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Community Transmission - Geonosis

Prev13
F8RGE
308 posts EA Community Manager
edited November 6
pyjekwerz2pn.png

Incoming Transmission
Many of the Galactic Assault maps we have in the game conclude with final fights that takes place within relatively confined spaces.

The goal behind this is to create as much intensity as we can. We wanted the final stages of a map to feel like all out warfare. This has been achieved by us creating scenarios that caused both attackers and defenders to funnel into one final fight location.

We have seen feedback that our community would like us to try and do less of this and instead end with something more open. We have experimented with this already and the final part of Kessel (Extraction) is a good example.

For Geonosis, we are looking to take it a step further. The final two phases are very open, which makes it ideal for vehicular-based combat, and gives it its own identity and gameplay experience that is different from what is currently available within Galactic Assault.

7dxa676wkc8q.jpg
0puv2tmfxf87.gif

The centerpiece of Geonosis is the AT-TE. This six-legged armored walker is fully controllable and plays a vital role on the battlefront.

One of the key differences between the AT-TE and any other vehicle in the game is that they are dynamically dropped in real-time into the playable space as the battle goes on. This creates a lot of interesting scenarios and we are excited to see how this plays out once Geonosis arrives later this month.

What this also means is that you will not be able to pick the AT-TE from the spawn screen. You will encounter them within the environment itself. One might be dropped in just ahead of you, or you might turn a corner to see one, ready and waiting for you to jump in.

c2d5e0st4s9u.png
RE-ACTIVATE A DAMAGED AT-TE
The first phase is very much focused on infantry combat with the Clones needing to call in reinforcements and re-activate a damaged AT-TE. During this phase, the objective of the Droids is to stop them.

This phase will take place in typical Geonosian canyons with plenty of pathways and cover available.

vi8j0z0jyc1x.png
HARDCELL TROOP TRANSPORT
The second phase marks the shift from infantry to vehicular combat. With vehicles now coming into play, the tight canyons will give way to a vast battlefront, meaning a change in tactics and gameplay will be required.

The objective during this phase is to bring down or defend (depending on your team) two Hardcell Troop Transports. Mechanically and gameplay-wise, this objective is a mixture of the destroy objective (as seen on Crait with the generators) and walkers. The Hardcell Troop Transports are static objects that the Clones need to destroy before they run out of tickets.

However, they need to be weakened before serious damage can be dealt to them (similarly to walkers). This can be achieved by using the special ability of the AT-TEs. This ties into the overarching theme of Geonosis of the AT-TE’s being the cornerstone of the battle.

xseau6cg78x1.png
SECURE TURBOLASERS
The third phase is an all-out attack by the Clones. Their goal is to recapture some abandoned Turbolasers to take down the Droid Core Ship. During this phase, the Droids must do everything they can to defend the Turbolasers or loss will be imminent.
Gameplay-wise, this is a capture point, but with a twist.

As noted earlier, we didn’t want to create a narrow funnel towards the end of this battle, so this capture point is actually around 200 meters wide. You may be inclined to think that this could turn into an infinitely contested objective. To prevent this from occurring, the capture point can only be captured by the AT-TEs. In addition to this, the capture can’t be contested.

This creates a scenario where the Clones know that they need to escort their AT-TEs into the area, so they can capture it. At the same time the Droids can see these slow-moving giants’ approach from a distance and plan accordingly.

The intent here is to create the feeling of a battle where the game is not won or lost by a single person sneaking in and taking an objective. Rather, it’s an entire army moving forward and playing the objective together.

cjjtlc13did0.jpg

With the difference in objectives coming into play, we had to change up the way reinforcements work.

Usually, one reinforcement equals one trooper. However, for the second and third phases, one reinforcement will equal one AT-TE. This means that dying as a Clone Trooper during these phases won’t drain your teams’ tickets. A transition from trooper reinforcements to AT-TE reinforcements happens between Phase 1 and 2.

nqwq5lu4eix7.png

To give all Droids a chance to help, we use Missile Launchers (as seen in all other walker phases) in a slightly different way. There will be more of these available, the range much longer than normal, and the lock-on time very short. In addition to this, Droids won’t be marked while holding the launcher by the other team. However, they won’t make the AT-TE weakened, instead they just deal damage.

wyzuq8zljckj.jpg

To bring this battle fully to life a lot of things are going on outside the playable space, something we’re calling the “Living World.”

