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Community Transmission - Squad System Update & Release Notes

Prev134
F8RGE
308 posts EA Community Manager
edited September 24
Incoming Transmission

It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

Squad System
The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

91st Mobile Reconnaissance Corps
The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

104th “Wolf Pack” Battalion
The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

You can read more about some changes we’re making to the Clone Trooper Appearances by click here

Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

Matchmaking
End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

The two key benefits to the end of round matchmaking will be:
  • Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.
  • We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.


Release Notes

NEW CONTENT
FEATURES
  • Added ability to get into squads and spawn on squad members on Galactic Assault and Strike
  • Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

QUALITY OF LIFE
  • More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment
  • Implemented various stability fixes for the End of Round (EOR) Matchmaking
  • Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

HERO CHANGES

LEIA ORGANA
  • Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST
VEHICLE CHANGES

U-WING
  • Fixed an issue where the "Repair" ability would not properly activate

LANDO’S MILLENNIUM FALCON
  • Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

CLASSES & SPECIAL UNITS CHANGES

OFFICER
  • Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

HEAVY
  • Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community
  • Reduced the damage done by the Ion Torpedo for better balancing

GENERAL IMPROVEMENTS
Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

GAME MODE CHANGES

GALACTIC ASSAULT
  • Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

HERO STARFIGHTERS
  • Added animations to further enhance the look and feel of the game mode's widget

STRIKE
  • Fixed a spelling issue in one of the objective texts

MAP CHANGES

JAKKU
  • Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

ENDOR
  • Fixed an issue that would leave players stuck between tree and mountain assets

TAKODANA
  • Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

GENERAL CHANGES
  • Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges
  • Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment
  • Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen
  • Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino
  • Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu
  • Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8
  • Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens
  • Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members
  • This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

KNOWN ISSUES
  • Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.
  • Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.
  • The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.
  • The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

Punch It
Post edited by F8RGE on

Replies

  • Finally
  • So I guess that "leaker" was wrong. (Shrug)
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • 1v1 private match on hero showdown would be dope.
  • Great stuff, Ben, thanks! Are you guys aware that the players being able to shoot while being knocked back bug is still in the game? eg Luke force pushing Iden but she can still shoot while flying back.
  • My favorite high-pri fix:


    TAKODANA
    Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player
  • Those Ion Turrets were SO ANNOYING
    PS4 ButtersEgo96
  • So I still cant find my wingman on starfighter assault. How we suppose to help each other if we cant see each other?
  • Okay, but what about that officer nerf?
    Why there’s no blue flame during overload?
    Can we explique expect to see the lightsaber combat reworked?
    Will the issue where igniting the lightsaber would interrupt the emotes will be fixed?

    Otherwise, great to see this
    I expect that the no holographic is good, we’ll see tomorrow
  • Scmorg wrote: »
    I have a feeling the Ion Turret and Torpedo will now rarely ever be used....I’m done with them

    I agree. I thought it was the officer they wanted to nerf to the ground.
  • I can deal with the ion turret not hitting players but less damage with the turret when you already nerfed the ion cannon is kind of overkill at this point. So I guess the glitch spot on Yavin is here to stay huh?
  • As I first thought that heavy was RIP (torpedo damage NERFED AGAIN omg, Turrets not shooting troopers, omg) I think this is necessary for the squad system, as heavys can now respawn in a point and spam turrets, they needed to nerf again torpedoes and make turrets just for vehicles because If not, Heavys would be the next op class in the new squad system. This way vehicles can continue being a tactical use for players and heavys can fight vehicles with some balance.
  • whats the 8 players in a group? that better not be 8 clan/party members can play in the same match, also i sure as heck didnt ask for the ion turret change!... another fail
  • officer nerf....?
  • F8RGE wrote: »
    Incoming Transmission

    It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

    Squad System
    The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

    When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

    The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

    We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

    91st Mobile Reconnaissance Corps
    The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

    104th “Wolf Pack” Battalion
    The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
    The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

    You can read more about some changes we’re making to the Clone Trooper Appearances by click here

    Ping Site Changes
    We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

    These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

    Matchmaking
    End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

    The two key benefits to the end of round matchmaking will be:
    • Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.
    • We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

    We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.


