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Community Transmission
December CC

Flash grenade is spammed everywhere

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DarthCapa2
3019 posts Member
edited October 2018
You are so much blinded in this game. I don't remember a game where the blind effect was so invasive. The flash grenade is annoying, i think that a lot players agreed on this.
Something must be done too reduce this blind effect spam.

Maybe reduce the area of the effect? The duration? Increase the cooldown? Or all this things together?

@F8RGE @F03hammer @EA_Tom

Replies

  • DarthCapa2
    3019 posts Member
    edited October 2018
    bfloo wrote: »
    It got worse after they put the squad spawn in place.

    Cut the officer's bp gain 75% and it'll go away.

    While I agree that cut the officer BP will reduce the number of officers, i think anyway that something must be also done for the flash grenade
  • How bout we make it a 1 second blinder, with increased damage.
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  • Just decrease the area of the flash
  • nerf dem officers huh
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  • Old_fella_1963
    4697 posts Member
    edited October 2018
    Don't make changes based on a single mode !!!!! ( too much GA centricity for BP issues)

    Flash seems to have become a little more intense?
  • bfloo
    16164 posts Member
    DarthCapa2 wrote: »
    bfloo wrote: »
    It got worse after they put the squad spawn in place.

    Cut the officer's bp gain 75% and it'll go away.

    While I agree that cut the officer BP will reduce the number of officers, i think anyway that something must be also done for the flash grenade

    Getting hit with one I can deal with, the constant spam of 2-3 at a clip is out of control.
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  • Run the Diffuser card. You'll have to give up one of your BP farm cards, but it does work for this.
    61tgj36mc1n9.png

  • bfloo
    16164 posts Member
    Run the Diffuser card. You'll have to give up one of your BP farm cards, but it does work for this.

    Then we just have more officers running around
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  • TheUltimateHope
    1351 posts Member
    edited October 2018
    bfloo wrote: »
    Run the Diffuser card. You'll have to give up one of your BP farm cards, but it does work for this.

    Then we just have more officers running around

    Funny isn't it ? All the best and clutch things in the game are for the officer and the best counters to cheese *cough wookiee cough* (which are also cheese) are for this class.
  • bfloo
    16164 posts Member
    bfloo wrote: »
    Run the Diffuser card. You'll have to give up one of your BP farm cards, but it does work for this.

    Then we just have more officers running around

    Funny isn't it ? All the best and clutch things in the game are for the officer and the best counters to cheese *cough wookiee cough* (which are also cheese) are for this class.

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
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  • The bp gain has been crushed already and you got more for shooting the objective with other classes, move along
  • bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

  • bfloo
    16164 posts Member
    bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

    I have the bp issue with the specialist as well.

    I figure there is a trick to it but I can't find it.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • bfloo wrote: »
    bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

    I have the bp issue with the specialist as well.

    I figure there is a trick to it but I can't find it.

    kill people fast. Specialist is good at that. On maps like Naboo, Hoth, Crait, Kashyyyk you can get half a dozen kills and like 3000+ BP in the first 30 seconds of the game off dumb noobs trying to snipe you with assaults and heavies

    After that you have access to the best gun in the game (280CFE), a card that keeps you off the scanner, and a more consistent version of vanguard that passively grants you a wallhack
    61tgj36mc1n9.png

  • bfloo
    16164 posts Member
    bfloo wrote: »
    bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

    I have the bp issue with the specialist as well.

    I figure there is a trick to it but I can't find it.

    kill people fast. Specialist is good at that. On maps like Naboo, Hoth, Crait, Kashyyyk you can get half a dozen kills and like 3000+ BP in the first 30 seconds of the game off dumb noobs trying to snipe you with assaults and heavies

    After that you have access to the best gun in the game (280CFE), a card that keeps you off the scanner, and a more consistent version of vanguard that passively grants you a wallhack

    I can get the kills, but never put up anything close to those bp numbers with the specialist.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Just fix the blinding effect when you are NOT facing it, for God sake.
    However, I've noticed that if you roll just before the flash bang you get affected aswell but with a lighter blindness where you can see way better.
  • Dash
    11701 posts Member
    KresusFIN wrote: »
    If only there was a CLASS with TWO STAR CARDS that can NEGATE GRENADES.

    The Same Class! :scream: lol. I love how you and me are on the same page with common sense lol. +1 :blush:
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  • bfloo wrote: »
    bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

    I have the bp issue with the specialist as well.

    I figure there is a trick to it but I can't find it.