The vistas and the feeling of a massive battle going on is crucial to delivering this experience. You’re not just fighting with your squad, you’re fighting with your squad as part of a huge planetary battle that is raging on all around you.

gxy700p6qrji.jpg

Fighting through a dense sand storm is one of the most iconic scenes from Geonosis and something we really wanted to recreate.

The sand storm will occur during the transition from Phase 2 to 3 when the final Hardcell Troop Transport has been destroyed.

While fighting through the sand storm, visibility is heavily reduced and, even though you are fighting in a completely open area, you feel like it’s close-range gameplay. Running through the storm with blaster bolts flying everywhere is a great experience and definitely something which adds to the unique gameplay experience that Geonosis will offer.

koglkmj0y2p2.jpg
2o6ulkolh197.jpg

As the Clones fight their way towards the Turbolasers they will have to clear out quite a few Homing Spider Droids. These droids will deal significant damage to both AT-TEs and Troopers if not taken care of. Their presence means that the AT-TEs can’t just blindly keep walking forward towards the next objective.

ksfkq8xl0843.jpg

Creating a new planet always brings its own set of challenges and Geonosis was no different. The main challenge for us was around the AT-TEs. We wanted the AT-TE to be ‘needed’ to succeed to create more team-play and focus the fight around these six-legged giants.

However, what happens if people don’t know how to weaken the Hardcells or don’t move forward during Phase 3?

Our User Interface and Voice Over lines play a vital role here. It’s something we have worked a lot on already and are still working on ahead of its release.

Looking at it from the Droids perspective, the same thing could happen. If no one is trying to take down the AT-TEs, then it will probably be an easy victory for the Clones.

While we have been playing Geonosis ourselves, we can never know for sure how battles will play out until it is released. Players will always find ways to play across planets in ways that we hadn’t thought of, but we will certainly be paying close attention and will adapt if things aren’t working as well as they should.

This is amplified somewhat by the change in gameplay compared to other Galactic Assault planets. However, we feel that changing the gameplay like this will add more value for our players than just making another ‘classic’ walker phase.

0uzogvzj5pqm.jpg

Geonosis will release later this month alongside the Battle of Geonosis update. We’ve got more to talk about, starting with vehicles and then onto Obi-Wan Kenobi himself. As always, please do leave your feedback in the comment threads below. We look forward to deploying onto Geonosis with you this month.

But one last thing…before we sign off we thought we’d give you a behind the scenes glimpse of some work in progress shots of Obi-Wan Kenobi.
unx0pnuuhlcp.gif
An early test of Obi-Wan Kenobi's Idle Animation. Please note, that this is from early in development and when he arrives, he will be wielding his blue lightsaber.

y2o8kkkbnyqc.png
An early work in progress look at Obi-Wan Kenobi's Jedi Robes

Punch It
Post edited by F8RGE on

Replies

  • Awwwwwwwwwwwww Yissssssssssssssssssss
  • You guys are the freaking best! Keep it up!
  • Awesome!😁
  • 4mep9n5cb106.jpg
    u8hiyufmmkc0.jpg
    This could make or brake bf2 but by the sounds of it this should of been the game and maps they always should of been massive epic battles somthing from battlefield 2142 titan mode ... Would be epic... Only fix i want atm is light sabers to connect with any one who roles... They see to hit at random usually leaving the saber user vunrable and up for being annihilated .... Maybe in the living would we will see delta commandos being dropped in to battle xD :)
  • I must admit that this Geonosis map has me excited.
    #infantrylivesmatter
  • Your work exceeds all expectations.
  • @F8RGE I notice that y'all didn't mention what starfighters would be doing on Geonosis. Will we be getting more information on that later, or will it just be the regular starfighters flying over that map as usual with other planets?
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • What part of Geonosis will HvV be on? Stadium by any chance?
  • This is gonna be undoubtedly an epic battle between the Droid and the Clone. Thank you Dice for this amazing content <3
  • DarthJ
    5147 posts Member
    Admittedly sounds great, looking forward to seeing more. When is the next CT?
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • What is the size of the Genosis GA map versus the other maps? With the vehicle play for all phases, it sounds like it will need to be much larger.
  • Does anyone know what environment that is in the Obi-Wan image? Is it just a test area to try out the hero, or could it be the beginnings of a new map?