    Release Notes

    NEW CONTENT
    FEATURES
    • Added ability to get into squads and spawn on squad members on Galactic Assault and Strike
    • Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

    QUALITY OF LIFE
    • More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment
    • Implemented various stability fixes for the End of Round (EOR) Matchmaking
    • Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

    HERO CHANGES

    LEIA ORGANA
    • Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST
    VEHICLE CHANGES

    U-WING
    • Fixed an issue where the "Repair" ability would not properly activate

    LANDO’S MILLENNIUM FALCON
    • Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

    CLASSES & SPECIAL UNITS CHANGES

    OFFICER
    • Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

    HEAVY
    • Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community
    • Reduced the damage done by the Ion Torpedo for better balancing

    GENERAL IMPROVEMENTS
    Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

    GAME MODE CHANGES

    GALACTIC ASSAULT
    • Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

    HERO STARFIGHTERS
    • Added animations to further enhance the look and feel of the game mode's widget

    STRIKE
    • Fixed a spelling issue in one of the objective texts

    MAP CHANGES

    JAKKU
    • Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

    ENDOR
    • Fixed an issue that would leave players stuck between tree and mountain assets

    TAKODANA
    • Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

    GENERAL CHANGES
    • Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges
    • Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment
    • Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen
    • Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino
    • Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu
    • Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8
    • Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens
    • Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members
    • This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

    KNOWN ISSUES
    • Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.
    • Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.
    • The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.
    • The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

    Punch It

    How does this affect the ion turret in blast?
    Hi, if you are reading this I would like to inform you that this is a placeholder sig
    #JoinTheBuzz
  • Rivershark56
    1604 posts Member
    edited September 25
    Thank god they fixed the chicken

    Edited all caps. - EA_Cian

    You beat me to it.
    Post edited by EA_Cian on
  • Ahh I'm ok with the ion turret change.
  • Unwarycoin wrote: »

    How does this affect the ion turret in blast?

    There are no vehicles in any Blast map, so...
  • Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...
  • Great stuff. I was expecting changes to officer in terms of battle points earning and flash granade. When will this be addressed?
  • F8RGE wrote: »
    Incoming Transmission

    It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

    Squad System
    The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

    When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

    The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

    We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

    91st Mobile Reconnaissance Corps
    The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

    104th “Wolf Pack” Battalion
    The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
    The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

    You can read more about some changes we’re making to the Clone Trooper Appearances by click here

    Ping Site Changes
    We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

    These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

    Matchmaking
    End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

    The two key benefits to the end of round matchmaking will be:
    • Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.
    • We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

    We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.


    Release Notes

    NEW CONTENT
    FEATURES
    • Added ability to get into squads and spawn on squad members on Galactic Assault and Strike
    • Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

    QUALITY OF LIFE
    • More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment
    • Implemented various stability fixes for the End of Round (EOR) Matchmaking
    • Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

    HERO CHANGES

    LEIA ORGANA
    • Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST
    VEHICLE CHANGES

    U-WING
    • Fixed an issue where the "Repair" ability would not properly activate

    LANDO’S MILLENNIUM FALCON
    • Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

    CLASSES & SPECIAL UNITS CHANGES

    OFFICER
    • Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

    HEAVY
    • Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community
    • Reduced the damage done by the Ion Torpedo for better balancing

    GENERAL IMPROVEMENTS
    Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

    GAME MODE CHANGES

    GALACTIC ASSAULT
    • Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

    HERO STARFIGHTERS
    • Added animations to further enhance the look and feel of the game mode's widget

    STRIKE
    • Fixed a spelling issue in one of the objective texts

    MAP CHANGES

    JAKKU
    • Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

    ENDOR
    • Fixed an issue that would leave players stuck between tree and mountain assets

    TAKODANA
    • Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

    GENERAL CHANGES
    • Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges
    • Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment
    • Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen
    • Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino
    • Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu
    • Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8
    • Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens
    • Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members
    • This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

    KNOWN ISSUES
    • Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.
    • Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.
    • The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.
    • The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

    Punch It
    Good heavy alterations, thank you. Will the wolfpack skin be available for ariel? I mean, they used jetpacks...
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Bahlam wrote: »
    Great stuff. I was expecting changes to officer in terms of battle points earning and flash granade. When will this be addressed?

    Probably in the next few updates. He is not game breaking right now, so just give it some time.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Omniscient wrote: »
    Unwarycoin wrote: »

    How does this affect the ion turret in blast?

    There are no vehicles in any Blast map, so...

