


Engineer and Medic Class
October 13, 2018 12:22PM
edited October 2018
Here is my concept for a new class, designed to help the defenders dig in or give the attackers some cover. This is to help create a more dynamic battlefield, as we do not have destructible terrain(which is fine), but we still need landscape interaction. This class is intended to be a strategic player in giving the team defensive positions, and can be useful at point blank combats. In addition, he is capable of deploying turrets or mines, along with creating trenches for his team to dig in. Like if you want this, and please comment on ideas and suggestions!
Engineer class
Weapons-
Shotgun-3 pellets, 30 damage each. 2 shots a second, 4 shot magazine.
DC-15SG-Shotgun, 6 pellets, 25 damage each, 1 shot a second, 2 shot magazine
Tri-shot- 3 pellets, grouped closer together for better range, but 1.5 shots a second. 35 damage each, 6 shot magazine.
CR-1-8 pellets, 20 damage each, a lot of spread, 1.5 shots a second, 2 shot magazine.
.
.
Abilities
Q-Fortification-only one available at a time. Takes 5 seconds to construct, 500hp, like crescent shaped ones on Kashyyyk, only half the size.
.
E-Blaster turret-deploys a turret, like on Kashyyyk, Yavin, etc. Hit g to use it.
.
F-Dig-Digs a trench at current location just large enough for 1 trooper to stand in. Takes 1 second. Note that there is no recharge time, but it takes half a second for the engineer to redraw his gun. Dirt siding for planetary maps, ice for Hoth, and circuits for Death Star, etc.
.
Starcards-
Trench warfare
Gain a small amount f bp for every ally that uses a trench.
5,10,15,25bp
.
.
Ability cards
Reinforced Fortifications-Fortifications have more hp.
Total hp-600,650,700,800
.
.
Faster trenches
Trenches take less time to construct.
0.9,0.8,0.7,0.6 seconds
.
.
Defensive trenches
Explosive damage reduction while in trench
5%,7%,10%,15%
.
.
Defensive turret
Turrets now have a defensive panel to shield the user, and increased hp.
Increased hp-50,100,150,250
.
.
Turret grid
More turrets may be deployed
2,3,4,5
.
.
Mines-replaces turrets
Mines may be hidden in the battlefield(dark grey octagonal disks),200 damage
Number deployable
1,2,3,4
.
.
Larger fortifications
Full size now, not half size
Increased construction time
3,2.5,2,1
.
.
Weaponized fortifications
Fortifications now have a rocket launcher mounted on them, 150 hp for launcher
Rocket damage-200,250,300,350
Engineer class
Weapons-
Shotgun-3 pellets, 30 damage each. 2 shots a second, 4 shot magazine.
DC-15SG-Shotgun, 6 pellets, 25 damage each, 1 shot a second, 2 shot magazine
Tri-shot- 3 pellets, grouped closer together for better range, but 1.5 shots a second. 35 damage each, 6 shot magazine.
CR-1-8 pellets, 20 damage each, a lot of spread, 1.5 shots a second, 2 shot magazine.
.
.
Abilities
Q-Fortification-only one available at a time. Takes 5 seconds to construct, 500hp, like crescent shaped ones on Kashyyyk, only half the size.
.
E-Blaster turret-deploys a turret, like on Kashyyyk, Yavin, etc. Hit g to use it.
.
F-Dig-Digs a trench at current location just large enough for 1 trooper to stand in. Takes 1 second. Note that there is no recharge time, but it takes half a second for the engineer to redraw his gun. Dirt siding for planetary maps, ice for Hoth, and circuits for Death Star, etc.
.
Starcards-
Trench warfare
Gain a small amount f bp for every ally that uses a trench.
5,10,15,25bp
.
.
Ability cards
Reinforced Fortifications-Fortifications have more hp.
Total hp-600,650,700,800
.
.
Faster trenches
Trenches take less time to construct.
0.9,0.8,0.7,0.6 seconds
.
.
Defensive trenches
Explosive damage reduction while in trench
5%,7%,10%,15%
.
.
Defensive turret
Turrets now have a defensive panel to shield the user, and increased hp.
Increased hp-50,100,150,250
.
.
Turret grid
More turrets may be deployed
2,3,4,5
.
.
Mines-replaces turrets
Mines may be hidden in the battlefield(dark grey octagonal disks),200 damage
Number deployable
1,2,3,4
.
.
Larger fortifications
Full size now, not half size
Increased construction time
3,2.5,2,1
.
.
Weaponized fortifications
Fortifications now have a rocket launcher mounted on them, 150 hp for launcher
Rocket damage-200,250,300,350

Threads
Officer buff and nerf
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
Want
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
I want...
