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Star Wars Battlefront II - Release Notes – Elite Corps Update

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F8RGE
301 posts EA Community Manager
edited August 27
Hi everyone,

This month signals the beginning of a series of updates revolving around the Clone Wars! You can now fight on the battlefronts of Kashyyyk, Naboo and Kamino as members of the 41st Elite Corps and the 327th Star Corps. The first group of Clone Trooper appearances is now available to unlock for the Assault, Heavy and Specialist classes, when playing as the Galactic Republic. The new appearances will also be featured in the Home and Career screens of the Main Menu.

A new tile in the Home menu will allow for quicker matchmaking into Clone Wars related maps on Galactic Assault. By selecting that tile, you can prioritize matchmaking for Clone Wars - era maps. However, if a match is not currently running on any of those maps, you will get to play into any other Galactic Assault map. This is our first step to help improve matchmaking in the game. We are constantly working on improving our systems and strive to achieve progressively better matchmaking going forward.

All Emotes and Victory Poses for both Heroes and Troopers that are currently in-game are now available to unlock through Crystals or Credits. We have also enabled the ability to preview Emotes on appearances that are not yet unlocked. Additionally, in case you complete a milestone that rewards an already-unlocked Emote or Victory Pose, you will be provided with Credits instead.

In other news, the Palace Hangar on Naboo is now available for frantic blaster action on Blast and Custom Arcade. The map of Mos Eisley has also been added to Hero Showdown, for heroic duels outside the Cantina. As for those seeking thrills in the dark forests of Endor, due to popular demand, we are happy to say that Ewok Hunt mode will now be permanent under the Operations menu.

Continuing with our Quality of Life updates, we have now made it easier to figure out how you compare to other players when finishing a match. During the End of Round screen, you can find information on your overall scoreboard placement, as well as how you rank in terms of objective score and combat score across teams and whether you were part of the winning team.

We have also had a look at fixing different collision issues that have been pointed out by the community on a variety of maps, from Yavin and Bespin, to Endor and Crait. All of this on top of our normal round of balancing and bug fixes. As usual, let us know your feedback on all the changes.

The Star Wars Battlefront II Team

NEW CONTENT
FEATURES
  • First group of Clone Trooper appearances is being released (41st Elite Corps and 327th Star Corps)
  • Characters on the Home and Career screens are updated to show the newly available Clone Trooper appearances (41st Elite Corps and 327th Star Corps respectively)
  • Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
  • Emotes and Victory Poses for Troopers and Heroes are now available to purchase for Crystals or Credits
  • Players can now preview Emotes on unlocked appearances
  • Milestones that reward already-unlocked Emotes / Poses will be providing credits instead
  • Palace Hangar on Naboo is now available as an additional map on Blast and Custom Arcade
  • Mos Eisley has been added to the map rotation of Hero Showdown
  • Ewok Hunt mode made permanent under the Operations menu

QUALITY OF LIFE
  • The End of Round screen now features more details on the player's scoreboard placement (Overall Scoreboard placement, Objective Score placement, Combat Score placement across teams, as well as acknowledging players who are part of the winning team)

HERO CHANGES
Emperor Palpatine
  • Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes
  • Fixed an issue where the area of effect from Emperor Palpatine's Electrocute ability would sometimes persist on the ground

Rey
  • Fixed an issue where players could occasionally re-trigger Rey's Insight ability without waiting for a cooldown

Chewbacca
  • Fixed an issue where Chewbacca's Ground Slam ability could defeat an enemy inside the AT-ST or AAT

Boba Fett
  • Improved the weapon sway for Boba Fett's EE-3

Kylo Ren
  • Fixed a visual issue that would occasionally occur on characters frozen by Kylo Ren's ability

Darth Vader
  • Fixed an issue where players could occasionally remain stuck in the choke animation

Darth Maul
  • Fixed several issues with the Saber Throw ability:
  • If used in Arcade with no cooldown, the ability doesn't work until the regular cooldown is over
  • Implemented new collision detection mechanics, so that Saber Throw will more reliably hit targets.
  • Fixed an issue where Maul’s saber would deactivate when colliding with level geometry, causing it to not hit targets at the end of the throw or on the return.

