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ION turret nerf

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here is a thought? So the Ion turret nerf herders say this was needed? In a universe like Star Wars that is technically advanced, your telling me that an ion trurret could not be modified to target infantry? if this is the case the smart ion grenade should not activate around anything except vehicles and ion shot should not harm troopers and heroes .

Replies

  • they nerfed it for the spam, in some maps was very annoying (like Kashyyk), I am glad the nerfed it
  • here is a thought? So the Ion turret nerf herders say this was needed? In a universe like Star Wars that is technically advanced, your telling me that an ion trurret could not be modified to target infantry? if this is the case the smart ion grenade should not activate around anything except vehicles and ion shot should not harm troopers and heroes .

    They nerfed the anti infantry part of it. It was never intended to be an anti infantry turret. Now its working how it should.
  • It needed the nerf (more like balance) it was overused for all the wrong reasons, no skill way to get BP, now let's discuss officer BP gain...
  • Some people can't counter stuff so they want it nerfed. Nothing new there.

    giphy.gif

  • Some people can't counter stuff so they want it nerfed. Nothing new there.

    but people rarely use vehicles so who is left to complain?
  • Does the ion smart grenade target you from the other side of the map, have infinite ammo, can take 100% of your hp (vehicle or not) if you let it do its things ?
  • Great your awesome at CQB! How dare anyone not as good as you might make contact with you with a "nonskill" weapon or worse yet kill you. What kind of tool takes a video game that seriously! lol. I suppose I am throwing myself under the bus as well. The point is that here is another another Nerf that does not considers the whole community. Yes the turrets were a nuisance, but they were not that big a deal, even more so now that you can respawn right on your squad mates. Again i say not needed, Fix more chickens!
  • EV02AAA
    720 posts Member
    edited September 2018
    Some people can't counter stuff so they want it nerfed. Nothing new there.

    The counter to some turnip pressing one button to plop down an infinite range auto locking missile turret on the other side of the map shouldn't be as difficult as having to trek across the map and kill the whole enemy team to get to it. Effort put in for plays and counterplays should be relatively equal.

    Fact is Ion Turret was cancer. It wasn't necessarily "hard" from a skill perspective to deal with if you really wanted to do so (suicide, get a sniper rifle, shoot it)

    It's just that no one wants to break their gameplay loop of killing enemies and playing the objective just to focus on a lame no skill turret on a mountain somewhere that slowly chips people to death when they try to actually play the game.

    Honestly the turret's better now, since it actually targets the things its effective against (vehicles).

    You clearly have a poor grasp of what "cancer" actual is, and I wish people wouldn't use that word so casually, but moving on...

    To the OP's point: if the functionality of the ion turret was to target vehicles and shields first and select infantry as a secondary target if no primary target is available then okay. Fact is, it didn't work that way. We've all seen an ion turret firing at infantry way behind an AT-ST and in my experience the ion turret seemed to select infantry as a primary target and vehicles secondarily, if at all. Targeting infantry across the map was ridiculous and this is a necessary change that doesn't impact on the viability of the Heavy class. Wanna an infantry turret, choose Officer and get the hate for that instead...

  • Sniper_Elite5797
    270 posts Member
    edited September 2018
    Does the ion smart grenade target you from the other side of the map, have infinite ammo, can take 100% of your hp (vehicle or not) if you let it do its things ?

    Really? LOL . Does it take much skill to run around the outskirts of a map and kill stragglers with a hero or sit in a now uncontested vehicle and tear up objectives? A slight tweek in the damage was all that was needed. There is no legitimate argument in favor of this besides those given by the elite, get over yourselves everyone has a right to play, and earn BP'S easily and dare i say get heroes. if you do not like it play blast with your buds!
  • Good! No more anti-vehicle turrets on the DS or where battles are fought indoors. Should have been like this since launch but better late than never.
    #StarWars-y
  • EV02AAA wrote: »
    Some people can't counter stuff so they want it nerfed. Nothing new there.

    The counter to some turnip pressing one button to plop down an infinite range auto locking missile turret on the other side of the map shouldn't be as difficult as having to trek across the map and kill the whole enemy team to get to it. Effort put in for plays and counterplays should be relatively equal.

