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Ok, now I’m CRYING for an officer nerf

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  • 51z8aiquqrup.jpg
    ^^^This is what a nerf looks like at maximum^^^
    ...and it's a good thing that Disney is not responsible for this game. So, as a gesture of good faith - I will not use the Officer class for the next 72 hours. Then I will Unleash everything I got on General Grevious (flash, disruptor, blurg with explosive shot, shields up, nothing but head shots) - OK!
  • Does it truly not get genuinely embarassing, at some point? Legit asking.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Dash wrote: »
    I just can't wait to see what is next! Once the Wookiee and Officer are put 6 feet under by the community, where you guys wanna take it next? Assault getting "cheap assist" points with scan dart? Specialist and their melee build? Or as @t3hBar0n has pointed out on his thread...nerf the Heavy already for crying out loud! Or maybe we go back to whining about Vader's saber throw, or how Chewie is unbeatable, or maybe let's nerf strafing again?

    You know, it's funny though. When I'm a rebel on Endor, I always run up and over the hill. When I'm lucky, maybe 2 teammates follow me. The hill is the easiest place to flank all 3 objectives. Yet all my genius teammates run mindlessly into the choke points inside the base, waste tickets, and get slaughtered. Then threads get started about how Endor is the problem. The map's not balanced.

    Lol. No doubt it's the same knuckleheads storming the choke points. No doubt it's the same knuckleheads going straight after a Wookiee while their overload is active. No doubt it's the same knuckleheads that get flashbanged by an Officer and stand there, stunned, desperately shooting in all directions, get themselves killed, and then complain on the forums because yet another chokepoint they mindlessly try to storm, without any strategic thought whatsoever, gets them killed by a weapon in the game designed to punish said player, they have no other move than complain on the forums to the devs.

    Yawn. It's getting old, kiddies. Git gud already. You've had almost a year to figure it out!

    Fixed
  • Darth_Vapor3
    4227 posts Member
    edited October 2018
    I just can't wait to see what is next! Once the Wookiee and Officer are put 6 feet under by the community, where you guys wanna take it next? Assault getting "cheap assist" points with scan dart? Specialist and their melee build? Or as @t3hBar0n has pointed out on his thread...nerf the Heavy already for crying out loud! Or maybe we go back to whining about Vader's saber throw, or how Chewie is unbeatable, or maybe let's nerf strafing again?

    You know, it's funny though. When I'm a rebel on Endor, I always run up and over the hill. When I'm lucky, maybe 2 teammates follow me. The hill is the easiest place to flank all 3 objectives. Yet all my genius teammates run mindlessly into the choke points inside the base, waste tickets, and get slaughtered. Then threads get started about how Endor is the problem. The map's not balanced. Lol. No doubt it's the same knuckleheads storming the choke points. No doubt it's the same knuckleheads going straight after a Wookiee while their overload is active. No doubt it's the same knuckleheads that get flashbanged by an Officer and stand there, stunned, desperately shooting in all directions, get themselves killed, and then complain on the forums because yet another chokepoint they mindlessly try to storm, without any strategic thought whatsoever, gets them killed by a weapon in the game designed to punish said player, they have no other move than complain on the forums to the devs.

    Yawn. It's getting old, kiddies. Git gud already. You've had almost a year to figure it out!

    Good points, but here’s another one. Most of the lot are running to the computer station so they can maximize their BP cheese factory exploit while racing to each other to be the first hero. Nothing to do with strategy or intelligent gameplay at all.
  • TjPunx
    1599 posts Member
    I main officer, and get hero in the first couple mins of the match. Officers just tend to be better players then the others, even after they’ve been nerfed into the ground like they have
  • Officer battle point gain needs to be nerfed.

    Battle command should only grant points if you buffed a team mate who was injured.

    Recharge command should only grant points if you take a teammates abilities out of recharge

    Officers presence points per second needs to be cut in half.

    The weapons are fine. Officers have the best Close to midrange weapons.
    Assault should engage at medium range
    Heavys should rely on their extra health
    Specialist should engage at mid to long range.
    And above all else understand positioning. That is the key to any encounter.