    The trick is to play them when heroes are on the battlefield. Stinger is such a wonderful pointgenerator for last phases, and it was THE pointgenerator to go when Heroes Unleashed was on.
    Dash wrote: »
    KresusFIN wrote: »
    If only there was a CLASS with TWO STAR CARDS that can NEGATE GRENADES.

    The Same Class! :scream: lol. I love how you and me are on the same page with common sense lol. +1 :blush:

    All it takes is 5 minutes to read the effects of all the star cards and bang, the solution presents itself! It even works against Bossk! Nothing is more satisfying than seeing you being granted 1000+ Teamplay score just for ducking in a Theed palace entrance corridor while the jumping lizard tries to contribute the only way he can.

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  • AltoJun wrote: »
    Just fix the blinding effect when you are NOT facing it, for God sake.
    However, I've noticed that if you roll just before the flash bang you get affected aswell but with a lighter blindness where you can see way better.

    Agreed. So many times you can see the flash bang incoming, so you turn to avoid it but you still get the full effect. I have employed the same roll strategy though. Once that thing is about to pop, roll to minimize the effect, then do a second roll to avoid the incoming fire that invariably follows. I've gotten in the habit of turning my back to the flash bang, rolling at a 45 degree away from the source for the first roll, then turning and rolling 45 degrees back in to the source, popping up and immediately start firing into the source. Still can't see yet, but it usually catches people off guard and you can get kills from people blindly following a flash grenade. You can see hits as they register, even if you can't see the target. Do the circle dance once you start seeing hits land and you'll be just fine.
  • If you play an Officer, and experience frequent blinding due to flash grenade spam, it's only because you're spamming grenades yourself.
  • what other cards can go in that slot?
  • bfloo wrote: »
    DarthCapa2 wrote: »
    bfloo wrote: »
    It got worse after they put the squad spawn in place.

    Cut the officer's bp gain 75% and it'll go away.

    While I agree that cut the officer BP will reduce the number of officers, i think anyway that something must be also done for the flash grenade

    Getting hit with one I can deal with, the constant spam of 2-3 at a clip is out of control.

    This is it in a night shell. Spam is never good in a shooter. If they toned these things down a little players wouldn't rely on them as much. The typical officer I encounter doesn't even fire his weapon unless he's first thrown a flash grenade and blinded his opponent. I know we're all sensitive about nerfs, but when so many players instinct in a gun fight is to throw a grenade there may be a problem. I think overall game play would improve with less grenade spam. It definitely would force some players to improve their gun skills, which is always a good thing in a shooter.
  • AuraStorm wrote: »
    OP constantly wants nerfs, move along

    No. Where? Prove it. I also asks a lot of buffs. Only because I'm one of the most active for nerf wookiees? I don't ask any other nerf.
    If I ask a nerf someone complain, If I ask a buff someone complain.. Mah..
  • grimmace2 wrote: »
    AltoJun wrote: »
    Just fix the blinding effect when you are NOT facing it, for God sake.
    However, I've noticed that if you roll just before the flash bang you get affected aswell but with a lighter blindness where you can see way better.

    Agreed. So many times you can see the flash bang incoming, so you turn to avoid it but you still get the full effect. I have employed the same roll strategy though. Once that thing is about to pop, roll to minimize the effect, then do a second roll to avoid the incoming fire that invariably follows. I've gotten in the habit of turning my back to the flash bang, rolling at a 45 degree away from the source for the first roll, then turning and rolling 45 degrees back in to the source, popping up and immediately start firing into the source. Still can't see yet, but it usually catches people off guard and you can get kills from people blindly following a flash grenade. You can see hits as they register, even if you can't see the target. Do the circle dance once you start seeing hits land and you'll be just fine.

    I could be remembering wrong, but it seems like at launch you could avoid them to a degree. Like if you turned away you'd only get a partial blind and it seemed easier to avoid them all together. Now if you even get grazed by one of the fragments you're full blind and stunned for 5 seconds. I also remember having an easier time seeing the officers tag through the flash and being able to defend myself a bit. Lately I rarely am able to see anything.
  • Dash wrote: »
    Devlin21 wrote: »
    Dash wrote: »
    I promise you when Officer BP Gain Rate is adjusted to be more in line with the other 3 base classes you won’t see them as prominent on the Battlefront. That adjustment will alleviate most stresses due to the class being popular because of said BP advantages.

    Just my two cents.

    I disagree.
    The officer will still have the best weapons, best star cards and abilities and bp gain because they still get points for standing there.

    Kill him before he kills you. Each class shines. Take your favorite class and master it. Then no one can cross you. You’re a good player and friend. Just out play your enemies.

    I disagree with your disagreement.