VEHICLE CHANGES
Poe Dameron´s Black One
  • Fixed an issue with the hint text that would occasionally show when activating the Black Leader ability

Lando's Millennium Falcon
  • Fixed an issue with the tracking of the "L3-37 Flying" milestone

LAAT
  • Fixed an issue where the LAAT's laser could pass through the MTT and damage the opponent

LIUV
  • Fixed an issue where players in the LIUV did not receive trooper damage

CLASSES & SPECIAL UNITS CHANGES
Wookiee Warrior
  • Fixed an issue where the player was able to use the combat roll while the Overload ability was active

GENERAL IMPROVEMENTS
  • Fixed an issue where Ion Torpedoes were too strong against vehicles

GAME MODE CHANGES
STRIKE
  • Fixed an issue where the delivery area on Death Star II was missing the proper UI indicator
  • Fixed an issue where users could potentially deliver the package while standing slightly outside the indicated delivery area on several maps
  • Fixed an issue where attacking players would get the "Fall Back" message if they were in an Out of Bounds area when the package is being retrieved

HERO SHOWDOWN
  • Fixed a visual issue with the framing of the characters during the intros in Hero Showdown

STARFIGHTER ASSAULT
  • Fixed an issue where the vehicle would occasionally freeze and stutter for a short while after spawning on the map

ARCADE
  • Fixed an issue where the countdown timer would be stuck on 0 when attempting to deploy on the Starfighter Arcade - Team Battle mode
  • Fixed an issue where the Spawn Wave would not be present when attempting to deploy on the Starfighter Arcade - Team Battle mode
  • Fixed an issue on Kessel which allowed players to avoid the AI by hiding into one of the elevators

HERO STARFIGHTERS
  • Fixed an issue where the Hero HUD icons would disappear too soon when the round ends
  • Fixed a visual issue with the deploy screen briefly appearing at the start of the round
  • Fixed an issue with the End of Round message occasionally not showing up for players who are outside the bounds of the map
  • Fixed a visual issue on PC, where the Starfighter health bars would not be visible if the game was minimized when the round starts
  • Fixed an issue where a certain pre-round text would appear cut off in Japanese

EXTRACTION
  • Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.
  • Fixed an issue where the Officer's Flash grenade would not blind the enemy team on Jabba's Palace in Extraction
  • Improved balancing on the last phase of Extraction in Jabba's Palace, by adjusting spawn positions and slightly increasing overtime for players on the Rebel side
  • Fixed a visual issue that would reveal the spawning of troopers right before the outro cinematic in Jabba's Palace

MAP CHANGES
STARKILLER BASE
  • Fixed an issue where a stack of boxes in the map could cause a glitch with the player's character model that could be used as an exploit

DEATHSTAR II
  • Fixed an issue where players could reach an area behind the armor racks when playing as Yoda

HOTH
  • Fixed an issue where players could glitch outside the map when playing as a Force-using hero
  • Fixed an issue where players could potentially enter the Hoth interior with the AT-ST
  • Fixed an issue where players could potentially survive the fall to death by staying close to the crevasse wall
  • Fixed an issue where players could potentially jump towards ceiling holes in the tunnels of Hoth and stand on invisible collision

BESPIN
  • Fixed an issue where players could potentially jump up on one of the buildings on Bespin when playing as a Force-using hero or Boba Fett

KASHYYYK
  • Fixed an issue where players could exploit Boba Fett's jetpack on Kashyyyk to reach places other players cannot reach

JABBA'S PALACE
  • Fixed an issue where players playing as Boba Fett, could reach and stand on one of the ledges not easily accessible to other players
  • Fixed a collision issue that allowed the AI to walk through walls

KESSEL
  • Fixed an issue where the player was able to fall through the map in an Out of Bounds area
  • Fixed an issue where certain heroes would occasionally be pushed through the sloped terrain and outside the map geometry in the outdoors area

JAKKU
  • Fixed an issue where the Sneeps would be found floating near the Star Destroyer's entrance

