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Health on PTO would have been better

For those unaware, PTO is not paid time off... like Dice will be doing all of December. It is Play The Objective.

In my opinion this game would be far better served giving health to those that play the objective and advance/halt the match progress.

Too often these days, many ‘hero players’ just hug the edges of the map, spawn wreck or just hang in the back racking up cheap useless kills. All this does is stroke egos and **** off casuals.

It’s obviously too late for this sort of change. Just thought I’d toss my two cents in the empty bucket, that not everyone enjoys what heroes bring to GA.
Knights of Gareth
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Replies

  • Odds are a great many wouldn't have liked that since PTO is too hard and sitting at the back of the map is easier.
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  • Devlin21
    8302 posts Member
    edited October 2018
    I would fully support this.

    how would it work for walker assault map?
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  • Piscettios wrote: »
    For those unaware, PTO is not paid time off... like Dice will be doing all of December. It is Play The Objective.

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  • I see implementation as the primary barrier. Do you have a system that wouldn't by default favour defense, who generally get a head start on reaching the objectives, and have an easier time racking up score just by standing around them while killing enemies?

    For attackers, most of "playing the objective" is killing the enemies between you and it. Often, when you get there, one player presses a button even if the other 19 contributed just as much to the push.

    Indeed, lots of times you don't want the hero doing the objective at all. Why have Vader wasted by standing there pressing a button when any trooper could do it just as well, while Vader could be cutting off an entire entrance route to said objective, greatly assisting his team's win?

    Devlin21 wrote: »

    how would it work for walker assault map?

    ^also this. Heroes can't pick up disruptors and most of them suck at damaging the walker (or can't do it at all)

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  • Danxoln
    2473 posts Member
    That's actually a really cool idea! Slowly gain health for being near an objective, of for getting kills near objective (since heroes can't interact with all objectives)
  • Why PTO when you can get a hero in GA and go into enemy spawn areas and rack up those awesome kill streaks? It’s a skill.

    Unfortunately I’m seeing spawn camping with heroes with greater frequency in GA. This is the result of absolutely no meaningful content added like new maps and modes. Ewok Hunt is permanent though.

    Same mentality as the time spent playing as whatever challenges. Not enough focus on PTO.
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  • Devlin21 wrote: »
    I would fully support this.

    how would it work for walker assault map?

    And how would it work in HvV?
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • Piscettios wrote: »
    For those unaware, PTO is not paid time off... like Dice will be doing all of December. It is Play The Objective.

    In my opinion this game would be far better served giving health to those that play the objective and advance/halt the match progress.

    Too often these days, many ‘hero players’ just hug the edges of the map, spawn wreck or just hang in the back racking up cheap useless kills. All this does is stroke egos and **** off casuals.

    It’s obviously too late for this sort of change. Just thought I’d toss my two cents in the empty bucket, that not everyone enjoys what heroes bring to GA.

    What this person said! ^^^
  • Devlin21 wrote: »
    I would fully support this.

    how would it work for walker assault map?

    And how would it work in HvV?

    When I made this thread I was mostly thinking about GA. For HvV it could have worked as health on kill, more/full health for assisting/killing the target. ?


    For GA, it could give health for ‘playing the objective’ like it does now. It could also give more health the closer you are to the objective, and replenish at a high rate to full for ‘pushing button/lever/switch’ as a hero. Hell, I’d be fine with bonus health for getting in there close and personal!

    I think this could also work as better health on kill. The amount of health is determined by your proximity to the objective. The amount could be adjusted for offensive/defensive since you can usually rack up more kills on defending.

    Just thoughts as I type, this could have easily been implemented IMO.
    Knights of Gareth
    XBL- JsOnMyFett 13
  • Piscettios wrote: »
    For those unaware, PTO is not paid time off... like Dice will be doing all of December. It is Play The Objective.

    In my opinion this game would be far better served giving health to those that play the objective and advance/halt the match progress.

    Too often these days, many ‘hero players’ just hug the edges of the map, spawn wreck or just hang in the back racking up cheap useless kills. All this does is stroke egos and **** off casuals.

    It’s obviously too late for this sort of change. Just thought I’d toss my two cents in the empty bucket, that not everyone enjoys what heroes bring to GA.

    To be fair, if the Devs are getting paid in December, it's not from the Battelfront 2 community.

    What we should be upset about is the unrealistic, Bigger & Better than BF2015-style "Free DLC Model" that was eluded to during the advertising campaign of the game relative to the drip-feed of content we got after purchasing said game.

    As far as the health on PTO model, I don't see this working very well for gameplay. The objectives need to remain highly fragile so that even a well-defensed objective still has a possibility of being overtaken by well-timed/well-thought out offensive. I would see health on PTO fortifying defenses, such as Yoda's presence or Finn's Big deal, which would make them nearly impossible to take over (if they weren't already when a good Yoda or Finn is present).

    Not hating on the idea, just giving my two cents as well.

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