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Community Transmission - Battle of Geonosis

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F8RGE
310 posts EA Community Manager
edited November 26
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INCOMING TRANSMISSION

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With General Grievous arriving last month, it’s only fitting that the Jedi with whom he regularly clashed joins the battlefront. Say “Hello there” as Jedi Master Obi-Wan Kenobi joins the roster of heroes in Star Wars™ Battlefront II, ready to face off against General Grievous and others.

We’re incredibly excited to be bringing one of the most requested characters to date into Star Wars Battlefront II and we can’t wait to see him in action.

Obi-Wan Kenobi will cost 35,000 credits (and will not be available via crystals). He will also come with an additional appearance, “Robed”, which will be classified as Epic and cost 40,000 credits or 1,000 Crystals.

The 212th Attack Battalion will be priced at 20,000 credits or 500 Crystals each, and available for Assault, Heavy and Specialist classes for the Galactic Republic. If you’re looking to pick up all three appearances, you’ll be able to take advantage of a bundle that costs 40,000 credits. This special bundle will be available from within the crate menu.
You can read more about Obi-Wan Kenobi, including his abilities, emotes, victory poses, voice lines and the 212th Attack Battalion by heading to this dedicated Community Transmission.


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Galactic Assault gets a new battlefront in the form of the planet Geonosis.

Step onto one of the largest planets we’ve created for Star Wars Battlefront II and become part of the history of one of the Clone Wars most iconic and important locations.

At the heart of the Geonosis experience is the AT-TE. This six-legged armored walker is fully controllable and plays a vital role on the battlefront. Clone Troopers will want to protect their AT-TE’s at all costs, while the Droids will need to do everything they can to stop their advance.

We went into detail on Geonosis in its own Community Transmission, which you will find here.

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Alongside the AT-TE, two other vehicles will be arriving on Geonosis. Both the BARC and STAP speeders are fast and agile, allowing for accelerated movement around the battlefront. What they lack in durability they make up for in speed; the perfect set of vehicles for traversing the Geonosis landscape as quick as possible.

Want to know more about the new vehicles coming as part of the Battle for Geonosis update? We’ve got you covered.

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Not to be outshined by Obi-Wan Kenobi, General Grievous will also be receiving a brand-new appearance in this update.
Enduring punishment unimaginable to any organic being, General Grievous pursued the obliteration his enemies whatever the cost. Frequently broken beyond repair, Grievous's cybernetics were easily replaced but his conquests would stand the test of time.

This is a brand-new look for General Grievous, never before seen in Star Wars and we’re incredibly excited to seeing it in action on the battlefront.

The Shattered Armor Appearance for General Grievous will be classified as Legendary and cost 80,000 credits or 2,000 crystals.

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NEW CONTENT
FEATURES

  • New Galactic Assault mission taking place on the planet of Geonosis
  • New playable land vehicles are available on Geonosis: STAP, BARC Speeder, AT-TE.
  • Obi-Wan Kenobi is now playable. Obi-Wan comes with three abilities: All-Out Push, Defensive Rush and Restricted Mind Trick. One alternative appearance is available to unlock.
  • More Clone Trooper appearances are now available (212th Attack Battalion)
  • A new "Shattered Armor" appearance for General Grievous is available to unlock

QUALITY OF LIFE
  • The Stamina indicator for heroes is now easier to read, as it is being depleted, instead of being filled up
CHANGES TO CLASSES AND SPECIAL UNITS
OFFICER

  • Flash Grenade: Removed movement impairing effects that would occur when affected by the flash
  • Inspiring Presence: Lowered score gained (15->10 points per tick)
  • Blurrg-1120: Reduced Start Damage *(*32->25) and End Damage (14->12)
  • SE-44C: Reduced Start Damage (33->31) and End Damage (17->15)
  • S-5: Reduced distance before damage fall off starts (20->15)

SPECIALIST
  • Fixed an issue where the crosshair for the Specialist's weapon would change, whenever the player is equipping the weapon with a magnification attachment