    A specialist running head first into a group of officers won’t stand a chance.
  • Dash
    11638 posts Member
    edited October 2018



    2 minutes & 16 seconds for a hero
    Lmao, you just literally proved my point. Not only was it not in 2 mins or less, you weren't just sitting on you rear-end collecting points doing nothing but buffing allies, like all these scrubs claim. You literally had to fight for your hero, and it was nothing special either. You died multiple times and were fighting bot-like numbskulls. Easily replicable on ANY other class. Like I said, these sub 2 min Heroes everyone is whining about is only possible when your being fed kills and go on a flawless kill streak with no deaths.

    lol, what is there to change? Artificially nerf Bounty hunter? Make the bluurg a two-shot weapon that everyone will then trash? Make the battle command not give a HP boost? Totally remove ANY points from officers presence, which everyone will also then trash? Further neuter the already incredibly balanced 50 or so BPs from buffing allies? lol, all these are terrible short-sighted ideas that ignore the core Idea that officer is mean't to be support.

    In the other video I only had 7 kills & had enough points for a hero in id say 2 minutes & 40 ish seconds. Point still stands & I got close to 600 points for presence

    So what do you think is needed here big shot? Presence should be half that? less? It's Trash and worthless then, thats literally one Heavy kill. I'm running improved flash or better turret, maybe HP regen at that point. Next.

    lol, ok whats the "appropriate" time for a Hero to show up then? Let's hear that artificial barrier you got planned, irregardless if I'm on a kill streak. 2 mins and 40 secs I'll remind you is EASILY do-able on literally any other class, just kill, it's simple. It actually takes effort now with officer unlike before, ahem:



    Do you see anything like this anymore? Again recharge command only get's you these kind of points if your team is outright destroying the enemy whipe after whipe, typically at their spawn, and even then you gotta throw in your own kills to get the 4500 points for an In-era hero.

    lol, this is just a joke, even more so when someone moderately skilled is asking for a handicap. It's like shooting yourself in the foot for no good reason. I digress, anyone with common sense reading this will know I'm right.

    +1.

    And to add to this, using Assault, getting a streak, and what do ya know, Hero. The video is literally about this, Selfish Play hero Farming vs PTO Team Play and attaining a Hero with Kill streaks. Start it at 15:04 mark to see Assault at work. Or watch the whole thing. Either way all the argument is within this single video. "Greedy Selfish" vs "PTO Team play".



    Keep in mind that's a slow example, rolling with the punches example. If the maps more CQC, it goes faster and faster, especially when doing it flawlessly.

    Officer BP Rate was always the Issue, Not the weapons & Not the Abilities. The Rate at which they Gain BP so quickly IS. Adjust that, and the class is Perfectly in Line with the others.
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  • ARC211092 wrote: »
    So what would you do in the cases of players like myself who are maxed out with all four classes, and the skills to back it up?

    Personally, I main officer just because it's a fun class to play as, and I like being able to support my teammates. I'm just as good with, if not better, with all of the other classes.

    Nerf the officer into the ground, then players like myself will just switch to one of the other three classes. Then, we'll be right back here, with people crying for the assault, heavy, or specialist to be nerfed into oblivion.

    Man, personally, your reply is the most OP thing in this post haha. These crying-out-loud guys just want to have balance for themselves.
  • kiddie table cheese time

    Exactly.

    The best argument in favor of the Officer's obnoxious BP gain is indifference.

    Anything more is denial or an inflated sense of entitlement.

  • "Other people generate BP faster than me with officers."

    /thread

    It's ok. I'm converting into an entitled heavy today. I should be able to generate enough BP for a Hero just by putting down my ion turret and occasionally shooting at hostiles.

    ....

    .......

    Good lord, you people -_-
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Just posted a thread about this. Make base HP 100, keep their OP abilities guns and BP gain. Make them a glass canon class.
  • Colt_145 wrote: »
    Just posted a thread about this. Make base HP 100, keep their OP abilities guns and BP gain. Make them a glass canon class.

    No, if anyone is going to be a glass cannon, it should be Specialist.
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
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  • GenxDarchi wrote: »
    dandop wrote: »
    A specialist running head first into a group of officers won’t stand a chance.

    ANYBODY running headfirst into a group won't stand a chance. What's that logic?