    I am not down for nerfs. Nerfs are going to ruin the balance we barely have between these classes as it is. But if the Officer BP Gain Rate is adjusted, then less heroes farmers will play them because there’s no BP advantage. It’s simple, cause and affect.


    Step one, make Office BP less in rate of gain.
    Step two, people adjust to how things are after that change.
    Step three, people see less officers on the Battlefront due to the changes.
    Step 4, less flashbang spam, less dying from an officer, less “thinking” Officer op.

    This is psychological. If you face check an officer, yeah, he’s gonna kill you CQC, he’s gonna defend himself with his weapons right?

    Seems complicated... 5.5 steps.
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  • Here's a thought... What if I can still move with flash bang active? I only get to walk... No running... So if I do not face it, I can still run... Hmm?
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  • Dash
    11701 posts Member
    Dash wrote: »
    Devlin21 wrote: »
    Dash wrote: »
    I promise you when Officer BP Gain Rate is adjusted to be more in line with the other 3 base classes you won’t see them as prominent on the Battlefront. That adjustment will alleviate most stresses due to the class being popular because of said BP advantages.

    Just my two cents.

    I disagree.
    The officer will still have the best weapons, best star cards and abilities and bp gain because they still get points for standing there.

    Kill him before he kills you. Each class shines. Take your favorite class and master it. Then no one can cross you. You’re a good player and friend. Just out play your enemies.

    I disagree with your disagreement.

    I am not down for nerfs. Nerfs are going to ruin the balance we barely have between these classes as it is. But if the Officer BP Gain Rate is adjusted, then less heroes farmers will play them because there’s no BP advantage. It’s simple, cause and affect.


    Step one, make Office BP less in rate of gain.
    Step two, people adjust to how things are after that change.
    Step three, people see less officers on the Battlefront due to the changes.
    Step 4, less flashbang spam, less dying from an officer, less “thinking” Officer op.

    This is psychological. If you face check an officer, yeah, he’s gonna kill you CQC, he’s gonna defend himself with his weapons right?

    Seems complicated... 5.5 steps.

    I am sometimes forced to be thorough and in detail painting nice and neat pictures to showcase the root of the problems some times. :sweat_smile:
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  • Do you not think it's more the way the way GA maps are designed around chokepoints that make it feel like Flash Grenades are just raining down from the sky?
    Grenade damage in general is quite high for game modes that mainly centre their objectives in small enclosed areas and then pack in as many people as possible.
    It's not that Flash Grenades in particular need a Nerf, do all grenades need toning down in terms of radius?
    I imagine fighting around objectives would rely more on skilled gunplay than just running, throwing into a crowd and dying from random unavoidable nades. Would that be a good thing? Or do people enjoy the current nade spam?
  • Worst part of the game. You spend way, way too much time being flashed. Never has a game done this to me, no wonder only hard core Star Wars fans play this game with garbage like the flash grenade duration.
  • Dash wrote: »
    I promise you when Officer BP Gain Rate is adjusted to be more in line with the other 3 base classes you won’t see them as prominent on the Battlefront. That adjustment will alleviate most stresses due to the class being popular because of said BP advantages.

    Just my two cents.

    I disagree
  • Dash
    11701 posts Member
    edited October 2018
    Worst part of the game. You spend way, way too much time being flashed. Never has a game done this to me, no wonder only hard core Star Wars fans play this game with garbage like the flash grenade duration.

    Have you tried Not being flashed though? :wink:

    I kid I kid. Jk :lol:
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  • Dash
    11701 posts Member
    Bahlam wrote: »
    Dash wrote: »
    I promise you when Officer BP Gain Rate is adjusted to be more in line with the other 3 base classes you won’t see them as prominent on the Battlefront. That adjustment will alleviate most stresses due to the class being popular because of said BP advantages.

    Just my two cents.

    I disagree

    That’s perfectly fine. But why do you disagree?
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  • bfloo wrote: »
    bfloo wrote: »
    bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

    I have the bp issue with the specialist as well.

    I figure there is a trick to it but I can't find it.

    kill people fast. Specialist is good at that. On maps like Naboo, Hoth, Crait, Kashyyyk you can get half a dozen kills and like 3000+ BP in the first 30 seconds of the game off dumb noobs trying to snipe you with assaults and heavies

    After that you have access to the best gun in the game (280CFE), a card that keeps you off the scanner, and a more consistent version of vanguard that passively grants you a wallhack

    I can get the kills, but never put up anything close to those bp numbers with the specialist.

    Mediocre run where turnip blueberries got in my way and I missed a ton of EZ kills, but still managed a 2 min hero



    had been playing officer would've gone faster, but Specialist is about where it should be in point gain, IMO.
    61tgj36mc1n9.png

  • Dash
    11701 posts Member
    edited October 2018
    bfloo wrote: »
    bfloo wrote: »
    bfloo wrote: »

    Aside from the smart ion grenade, everything good went to the officer and the specialist.

