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Officers getting ridiculous in Galactic Assault

I know this is a topic already going on for quite a while, but I'm simply adding my thoughts to this common complaint from players. The officers are the most unbalanced class in GA right now for a couple of reasons.

1. Highest Battle Point Gain. The officers earn the most battle points compared to the other classes making me feel at a disadvantage when choosing other classes, especially when going after heroes so quickly. With the officer's presence card, the player can get a really high amount of points when close to many teammates by simply doing nothing. This got nerfed before, but it wasn't enough for players to abuse the high BP count from the star card. I know if they were to just give no BPs using this card, then nobody would use it at all. Maybe have it give only like 5 BPs or a certain limit depending on how many damaged teammates are around an officer. In the beginning of every single match, officers buff their teammates while no enemies are around at all for easy BPs that are not earned at all. Those BPs should only be earned if a teammate gets a kill after you buffed them. Kill assists are fine to reward for officers who helped their teammates like they should, just don't have it too high or too low compared to how it was in the Beta.

2. Battle Commands. There are a couple of officers using battle commands for themselves either to gain 50 more health or recharge all their abilities. This results in Bacta Bomb 2.0 only not broken where players gain more health to get a kill. The recharge command also causes officers to spam way more flash grenades and place battle turrets much faster than they should. I feel battle commands should only buff the user if he helped recharge a teammate in any way. It should not be an abusive crutch that officers use to win a fight when they're alone. After all officers are suppose to be a support class. Not a close range assault trooper.

3. Flash grenade. This is the worst problem right now. The flash grenade is the strongest grenade out of all the other grenades as it not only blinds you, but it damages enemies slightly, it also prevents you from running, jumping, lunging, and flying which makes no sense at all. Officers can also manually trigger the flash grenade. What's most unusual is that Leia's flash grenades doesn't have any of these issues as hers just blinds the enemy. With the addition of the recharge command, players just spam flash grenades resulting in more annoyance balance wise. Simply switch the flash grenade effects from the officer's and Leia's and the flash grenade will be more balanced for the officers and Leia's be more effective against aggressive villains.

4. SE-44C & Blurgg 1120. There's no telling how this can be balanced as these two are the most OP blasters in the hands of an officer. Despite the multiple nerfs these blasters have gotten, I hardly notice much change to them. The Blurgg has so much range and one burst of 5 shots can easily kill a trooper. The SE-44C equipped with rapid fire easily beats other close range blasters when fighting up close. Honestly without the rapid fire attachment, the SE-44C is more balanced, which makes me wish that attachment was never introduced in that blaster. Also the SE-44C has better range than the CR-2. I I rarely see officers use their default blaster or the S-5 unless they're fighting at long range.

The officers must feel valuable to the team with the great support they have, but don't have them be broken to the point where I have no reason to pick the other classes when beating enemies and going for lots of battle points to earn the heroes before other players.

Replies

  • Everything but bp gain is fine.
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  • Everything but bp gain is fine.

    Yep. The Blurrg has been nerfed enough. The Officer, overall, is fine. But people don't like them, because they are too numerous, and that they feel cheated out of an honest reward. That said, the thing that we need, is a fix (Not a nerf) for the BP gain. That is all we need. Then people won't want to use Officers, as much.
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  • We don't need to nerf anything else in this game. Just fix what's wrong. The only thing I've noticed wrong with the officer class is battlepoint gain, other than that it's fine.
  • killua
    193 posts Member
    edited September 2018
    You lot are still delusional if you think theres nothing wrong with the SE-44c. (Blurrg is fine) the SE-44 is still far and out the best gun in the game. It needs to be nerfed again (preferably to weaker than the CR2. Nobody should be arguing against that) The officer still assaults better than the assault, defends better than the heavy...

    I just don't get why you still try and deny that the officer is the clear and out best class in the game regardless of bp gain. Its job is to support, not assault. Switch the flash grenade with Leia and nerf the SE-44c and bp gain and it'll be fine

    That being said, the officer has been the meta in the game since launch (with the exception of the cooling bug month) most online shooters, to keep things interesting shake up the meta every so often, but battlefront hasn't. Even if you think the officer is balanced (which you'd still be wrong for thinking) its time to nerf it, or buff another class to make that the meta. Its honestly time for change. Sick of the officer meta by now
    Post edited by killua on
  • SEC and Blurrg are fine. There should be some strong guns in the game. And A280 is as strong and TL50 combined with a shield makes you a tank. So every class should have some strength. I like how precise the Blurrg is - and honestly good aim should be rewarded like the Blurrg does.

    I honestly would more like to see the EL16HFE get buffed so that the assault has another strong weapon. With the EL16HFE I feel like I have to hit dudes like for half an hour. And that is a pitty as I think laser guns a a crucial feeling to star wars and I would like to play the EL16HFE more, but the gun is just to weak in most situations.

    Flash grenades need to be addressed. I have been killed so many times as a hero just because i couldnt move anymore. Only hero that can escape this is Yoda by dashing. The blind and damage are OK, but one should be able to still move.
  • GarthRevan wrote: »
    SEC and Blurrg are fine. There should be some strong guns in the game. And A280 is as strong and TL50 combined with a shield makes you a tank. So every class should have some strength. I like how precise the Blurrg is - and honestly good aim should be rewarded like the Blurrg does.

