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For me and a lot of people now its too late, a lot of great games are comming, games maded by companies ho cares about the community.
EA fail again, only looking for profit and ignoring those ho pay their money.
I know that i will not have an feedback from the developers or Ben like usual.
God bye old and broken game.
This.
THIS!!!!
+2
Crazed Fangirl Scream! IEEEEEEAAHHHH!
Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
Thanks
I'm glad fixing that chicken running away from the players was top priority or one of the top priorities it's no big deal putting broken Force powers off
WOW, take a fast paced mode where player spawns can make or break a game and add a delay... Who was the Einstein who figured THIS was a good fix to something that wasn't broken to begin with!
How about fixing the Kylo Ren freeze exploit? How about fixing the "Disabler" and its inability to disable the flamethrower weapon? I'm sure there are many many other hot fixes that players will identify as a greater priority to deal with in this game than a spawn timer in a fast paced shooter mode like BLAST.
I am truly stunned this was added at all.... How tone deaf can a group of developers be?
Blast was great before this bonehead addition.
I am curious what his "special" abilities will be? There is a very real concern it may make him OP'd if not handled well.
Unplug, wait ten seconds, plug back in, start a riot, and eat a brave chicken. Solved.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
However, I didn't read anything about the ION turret doing MORE damage to vehicles and / or non trooper weaponry. That is concerning since it should be the nemesis to aircraft, speeders, walkers, other turrets, etc.. ION weaponry is supposed to be anti-mechanical and anti-shield in nature.
The ION turrets in BF1 were a pain in the posterior to pilots trying to provide air cover for their troops or walkers doing the same thing. They weren't strong enough to take you out in one shot, but certainly could if hit several times or they weakened you against other vehicles in game. A welcome equalizer.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
BUT !! 2v2 in hero Showdown was blocked for my team (4 players...it said that we are too many...) is that normal ?
And barely used the heavy.....
And if they ever do, they might as well de-restrict factional alliances. Thus, you can be anyone against anyone else.
Didn't play any Blast yesterday but the same thing was added to all modes it would seem. It makes sense in GA with the new system but not anywhere else.
It's particularly bad in SA, because you've maybe got enough points for a hero ship but can't select it until the timer ticks down. By which time someone else nips in and maxes out the hero ships. At least in GA you can select a hero straight away then wait for the spawn countdown.
I really don't see any reason why Ion Turret should stop targeting infantry now. I used to hate those turrets when they dealt serious damage and could actually kill you very quickly from full health but that changed long ago. Last time I died from ion turret was about four months ago. Ion torpedo was great and I really don't see why it needed another nerf - one heavy could not kill AT-ST/AAT/whatever with it, but two could and it was great that way - I am afraid this new nerf will make the card useless again.
You know that if you hit default you spawn in the normal area, right? You don't have to spawn on your squad. And yes, you could kill a tank with one heavy. Critical systems, if ONE lands there they will be done as long as the other two land somewhere.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
You realise an ion trop on an MTT did around 5 tickets of damage? With time left to load off 3/4 of a TL-50 mag? If every olayer shot one ion torp shot, not even all three each time, it would take 2-3 disruptor shots... Ion turret is fine, it will fire primarily at vehicles now. I play heavy, he is fine now.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
I just played a few games with Heavy and my points were cut to about a 3rd, just uninstalled the game. I didn't play it much anyway but when I did I played Heavy. Plus the new spawn is crap, never was that good of a game anyway and now it is on its death spiral.
Yes to both of these!
Where did I write about mandatory spawning only on teammates? I complained about waiting time, about decreased chances to select any advanced class and impossibility to break through infite enemy spawns near objectives.
Few hours ago I played Kashyyyk with quite good team. We got through the first phase with 90% transport health. In the second phase we got the first juggernaut with 7 loses. But the second one was nearly impossible to take because almost entire enemy team kept spawning inside the second juggernaut. We lost 90 units(!!!!!) before we managed to get that position and of course we eventually lost in the 3rd phase because 50 units were hardly enough to win even before this squad system nightmare.
This squad system may work in games with big open team deathmatch maps, but not here. Galactic Assault maps and it's objectives were not designed to work with this squad system and now the game is really broken now because even strong teams can get crushed easily. All it requires is one choke point/corner and one or two enemy players near it serving as spawn spots.
Any decent vehicle player uses star card that decreses damage dealt to critical system and does not show enemy it's critical system and if he does, he deserves to die and allow better players to use that vehicle. But that is my biased opinion. What is not biased is that Ion Torpedo is absolutely useless agains fighters now. Even 4 direct frontal hits hardly damage bombers - infantry is now defenceless against strafing AGAIN because enemy pilots have no reason to fear getting shot by them. Ion Torpedo is useless again. At launch it was useless, then it was OP, then it was OK and now it's useless again.
Let's stop the swearing. - EA_Cian
Secondary Hand For Every Class
Luke's Push and Repulse Damage Output
PSN / Twitter: PlayersPurity
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#BunsForBattlefront
Do good stuff for the game, like give us devoted Strike players new places to fight, like blast players get
how many do they have now?
By the way it takes longer to get back into the game after getting killed now then it did before, every time i click someone it says there in battle now and you have to click and click and click... I just go the old way.... maybe to be fair to all just change the game and give everyone the same person and give us all sticks, but make all the sticks the same size "mind you" so no one will complain, someone has 1/16th of an inch bigger stick then the others do, or they'll cry about that to... Anyway im like others about done with this game after the new update, and the turret thing, about time to unwrap the 10 or more new games i've not even unwrapped in a year or so yet, everyone on my friends list never come here anymore but 1 there always on Frontline battle what ever that is anyway....
It was never that powerful in BF1 and players managed just fine... And without a "Heavy" class too, go figure...
MTT's and ATAT's are heavily armored to propel and assault forward. Taking them out SHOULD be nearly impossible otherwise it defeats the purpose of an assault. In conquest type map, they'll need to be nerfed.
BF1 had no real counter to ATST's except T47 speeders which were not on every map and were a favorite target of TIE fighters. BF2 doesn't even have these badboys on any maps other than Hoth which is a constant source of disappointment to me considering ATST's are available on just about all of the post Old Republich maps.