    I'd add the vanguard, but it is too inconsistent for me these days.
    I like the specialist bubble, stinger, scramble infiltration tools. If only specialist gained BPs.

    I have the bp issue with the specialist as well.

    I figure there is a trick to it but I can't find it.

    kill people fast. Specialist is good at that. On maps like Naboo, Hoth, Crait, Kashyyyk you can get half a dozen kills and like 3000+ BP in the first 30 seconds of the game off dumb noobs trying to snipe you with assaults and heavies

    After that you have access to the best gun in the game (280CFE), a card that keeps you off the scanner, and a more consistent version of vanguard that passively grants you a wallhack

    I can get the kills, but never put up anything close to those bp numbers with the specialist.

    Mediocre run where turnip blueberries got in my way and I missed a ton of EZ kills, but still managed a 2 min hero



    had been playing officer would've gone faster, but Specialist is about where it should be in point gain, IMO.

    @Admiral_Xen , Pushing as a Specialist & PTO?! +1 :sunglasses:
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  • If it is an ability. It is meant to be used more than once. I think that there has just been an increase in Officers recently, and that is why it looks like people are spamming a normal ability.
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  • Flash’s aren’t a problem. It’s just the game is littered with officers taking the easy way to get points hahaha. 75% of teams are officers
  • Since people will always play the officer, due to the lack of effort that goes into it IMO, they need to have a passive ability where after one stun has completely effected you, you get a 3-5 second “immunity” to ONLY flash’s. Could be extreme but it kinda makes sense with how many officers there always are
  • Do you not think it's more the way the way GA maps are designed around chokepoints that make it feel like Flash Grenades are just raining down from the sky?
    Grenade damage in general is quite high for game modes that mainly centre their objectives in small enclosed areas and then pack in as many people as possible.
    It's not that Flash Grenades in particular need a Nerf, do all grenades need toning down in terms of radius?
    I imagine fighting around objectives would rely more on skilled gunplay than just running, throwing into a crowd and dying from random unavoidable nades. Would that be a good thing? Or do people enjoy the current nade spam?

    ^This^

    Need more maps with open area objectives like we had in SWBF 15.
  • bfloo
    16164 posts Member
    Do you not think it's more the way the way GA maps are designed around chokepoints that make it feel like Flash Grenades are just raining down from the sky?
    Grenade damage in general is quite high for game modes that mainly centre their objectives in small enclosed areas and then pack in as many people as possible.
    It's not that Flash Grenades in particular need a Nerf, do all grenades need toning down in terms of radius?
    I imagine fighting around objectives would rely more on skilled gunplay than just running, throwing into a crowd and dying from random unavoidable nades. Would that be a good thing? Or do people enjoy the current nade spam?

    ^This^

    Need more maps with open area objectives like we had in SWBF 15.

    every ga map would need a rework after the 2nd phase, a bunch after the 1st.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Do you not think it's more the way the way GA maps are designed around chokepoints that make it feel like Flash Grenades are just raining down from the sky?
    Grenade damage in general is quite high for game modes that mainly centre their objectives in small enclosed areas and then pack in as many people as possible.
    It's not that Flash Grenades in particular need a Nerf, do all grenades need toning down in terms of radius?
    I imagine fighting around objectives would rely more on skilled gunplay than just running, throwing into a crowd and dying from random unavoidable nades. Would that be a good thing? Or do people enjoy the current nade spam?

    These are my thoughts exactly. Grenades are too strong and abundant for choke point style gameplay. I think we'd see the attacking team win more with less grenade spam.
  • funny thing is that yo are a trooper wearing a helmet with electronic sight and you still are

  • Do you not think it's more the way the way GA maps are designed around chokepoints that make it feel like Flash Grenades are just raining down from the sky?
    Grenade damage in general is quite high for game modes that mainly centre their objectives in small enclosed areas and then pack in as many people as possible.
    It's not that Flash Grenades in particular need a Nerf, do all grenades need toning down in terms of radius?
    I imagine fighting around objectives would rely more on skilled gunplay than just running, throwing into a crowd and dying from random unavoidable nades. Would that be a good thing? Or do people enjoy the current nade spam?

    That’s my thinking, just as it seems debris and/or garbage is put strategically throughout the map in places where a high percentage of fights take place. So many perfect flank or cover spots just happen to have a random price of garbage, or droid, or chair, that prevents a fast roll of move to keep cover, hmmm.
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