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Post edited by UnknownGamer on
7
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Replies
Here is my concept for a new class, designed to help the defenders dig in or give the attackers some cover. This is to help create a more dynamic battlefield, as we do not have destructible terrain(which is fine), but we still need landscape interaction. This class is intended to be a strategic player in giving the team defensive positions, and can be useful at point blank combats. In addition, he is capable of deploying turrets or mines, along with creating trenches for his team to dig in. Like if you want this, and please comment on ideas and suggestions!
Engineer class
Weapons-
Shotgun-3 pellets, 30 damage each. 2 shots a second, 4 shot magazine.
DC-15SG-Shotgun, 6 pellets, 25 damage each, 1 shot a second, 2 shot magazine
Improved cooling, extended barrel, night vision
Tri-shot- 3 pellets, grouped closer together for better range, but 1.5 shots a second. 35 damage each, 6 shot magazine.
Ion shot, auto cooling, reduced recoil
CR-1-8 pellets, 20 damage each, a lot of spread, 1.5 shots a second, 2 shot magazine.
Reduced recoil, night vision, extended barrel
.
.
Abilities
Q-Fortification-only one available at a time. Takes 5 seconds to construct, 500hp, like crescent shaped ones on Kashyyyk, only half the size.
.
E-Blaster turret-deploys a turret, like on Kashyyyk, Yavin, etc. Hit g to use it.
.
F-Dig-Digs a trench at current location just large enough for 1 trooper to stand in. Takes 1 second. Note that there is no recharge time, but it takes half a second for the engineer to redraw his gun. Dirt siding for planetary maps, ice for Hoth, and circuits for Death Star, etc.
.
Starcards-
Trench warfare
Gain a small amount f bp for every ally that uses a trench.
5,10,15,25bp
.
.
Ability cards
Reinforced Fortifications-Fortifications have more hp.
Total hp-600,650,700,800
.
.
Faster trenches
Trenches take less time to construct.
0.9,0.8,0.7,0.6 seconds
.
.
Defensive trenches
Explosive damage reduction while in trench
5%,7%,10%,15%
.
.
Defensive turret
Turrets now have a defensive panel to shield the user, and increased hp.
Increased hp-50,100,150,250
.
.
Turret grid
More turrets may be deployed
2,3,4,5
.
.
Mines-replaces turrets
Mines may be hidden in the battlefield(dark grey octagonal disks),200 damage
Number deployable
1,2,3,4
.
.
Larger fortifications
Full size now, not half size
Increased construction time
3,2.5,2,1
.
.
Weaponized fortifications
Fortifications now have a rocket launcher mounted on them, 150 hp for launcher
Rocket damage-200,250,300,350
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
It is improving slowly, but he is still an ho/ability/gun support with command and presence, while engineer can be more of a defensive support yet still lethal at close quarters. Idea came from how BFV has dynamic terrain.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Other possible abilities:
Blaster cannon:
Engineer places a powerful blaster cannon. This has a shield.
Ion Neutralizer
This damage and freeze enemy vehicles, droids and turrets.
Ion Neutralizer Gameplay:https://youtube.com/watch?v=f5lmnYm1fHE
Mechanic:
In your presence be increased autoreparation rate of the near vehicles
Artilleryman:
This ability increase the shot rate and reduce the overheating for the blaster cannon and all fixed weapons of this game when the engineer uses them.
Astromech droids (defense droid):
Place it and this attack any enemy.
R5-D4, C1-10P, C2-B5 , Viper Probe, etc
Viper probe droid (attack droid & exploration)
Send it in a direction and it will detect enemies and shot them.
Skins :
Clone Combat Engineer
Engineer droid
First Order Fleet Engineer
Imperial weapons technician
Rebel Engineer
PD: I would like see a medic class in a future too.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Fortifications at choke points would kill any chance the attackers have on most of the maps.
Pirate of the Knights of Gareth
I mean the attackers can make them. Besides, the fortifications are fairly low, and the wall would not fit there anyways... Leaving trenches and turrets only.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
That is nice.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.
Agreed. How would medic work though? Health regen is a thing, officer buffs hp, as do many heroes, so...
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
When have you seen a officer doing medical functions in a match? I never.
No one play in medic role because the officer has better attack abilities than medical abilities. And her medical abilities are limited.
I think a specific medic class would be much better. Some posible abilities:
- Bacta bomb
You can throw a bacta bomb where you like and regenerate all life of your friend/s immediately.
- Medical droid
You can put a medical droid in key places to regenerate life of the near troopers. Strategic?
- Adrenaline Stim
To survive in dangerous situations. Be medic has its benefits ;-)
-Smoke granade
It gives numerous posibilities to defend or attack.