    Fact is Ion Turret was cancer. It wasn't necessarily "hard" from a skill perspective to deal with if you really wanted to do so (suicide, get a sniper rifle, shoot it)

    It's just that no one wants to break their gameplay loop of killing enemies and playing the objective just to focus on a lame no skill turret on a mountain somewhere that slowly chips people to death when they try to actually play the game.

    Honestly the turret's better now, since it actually targets the things its effective against (vehicles).

    You clearly have a poor grasp of what "cancer" actual is, and I wish people wouldn't use that word so casually, but moving on...

    To the OP's point: if the functionality of the ion turret was to target vehicles and shields first and select infantry as a secondary target if no primary target is available then okay. Fact is, it didn't work that way. We've all seen an ion turret firing at infantry way behind an AT-ST and in my experience the ion turret seemed to select infantry as a primary target and vehicles secondarily, if at all. Targeting infantry across the map was ridiculous and this is a necessary change that doesn't impact on the viability of the Heavy class. Wanna an infantry turret, choose Officer and get the hate for that instead...

    All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?
  • In BF15 we had a jabba binocular and a infared field scanner and it helped the whole team. Here at us as the general tool of targeting there was only a tower and at us it have taken away. Its not a Star Wars .

    In fact, the game does not have any fantastic weapons or technologies. With every update everything is getting worse and worse
    I suggest in the next update to disable all types of power shield and, in general, turn off the game servers
  • Some people can't counter stuff so they want it nerfed. Nothing new there.

    how true.
  • ps: Bring back the smoke grenades
  • Korund77 wrote: »
    In BF15 we had a jabba binocular and a infared field scanner and it helped the whole team. Here at us as the general tool of targeting there was only a tower and at us it have taken away. Its not a Star Wars .

    In fact, the game does not have any fantastic weapons or technologies. With every update everything is getting worse and worse
    I suggest in the next update to disable all types of power shield and, in general, turn off the game servers

    Yes that so right (applause)

  • All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?

    Umm, no, this could be fixed by having a turret designed to attack vehicles actually target vehicles... Oh wait... that's what they've done.

    If you get killed by an NT-242 while you're in a turret that is entirely on you buddy. You have plenty of time to jump out of the turret. Not all that easy to one shot a moving player from across the map and if that happens hat tip to the sniper. And if you're that bothered, spawn as a specialist and counter-snipe; they're probably stationary and an easy kill...


  • [/quote]

    All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?[/quote]

    jsut to point out that as the first order on crait i have regularly had 30 + kills on the 1st stage with the turret alone. It needed to be fixed for this reason alone.
    i would place it as we spawned and wrack up the kills straight away. If no one shot it down it could still hit people as stage 2 started, thats a long way
  • EV02AAA wrote: »

    All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?

    Umm, no, this could be fixed by having a turret designed to attack vehicles actually target vehicles... Oh wait... that's what they've done.

    If you get killed by an NT-242 while you're in a turret that is entirely on you buddy. You have plenty of time to jump out of the turret. Not all that easy to one shot a moving player from across the map and if that happens hat tip to the sniper. And if you're that bothered, spawn as a specialist and counter-snipe; they're probably stationary and an easy kill...

    You just do not get it do you! lol. I could care less about being killed, In fact i am that pain in the ***** that ends up with 30 deaths because i run in to the middle of a contested area and drop a grenade then get killed. i sacrifice myself for the good of the team. And yes it could have been fixed by changing the damage. sorry to all of you who's butt got chapped by my ion turret.
  • The tower did not kill with one shot, it just helped the team targeting to snipers-campers in long distance.
    This was not a lethal weapon if you did not run it directly
  • Now the Heavy has three useless cards ion missile, ion turret and heavy sentry. Ion weapons do even less damage than NT rifle

  • Lonos wrote: »

    All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?[/quote]

    jsut to point out that as the first order on crait i have regularly had 30 + kills on the 1st stage with the turret alone. It needed to be fixed for this reason alone.
    i would place it as we spawned and wrack up the kills straight away. If no one shot it down it could still hit people as stage 2 started, thats a long way[/quote]

    Really 30+ Kills, With all do respect those players must of really sucked or you turret was an exploit. Usually when you see the red "enemy locking" you do what you can to stop the warning, or you hide ,or you Die That simple. 30 kills lol
  • EV02AAA wrote: »

    All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?