YAVIN
  • Fixed several collision issues that would occasionally allow players to hide inside the temple mesh or walk through walls

KAMINO
  • Fixed a collision issue that enabled Boba Fett to enter the dome building from a position where nobody could reach or shoot him

GENERAL IMPROVEMENTS
  • Fixed issues where players could occasionally get stuck in the geometry of several assets, visible on Jakku, Tatooine, Naboo, Kashyyyk, Kessel and Crait
  • Fixed various collision issues with certain assets on Endor, Hoth, Starkiller Base, Death Star II, Kamino, Bespin and Jakku

GENERAL CHANGES
  • Improved functionality of loading screens. Map descriptions and texts are now visible in-between matches.
  • Fixed an issue with the terminology used in the Galactic Republic faction descriptions
  • Fixed an issue with the tutorial text regarding the use of Leia Organa's secondary fire in Arcade
  • Fixed several issues with relevant Milestone progress not showing at the End of Round screens
  • Fixed an issue where players could occasionally not be able to craft Star Cards in the pre-round, after having ranked up a class in the previous round
  • Fixed an issue that would not let the winning team know of the 100 Credits bonus during the End of Round screen
  • Fixed a visual issue with the effects used in the frontend menu when booting the game
  • Fixed an issue where the Inspect button would be present in the Abilities screen with background functionality
  • Fixed an issue where players could accidentally rotate the model present in the Home menu, while they were in the Crates menu
  • Fixed an issue where players' settings regarding Ping Sites were not saved
  • Fixed an issue where players were able to dash more than two times in a row with all heroes and reinforcements
  • Fixed an issue where some heroes could shoot during the falling or freezing animations
  • Added a vehicle description for the First Order AT-ST
  • Fixed an issue with the tutorial in Arcade mode, where the [RB] button was unresponsive when unlocking secondary abilities

Replies

  • Nice Thanks Alot F8RGE
    xglw8per1tzf.png

  • il96
    261 posts Member
    edited August 27
    Excellent work as always! Excited for the content update on the 29th!!
    PS4 ButtersEgo96
  • So balancing is something that doesn't exist ? Jesus.
  • Too bad most of it is fixes instead of new content but we definitely need fixes first, I just wish stuff wouldn't break. Also I don't think people wanted you to remove the roll from Wookiees, we just wanted the other reinforcements to roll too.
  • Great stuff. Great stuff. Thanks F8RGE. Love this changes. Love the skins
  • What about blocking while on the ground? I’m guessing that’ll take another month to fix.
  • I think this is all pretty solid content, I'm a little concerned about the bit about "shooting during falling or freezing animations". Does that mean heroes/Villains that are frozen and/or thrown and are falling won't be able to shoot? That was one of the only things that made blaster heroes valuable and usable against lightsaber heroes.
  • LordAmaury
    263 posts Member
    edited August 27
    Thank you very much for your efforts and your work. One small thing that is really missing regarding arcade is the ability to switch skins in character selection menu, it’s already functional in online mode, hope to see it soon in arcade too.
  • @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.
  • A lot of work
  • DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    The focused feedback thread was posted on August 14th. Do you really think they could make changes to Wookies and have the update released 15 days later? The update was probably out to Sony and MS for review and approvals shortly after the thread was posted.
  • @F8RGE is it possible that we could see people with the same legion skins, on the same squads, for those that want to keep a bit of immersion while playing PT maps? Or are y'all working on something else. I think this squad system could be a good way to decrease the amount of Rainbow troopers, just running willy nilly.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • "Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen."


    This was an issue? Actually the best part of Extraction was not having sit through the tedious respawn screen
  • Emperor Palpatine
    Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes

    Christ, here we go again..
  • t3hBar0n
    4132 posts Member
    edited August 27
    DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    Apparently you didn't read the section of the patch notes labeled "Wookiee Warrior"...
  • B1ack_P3nguin
    4 posts Member
    edited August 27
    I think this is all pretty solid content, I'm a little concerned about the bit about "shooting during falling or freezing animations". Does that mean heroes/Villains that are frozen and/or thrown and are falling won't be able to shoot? That was one of the only things that made blaster heroes valuable and usable against lightsaber heroes.