HERO CHANGES
GENERAL GRIEVOUS

  • Improved the reliability of Unrelenting Advance blocking incoming blaster shots from the front side. Unrelenting Advance will not be blocking explosive shots or special Hero abilities
  • Improved Grievous’ rotation speed when using Unrelenting Advance
  • Increased Unrelenting Advance damage from 75 to 110 points
  • Reduced how often Grievous' Unrelenting Advance deals damage from 1.5 seconds to 0.75 seconds
  • Fixed issues that would occasionally allow Grievous to re-trigger the Unrelenting Advance ability
  • Fixed an issue where Grievous’ hands during Unrelenting Advance would not be visibly spinning for other players
  • Improved the chances of Thrust Surge connecting with the enemy. Enemies who manage to get out of the way in a timely manner, can still avoid Grievous’ Thrust Surge.
  • Fixed an issue where Grievous would get locked into a spinning and running animation after performing Thrust Surge on a dead enemy
  • Improved the UI for Grievous’ Thrust Surge indicator. The UI indicator comes up faster and more reliably when the ability is ready to be performed on an enemy.
  • Fixed an issue where Grievous' lightsabers would change halfway through the "Thrust Surge" animation
  • Fixed a visual issue where Grievous' hand would be partially visible when observed from a distance
  • Fixed an issue where Grievous' stun animation would last longer compared to other stunned heroes
  • Fixed an issue where Grievous' Victory Poses would overlap with other heroes on the End-Of-Round screen
  • Fixed an issue where equipping the "Line Up, Weaklings" Star Card would cause Claw Rush to not deal damage to more than 1 enemy when playing on Arcade
  • Further iterated on SFX, VFX and Animations in regards to Grievous' movement, attacks and abilities

LUKE SKYWALKER
  • Fixed an issue where Luke Skywalker's first damage would not always register against an enemy

CHEWBACCA

Made adjustments to Chewbacca's Stun Grenade, as well as the fire rate and bullet heat per shot of the Furious Bowcaster, to prevent possible instant kills when Chewbacca has full health.
  • Reduced fire rate of Furious Bowcaster from 110 to 90
  • Reduced stun time of the Stun Grenade from 1 second to 0.75 seconds
  • Increased overheat per bullet from 0.057 to 0.075
  • Reduced number of shots possible with Furious Bowcaster from 14 to 10
  • Reduced the cooldown for the Furious Bowcaster ability from 25 to 20 to improve Chewbacca's reliability in Galactic Assault

Reduced Chewbacca's explosive damage and increased the blaster damage to balance Chewbacca's attacks against Lightsaber-wielding enemies.
  • Reduced explosive damage of main bullet from 40 to 25
  • Increased blaster damage from main bullet from 30 to 40
  • Increased end damage of main bullet from 30 to 35
  • Reduced explosive damage of Scatter bullet from Furious Bowcaster from 15 to 10
  • Increased blaster damage of Scatter bullet from Furious Bowcaster from 20 to 25

ARCADE CHANGES
  • Improved gameplay flow on Arcade, by removing Spawn timer on Arcade

STARFIGHTER CUSTOM ARCADE
  • Fixed an issue where players playing as Separatist Starfighters, would spawn inside Out Of Bounds areas of the map on Ryloth and Kamino

SQUAD SPAWN CHANGES
  • Delayed the timer for squad formation until the game mode starts, to prevent issues with group squads not forming while the End-Of-Round matchmaking is on
  • Enabled ability to squad spawn on the Clone Jump Trooper
  • Removed the "In Combat" effect for when players would shoot their gun without a target

MATCHMAKING CHANGES
  • Various stability fixes for End-Of-Round Matchmaking in regards to players playing with friends in parties

MAP CHANGES
KAMINO

  • Fixed an issue where the game on PC, would occasionally freeze for a couple of seconds after advancing to the last phase.

KESSEL
  • Collision fixes to prevent clipping through specific rock assets

JABBA'S PALACE
  • Collision fixes to prevent clipping through the wall and outside the playable area

VEHICLE CHANGES
  • Reduced speeders collision damage to prevent road kills at low speed

74-Z SPEEDER BIKE
  • Applied gamepad aiming improvements to the 74-Z Speeder Bike

AAT
  • Increased High Explosive Shells blast damage from 100 to 150 points
  • Added a reticle for the High Explosive Shells ability
  • Fixed an issue that prevented the Siege Mode ability on the AAT from increasing damage correctly

GENERAL CHANGES/MISC
  • Fixed an issue where the progression towards Timed Challenges would not show up during the End-Of-Round screen
  • Fixed an issue where a box counting down to new Timed Challenges would not show up on the Home screen
  • Fixed an issue that would cause a notification for the completed timed challenges to appear every time the title is booted
  • Fixed an issue where the pop-up for completing an inactive timed challenge would show up with an empty description
  • Fixed an issue where the player would be occasionally prompted with nine Timed Challenges, instead of three
  • Fixed an issue where players would occasionally receive the wrong prompt when completing the "Blast Them To Pieces" Timed Challenge
  • Fixed an issue where selected heroes were not always highlighted on the deploy screen when playing Heroes Vs. Villains or Hero Showdown.
  • Fixed various visual issues in regards to lighting and reflections in the Spawn and End-Of-Round screens
KNOWN ISSUES
  • An issue has occurred where some of the explosion VFX will occasionally not be visible when they should. The issue currently affects Han Solo’s Detonite Charge grenade and parts of the AT-TE body. The issue is being investigated and expected to be fixed at a later update.
  • The Blaster Turret and the Ion Turret will occasionally not successfully lock-on an enemy AT-TE. The issue is being investigated and expected to be fixed at a later update.