    Geonosis looks amazing and should be refreshing as it's so unique! I'm a little disappointed there was no mention of either an arena or droid factory, but hopefully one of those could be an HvV map eventually.
  • Nice job guys, this is actually one of the few times I have been hyped. Awesome.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Great job guys! Some suggestions for the Geonosis update:
    -Heroes VS Villains in the Petranaki arena
    -Blast/ Extraction in the droid fabric
    -Hero Showdown in Dooku's hangar

    Other suggestions:
    -More light side reinforcements (not just the wookiee warrior)
    -Prequel dark side reinforcements: instead of two B2 droids, give us a commando droid/destroyer/magnaguard/Geonosian
    -Galactic assault map: Scarif (with K2S0 (hero) and Krennic (villain), the same way introduced like Finn and Phasma).

    Thanks for reading!
  • We need Republic Commandos reinforcements..

  • This is sounds and looks like it will be my new favorite mode.
    Objectives in large open environments, (weather) sandstorms and new vehicles.
    Well done DICE.
    Hopefully we’ll see this mode on other maps.
  • So does this mean geonosis in November and obiwan in November? Wanted to clarify this
  • This is all really awesome! Glad to see that Geonosis is a unique experience. Looks like it will be fun not only because it's just a new planet, but also because it offers different gameplay, and it will feel like the Battle of Geonosis. I only have one question, though - will we also be seeing Hailfire Droids on Geonosis in addition to the spider droids? They were also pretty iconic in the Battle of Geonosis.
  • Obi wan has no robes in animation but shows robes is that for the skin
  • So does this mean geonosis in November and obiwan in November? Wanted to clarify this

    That’s my understanding of it, wouldn’t be the first time I’m wrong though
    #infantrylivesmatter
  • BTW, even though hero’s dont excite me much I’m glad to see the progress shots. More of that kind of stuff in the future would be great.
    #infantrylivesmatter
  • OMG I'm so stoked! Hopefully the update will go smoothly....
  • No wookies, bring in the Gregor
    We need Republic Commandos reinforcements..


  • Also when is the next roadmap update? Early December maybe?
  • Great work all you DICE guys and gals, thank you! Looking forward to the release this month!!!
  • That's great! And don't forget to promote this at the anniversary in combination with all the good changes like progression system and squad system and others!
    Thank you guys
  • Oh... this sounds REALLY good. Geonosis was one of my favorites in the original Battlefront 2, so I can't wait for this map.

    Having said that... any word on new Starfighter Assault maps? Even 2015 remakes would be swell. Thanks.
  • F8RGE wrote: »
    pyjekwerz2pn.png

    Incoming Transmission
    Many of the Galactic Assault maps we have in the game conclude with final fights that takes place within relatively confined spaces.

    The goal behind this is to create as much intensity as we can. We wanted the final stages of a map to feel like all out warfare. This has been achieved by us creating scenarios that caused both attackers and defenders to funnel into one final fight location.

    We have seen feedback that our community would like us to try and do less of this and instead end with something more open. We have experimented with this already and the final part of Kessel (Extraction) is a good example.

    For Geonosis, we are looking to take it a step further. The final two phases are very open, which makes it ideal for vehicular-based combat, and gives it its own identity and gameplay experience that is different from what is currently available within Galactic Assault.

    7dxa676wkc8q.jpg
    0puv2tmfxf87.gif

    The centerpiece of Geonosis is the AT-TE. This six-legged armored walker is fully controllable and plays a vital role on the battlefront.

    One of the key differences between the AT-TE and any other vehicle in the game is that they are dynamically dropped in real-time into the playable space as the battle goes on. This creates a lot of interesting scenarios and we are excited to see how this plays out once Geonosis arrives later this month.

    What this also means is that you will not be able to pick the AT-TE from the spawn screen. You will encounter them within the environment itself. One might be dropped in just ahead of you, or you might turn a corner to see one, ready and waiting for you to jump in.

    c2d5e0st4s9u.png
    RE-ACTIVATE A DAMAGED AT-TE
    The first phase is very much focused on infantry combat with the Clones needing to call in reinforcements and re-activate a damaged AT-TE. During this phase, the objective of the Droids is to stop them.