    I honestly would more like to see the EL16HFE get buffed so that the assault has another strong weapon. With the EL16HFE I feel like I have to hit dudes like for half an hour. And that is a pitty as I think laser guns a a crucial feeling to star wars and I would like to play the EL16HFE more, but the gun is just to weak in most situations.

    Flash grenades need to be addressed. I have been killed so many times as a hero just because i couldnt move anymore. Only hero that can escape this is Yoda by dashing. The blind and damage are OK, but one should be able to still move.

    From an officer main and an SE-44c main, it is NOT fine. The SE is currently the best dps weapon in the game. It's a pistol. Give it to the CR-2 already (blurrg is fine tho as you said)
  • There have been times where I spawned as an officer using the Inspiring Presence card and immediately had a few hundred points. It was like the Inspiring Presence card was active during the 10 second spawn countdown. If DICE fixes this it might finally balance out the officer.
  • Another nerf officer thread... really.

    Ok - nerf BP and maybe the flash grenade a little but that is it. Everything else is on par with what other classes can do.

    I did have one thought recently though. I have been playing officer more than I want to because scan dart and infiltration’s map feature typically don’t work. I don’t want to play with heavy so other than back out of a lobby and rejoin a different lobby in hopes of fixing the glitch, I have no choice but to play Officer. Not sure if anyone else has found themselves doing this.

    Last thing to say... Assault and Specialist are just as good. I play all three regularly and see no difference in outcome. I can do the same with heavy but not my preference. If you nerf Officer to the point it is inferior, you will just get killed by the other classes a lot more but you aren’t going to fair any better. Just letting you know that you are wasting your time with any plea other than nerfing BP and maybe flash grenade a little.
  • I like to play officer, and I can kill them easely when I encounter them.. I guess in my book there is no need for a change.
  • We need more nerfs to Officer pistols, especially less accuracy and damage at distances. Officers shouldn't be the best snipers in the game.

    Agree you should reduce point accumulation for officers.

    Agree you should reduce duration or effectiveness of flash grenades. When you're playing trooper facing off 4 or 5 officers it's like playing with the white balance all the way up.
  • K9left09 wrote: »
    Agree you should reduce duration or effectiveness of flash grenades. When you're playing trooper facing off 4 or 5 officers it's like playing with the white balance all the way up.

    Dice just needs to switch the effects and duration of leia's flash grenade with the officer grenade. That way the grenade still works for the officer, but the ability and duration are heavliy reduced and leia's abililty is heavily increased. The officer class shouldn't always be 50% or more of the characters in the game. Also leia will become more widely used character in Hero game modes. I feel like I'm the only one bold enough to use her in hero game modes most of the time. I rarely see other people play her....which is a shame because if you know how to use her she can dominate. I find it really irritating when people use her as a secondary-fire sniper on Crait, such an under utilized character right now.
  • DarthCapa2
    2549 posts Member
    edited October 2018
    The worst thing about the officer is the flash grenade, it is so annoying
  • Dingbattin_1000
    150 posts Member
    edited October 2018
    The SEC is only effective at a relatively short distance. If you stand still and keep shooting the shots start to show a wide target area with very few actually hitting towards the middle of the target. If people are killing at a distance with it, it is skill or luck and not the accuracy of the gun. Each shot doesn't do a lot of damage and you have to remain on target and hit a bunch of times to get a kill. Head shots are of course an exception. Unless they are within what I consider close range to me I can't kill you with that gun. The Blurgg is much more accurate for medium distance and since the burst is so short it's an all shots hit or none. The only thing they should do with officers is swap the flash grenade with Leia's and reduce BP gain again and give points only when it means something rather than when people trigger the officer's presence and buffing/recharging at the start of the round.

    I find it funny that the thing that kills me the most in almost every round is vanguard and I've never heard of anyone calling for a nerf to those insta kills...only nerf what kills you and god forbid they touch your favored class. After this officer update coming up they need to stop touching the classes and leave things alone.
  • killua wrote: »
    You lot are still delusional if you think theres nothing wrong with the SE-44c. (Blurrg is fine) the SE-44 is still far and out the best gun in the game. It needs to be nerfed again (preferably to weaker than the CR2. Nobody should be arguing against that) The officer still assaults better than the assault, defends better than the heavy...

    I just don't get why you still try and deny that the officer is the clear and out best class in the game regardless of bp gain. Its job is to support, not assault. Switch the flash grenade with Leia and nerf the SE-44c and bp gain and it'll be fine

    That being said, the officer has been the meta in the game since launch (with the exception of the cooling bug month) most online shooters, to keep things interesting shake up the meta every so often, but battlefront hasn't. Even if you think the officer is balanced (which you'd still be wrong for thinking) its time to nerf it, or buff another class to make that the meta. Its honestly time for change. Sick of the officer meta by now

    You are spot on with my thoughts of the game, I'm glad there is someone who is rationally like-minded around here. I also have to say I STRONGLY agree with OP's 3rd point about switching flash grenades, this will greatly rebalance Leah and Officer's and put them in a fair spot, especially Leah (not that's she's bad because she isn't but it will compensate for her semi useless shield ability.
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