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Arcade Essentials

Those of us who love Arcade all agree that there are certain things we'd like to see added to a fully fleshed out Arcade mode, that would make Arcade the Star Wars Sandbox we all want. (Disclaimer: This is not an "Arcade content should come before Online content" post, so settle down Bevis. But this is content that we should receive.)

1. Large Scale Objective Based Mode
Although I'm starting to come around on the idea of a Large Team Battle mode, having a Large-scale, 20v20 mode, with full access to all heroes, troops, reinforcements, vehicles, skins...and command posts to fight over, would be exquisite. Crank the player count up to 999 and rock and roll... Skirmish from BF2015, although flawed, was the perfect example of what this large scale mode should be. This is essential.

2. Starfighter Assault Arcade
Ben has touched on this so we know that it's coming at some point, but "Soon" is never soon enough. SA is quite possibly the most perfect mode in BF2. Immersive. Fun. Strategic. And would need little, if any, tweaking. Just let us play as Naboo Fighters, okay?

3. Basic AI Heroes
I understand that early on in development, Guillaume and the HERO dev team were having difficulty programming things like Han's shoulder charge for AI. If those things can be ironed out, fantastic. If not, then the community would be more than happy to see friendly and enemy AI HEROES/VILLAINS on the battlefront with 1-2 (or even ZERO) special abilities. Whatever makes it easiest to incorporate hero AI units into Arcade. ...and Free-For-All rules should give players the choice to enable all heroes (AI on both sides) to be on the battlefield at the same time. Or set a hero limit. One per side. Four per side. Eight per side. The choice should be yours.

4. AI Reinforcements
Similar to Heroes, all existing Reinforcements should have AI counterparts that should be in Arcade. They should generate randomly (especially with Free For All Rules).

5. Skins—Customizable Rulesets
The custom rules for Arcade are pretty decent, but could do with some tweaks and additions. Free for all settings give you lots of options, but there could be more:
Fully customizable : can select skins pre-match, in-match for heroes and troopers. Can pre-determine and select skins for troopers both friendly and enemies of each faction (or at very least allow for purchased skins/appearances to generate randomly for enemies.) I think it would be one hell of a laugh to see Lando in his Yellow Sportsman skin leading the 327th. SO MUCH YELLOW...
AI should include all available skins at random, unless otherwise specified. Want to play only as certain Clone legions? Done. Want to only play as Specialists? Done. Want to only play as heavy Quarrens vs. Imperial Officers? Done.

6. Customizable PlayList.
We simply need to be able to pre-select the maps/modes we want to play, in order. Partially for convenience' sake, but more importantly for head canon story and immersion. Should be able to set a playlist to play Starfighter Assault on Kamino, then Conquest on Kamino, into Conquest on Naboo, followed by Team Battle in NabooHangar, then Onslaught in Theed Palace... Point is, I'd like to create my own Star Wars story, and reenact the Star Wars Saga as I see fit on the Battlefront.

Before (or after) creating the playlists, I want to set the custom rules for each type of mode in that playlist. Yes, I realize that you can already this-pre-match in arcade, but we need to be able to set it for the entire playlist. Prior to playing, set up the rules for each Type of mode, then not have to go back before each round to change it up. (Unless you're changing factions).

BONUS #1
ARCADE HUNT MODE
Saw a recent suggestion to make Hunt a Team battle type mode with troops vs. indigenous creatures. Much like blast with changeable player count rules... Same environments as Onlone haunt modes, just not the complicated online Ruleset. Dumb it down. Make it blast. This would be awesome.

BONUS #2
ARCADE SURVIVAL
Similar to how Survival worked in BF2015, but with a custom Ruleset for # of rounds and skins, offline co-op, AI Heroes mixed in with the horde waves, and the ability to play as heroes instead of just troops.

This would make Arcade a COMPLETE EXPERIENCE.

Replies

  • Feel free to dream. The game will shut down at February, my guess.
  • That all sounds awesome! It’s a shame this game will never get any of it. How is EA supposed to make money from any of that. Sorry but arcade is a lost cause. Maybe someday a starwars game will be made that actually honors the franchise rather than exploit the brand for profit
  • I understand where you're coming from, but how under the current model does EA/DICE make any money on the game? I'd wager that there are two and only two ways that this game "makes money" now.

    1) an influx of new player buying the game for the first time because of added content and word of mouth) and
    2) some skins/emotes for new heroes and troops would/could prompt players to buy crystals (so essentially new content drives a purchasing decision)

    How is that any different in regards to Arcade Content?
    I'm sure there are many gamers out there who don't own/play Battlefront due to the lack of single player content. Upon hearing of increased offline content, more players may purchase the game ...for reasons 1 & 2.

    All I'm saying is that Arcade can be just as big of a draw form new players, game buyers, and just as big of a revenue center as the multiplayer, in this current structure.
  • Scoundrel wrote: »
    I understand where you're coming from, but how under the current model does EA/DICE make any money on the game? I'd wager that there are two and only two ways that this game "makes money" now.

    1) an influx of new player buying the game for the first time because of added content and word of mouth) and
    2) some skins/emotes for new heroes and troops would/could prompt players to buy crystals (so essentially new content drives a purchasing decision)

    How is that any different in regards to Arcade Content?
    I'm sure there are many gamers out there who don't own/play Battlefront due to the lack of single player content. Upon hearing of increased offline content, more players may purchase the game ...for reasons 1 & 2.

    All I'm saying is that Arcade can be just as big of a draw form new players, game buyers, and just as big of a revenue center as the multiplayer, in this current structure.

    They had their chance and missed it. It’s just too late. Also I don’t believe they can sell enough new copies of the game to sustain anything. There are much better options available and even better things on the horizon.
    I’m not against arcade stuff but I don’t believe it has enough draw to get this game where it should be and I think EA feels the same way. Everything you mentioned should have been there at launch to keep players playing while Dice adds promised content to online and other arcade additions along the way.
    They just messed it all up and it’s a huge bummer
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