    Umm, no, this could be fixed by having a turret designed to attack vehicles actually target vehicles... Oh wait... that's what they've done.

    If you get killed by an NT-242 while you're in a turret that is entirely on you buddy. You have plenty of time to jump out of the turret. Not all that easy to one shot a moving player from across the map and if that happens hat tip to the sniper. And if you're that bothered, spawn as a specialist and counter-snipe; they're probably stationary and an easy kill...

    You just do not get it do you! lol. I could care less about being killed, In fact i am that pain in the **** that ends up with 30 deaths because i run in to the middle of a contested area and drop a grenade then get killed. i sacrifice myself for the good of the team. And yes it could have been fixed by changing the damage. sorry to all of you who's butt got chapped by my ion turret.

    could not care less. What you wrote means exactly the opposite of what you intended.

    And no, by your own admission you're the guy that gets killed by an NT-242 when you're in a DF 9 turret and that's bad!
  • Nerf Herders!!!!!
  • They aren't going to change it back to the way it was before.

    People aren't happy that it was changed because they had problems circumventing it (I can't remember the last time I was killed by an ion turret).

    They're happy with it because it was an eyesore seeing these anti-vehicle turrets set up doing things they had no business doing.

    Never get too comfortable with any particular loadout in this game. Vary your classes, play-styles, and loadouts. Push through this period of adjustment and you'll be happy that you did.

    I understand that you're frustrated. Your "comfort" load-out took a BIG hit this week. But y'all can push through this!

    There are better hills to die on than this one.

  • I really don't understand the nerf need on this, if you were locked on by a turret you simply needed to get behind an object to block the incoming. The thing about video games in general is people find a reason to complain about anything that causes a disadvantage to them which is why on every game people are always complaining about something. Predictably now that this has been done people will complain about some other trivial thing like this because they don't like what disadvantages them and developer overly bend over backwards at the drop of a dime. You complained enough till you got it nerfed when all you had to do was get behind an object. Congrats.
  • Lonos
    62 posts Member
    edited September 2018
    Lonos wrote: »

    All of this could have been fixed by changing the damage to troopers, I beg to differ about it going across a map as i have seen the bolts hit invisible walls on Hoth, which is another way your issue could have been fixed. Quick question, Is it Ok for an sniper with an NT-242 positioned behind a hill near the beginning spawn of the empire to be able to kill a rebellion player in a turret up near the hangers? Same thing?



    Really 30+ Kills, With all do respect those players must of really sucked or you turret was an exploit. Usually when you see the red "enemy locking" you do what you can to stop the warning, or you hide ,or you Die That simple. 30 kills lol[/quote]

    sorry i did mean assists and kills but i still end up with a ridiculous amount of bp for doing nothing
  • As someone that uses heavy for either anti vehicle or area refusal, the change helps me. It is nice to be able to drop turret and unload ion torpedoes knowing both will damage same target. Also, won a game on Hoth in first phase. It didn't seem like we were doing that well except the ion turrets were pounding the ATATs. Not sure how this will turn out, but first impression is that ion turret is a better anti vehicle weapon now.
  • As someone that uses heavy for either anti vehicle or area refusal, the change helps me. It is nice to be able to drop turret and unload ion torpedoes knowing both will damage same target. Also, won a game on Hoth in first phase. It didn't seem like we were doing that well except the ion turrets were pounding the ATATs. Not sure how this will turn out, but first impression is that ion turret is a better anti vehicle weapon now.

    Until the nerf herders complain that vehicles are being killed to quickly sans the ion torpedo.
  • Aldric_18 wrote: »
    I really don't understand the nerf need on this, if you were locked on by a turret you simply needed to get behind an object to block the incoming. The thing about video games in general is people find a reason to complain about anything that causes a disadvantage to them which is why on every game people are always complaining about something. Predictably now that this has been done people will complain about some other trivial thing like this because they don't like what disadvantages them and developer overly bend over backwards at the drop of a dime. You complained enough till you got it nerfed when all you had to do was get behind an object. Congrats.