    If your Specialist ran into a group, you'd kill them.
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  • dandop
    7 posts Member
    edited October 2018


    What I suggest would still grant the officers points. They would just need to rely more on kills and using team buffs at the right moment.

    Obviously the developers have acknowledged the Officer BP gain, so we will wait and see. I just hope Dice over nerfs them, because that’s what’s truly needed, and I guarantee you will still see officers at the top of the leaderboard even with an over nerf
  • d0kRX wrote: »
    Nothing except a slight BP adjustment needs done to the officer, just chill. Absolutely nothing else needs done.

    With that I would be happy... Then I will see if I think something else is needed

    Understand I’m not talking about nerfing everything in one patch, but making some balance tweaks instead with some time of planning and see how things are going
  • dandop wrote: »

    Battle command should only grant points if you buffed a team mate who was injured.

    Recharge command should only grant points if you take a teammates abilities out of recharge

    Officers presence points per second needs to be cut in half.

    The weapons are fine. Officers have the best Close to midrange weapons.
    Assault should engage at medium range
    Heavys should rely on their extra health
    Specialist should engage at mid to long range.
    And above all else understand positioning. That is the key to any encounter.

    A specialist running head first into a group of officers won’t stand a chance.

    That would be a huge over-nerf. I'm fine with adjusting the BP gain, but you're essentially taking the BP gain completely out of the equation. I like the idea of only receiving the BP's if you actually contribute something. That's fair. But I wouldn't cut the BP gain in addition. Battle Commands only give points if the particular Battle Command used does it's job. Of course, Recharge Command would be nearly useless compared to IBC since you'll always get the health buff but not a refresh on abilities. So that would need to be balanced properly. I also believe that Presence currently only works if you are actually affecting an ally, so that is working properly and shouldn't be nerfed. I definitely think that buffing allies at the start of the match for upwards of 500 BP's in addition to gaining assists for any suicide troopers is too much. I shouldn't receive a kill assist for hitting respawn. Any respawn by teammates shouldn't give me points.

    You also shouldn't receive BP's after death. That's just ridiculous. Whether you are affecting your teammates with presence still or not, you shouldn't get points after death. Only time you should get points after death is if you throw a grenade, die, and then your grenade kills the opponent. That should give you a score.

    So here are my counter proposals:

    1. Remove BP's earned after death
    2. Remove ability to buff multiple teammates at the beginning of round for unlimited BP gain
    3. Remove ability to receive kill assist points for suicide or friendly troopers suicide.

    Start there, which are all completely reasonable adjustments, and re-visit BP gain after a couple weeks.

    If Officer still out-gains other classes, it is time to look at buffing the other classes. But enough of this "nerf Officer into the ground" poop. It's obnoxious and will NOT balance anything


    Officers needs to be over nerfed when it comes to battle points. Even with what I suggested they would STILL gain lots of points compared to other classes.

    Every class besides officer needs to get kills or play the objective. Officers is the only class you see top of the leaderboard for simply recharging people and simply having the right cards equipped, it’s absurd.

    What I suggest would still grant the officers points. They would just need to rely more on kills and using team buffs at the right moment.

    Obviously the developers have acknowledged the Officer BP gain, so we will wait and see. I just hope Dice over nerfs them, because that’s what’s truly needed, and I guarantee you will still see officers at the top of the leaderboard even with an over nerf.


    [/quote]

    Well, I think you had a little problem with the quotes

    I agree with you that the officer needs a nerf, but I think apart from the suggestions you previously made it’s shouldn’t be nerfed all in a row
    And please don’t mention that the officer gains a lot more battle points, even if it’s true (which is), because they will go on an uproar saying that the heavy also gains a lot of battle points (thing that it’s also true, but not in the same measure as the officer and lack of skill, and it’s not as needed because it’s highly related to vehicles) and that assault and specialist are equal to the other classes (thing that it’s not true)
  • GenxDarchi wrote: »
    dandop wrote: »
    A specialist running head first into a group of officers won’t stand a chance.

    ANYBODY running headfirst into a group won't stand a chance. What's that logic?



    Did you read my post? I just used a specialist as an example of what NOT TO DO....

    I don’t support any weapon nerf. I just encourage people to play to the Strengths of their class before they cry for a nerf.