    This phase will take place in typical Geonosian canyons with plenty of pathways and cover available.

    vi8j0z0jyc1x.png
    HARDCELL TROOP TRANSPORT
    The second phase marks the shift from infantry to vehicular combat. With vehicles now coming into play, the tight canyons will give way to a vast battlefront, meaning a change in tactics and gameplay will be required.

    The objective during this phase is to bring down or defend (depending on your team) two Hardcell Troop Transports. Mechanically and gameplay-wise, this objective is a mixture of the destroy objective (as seen on Crait with the generators) and walkers. The Hardcell Troop Transports are static objects that the Clones need to destroy before they run out of tickets.

    However, they need to be weakened before serious damage can be dealt to them (similarly to walkers). This can be achieved by using the special ability of the AT-TEs. This ties into the overarching theme of Geonosis of the AT-TE’s being the cornerstone of the battle.

    xseau6cg78x1.png
    SECURE TURBOLASERS
    The third phase is an all-out attack by the Clones. Their goal is to recapture some abandoned Turbolasers to take down the Droid Core Ship. During this phase, the Droids must do everything they can to defend the Turbolasers or loss will be imminent.
    Gameplay-wise, this is a capture point, but with a twist.

    As noted earlier, we didn’t want to create a narrow funnel towards the end of this battle, so this capture point is actually around 200 meters wide. You may be inclined to think that this could turn into an infinitely contested objective. To prevent this from occurring, the capture point can only be captured by the AT-TEs. In addition to this, the capture can’t be contested.

    This creates a scenario where the Clones know that they need to escort their AT-TEs into the area, so they can capture it. At the same time the Droids can see these slow-moving giants’ approach from a distance and plan accordingly.

    The intent here is to create the feeling of a battle where the game is not won or lost by a single person sneaking in and taking an objective. Rather, it’s an entire army moving forward and playing the objective together.

    cjjtlc13did0.jpg

    With the difference in objectives coming into play, we had to change up the way reinforcements work.

    Usually, one reinforcement equals one trooper. However, for the second and third phases, one reinforcement will equal one AT-TE. This means that dying as a Clone Trooper during these phases won’t drain your teams’ tickets. A transition from trooper reinforcements to AT-TE reinforcements happens between Phase 1 and 2.

    nqwq5lu4eix7.png

    To give all Droids a chance to help, we use Missile Launchers (as seen in all other walker phases) in a slightly different way. There will be more of these available, the range much longer than normal, and the lock-on time very short. In addition to this, Droids won’t be marked while holding the launcher by the other team. However, they won’t make the AT-TE weakened, instead they just deal damage.

    wyzuq8zljckj.jpg

    To bring this battle fully to life a lot of things are going on outside the playable space, something we’re calling the “Living World.”

    The vistas and the feeling of a massive battle going on is crucial to delivering this experience. You’re not just fighting with your squad, you’re fighting with your squad as part of a huge planetary battle that is raging on all around you.

    gxy700p6qrji.jpg

    Fighting through a dense sand storm is one of the most iconic scenes from Geonosis and something we really wanted to recreate.

    The sand storm will occur during the transition from Phase 2 to 3 when the final Hardcell Troop Transport has been destroyed.

    While fighting through the sand storm, visibility is heavily reduced and, even though you are fighting in a completely open area, you feel like it’s close-range gameplay. Running through the storm with blaster bolts flying everywhere is a great experience and definitely something which adds to the unique gameplay experience that Geonosis will offer.

    koglkmj0y2p2.jpg
    2o6ulkolh197.jpg

    As the Clones fight their way towards the Turbolasers they will have to clear out quite a few Homing Spider Droids. These droids will deal significant damage to both AT-TEs and Troopers if not taken care of. Their presence means that the AT-TEs can’t just blindly keep walking forward towards the next objective.

    ksfkq8xl0843.jpg

    Creating a new planet always brings its own set of challenges and Geonosis was no different. The main challenge for us was around the AT-TEs. We wanted the AT-TE to be ‘needed’ to succeed to create more team-play and focus the fight around these six-legged giants.

