like Leia's, swap the two abilities - or just completely remove the current one and have the same one, idk.
    An idea for a new flash grenade: works like an impact grenade, where it detonates as soon as it hits a surface or player. It deals a small amount of damage if it directly hits a player (literally 25 damage or something, nothing massive. Probably not even needed as chances are if you get hit by a direct impact you're going to die to the Officer anyway). The flash has the same/slightly smaller radius as the current base grenade, without the damage or airburst. Lasts for like 4 seconds, at base, then upgrades give it a larger area and duration.
    That said, I think maybe the Officer (or another class, idk) could have an Airburst Grenade, basically working like the current Flash Grenade but without the flash and stun (probably up the damage a little).
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • I really think this is an overreaction. I do not see officers topping leaderboards match after match. The same as any other class .... learn how to play them well and the rewards are there..... with officer there is less reliance in getting kills for points ... that’s all... which is how it should be.

    Need something to deter the **** that are great at getting 50 plus kills a match but never help the team win an objective.
  • Remove all point gain (Battlepoint AND SCOREPOINT gain) from the Officer's Precense card already and just have the card do what it's supposed to do (help nearby teammates' health regen activate quicker - which literally requires zero effort). Don't see how this should reward extra points / score as it only encourages those to take advantage of and spam a clearly broken mechanic, resulting in an imbalanced experience and an excessive amount of Officers on the field (which makes the class look bad as there's nothing else wrong with it, also being one of the classes that I enjoy using).


    Haven't you noticed all the HvV games where neither Yoda nor Finn ever bother to buff their teammates? With no reward, most players don't help each other, because they are of low intelligence.

    The increased hp for the user is the reward.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!