    Only nerf that’s needed is officer BP gain. Or buff BP gain of other classes.
  • From what I can see, nobody is against a officer battle point gain nerf, and while I still think he need more things nerfed, I accept it and I would definitely satisfied with it
  • dandop wrote: »
    GenxDarchi wrote: »
    dandop wrote: »
    A specialist running head first into a group of officers won’t stand a chance.

    ANYBODY running headfirst into a group won't stand a chance. What's that logic?



    Did you read my post? I just used a specialist as an example of what NOT TO DO....

    I don’t support any weapon nerf. I just encourage people to play to the Strengths of their class before they cry for a nerf.

    Only nerf that’s needed is officer BP gain. Or buff BP gain of other classes.

    As I said in my previous comment...
    From what I can see, nobody is against a officer battle point gain nerf, and while I still think he need more things nerfed, I accept it and I would definitely satisfied with it

    A weapon nerf is not as needed as the battle point issue, and I say nerf the officer over buff the other classes because it’s easier and promotes the hole point of the battle points: that only certain skillful players can play as a hero and save the day, not like the previous game where the biggest noob or the campers got the hero because of the power up and completely screw up everything
  • dandop wrote: »

    What I suggest would still grant the officers points. They would just need to rely more on kills and using team buffs at the right moment.

    Obviously the developers have acknowledged the Officer BP gain, so we will wait and see. I just hope Dice over nerfs them, because that’s what’s truly needed, and I guarantee you will still see officers at the top of the leaderboard even with an over nerf

    Let me get this right.... a lot of people in this thread are saying that a nerf isn’t needed and at most a BP control is all that is needed. Yet you still think that an “over nerf” is needed? Did you read nothing of what other people wrote?

    I made one thread about nerfs (you can probably find it if you care) but beyond that I have never asked for anything to be given a nerf. Is everything perfectly balanced? No. Does it need to be perfectly balanced? Heck no!!!!

    Play with what you are given and use it to the best of your abilities.
    Somewhere between "the sky is falling" and "everything is awesome" lies the truth.
  • They already gave Officers the oh-so-important BP control way back when they gutted Presence.

    But if it pleases the bottom of the barrel, I'll make you a deal:

    The act of buffing generates no BP, BUT if any buffed teammate gets a kill, the officer gets 2x the assist value.

    That eliminates the REEEE-ing about "muh officurz buffin when match starts pls stahp" and keeps the class as a viable option as the match goes on.

    ....Or we can stop pretending that anything needs to be done about it and let the devs focus on.. You know.. Actual content rather than wasting valuable time fixing something that isn't broken.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • We have been asking for it almost for a year, and all of him is OP: the flash grenade (it makes you unable to dodge as Boba Fett or a jumptrooper, it obviously blinds you, it damages you too and makes you slower [it’s even better than Leia’s!]), his pistols are very powerful (the S-5 kills with three headshots from close and medium range, the Blurrg kills with just one burst and has explosive shot, and the SE-44C is quite balanced without the rapid fire mod [which is almost as fast as the Assault’s CR-2]), then he is able to have almost 70% more health and finally he gains an insane amount of points: a good player is always on top of the leader board and gets the heroe in three minutes or less (a heavy also can but he’s only one problem with him) and a bad player gains a lot of battle points and after many minutes he gains also the heroe

    If that’s not enough a lot of teams are conformed by 50% (if not more) of people playing as officers

    Many of you will say he’s fine, as you have said before, and I don’t matter if you call me a crying baby noob, and more than 60% of the community wants a officer nerf and some devs have realized too

    So I am gonna be the moderate person here.
    S-1 has a slow rate of fire , recoil, etc. Leave it alone. Bluurg? Burst was toned down, so you need headshots. And if you land those, I'm gonna have to say you deserve the kill. SE-44C? Have not seen it eneugh to know, but I think it gets spread at longer ranges, a bit of a range falloff, and rapid fire is not the CR-2. I think it also might do less damage.
    Now with that said, let us crouch when getting naded. No running, as it is part of the point... Then it'l be fine. Less of a sitting duck. We can already roll. As for bp gain, the issue is battle command. So, only give bp if the blaster is fired for unlimited cooling, and only if damage is taken or hp is missing with the hp buff version. Recharge command? Only give bp for each ability taken out of recharge. But buff the bp gain for sucessful commands, because it is an important class. 150 or so per ability taken out of recharge(not including your own), 300bp if damage is taken or an ally is missing hp for the duration of the buff(not including the officer). And give 300bp if the blaster is fired when unlimited cooling is given(not including the officer). Then quadruple the assist bp gained, but only give bp while they are buffed.

