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Too many games ending in the second phase.

In my past 15 ga matches 1 has reached the final phase (Which was on crait). I put it down to ion torpedoes doing way to much damage to the walkers. also wookie warriors and yoda being able to defend objectives like naboo, hoth, jakku and death star way too easily. Thoughts?

Replies

  • Dingbattin_1000
    174 posts Member
    edited September 2018
    Ion torpedoes were nerfed to the point that I don't use them anymore on AT-ATs or MTTs...even though you have 3. They barely do enough damage to fighters anymore, most people can avoid them all together, and most can just get out of range and heal all their health back if you manage to hit one. I switched to using a specialist with ion shot on the 242 and I get a lot more points now taking out fighters, tanks, AT-STs, the objective, etc...plus you can actually target/destroy tanks and take out all turrets without the bugged (been reported...last year) problem with ion torpedoes changing directions and not targeting things you locked in on and fizzling out when targeting ion turrets. This is especially useful on Hoth where you can take out the manned things while defending the AT-ATs quite easily because unlike the last Battlefront, you can't target these with ion torpedoes. The only place I will use them now, which I had stopped for a bit cause they annihilated speeders to easily, is Crait and I figure if Leia has her aim bot going from inside the cave (for crying out loud, limit the dang things range a bit) then I have no issues using ion torpedoes on speeders even though they are easy enough to take out with the ion shot on the FWMB.

    I also switched to using recharge command on my officer once enforcers and heroes get into the game and I become their little toad if I can making them even more annoying to the other side. : )
  • Played 6 rounds this morning.

    Yavin Rebels: Won defending Phase 4
    Yavin Empire: Lost attacking Phase 2
    Starkiller Resistance: Won Phase 3
    Starkiller FO: Won defending Phase 2 in an epic overtime battle
    Endor Rebels: Won Phase 3
    Endor Empire: Lost Phase 3

    Seems fine to me.
  • Dash
    11558 posts Member
    edited September 2018
    Played 6 rounds this morning.

    Yavin Rebels: Won defending Phase 4
    Yavin Empire: Lost attacking Phase 2
    Starkiller Resistance: Won Phase 3
    Starkiller FO: Won defending Phase 2 in an epic overtime battle
    Endor Rebels: Won Phase 3
    Endor Empire: Lost Phase 3

    Seems fine to me.

    Not to mention Squads will alleviate the worries for the most part. As well as Conquest satisfying that longer fight itch.

    2 people can carry for a win, even against premades. The key is never giving up.

    You gain Nothing by leaving, you gain Everything by staying and finishing the fight with all you’ve got.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash wrote: »
    Played 6 rounds this morning.

    Yavin Rebels: Won defending Phase 4
    Yavin Empire: Lost attacking Phase 2
    Starkiller Resistance: Won Phase 3
    Starkiller FO: Won defending Phase 2 in an epic overtime battle
    Endor Rebels: Won Phase 3
    Endor Empire: Lost Phase 3

    Seems fine to me.

    Not to mention Squads will alleviate the worries for the most part. As well as Conquest satisfying that longer fight itch.

    2 people can carry for a win, even against premades. The key is never giving up.

    You gain Nothing by leaving, you gain Everything by staying and finishing the fight with all you’ve got.

    You also gain more by sacrificing people to keep the fight going. As long as you lose less than 50, it's a win on that phase. So get in there and push.
  • Dash
    11558 posts Member
    edited September 2018
    Dash wrote: »
    Played 6 rounds this morning.

    Yavin Rebels: Won defending Phase 4
    Yavin Empire: Lost attacking Phase 2
    Starkiller Resistance: Won Phase 3
    Starkiller FO: Won defending Phase 2 in an epic overtime battle
    Endor Rebels: Won Phase 3
    Endor Empire: Lost Phase 3

    Seems fine to me.

    Not to mention Squads will alleviate the worries for the most part. As well as Conquest satisfying that longer fight itch.

    2 people can carry for a win, even against premades. The key is never giving up.

    You gain Nothing by leaving, you gain Everything by staying and finishing the fight with all you’ve got.

    You also gain more by sacrificing people to keep the fight going. As long as you lose less than 50, it's a win on that phase. So get in there and push.

    Which is exactly why I focus on Attrition when playing on Assault. I’m no good to my team running around just for kills. I’m good when I scan, Gas, and flank applying pressure on Objectives. ISD brings enemy locations to the teams awareness, Acid gives chokes pressure and clears enemy chokes, and flanking with vanguard shakes up defenses buying my team much needed time to act while I go nuts on the enemies.

    The game is much more than pew pew. Lol. I have a lot of fun playing each class differently. But I always make sure my time in each match is spent to get us the win. As best as I can play, I’ll do what I can.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • datdarnpig wrote: »
    In my past 15 ga matches 1 has reached the final phase (Which was on crait). I put it down to ion torpedoes doing way to much damage to the walkers. also wookie warriors and yoda being able to defend objectives like naboo, hoth, jakku and death star way too easily. Thoughts?