-Disruptor rifle
This rifle releases a condensed sphere of ion energy that kills enemy players on impact.(He must has an atack ability for more ofensive players)
Bacta bomb, restores 100 possible regen hp for heroes, radius - 4m
Smoke nade
Astromech/droid, goes around fixing vehicles, 25hp/sec, 125hp droid
Weapons-
S9-default-average, similar to standard officer gun only higher damage and less range(falloff)
Sonic Pistol-S9-51-Exploding shot, reduced recoil, night vision. Medium rof, high damage, short range.(falloff, still shoots straight)
S-5C-Naboo handgun, less damage, better rof. Reduced recoil, flare(radar mark, visible to aircraft), and enhanced cooling.
SE-44D-Same as FO version, only slower rof but more damage and range. Night vision, auto cooling, and ion shot.
Note:Will make actual stats with numbers later.
Star cards
Lingering smoke
Smike lasts longer
Additional duration
1,2,3,5
Sidekick
Bacta bomb restores more potential hp for heroes.
Additional hp
50,100,150,250
Advanced tech
Droid repairs faster
Addititional hp per second
25,50,75,125
Dispersing smoke
Smoke dissolves acids/gasses.
Damage prevention.
30%,50%,70%,100%
Bigger bomb
Bacta bomb has an increased radius
Radius increase
0.5,1,1.5,2.5
Extra armour
Droid has increased hp.
Increased hp
25,50,75,100
Ray shield
replaces smoke nade
Ray shield is an upright rectangular wall.
Hp
100,150,200,300
Better Bacta
Bacta bomb does increased healing.
Increased instant-healed hp(was 50)
75,100,125,175
Search droid
Rather than repairing, the droid scouts terrain.
Topographical minimap shown for medic player for the droids area. The droid makes any units within it marked on radar.
Radius of scan
3,5,7,10
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
IMHO different classes is much better because are different roles.
Your weapons i like.
No, different classes. Updating the title.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
No bacta bombs, they were a terrible idea in the last game.
Pirate of the Knights of Gareth
And TL-50 and many weapons. But it's cool!
Bacta bomb insta health regen. Medic.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Now this is what Id like. Maybe not all of these abilities but the classes are on my battlefront 2 wish list.
Clone Combat Medic
Rebel medic
Imperial medic
Resistance
Nice. With legion skins for clones, too.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
https://battlefront-forums.ea.com/discussion/comment/1202781#Comment_1202781
High Technology Detector (A detector that allow you to see who has low Health (if the Player looks red
means less than 50%HP, if the Player looks blue means more than 50% HP)
(duration 40 seconds, (40,50,60,75) (replaces Bacta Bomb)
Hmmm... And what if the special medic card(like presence, assault training, etc) yielded hp regen within 2,3,4, and 6 meters of the medic? These two things would work well hand in hand. 5 hp a second, plus whatever hp regen is. Presence would still be beneficial, too.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Also the engineer should have a rocket launcher for anti-tank purposes, he is supposed to be the explosive expert in every armies.
https://battlefront-forums.ea.com/discussion/135151/a-better-way-to-add-more-new-troopers-without-having-them-be-part-of-a-class-necessarily-fixed#latest
https://battlefront-forums.ea.com/discussion/139390/reminder-had-hardcore-mode-to-battlefront-ii#latest
Anti-tank purposes: Ion neutralizer
Explosive expert: mines
Besides he puts blaster cannon, astromech droids and increase auto reparation rate of the near vehicles like a good mechanic.
Unfortunately, ariel has this and it only really gets used on troopers for the most part.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
And doesn't do any damage to them ;T
https://battlefront-forums.ea.com/discussion/135151/a-better-way-to-add-more-new-troopers-without-having-them-be-part-of-a-class-necessarily-fixed#latest
https://battlefront-forums.ea.com/discussion/139390/reminder-had-hardcore-mode-to-battlefront-ii#latest
No, it kills troopers. OHK when I use it.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
1 - Phase I
During the Phase I stage of Clone Troopers, the Grand Army of the Republic utilized repurposed clone pilots to fulfill the role of the engineer
2 - Phase II
2.1 - Clone Combat Engineer, 38th Armored Division
2.2 - Clone Combat Engineer, 501st Legion
Rebel engineer
Would make gameplay interesting... Fortifications.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
I mean when they first announced 2015's Battlefront 1, I was imagining it having medics, engineers, way more land vehicles, more game modes (or at least a conquest mode), needless to say I was so disappointed. Battlefront 2 is a little better but it's still very shallow.
Maybe in the next Battlefront....
They're only just now adding the clone trooper tank two years later that they should have had when the game came out. It's really insane how the PSP games had way more vehicles, and multi-seated vehicles you had full control over. Plus Elite Battlefront let you start on foot, get in a ship and then fly up into space to attack capital ships, whenever you wanted! Not to rant but Battlefront 2 is pretty pathetic by comparison by virtue of the fact that it didn't even try.
I quite like the fact they keep adding stuff, if they hadnt been rushed and this was the game they released at launch it would have been amazing i think.
Other ability for the engineer class:
LX-4 proton mine(anti-vehicle mine)