    See if this makes sense.
    The problem was that the ION turret would prioritize troopers over armor, star fighters and speeders letting all vehicles run roughshod on the battlefront. It was not about getting killed as a trooper by the ION turret, as the rockets can easily be avoided, it was the fact the ION turret all but ignored vehicles and star fighters in particular.
    When I place an ION turret I want it to target armor, Starfighters, speeders, not troopers. I have my TL-50 for troopers, don’t need the turret for them. Hope that helps you understand why many of us requested the change and why DICE made the adjustment.
    Unfortunately there is still a problem with both the ION turret and torpedo as they still target objectives like the M6, AT-AT and MTT when they are invulnerable. I’m not even sure DICE is aware this is still a problem.
    #StarWars-y
  • Does the ion smart grenade target you from the other side of the map, have infinite ammo, can take 100% of your hp (vehicle or not) if you let it do its things ?

    Really? LOL . Does it take much skill to run around the outskirts of a map and kill stragglers with a hero or sit in a now uncontested vehicle and tear up objectives? A slight tweek in the damage was all that was needed. There is no legitimate argument in favor of this besides those given by the elite, get over yourselves everyone has a right to play, and earn BP'S easily and dare i say get heroes. if you do not like it play blast with your buds!

    I love the new tweak. For starters, the ion turret didn't just to chip damage, it would also mark enemy locations.

    So what you had was a card that could BP farm, spot enemies and be placed across the map. I'm glad they nerfed it.

    FYI it also made specialist WAY mor viable on maps.
  • Does the ion smart grenade target you from the other side of the map, have infinite ammo, can take 100% of your hp (vehicle or not) if you let it do its things ?

    Really? LOL . Does it take much skill to run around the outskirts of a map and kill stragglers with a hero or sit in a now uncontested vehicle and tear up objectives? A slight tweek in the damage was all that was needed. There is no legitimate argument in favor of this besides those given by the elite, get over yourselves everyone has a right to play, and earn BP'S easily and dare i say get heroes. if you do not like it play blast with your buds!

    I love the new tweak. For starters, the ion turret didn't just to chip damage, it would also mark enemy locations.

    So what you had was a card that could BP farm, spot enemies and be placed across the map. I'm glad they nerfed it.

    FYI it also made specialist WAY mor viable on maps.

    Crait, if you planted an Ion turret at the downed Tie it would not lock on to anything at the trench at the end. It has a limit.
    The I.T had a Lock On Warning heard for miles, along with a slow glowing orb that showed you where it was, and took 4 missiles to kill you. (My 8 yr old Nephew knew how to avoid them.)
    Scan darts, binoculars, officer turrets, flash grenades all spot enemies and you gain BP.
    The nerf herding specialist couldn't sneak around, and that's why it got changed.
  • Danxoln wrote: »
    It needed the nerf (more like balance) it was overused for all the wrong reasons, no skill way to get BP, now let's discuss officer BP gain...

    To be honest, I used to use it primarily as an infantry killer simply because my Officer Turret almost never reacted to enemies standing in front of it, and the ion turret did.
  • Tbh taking down vehicles is faster since the “nerf”. But I know that scrubs use the ion turrets only to get infantry kills.
  • Nerf Herders!!!!!

    Poor thing.
    Let little baby ewok hug you.
    He'll make you feel so much better.
    Don't worry.
    lw19p8m9oboq.jpg
    keeboxdf4h4g.gif

  • Netero wrote: »
    Tbh taking down vehicles is faster since the “nerf”. But I know that scrubs use the ion turrets only to get infantry kills.

    Scrub this!!!
  • Don’t just say Star Wars is an advanced universe as a reason why the ion turret should target infantry. Look at Star Wars technology if you’re going to invoke it as evidence for your claim. In Star Wars, turrets and any blaster type device are almost never self automated. Capital ships specifically use gunners to fire heavy turbo lasers. Even the munificent class frigates and he lecruhulk class ships had to use actual b1 battle droids to fire turbolasers. The weapons in starfighters like the t-65 x-wing has targeting computers that only acted as assists to the pilots like Luke in ANH. Weapons in Star Wars rarely ever are fully automated. They don’t act as independent devices by themselves, they either have to be in the control of an organic or droid.