    That's because health stacking is a huge problem in GA. Giving one side double hp for infatry and WW with yoda creates a huge imbalance.

    A heavily outmanned team can still win with just two players coordinating a Yoda/Finn defense and attack.

    There needs to be caps for HP buffs.
  • This issue has been present since 2015front. Even in non-phase game modes like supremacy. Why would I be inclined to PTFO as hard as I can if it just results in a short match, I want a prolonged match with back and forth momentum between the two teams.

    If defenders win during phase 1/2 of a GA match it should not end the game, it should simply reward them with some kind of noteworthy advantage for the next phase. Ideally the phase game modes could actually have different scenarios including counterattacks for the defenders if they hold back the attackers but that would probably be asking for much.
    [+3748 posts]
  • Dash wrote: »
    Dash wrote: »
    Played 6 rounds this morning.

    Yavin Rebels: Won defending Phase 4
    Yavin Empire: Lost attacking Phase 2
    Starkiller Resistance: Won Phase 3
    Starkiller FO: Won defending Phase 2 in an epic overtime battle
    Endor Rebels: Won Phase 3
    Endor Empire: Lost Phase 3

    Seems fine to me.

    Not to mention Squads will alleviate the worries for the most part. As well as Conquest satisfying that longer fight itch.

    2 people can carry for a win, even against premades. The key is never giving up.

    You gain Nothing by leaving, you gain Everything by staying and finishing the fight with all you’ve got.

    You also gain more by sacrificing people to keep the fight going. As long as you lose less than 50, it's a win on that phase. So get in there and push.

    Which is exactly why I focus on Attrition when playing on Assault. I’m no good to my team running around just for kills. I’m good when I scan, Gas, and flank applying pressure on Objectives. ISD brings enemy locations to the teams awareness, Acid gives chokes pressure and clears enemy chokes, and flanking with vanguard shakes up defenses buying my team much needed time to act while I go nuts on the enemies.

    The game is much more than pew pew. Lol. I have a lot of fun playing each class differently. But I always make sure my time in each match is spent to get us the win. As best as I can play, I’ll do what I can.

    eouq7jgc7cfp.jpg
  • this due to yoda & wookiee buffing & palps being bp reduced holding the choke points i assume...
  • Since the BP cost reduction, games are ending in Phases one and 2 alot more often.
    Oddly, it seems moreso in phase 2.

    It is rare for GA to go the distance anymore :(
    Everybody loses when it ends in an early phase...
  • I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.
  • Dash
    11558 posts Member
    edited September 2018
    Defbored wrote: »
    I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.

    @Defbored , I don’t know the analytics. But I do know that 2 players together can make a big difference in a match for a team that was experiencing steam rolls.

    For example, me and my friend Generalmills, jumped into a lobby with a team that was getting stomped, not only did the both of us carry the team for the win, but we also had a casual conversation catching up with each other while doing so (we hadn’t played together/talked for a while at that point. IRL/Work etc.) Right here:



    Steam rolls suck, especially for the losing team. But it’s not impossible. And it gets fun too trying to take down the group on the other team that was comfortable winning.

    We even stayed the next round and won that too and then they all quit out. Right here:



    Not impossible, but doable.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash wrote: »
    Defbored wrote: »
    I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.

    @Defbored , I don’t know the analytics. But I do know that 2 players together can make a big difference in a match for a team that was experiencing steam rolls.

    For example, me and my friend Generalmills, jumped into a lobby with a team that was getting stomped, not only did the both of us carry the team for the win, but we also had a casual conversation catching up with each other while doing so (we hadn’t played together/talked for a while at that point. IRL/Work etc.) Right here:



    Steam rolls suck, especially for the losing team. But it’s not impossible. And it gets fun too trying to take down the group on the other team that was comfortable winning.

    We even stayed the next round and won that too and then they all quit out. Right here:



    Not impossible, but doable.

    If you flank, play the objective, and have decent skill, you can turn the tide while playing solo too. This is my only option as my mouth gets me in trouble and have no friends. :'(
  • Dash
    11558 posts Member
    edited September 2018
    Dash wrote: »
    Defbored wrote: »
    I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.

    @Defbored , I don’t know the analytics. But I do know that 2 players together can make a big difference in a match for a team that was experiencing steam rolls.

    For example, me and my friend Generalmills, jumped into a lobby with a team that was getting stomped, not only did the both of us carry the team for the win, but we also had a casual conversation catching up with each other while doing so (we hadn’t played together/talked for a while at that point. IRL/Work etc.) Right here:



    Steam rolls suck, especially for the losing team. But it’s not impossible. And it gets fun too trying to take down the group on the other team that was comfortable winning.

    We even stayed the next round and won that too and then they all quit out. Right here:



    Not impossible, but doable.