    However, what happens if people don’t know how to weaken the Hardcells or don’t move forward during Phase 3?

    Our User Interface and Voice Over lines play a vital role here. It’s something we have worked a lot on already and are still working on ahead of its release.

    Looking at it from the Droids perspective, the same thing could happen. If no one is trying to take down the AT-TEs, then it will probably be an easy victory for the Clones.

    While we have been playing Geonosis ourselves, we can never know for sure how battles will play out until it is released. Players will always find ways to play across planets in ways that we hadn’t thought of, but we will certainly be paying close attention and will adapt if things aren’t working as well as they should.

    This is amplified somewhat by the change in gameplay compared to other Galactic Assault planets. However, we feel that changing the gameplay like this will add more value for our players than just making another ‘classic’ walker phase.

    0uzogvzj5pqm.jpg

    Geonosis will release later this month alongside the Battle of Geonosis update. We’ve got more to talk about, starting with vehicles and then onto Obi-Wan Kenobi himself. As always, please do leave your feedback in the comment threads below. We look forward to deploying onto Geonosis with you this month.

    But one last thing…before we sign off we thought we’d give you a behind the scenes glimpse of some work in progress shots of Obi-Wan Kenobi.
    unx0pnuuhlcp.gif
    An early test of Obi-Wan Kenobi's Idle Animation. Please note, that this is from early in development and when he arrives, he will be wielding his blue lightsaber.

    y2o8kkkbnyqc.png
    An early work in progress look at Obi-Wan Kenobi's Jedi Robes

    Punch It

    Arcade? :(
  • It for sure looks like a interesting concept and i am am exited to try this out.
    Giving us some of your unfinished concepts and graphics is a welcome change, please keep this up, feels a lot better then having to rely on leaks and speculation to get any kind of information.
  • Darth_Vapor3
    1940 posts Member
    edited November 6
    UN-BE-LIEVABLE!! This new GA map/concept design sounds exquisitely spectacular!! Y’all have outdone yourselves! Thank you all for the time and effort you put into this! Respect and gratitude for this innovation!

    Truly...
    This will be a day long remembered.
    The Force has Awakened again among the developers!
  • Yes! This is all great news!

    Is there any chance that the AT-TE will have room for both a pilot and a gunner?
  • Deanna_Tamura
    295 posts Member
    edited November 6
    AzorAhai wrote: »
    Yes! This is all great news!

    Is there any chance that the AT-TE will have room for both a pilot and a gunner?

    I think their level designer said no in some interview, they couldn't figure out a way to make that work and even though the idea sounds awesome, i think it's better that way.
    When you look at the picture you see several AT-TE tanks, of course we don't know how many exactly will be in the final release or if we can control them all, but for example say their will be 4-5 of them, that would mean 8-10 people are off the actual battle and inside a tank, leaving the other team a lot of freedom to attack.
  • F8RGE wrote: »
    pyjekwerz2pn.png

    Incoming Transmission
    Many of the Galactic Assault maps we have in the game conclude with final fights that takes place within relatively confined spaces.

    The goal behind this is to create as much intensity as we can. We wanted the final stages of a map to feel like all out warfare. This has been achieved by us creating scenarios that caused both attackers and defenders to funnel into one final fight location.

    We have seen feedback that our community would like us to try and do less of this and instead end with something more open. We have experimented with this already and the final part of Kessel (Extraction) is a good example.

    For Geonosis, we are looking to take it a step further. The final two phases are very open, which makes it ideal for vehicular-based combat, and gives it its own identity and gameplay experience that is different from what is currently available within Galactic Assault.

    7dxa676wkc8q.jpg
    0puv2tmfxf87.gif

    The centerpiece of Geonosis is the AT-TE. This six-legged armored walker is fully controllable and plays a vital role on the battlefront.

    One of the key differences between the AT-TE and any other vehicle in the game is that they are dynamically dropped in real-time into the playable space as the battle goes on. This creates a lot of interesting scenarios and we are excited to see how this plays out once Geonosis arrives later this month.

    What this also means is that you will not be able to pick the AT-TE from the spawn screen. You will encounter them within the environment itself. One might be dropped in just ahead of you, or you might turn a corner to see one, ready and waiting for you to jump in.

    c2d5e0st4s9u.png
    RE-ACTIVATE A DAMAGED AT-TE
    The first phase is very much focused on infantry combat with the Clones needing to call in reinforcements and re-activate a damaged AT-TE. During this phase, the objective of the Droids is to stop them.