    It's not supposed to be like that. It **** me off as a lightsaber hero because it made push abilities, Han's detonite charge, and Kylo's pull and freeze practically useless. Just keep your distance from them. Lando and Chewie can freeze which can easily take out lightsaber heroes.
  • I think this is all pretty solid content, I'm a little concerned about the bit about "shooting during falling or freezing animations". Does that mean heroes/Villains that are frozen and/or thrown and are falling won't be able to shoot? That was one of the only things that made blaster heroes valuable and usable against lightsaber heroes.
    Are you serious? That was a bug, and made using force abilities against blaster heroes useless.

    He just sucks at the game. Get good, stop complaining.
  • Whatever FIX is welcome...
  • Ppong_Man12
    1165 posts Member
    edited August 27
    Any idea on the file size, and thanks for the update.
  • Nice fixes, just hope there are some balance tweaks (officer)
  • Removing the WW's ability to roll with overload isn't enough.
    Janina Gavankar is my Queen, to her I will always be true and faithful and love all which she loves and shun all which she shuns.
    0ngdu2c86fq1.png
    PSN: Empire_TW


  • Great work as always, guys. Thanks for the hard work!

    I never really play Blast (I like a mission direction) but am curious to see it in the Naboo Hangar.
    Xbox Gamertag: Brad Cafe
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    Apparently you didn't read the section of the patch notes labeled "Wookiee Warrior"...

    That isn't a nerf but a fix, the roll was not intended.
  • What time of day will it drop?
  • Ion torpedo too powerful? That’s vague. How bout some numbers? Damage prior and new damage?
  • mega8deth8 wrote: »
    Ion torpedo too powerful? That’s vague. How bout some numbers? Damage prior and new damage?

    Damage prior: 200 against armor

    Damage new: 400 against armor

    Man! Could this game get any more broken?
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    Apparently you didn't read the section of the patch notes labeled "Wookiee Warrior"...

    That isn't a nerf but a fix, the roll was not intended.

    Nerf: A nerf is a change to a game that reduces the desirability or effectiveness of a particular game element. The term is also used as a verb for the act of making such a change.

    Wookiee Warrior has had both its desirability and effectiveness reduced by removing his unique ability to roll during overload.
  • Liz4rD
    269 posts Member
    edited August 28
    I don't see the PING SITE ISSUE FIX

    Edit: MY BAD, It is listed

    ;)
  • Fantastic! I'm really liking what's listed in the release notes. Can't wait to have a go at this update! :sunglasses:
    "All wings report in."
  • "Fixed an issue where Ion Torpedoes were too strong against vehicles."

    Didn't they used to show us exact numbers? This sounds a bit vague.
    moenr1cb9t4w.jpg
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    Apparently you didn't read the section of the patch notes labeled "Wookiee Warrior"...

    That isn't a nerf but a fix, the roll was not intended.

    Some bloody fix given the wookie has been able to roll for how long now? There is no way thats a bug fix, its a nerf imo, not that its a bad one, the wookies are way to powerful with it
  • @F8RGE

    This is very disconcerting. I read both the “VEHICLE CHANGES” and “HERO STARFIGHTERS” sections (well, I actually read the entire release notes several times over). I was dismayed to find zero mention of fixing Tallie Lintra’s Everyone Goes Home milestone not tracking in Hero Starfighters.

    I received no official feedback regarding this when I posted in response to your last Community Transmission.

    https://battlefront-forums.ea.com/discussion/comment/1191628/#Comment_1191628

    The only “official” response I got to my original posting of the issue...

    https://battlefront-forums.ea.com/discussion/117286/attn-devs-please-set-squad-flag-for-hero-starfighters

    ...was from a mod informing me that I did not need to tag you and others any more as it had already been seen.