    If you flank, play the objective, and have decent skill, you can turn the tide while playing solo too. This is my only option as my mouth gets me in trouble and have no friends. :'(

    I used to stay quiet in lobby’s and let my game play do the talking. Now if I see some nonsense in chat, I throw in a smart remark and remind them “this ain’t the forums” lol. :wink:
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash wrote: »
    Dash wrote: »
    Defbored wrote: »
    I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.

    @Defbored , I don’t know the analytics. But I do know that 2 players together can make a big difference in a match for a team that was experiencing steam rolls.

    For example, me and my friend Generalmills, jumped into a lobby with a team that was getting stomped, not only did the both of us carry the team for the win, but we also had a casual conversation catching up with each other while doing so (we hadn’t played together/talked for a while at that point. IRL/Work etc.) Right here:



    Steam rolls suck, especially for the losing team. But it’s not impossible. And it gets fun too trying to take down the group on the other team that was comfortable winning.

    We even stayed the next round and won that too and then they all quit out. Right here:



    Not impossible, but doable.

    If you flank, play the objective, and have decent skill, you can turn the tide while playing solo too. This is my only option as my mouth gets me in trouble and have no friends. :'(

    I used to stay quiet in lobby’s and let my game play do the talking. Now if I see some nonsense in chat, I throw in a smart remark and remind them this ain’t the forums lol. :wink:

    Not really sure how the chat thing works. That's just PC, right? It takes me half a round just to type "u r bad" on Xbox.
  • Dash
    11558 posts Member
    Dash wrote: »
    Dash wrote: »
    Defbored wrote: »
    I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.

    @Defbored , I don’t know the analytics. But I do know that 2 players together can make a big difference in a match for a team that was experiencing steam rolls.

    For example, me and my friend Generalmills, jumped into a lobby with a team that was getting stomped, not only did the both of us carry the team for the win, but we also had a casual conversation catching up with each other while doing so (we hadn’t played together/talked for a while at that point. IRL/Work etc.) Right here:



    Steam rolls suck, especially for the losing team. But it’s not impossible. And it gets fun too trying to take down the group on the other team that was comfortable winning.

    We even stayed the next round and won that too and then they all quit out. Right here:



    Not impossible, but doable.

    If you flank, play the objective, and have decent skill, you can turn the tide while playing solo too. This is my only option as my mouth gets me in trouble and have no friends. :'(

    I used to stay quiet in lobby’s and let my game play do the talking. Now if I see some nonsense in chat, I throw in a smart remark and remind them this ain’t the forums lol. :wink:

    Not really sure how the chat thing works. That's just PC, right? It takes me half a round just to type "u r bad" on Xbox.

    Yeah PC with keyboard to type. And we use discord for coms.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash wrote: »
    Dash wrote: »
    Dash wrote: »
    Defbored wrote: »
    I'm gonna keeping saying this until I see it...

    I would love for someone from the dev team to post analytics on how often games in phase 1,2,3, or 4 for all maps. They have to keep track of it.

    @Defbored , I don’t know the analytics. But I do know that 2 players together can make a big difference in a match for a team that was experiencing steam rolls.

    For example, me and my friend Generalmills, jumped into a lobby with a team that was getting stomped, not only did the both of us carry the team for the win, but we also had a casual conversation catching up with each other while doing so (we hadn’t played together/talked for a while at that point. IRL/Work etc.) Right here:



    Steam rolls suck, especially for the losing team. But it’s not impossible. And it gets fun too trying to take down the group on the other team that was comfortable winning.

    We even stayed the next round and won that too and then they all quit out. Right here:



    Not impossible, but doable.

    If you flank, play the objective, and have decent skill, you can turn the tide while playing solo too. This is my only option as my mouth gets me in trouble and have no friends. :'(

    I used to stay quiet in lobby’s and let my game play do the talking. Now if I see some nonsense in chat, I throw in a smart remark and remind them this ain’t the forums lol. :wink:

    Not really sure how the chat thing works. That's just PC, right? It takes me half a round just to type "u r bad" on Xbox.

    Yeah PC with keyboard to type. And we use discord for coms.

    It's probably good we don't have that on Xbox. I would probably spend too much time reading the chat and not enough time playing the objective. Hmm, maybe that's where all the lopsided games are coming from.
  • Mouthrax
    509 posts Member
    edited September 2018
    The ION Torpedoes were fine, they stopped strafing and exploiting vehicles from being taken to rack up kills and BP's ...unfortunately, as happens in this game, the powers that be listened to the nerf moaners and now we're back to people taking Starfighters, AT-STs, Speeders etc to farm BP's so they can get the now cheap as chips heroes to go on killing spree's which all too often shuts the round down in phase 1 or 2.

    I haven't played a decent game of GA in weeks, in fact, it used to be my favourite mode, I now put it below Ewok Hunt as far as favourite modes go :(
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