    With these changes, I believe the officer will be much more rewarding for team players, but not a cheap bp gain unit for running around uselessly buffing allies with. Teams will feel more like that, a team. Just try it. Then people will stop complaing and everyone will be happy. Now that leaves one question...
    What is this post proposing? A buff? A nerf?
    The answer is... Yes. That way the class is made more meaningful, not a hunk of junk that no kne will ever use.
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  • For every officer at the top of the leaderboard - there's approx 10 other officers in your team down the bottom. It's contradictory to say it's so OP, and follow up with how you always finish 2nd/3rd (whatever) to an Officer - when there's 9+ more in the team lower than you on the leaderboard. If it's that easy and OP to be officer - why is it only 1 or 2 above you?
    It still takes a good player to top the leader board. I've never seen a bad officer player last more than a minute at the top.

    For beginners or players that aren't the best - officer class is fun to play, can help your team mates and also gives them a possible chance to be a hero or a special unit during the later stages in the longer games. These players aren't the best and you see them struggling with the 3 other classes... but we need them in the player base. Without them, numbers will decrease dramatically as will the life time of the game.
  • Skowsa wrote: »
    dandop wrote: »

    What I suggest would still grant the officers points. They would just need to rely more on kills and using team buffs at the right moment.

    Obviously the developers have acknowledged the Officer BP gain, so we will wait and see. I just hope Dice over nerfs them, because that’s what’s truly needed, and I guarantee you will still see officers at the top of the leaderboard even with an over nerf

    Let me get this right.... a lot of people in this thread are saying that a nerf isn’t needed and at most a BP control is all that is needed. Yet you still think that an “over nerf” is needed? Did you read nothing of what other people wrote?

    I made one thread about nerfs (you can probably find it if you care) but beyond that I have never asked for anything to be given a nerf. Is everything perfectly balanced? No. Does it need to be perfectly balanced? Heck no!!!!

    Play with what you are given and use it to the best of your abilities.


    Yes I’ve read what people wrote.
    However I don’t think you actually read what I wrote. Even though you quoted me.


    I don’t want any nerf to weapons. Just a nerf to Officer battle points.
    Call it a nerf, balance, adjustment? Doesn’t matter to me.

    I’d also be happy if they just buffed the other classes battlepoint gain.
  • The only problem is the insane free BP gain, it should’ve been nerfed ages ago
  • Dash
    11638 posts Member
    edited October 2018
    AuraStorm wrote: »
    The only problem is the insane free BP gain, it should’ve been nerfed ages ago

    💯 +1.

    And also, here’s an amazing gif I just made. Just for you because your logical and I like your style. :blush: k8qvl4ac6ntj.gif
    :sunglasses:
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  • Raices
    1388 posts Member
    Dash wrote: »
    AuraStorm wrote: »
    The only problem is the insane free BP gain, it should’ve been nerfed ages ago

    💯 +1.

    And also, here’s an amazing gif I just made. Just for you because your logical and I like your style. :blush: k8qvl4ac6ntj.gif
    :sunglasses:

    Amazing, it makes me want Jango in this game even more.
  • Dash
    11638 posts Member
    Raices wrote: »
    Dash wrote: »
    AuraStorm wrote: »
    The only problem is the insane free BP gain, it should’ve been nerfed ages ago

    💯 +1.

    And also, here’s an amazing gif I just made. Just for you because your logical and I like your style. :blush: k8qvl4ac6ntj.gif
    :sunglasses:

    Amazing, it makes me want Jango in this game even more.

    Me too :blush:
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  • Well I'm quoting exactly what I wrote in another post as I just can't think of anything else to say for this old issue.

    People complain about Officer getting a lot of BP too fast mostly because they are annoyed by not getting Hero or Enforcer quickly. If you play this game for Hero only why not go play HvV ?! And if bad Officers can get Hero fast, you don't need to worry because they will be defeated soon, and you will get a chance of course. And guess what, if they do well with their Hero and help the team then just let it be, they are helping you win too.