    Star Wars is highly stylized to look like WW2. Hence the design of ships with bridges when they could easily get live holofeed. Why the turbolasers on most ships are focused on one surface of the ship instead of being spread evenly 360 because they are fighting in space. Why starfighter battles look like ww2 dogfights.

    The ion turret being self automated doesn’t not fall in line with the rest of Star Wars technology nor does it fit in with the style of Star Wars. Also if I had the choice, the officer turrets should also not act the way that they do. There should be no turrets at all in Star Wars. They should all have to be manned if we’re sticking to Star Wars tech.
  • Don’t just say Star Wars is an advanced universe as a reason why the ion turret should target infantry. Look at Star Wars technology if you’re going to invoke it as evidence for your claim. In Star Wars, turrets and any blaster type device are almost never self automated. Capital ships specifically use gunners to fire heavy turbo lasers. Even the munificent class frigates and he lecruhulk class ships had to use actual b1 battle droids to fire turbolasers. The weapons in starfighters like the t-65 x-wing has targeting computers that only acted as assists to the pilots like Luke in ANH. Weapons in Star Wars rarely ever are fully automated. They don’t act as independent devices by themselves, they either have to be in the control of an organic or droid.

    Star Wars is highly stylized to look like WW2. Hence the design of ships with bridges when they could easily get live holofeed. Why the turbolasers on most ships are focused on one surface of the ship instead of being spread evenly 360 because they are fighting in space. Why starfighter battles look like ww2 dogfights.

    The ion turret being self automated doesn’t not fall in line with the rest of Star Wars technology nor does it fit in with the style of Star Wars. Also if I had the choice, the officer turrets should also not act the way that they do. There should be no turrets at all in Star Wars. They should all have to be manned if we’re sticking to Star Wars tech.

    If The Nerf was To strictly to be more accurate with the Star Wars Universe, i would have nothing to say about it. The problem is, it was nerfed because a small group of Nerf herders called for it because they didn't like getting killed by "No Talent Scrubs" (thier words not mine).
  • Don’t just say Star Wars is an advanced universe as a reason why the ion turret should target infantry. Look at Star Wars technology if you’re going to invoke it as evidence for your claim. In Star Wars, turrets and any blaster type device are almost never self automated. Capital ships specifically use gunners to fire heavy turbo lasers. Even the munificent class frigates and he lecruhulk class ships had to use actual b1 battle droids to fire turbolasers. The weapons in starfighters like the t-65 x-wing has targeting computers that only acted as assists to the pilots like Luke in ANH. Weapons in Star Wars rarely ever are fully automated. They don’t act as independent devices by themselves, they either have to be in the control of an organic or droid.

    Star Wars is highly stylized to look like WW2. Hence the design of ships with bridges when they could easily get live holofeed. Why the turbolasers on most ships are focused on one surface of the ship instead of being spread evenly 360 because they are fighting in space. Why starfighter battles look like ww2 dogfights.

    The ion turret being self automated doesn’t not fall in line with the rest of Star Wars technology nor does it fit in with the style of Star Wars. Also if I had the choice, the officer turrets should also not act the way that they do. There should be no turrets at all in Star Wars. They should all have to be manned if we’re sticking to Star Wars tech.

    If The Nerf was To strictly to be more accurate with the Star Wars Universe, i would have nothing to say about it. The problem is, it was nerfed because a small group of Nerf herders called for it because they didn't like getting killed by "No Talent Scrubs" (thier words not mine).

    If they were killed by a turret, they're the scrubs.
  • Some people can't counter stuff so they want it nerfed. Nothing new there.

    The counter to some turnip pressing one button to plop down an infinite range auto locking missile turret on the other side of the map shouldn't be as difficult as having to trek across the map and kill the whole enemy team to get to it. .
    Ironically enough the counter was ion torpedo, but they killed that too.

  • Not targeting troopers by default is ok. Nerfing the damage output is an outright insult, however. And just like that. The most viable card was made useless.

    Stick to Barrage or Squad Shields. Atleast you'll be able to contribute now. It can probably still be of some use on like.. Crait? But that's pretty much it.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Does the ion smart grenade target you from the other side of the map, have infinite ammo, can take 100% of your hp (vehicle or not) if you let it do its things ?