Punch It
Post edited by F8RGE on

Replies

  • Shattered Armor looks great. Cannot wait to splash my cash on that.

    Credits you mean :hehmperor:
  • IronSoldier
    2165 posts SWBF Senior Moderator
    Shattered Armor looks great. Cannot wait to splash my cash on that.

    Credits you mean :hehmperor:

    Very true. Edited B)
  • TheScape wrote: »
    Great officer nerf

    Seriously? People complained about BP generation and this fix won't change that. OP is not what is giving Officers points. It is Recharge Command and the assist it provides. All they did was nerf their guns to the ground. Even the S5. Prepare for new threads asking for buffs to their weapons soon.

    True Dat ..must have the missed the Memo that went around...damage reduction is not going to have that much impact due to the frequent lag caused by EOR in Europe...its now very bad - even Wookie's have to fire 5 shots to kill with the hit detection errors that are prevalent
  • Any hints on when Geonosis will be coming to other modes? My son is going to be bummed it isn't available in Arcarde mode.
  • Still no fix to wonky hero abilities that have been going on for a year? Otherwise a good patch.
  • stevenomes
    4597 posts Member
    edited November 26
    but will it mean less officer spam at least?

    also this has happened to me a few times. glad they are taking a look at it:

    "Fixed an issue where Grievous would get locked into a spinning and running animation after performing Thrust Surge on a dead enemy"
  • Awesome 😆 , can't wait for Wednesday😁
  • Wednesday will be a day long remembered. weve seen the end of grievous bugs and we'll soon be able to slaughter obi wan.
  • Still haven't fix blocking and shooting while laying on the ground soooooo I'm guessing it's intended.
  • Still haven't fix blocking and shooting while laying on the ground soooooo I'm guessing it's intended.

    Oh man that's weird!
    I saw that few days ago. Identification shooting me as she was laying on the ground.
    So sad that they've not fixed it yet.
  • I like the Chewie adjustments, the Grievous fixes and most of the Officer nerf (I don't think the weapons needed a nerf), but I must say i'm disappointed that neither Luke nor Yoda had an HvV buff. Luke's damage output is insanely weak compared to villains like Vader (90 damage push vs 19-something damage choke with Punishing Grip on, plus push sends enemies so far away they can just get up and start shooting you, and 75 damage repulse vs 150/300 damage lightsaber throw, in addition to the fact that repulse leaves you incredibly vulnerable, and has a recharge time three times longer), and Yoda just needs a unleash fix and either a saber block or his pre patch 1.2 dodge back.
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  • Thanks!
  • Any updates on that annoying camera bug where it'll not move on the initial input and promptly over correct said said movement? It seems to be isolated to Crait and Endor.
  • OMG, this is a very good update. Thaks you for your work
  • Please @F8RGE show us images of that Grievous new appearance.
  • This is awesome guys, good job on the content and balances! Amazing update! Keep up the good work devs, we love you and the game is slowly being revived, keep that in mind when you work on this game!
  • I’m READY! Yes Guys well done. 👍
  • now we can only hope the fixes hold and dont require another update to fully work. some issues have been "fixed" multiple times. we'll have to wait and see but its encouraging that they aren't being ignored, which means they are possible to fix
  • A delay of 5 seconds for the use of Battle Commands at the start of each match in GA would of been the only thing needed to slow the BP gain of Officers. This nerf to OP will do little to change the bp gain.
    The nerfs to the Officers weapons...not sure they were needed, but if you make it so the Officer can't even defend themselves then no one will play the class. We shall see.
    After the new HOK cards for Heroes the killstreak records in GA have been going up. Will the nerfing of the Flash Grenade make Heroes even more God-like in GA?
  • Goatboi1207
    1 posts Member
    edited November 26
    Chris356 wrote: »
    Are you aware that on console there is a very annoying camera bug that has been in the game for ages where if you move your camera it sometimes moves too far and seemingly moves by itself

    Yes, I can't play arcade anymore because this problem is so bad. Pleeease fix this! I play on Xbox if that is helpful info. Thanks for all the good work!
  • JayJedi wrote: »
    Any hints on when Geonosis will be coming to other modes? My son is going to be bummed it isn't available in Arcarde mode.