    Yet, here we are and this oversight has still not be addressed (or even acknowledged for that matter).
  • Nice list of fixes.
    What is missing is when you end up in the infinite black screen after leaving a lobby. Is this at least being looked into? It is more than annoying ...
  • When will we get clone wars heros? @F8RGE thanks for the update and hardwork!
  • No more glitches on several maps. Nicely done!
  • Thanks @F8RGE !

    Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.

    >> In my opinion, that shouldn't be considered an issue but an improvement to apply to all modes. When we don't need to change classes and cards, it's better to go back on the battlefront quickly.
  • "Fixed an issue where Ion Torpedoes were too strong against vehicles."

    Didn't they used to show us exact numbers? This sounds a bit vague.

    40% damage nerf.
    keeboxdf4h4g.gif

  • starwarsgamer999
    191 posts Member
    edited August 28
    @Devastator21823
    40% damage nerf. [/quote]
    How do you know?
    Do you work @ dice?
  • So balancing is something that doesn't exist ? Jesus.

    4cnv025ucuzl.gif
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    Apparently you didn't read the section of the patch notes labeled "Wookiee Warrior"...

    That isn't a nerf but a fix, the roll was not intended.

    Nerf: A nerf is a change to a game that reduces the desirability or effectiveness of a particular game element. The term is also used as a verb for the act of making such a change.

    Wookiee Warrior has had both its desirability and effectiveness reduced by removing his unique ability to roll during overload.

    The fact that Wookiees were able to roll was not intended. It was a BUG. so this is a FIX.
    The problem with wookiees it is their HUGE health and their easy possibility to inflict HUGE damages.
    If now they can't roll is only what it should be. So no nerf for them, only a fix.
  • Looks like you still haven't fixed the end of round credit value displaying inaccurately or fixed more of the Hero issues.....but I guess this will have to do for now.
  • Devlin21
    8035 posts Member
    @Devastator21823
    40% damage nerf.
    How do you know?
    Do you work @ dice?[/quote]

    Ben said on Reddit.
    I do not work for dice. :(
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    @F8RGE good, but Still no nerfs for wookiees after all the requests in the focused thread.. Absurd.

    Apparently you didn't read the section of the patch notes labeled "Wookiee Warrior"...

    That isn't a nerf but a fix, the roll was not intended.

    Nerf: A nerf is a change to a game that reduces the desirability or effectiveness of a particular game element. The term is also used as a verb for the act of making such a change.

    Wookiee Warrior has had both its desirability and effectiveness reduced by removing his unique ability to roll during overload.

    The fact that Wookiees were able to roll was not intended. It was a BUG. so this is a FIX.
    The problem with wookiees it is their HUGE health and their easy possibility to inflict HUGE damages.
    If now they can't roll is only what it should be. So no nerf for them, only a fix.

    You know, this is funny. Because when Vaders 1050 health abd damage reduction cards were fixed, you called those out as a nerf to vader.
    keeboxdf4h4g.gif

  • Nice!!! Thanks f8rge,... I'm feeling cough cough sick... It's probably best I stay home from work tomorrow. The galaxy isn't going to save itself ya know.
  • @Devastator21823
    40% damage nerf.
    How do you know?
    Do you work @ dice?

    Ben said on Reddit.
    I do not work for Dice [/quote]
    So the torpedoes are now useless again since vehicles can regenerate. 2 won’t take down a star fighter and they’ll regenerate by time you cool down so there goes the protection against straffing. Fun. This is just going backwards.

  • mega8deth8 wrote: »
    So the torpedoes are now useless again since vehicles can regenerate. 2 won’t take down a star fighter and they’ll regenerate by time you cool down so there goes the protection against straffing. Fun. This is just going backwards.

    You need team effort to take down vehicles....like a 2 or 3 heavies....it's not that big of a problem. This is how it should work. You shouldn't have one person on the ground taking down multiple AT-STs or star fighters by themselves.
  • P.S. Dice You know what would have made everyone happy....... DROIDEKA reinforcements
    5f6uclvcndgy.png



    with ARC troopers for the light side.


  • Very good work @F8RGE. Please thank everyone for their efforts. While not all commonly reported bugs are addressed, this patch cuts deep into the list. Thank y’all, and keep up the great work.
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