    Probably turrets and shields.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • CloudWalker
    171 posts Member
    edited September 25
    dzw0n4fu70rk.gif
    Great, I'm inpatient to play basically the same build I played the last months.
    The ability to speak does not make you intelligent. - Qui-Gon Jinn
    Never tell me the odds. - Han Solo
  • F8RGE wrote: »
    Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

    Thank you! I am constantly targeted by those things as a trooper. Plus, I felt kind of bad for my teammates when I'd be in the AT-ST and I'd see the turret lock on to every pedestrian but never me, the actual vehicle.
    F8RGE wrote: »
    Reduced the damage done by the Ion Torpedo for better balancing

    Wait, I thought the Ion Torpedo had already been over-nerfed?
  • Cool update. Hope a Grievous trailer comes soon though.
    jexdw69dwod3.png
  • When does it go live? when is the downtime ?
  • F8RGE wrote: »
    Incoming Transmission

    It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

    Squad System
    The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

    When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

    The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

    We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

    91st Mobile Reconnaissance Corps
    The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

    104th “Wolf Pack” Battalion
    The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
    The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

    You can read more about some changes we’re making to the Clone Trooper Appearances by click here

    Ping Site Changes
    We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

    These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

    Matchmaking
    End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

    The two key benefits to the end of round matchmaking will be:
    • Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.
    • We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

    We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.


    Release Notes

    NEW CONTENT
    FEATURES
    • Added ability to get into squads and spawn on squad members on Galactic Assault and Strike
    • Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

    QUALITY OF LIFE
    • More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment
    • Implemented various stability fixes for the End of Round (EOR) Matchmaking
    • Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

    HERO CHANGES

    LEIA ORGANA
    • Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST
    VEHICLE CHANGES

    U-WING
    • Fixed an issue where the "Repair" ability would not properly activate

    LANDO’S MILLENNIUM FALCON
    • Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

    CLASSES & SPECIAL UNITS CHANGES

    OFFICER
    • Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

    HEAVY
    • Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community
    • Reduced the damage done by the Ion Torpedo for better balancing

    GENERAL IMPROVEMENTS
    Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

    GAME MODE CHANGES

    GALACTIC ASSAULT
    • Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

    HERO STARFIGHTERS
    • Added animations to further enhance the look and feel of the game mode's widget

    STRIKE
    • Fixed a spelling issue in one of the objective texts

    MAP CHANGES

    JAKKU
    • Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

    ENDOR
    • Fixed an issue that would leave players stuck between tree and mountain assets

    TAKODANA
    • Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

    GENERAL CHANGES
    • Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges
    • Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment
    • Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen
    • Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino
    • Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu
    • Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8
    • Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens
    • Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members
    • This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

    KNOWN ISSUES
    • Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.
    • Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.
    • The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.
    • The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

    Punch It

    Awesome stuff! Really looking forward to this update. Can't wait for tomorrow! :smiley:
    "All wings report in."
  • Outrider wrote: »
    F8RGE wrote: »
    Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

    Thank you! I am constantly targeted by those things as a trooper. Plus, I felt kind of bad for my teammates when I'd be in the AT-ST and I'd see the turret lock on to every pedestrian but never me, the actual vehicle.
    F8RGE wrote: »
    Reduced the damage done by the Ion Torpedo for better balancing

    Wait, I thought the Ion Torpedo had already been over-nerfed?

    IT HAS! They want to make sure the ion torpedo is totally useless and ensure air vehicles can effortless take out ground troops without a challenge, leaving ground troops no way to fight back. The air vehicle health recovers so quickly that with this nerf it will not be possible to take out an air vehicles anymore. Probably the same for Officer turrets - no more one shotting those either. So Officer will dominate with the extremely long flash bang and the turret will take longer to destroy too.
  • Why is there a Chicken in Star Wars to begin with? Shouldn't it be some crazy chicken like Star Wars Creature?
  • by the way heavys will still be good just cause you can no longer cheese ion turret dont mean heavys are bad now (and this is coming from someone who spawn kills the empire with heavy and ion turret on endor P1)
  • When do we get to see Grievous??
  • @F8RGE - Schedule/Times of day (GMT,EST,PDT etc) for the rollout of this September 2018 update on the 25th?? This was very helpful info during the July patch. August was a mystery as well as this September one.
  • Where's the fix for the audio cutting out in GA?!?!
  • Can't you deploy hotfixes instead of having the community wait 1 month for the known issues to be fixed?
  • SVEJ wrote: »
    Can't you deploy hotfixes instead of having the community wait 1 month for the known issues to be fixed?


    I've worked in IT for over 18 years and hot fixes go out within a day or two to fix an issue or create a work around. Hot fixes do not exist when it comes to this game.
  • Where's the fix for the audio cutting out in GA?!?!

    It is engine problem so they cant fix it that easy. But they are working on it with the Frostibite engine team.
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