    This phase will take place in typical Geonosian canyons with plenty of pathways and cover available.

    vi8j0z0jyc1x.png
    HARDCELL TROOP TRANSPORT
    The second phase marks the shift from infantry to vehicular combat. With vehicles now coming into play, the tight canyons will give way to a vast battlefront, meaning a change in tactics and gameplay will be required.

    The objective during this phase is to bring down or defend (depending on your team) two Hardcell Troop Transports. Mechanically and gameplay-wise, this objective is a mixture of the destroy objective (as seen on Crait with the generators) and walkers. The Hardcell Troop Transports are static objects that the Clones need to destroy before they run out of tickets.

    However, they need to be weakened before serious damage can be dealt to them (similarly to walkers). This can be achieved by using the special ability of the AT-TEs. This ties into the overarching theme of Geonosis of the AT-TE’s being the cornerstone of the battle.

    xseau6cg78x1.png
    SECURE TURBOLASERS
    The third phase is an all-out attack by the Clones. Their goal is to recapture some abandoned Turbolasers to take down the Droid Core Ship. During this phase, the Droids must do everything they can to defend the Turbolasers or loss will be imminent.
    Gameplay-wise, this is a capture point, but with a twist.

    As noted earlier, we didn’t want to create a narrow funnel towards the end of this battle, so this capture point is actually around 200 meters wide. You may be inclined to think that this could turn into an infinitely contested objective. To prevent this from occurring, the capture point can only be captured by the AT-TEs. In addition to this, the capture can’t be contested.

    This creates a scenario where the Clones know that they need to escort their AT-TEs into the area, so they can capture it. At the same time the Droids can see these slow-moving giants’ approach from a distance and plan accordingly.

    The intent here is to create the feeling of a battle where the game is not won or lost by a single person sneaking in and taking an objective. Rather, it’s an entire army moving forward and playing the objective together.

    cjjtlc13did0.jpg

    With the difference in objectives coming into play, we had to change up the way reinforcements work.

    Usually, one reinforcement equals one trooper. However, for the second and third phases, one reinforcement will equal one AT-TE. This means that dying as a Clone Trooper during these phases won’t drain your teams’ tickets. A transition from trooper reinforcements to AT-TE reinforcements happens between Phase 1 and 2.

    nqwq5lu4eix7.png

    To give all Droids a chance to help, we use Missile Launchers (as seen in all other walker phases) in a slightly different way. There will be more of these available, the range much longer than normal, and the lock-on time very short. In addition to this, Droids won’t be marked while holding the launcher by the other team. However, they won’t make the AT-TE weakened, instead they just deal damage.

    wyzuq8zljckj.jpg

    To bring this battle fully to life a lot of things are going on outside the playable space, something we’re calling the “Living World.”

    The vistas and the feeling of a massive battle going on is crucial to delivering this experience. You’re not just fighting with your squad, you’re fighting with your squad as part of a huge planetary battle that is raging on all around you.

    gxy700p6qrji.jpg

    Fighting through a dense sand storm is one of the most iconic scenes from Geonosis and something we really wanted to recreate.

    The sand storm will occur during the transition from Phase 2 to 3 when the final Hardcell Troop Transport has been destroyed.

    While fighting through the sand storm, visibility is heavily reduced and, even though you are fighting in a completely open area, you feel like it’s close-range gameplay. Running through the storm with blaster bolts flying everywhere is a great experience and definitely something which adds to the unique gameplay experience that Geonosis will offer.

    koglkmj0y2p2.jpg
    2o6ulkolh197.jpg

    As the Clones fight their way towards the Turbolasers they will have to clear out quite a few Homing Spider Droids. These droids will deal significant damage to both AT-TEs and Troopers if not taken care of. Their presence means that the AT-TEs can’t just blindly keep walking forward towards the next objective.

    ksfkq8xl0843.jpg

    Creating a new planet always brings its own set of challenges and Geonosis was no different. The main challenge for us was around the AT-TEs. We wanted the AT-TE to be ‘needed’ to succeed to create more team-play and focus the fight around these six-legged giants.