    Really? LOL . Does it take much skill to run around the outskirts of a map and kill stragglers with a hero or sit in a now uncontested vehicle and tear up objectives? A slight tweek in the damage was all that was needed. There is no legitimate argument in favor of this besides those given by the elite, get over yourselves everyone has a right to play, and earn BP'S easily and dare i say get heroes. if you do not like it play blast with your buds!

    doing the stuff you mentioned takes far more skill then just plopping down a turret that shoots at everything from across the map. it was changed for the betterment of the game. it will now only target vehicles. and thats good. it no longer will target infantry, leave that job to the Infantry Turret. now we wont be constantly spammed with lock on's. i want to Play star wars battlefront 2. not Star wars Turretfront 2.

    also im probably going get banned or whatever but this NEEDS to be said. given your responses to people how you calling people nerf herders, scrubs, and the like for telling you why it received its (justified) nerf. it only goes to highlight that you relied on it as a crutch and the mere thought of having to rely on your own skill instead of the game playing for you, infuriates you. funny thing is. when faced with a nerf to something a moderately good or skilled player will accept the nerf and still do good with it. Only Bad players frankly like you will cry about it.
    now with the ion turret now only targeting vehicles the game will no longer play for you and you now have to start using that little device your character is always carrying in their hands.

    Learn....to....use....IT.

    stop relying on the game to play for you or dont play at all. simple as that.
  • WarfareKiller41
    7057 posts Member
    edited September 2018
    It's literally a sniper.
    Your journey nears its end.
    fg4b6t2kcplam2qmfrnt.gif
  • It's literally a sniper.

    Sometimes a better sniper than the ones on my team.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • here is a thought? So the Ion turret nerf herders say this was needed? In a universe like Star Wars that is technically advanced, your telling me that an ion trurret could not be modified to target infantry? if this is the case the smart ion grenade should not activate around anything except vehicles and ion shot should not harm troopers and heroes .

    I agree. I didn't think it was problem. It didn't do that much damage to you anyways.
  • Outrider
    167 posts Member
    edited September 2018
    There's so much focus on the smaller problems here and not the big issue.

    One of the main purposes of the Heavy class is to take down vehicles. The Ion Turret is supposed to be an anti-vehicle turret. It was supposed to first and foremost target vehicles and only target infantry if no vehicles were in range. That is not how it functioned. The Officer already has an anti-infantry turret, and if the Heavy's turret is also focusing on infantry, that means there are two anti-infantry turrets and no anti-vehicle turrets.

    The Ion Turret was not serving its main purpose, which means it was broken. Targeting infantry was never its main purpose, so that has been removed to make sure that it now actually does fulfill its main purpose.

    The other issues, the ones which most people are focusing on, were indeed problems. They could target players from ridiculously long distances. They gave away positions while also damaging and killing infantry, fulfilling multiple purposes while having infinite ammo and no cool-down time the way grenades, scan darts, and binoculars do. They were being used on maps with no vehicles, and it was common to see multiple Ion Turrets aimed at spawn points.

    It's easy to say those issues weren't real problems and to say "just duck behind cover," "it doesn't do much damage," etc. But those weren't the main reasons the Ion Turret needed to be fixed, so arguing them and ignoring the fact that it was broken doesn't prove anything.

    The Ion Turret did not fulfill its main purpose of targeting vehicles. Now it does. Multiple people who use Heavy are saying that it is now a better anti-vehicle class because of this fix. That is more important than having a second anti-infantry turret.
  • Like the nerf or not. Heavy is much less used now. Wish there were stats to confirm.
  • I always felt that the ion turret targeting infantry felt like a bug. It seemed pretty odd that something capable of seriously harming an AT-ST doesn't do much harm to a stormtrooper - it should turn him into strawberry jam!

    BUT...

    I find Heroes really, really annoying. They zap around with sometimes nearly infinite life and there is a shortage of effective counters. I'd love the Ion turret to target them, even if all it did was chip away at their health and temporarily disable their abilities for a few seconds whilst they get to cover. More of an area-denial situation than out-and-out murderbot.
This discussion has been closed.