    Same. One would think it would be in arcade mode with this update.

    Only time will tell. Can't wait for Geonosis!
    “I find that answer vague and unconvincing.” – K-2SO
    "In my book, experience outranks everything." - Captain Rex
  • JayJedi wrote: »
    Any hints on when Geonosis will be coming to other modes? My son is going to be bummed it isn't available in Arcarde mode.

    thinking the same.. also wish one could play the walkers and fly the ships in arcade level along side the ground fighting. Plus also that the arcade are bigger than they are now. I do not mind getting lost on a level because gives the chance of exploring and enjoying the scenery.
  • grievous fixes "sound" good - now the unrelenting advance star card that adds 40 damage has some merit
  • Overall, very good to see. Slightly worried that Grievous will be OP. But should make it easier to complete his milestone challenges.
  • Mooncircle
    455 posts Member
    edited November 26
    Good job for officer nerf.
  • So, the AT-TE wasnt releases yet and its already bugged
  • The blurg got smashed but other than that the officer is still super op. The 44c still has the same time to kill and you still get inspiring presence points. #officerfront2 is still here
  • I'm actually impressed by these changes! If everything goes well without creating other annoying bugs, I think this might be some of my favourite patches so far! May the force be with us on this one!
  • creativepup
    264 posts Member
    edited November 26
    I'm glad they really didn't nerf the Officer like crazy. The things they nerfed has no effect on the game. As said in Bugfront II, choose as an officer, officer, officer, officer.

    According to my calculations, Kenobi, the 212th and the Grievous skin will cost 195,000 credits. I'll still have 1,500,000 left for Anakin Skywalker, Count Dooku, battle-damaged Vader appearance, Ahsoka Tano, her skins, Padme Amidala and her appearances with enough for the Scarif content.
  • F8RGE wrote: »
    VEHICLE CHANGES
    • Reduced speeders collision damage to prevent road kills at low speed

    YES! THANK GOD!
    XAnakin93 wrote: »
    Wow.
    Still no fixing to Luke's force push and repluse?
    Still no Fix to Kylo's pull and freeze?
    Still no fix to Vader's Chocke?
    Still no fix to Yoda's force push?

    Come on...

    I know right?
    #VestedinVesti #InTrydlingWeTrust #DennistheDefinitive #BettingonBen
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  • Gharris92Assassin
    49 posts Member
    edited November 26
    Most recent note of errors for me is in GA during the use in at-st the grenade launcher after a while nothing happens when you hit fire, it reloads and nothing then it relaods and it fires correct then reloads and nothing is this a known Bug? Nothing major and yes keep up the good work team!!! May the force be with you all.
  • Really impressed with these notes. Officer nerf, Chewie nerf, Luke gets his 1st swing hit registration back, speeders deal less damage when running into you (RIP Starkiiler base speeder users 😂) and no major known issues for them to work on a hotfix.

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  • Still haven't fix blocking and shooting while laying on the ground soooooo I'm guessing it's intended.
    Identification shooting me as she was laying on the ground.
    So sad that they've not fixed it yet.

    Sweet sweet autocorrect.
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    ^Maximum the Hormone - Alien^
    (Sort of an atypical/joke song, all their other songs are way better)

    Gamertag: Billkwando
    Find me circling, and crashing, in Starfighter Assault.
  • Levo
    236 posts Member
    Rip officers hahaha dice did it again.
    Xbox GT: Levo18
  • I think the subtext here is that they have no idea how to fix the force power bugs, like with Luke. General Greebus fixes sound good, and hopefully none of these fixes break anything else. Maybe Kenobi will cause Luke's 2nd swing to take no damage? :p

    Thanks for the new stuff. :)
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sort of an atypical/joke song, all their other songs are way better)

    Gamertag: Billkwando
    Find me circling, and crashing, in Starfighter Assault.
  • il96
    268 posts Member
    Levo wrote: »
    Rip officers hahaha dice did it again.

    Officers will always be king for 3 simple facts:
    Health Boost on Command
    Blind on Command
    Disable Blasters on Command
    PS4 ButtersEgo96
  • Overall very nice patchnotes, I just hope the changes aktually work and no new bugs occur. Still sad that ps4 haven't got a fix for the bugged voice lines yet.
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