    However, what happens if people don’t know how to weaken the Hardcells or don’t move forward during Phase 3?

    Our User Interface and Voice Over lines play a vital role here. It’s something we have worked a lot on already and are still working on ahead of its release.

    Looking at it from the Droids perspective, the same thing could happen. If no one is trying to take down the AT-TEs, then it will probably be an easy victory for the Clones.

    While we have been playing Geonosis ourselves, we can never know for sure how battles will play out until it is released. Players will always find ways to play across planets in ways that we hadn’t thought of, but we will certainly be paying close attention and will adapt if things aren’t working as well as they should.

    This is amplified somewhat by the change in gameplay compared to other Galactic Assault planets. However, we feel that changing the gameplay like this will add more value for our players than just making another ‘classic’ walker phase.

    0uzogvzj5pqm.jpg

    Geonosis will release later this month alongside the Battle of Geonosis update. We’ve got more to talk about, starting with vehicles and then onto Obi-Wan Kenobi himself. As always, please do leave your feedback in the comment threads below. We look forward to deploying onto Geonosis with you this month.

    But one last thing…before we sign off we thought we’d give you a behind the scenes glimpse of some work in progress shots of Obi-Wan Kenobi.
    unx0pnuuhlcp.gif
    An early test of Obi-Wan Kenobi's Idle Animation. Please note, that this is from early in development and when he arrives, he will be wielding his blue lightsaber.

    y2o8kkkbnyqc.png
    An early work in progress look at Obi-Wan Kenobi's Jedi Robes

    Punch It

    Arcade? :(

    I think they said Geonosis will be available only in GA and not in arcade mode for now
  • AzorAhai wrote: »
    Yes! This is all great news!

    Is there any chance that the AT-TE will have room for both a pilot and a gunner?

    I think their level designer said no in some interview, they couldn't figure out a way to make that work and even though the idea sounds awesome, i think it's better that way.
    When you look at the picture you see several AT-TE tanks, of course we don't know how many exactly will be in the final release or if we can control them all, but for example say their will be 4-5 of them, that would mean 8-10 people are off the actual battle and inside a tank, leaving the other team a lot of freedom to attack.

    Okey dokey. Still an awesome Community Transmission though!
  • Any news for Acklay, Reek ,Nexu and Geonosians ?

    6lt54kqd68b8.jpg

    And OG-9 Homing Spider Droid is Playable ?
  • Looks very fun! Is this going to be a part of the GA map rotation? Or is this going to be its own mode? I'm just wondering because I could see myself getting frustrated not being able to play this map consistently with the EOR MM. This map looks way too awesome to not be able to play it consistently! Looking forward to playing this!

    Note: I understand this map will be playable similar to Crait when they first released it. I'm just wondering about the long term.
  • JMaster
    1967 posts Member
    Wicked. I love the idea of the Walkers themselves being the reinforcements, I always had trouble with the infantry as tickets on big maps, but this should relieve some of that pressure as a grunt and focus on playing the objective as a Clone and Droid. Oh, and fully controllable AT-TEs is great too, it makes me wish we had more open other maps so we could get AT-ATs called in on Hoth, or MTTs/Turbo Tanks on Kashyyyk, with the future conquest mode. And finally getting to hop into them after all this time is outstanding. Plus, the Spider Droids being playable made me smile quite a bit! The more playable reinforcements and vehicles added is good by me! I hope with the drop you do something similar to Crait's inclusion and have Geonosis come up more often in the rotation so we can play it more. The more open combat sounds refreshing, and I'm happy the end of the map won't funnel into a meat grinder, I appreciate you hearing our input.
    The things I would like to see added still are playable Hailfire Droids (which I'd honestly rather take over the Spider Droids, they could have lots of damage output from their rockets but be pretty fragile otherwise like the speeders), the weird Sonic Cannons, Geonosian troops (more reinforcements in general would be nice, like ARC troopers, Commando Droids/Clone Commandoes, and the Rolly Pollies), and sections of the map including the Droid Factory and the Petranaki Arena. If a few of those are also in it will be a dream come true. I for one can't wait to head to the dustball to blast apart some clankers. Thank you and peace out.
    "I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
    He knew.
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