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officer BP at start

I noticed this the other day & i haven't seen it before.

So when you can buff everyone at the start some people are getting close to 1000BP. Even with 19* 24BP = 475 + 20% = 570BP.

the only thing i can think of is they're able to buff twice but i wasn't aware that the officers recharge worked on other officer's heal. It certainly hasn't ever happened to me (so that i could do that) so is this new or have i alsways missed it somehow?

Replies

  • t3hBar0n
    5001 posts Member
    Ya, you have been missing it... officers have been spam buffing since day one... If I remember correctly I once got over 2k BP just running from the start of match to the first room in Kamino lol

  • The problem arises because Officers get BP per player buffed instead of just a singular buff, like it should have been in the first place. Getting 50% to a hero because your dude raised a hand in the air is just broken in my opinion.
  • Debot
    216 posts Member
    Morgancarr wrote: »
    I noticed this the other day & i haven't seen it before.

    So when you can buff everyone at the start some people are getting close to 1000BP. Even with 19* 24BP = 475 + 20% = 570BP.

    the only thing i can think of is they're able to buff twice but i wasn't aware that the officers recharge worked on other officer's heal. It certainly hasn't ever happened to me (so that i could do that) so is this new or have i alsways missed it somehow?

    I suspect it can't be modified easily or it already would have been. I think if there weren't bigger prevailing issues then this should be addressed. And I say this as someone who primarily plays officer and does not do this because it does not help my teammates. The only exception being Crait. I do it on Naboo too occasionally but really all troopers have enough time to get out of line of sights on that map.........
  • This is not happening in the run to the first objective. This is in the first 1 or 2 seconds in the game. I.e the time when you can only do it once. I play officer and have done from day 1 so I’m aware of this mechanism and use it myself. However at no time have I ever been able to score 1000 in the first two seconds
  • I also am aware you get it per person hence my equation. 19 max other people multiplied by 25.. plus 20% if you’re using the bodyguard trait... still comes nowhere near 1000 BP.... unless somehow you’re able to do this twice in 1 second... hence my question
  • Darth_Vapor3
    3955 posts Member
    edited October 2018
    You activate a command, then get hit by another’s recharge command, you activate again, then get hit by another recharge. You activate a third time. Should have close to 1000 in the first few seconds on some maps. Granted, a few things must fall into place, or you’re getting set up for this by friends.
  • See this is where imo its the players at fault and not the game, abusing stuff like this ruins the bloody game, when i play officer i keep IBC for when were holding or charging an objective, sometimes that extra health gets you over the line,
  • TheScape
    2236 posts Member
    edited October 2018
    One way to abuse Recharge Command more at the start is to have a few Officers buffing each other... That means extra Recharge commands with extra BP gain. That might have been what happened. If they were playing together it's actually pretty easy.

    The best solution: Have some kind of delay to score gain on spawn at the start of the game or when spawning on your "default" position (since using abilities there is useless). If spawning on someone it makes to sense to put a delay since you might actually be helping your teammate.

    EDIT: I just saw @Darth_Vapor3 's comment. So, basically what he said.
    You activate a command, then get hit by another’s recharge command, you activate again, then get hit by another recharge. You activate a third time. Should have close to 1000 in the first few seconds on some maps. Granted, a few things must fall into place, or you’re getting set up for this by friends.

    May your heart be your guiding key.
  • Does recharge command actually recharge that ability though ? In all my time I don’t think I’ve seen that happen. Or does this only recharge improved battle command ? I’m guessing so and that’s why i haven’t seen it as I only use the recharge command. Recharge cannot recharge recharge (if you know what I mean) otherwise you could have 2 people simply infinite looping each other with this ability. Interesting. Thanks.
  • Is this really a problem or unfair? Almost a year after release and people are still complaining about officer bp's. Do you really think it a priority enough to spend dev time on?
    It is a non-issue to me. 2x was taken from everyone. If bp gain is an issue for you, why dont you focus your energy on asking for increased bp's for assault, specialist, and heavy?
    Ace speeder pilot.
    http://bit.ly/2smYu2B playa from day 1 when shift was real
  • Morgancarr wrote: »
    Does recharge command actually recharge that ability though ? In all my time I don’t think I’ve seen that happen. Or does this only recharge improved battle command ? I’m guessing so and that’s why i haven’t seen it as I only use the recharge command. Recharge cannot recharge recharge (if you know what I mean) otherwise you could have 2 people simply infinite looping each other with this ability. Interesting. Thanks.

    If somebody uses it on you, yes. If you use it on yourself it doesn't. Recharge Command from someone else instantly recharges every ability as a trooper (none as a hero).
    May your heart be your guiding key.
  • The best way to fix the rate they gain is to change WHEN they get it, not how much. Make it based around what the buff is.
    Improved Battle Command- Points for damage they take while affected by this or how much it heals to the max health, and no points for health beyond the base max.
    Recharge Command- Points for each ability taken out of recharge. A sizeable point amount per ability to compensate for the small amount per person.
    Blast Command- Points for damage done to enemies/vehicles, more points for objective damage, bonus for player kills by affected players.
    That way they're still situational, but used at the best possible time and not just for free points randomly.
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