    And if anyone thinks nerfing Officer will bring balance to the game then you just want to have balance for yourself, there is no such thing called "BALANCED" when you ask for a hard nerf for other people's playstyle. Imagine If you main Assualt and people say let's reduce the damage of vanguard to half as it does before, what do you think ?!
    I agree that BP gained needs to be slightly reduced, but that's it, that's enough for this kind of thought. If you assume Officer is the easiest class, why choose the hard way as Heavy or Assualt or Specialist, and if you go for either one of those 3 classes, why you have to complain. That's just weird tho.
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    5char
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    Officer of The Knights of Gareth
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  • AuraStorm wrote: »
    The only problem is the insane free BP gain, it should’ve been nerfed ages ago

    It was. Presence no longer stacks multiplicatively. Buffing a teammate only gives you 25. If a buffed teammate kills a guy, you get an "assist", and rightfully so. That rush of 500 BP when a match starts is limited to just that moment when you're rushing to your stations. And let's face it, people whining about THAT are just the disabled looking for something to whine about.

    Ever tried shooting down an LAAT on your own? People are disabled enough to constantly spawn in them for some reason, which means there's pretty much always one to be blasted down. And if you're the only one taking it down, that's some 2k BP instantly. If you're the killshot, that's 700, I believe.

    But curiously, nobody is crying out over that insane gain being nerfed. Wonder why.

    The Officer is fine. They even went the extra mile and ruined the SE-44C for it.

    Normally I would've long given up by now, but for whatever reason, Dice has the terrible habit of actually going with what the bottom of the barrel wants when it comes to adjustments, and that by itself is frightening.
    Well I'm quoting exactly what I wrote in another post as I just can't think of anything else to say for this old issue.

    People complain about Officer getting a lot of BP too fast mostly because they are annoyed by not getting Hero or Enforcer quickly. If you play this game for Hero only why not go play HvV ?! And if bad Officers can get Hero fast, you don't need to worry because they will be defeated soon, and you will get a chance of course. And guess what, if they do well with their Hero and help the team then just let it be, they are helping you win too.

    Reproduce, please. We're getting outnumbered down here.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

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    "I have never died to a Finn"
  • bfloo
    15824 posts Member
    If people are using the officer solely because it consistently gets heroes the fastest, there is something wrong with that aspect of the class turning it into an exploit.

    Is the flash grenade annoying? Sure, so are thermals, impact grenades, shock grenades....

    Are the blurgg and se-44c great, sure, but the A880 CFE will outgun them if you can aim. The TL-50 as well. I do think the range is too good on the burgg and SE, but I'm so used to Dice pistols being op that I don't think it will ever be fixed.
    After how many times I've lost to side arms with an smg while hitting every shot at mid range on Battlefield1, I just give up at balance ever coming.

    The officer isn't the issue, it is the number of them in relation to other classes that is.
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  • BP gain rate (and therefore access to higher tier units) is the only significant difference between Officer and the other 3 classes, and it's still not enough of a difference that I feel the need to play officer to get phase 1 heroes. Otherwise, the officer's combat capabilities are unspectacular.

    Indeed, I almost always run Specialist or Assault on the first spawn so I can use the extra movement speed/wallhacks to reach a flank behind the objective before the enemy has manage to set up 360 security there. Often this results in several early kills against enemies not expecting contact from the direction of their own spawn yet, a tactic that is more difficult to employ with an Officer.

    Also, Heavy is the undisputed BP king on walker/MTT phases. Grab an Ion Disruptor, empty your torpedoes and sentry into the objective and you're already halfway to a hero. Kill a few more enemies and you're there in under 2 mins easy.
    61tgj36mc1n9.png

  • Dash
    11638 posts Member
    BP gain rate (and therefore access to higher tier units) is the only significant difference between Officer and the other 3 classes, and it's still not enough of a difference that I feel the need to play officer to get phase 1 heroes. Otherwise, the officer's combat capabilities are unspectacular.

    Indeed, I almost always run Specialist or Assault on the first spawn so I can use the extra movement speed/wallhacks to reach a flank behind the objective before the enemy has manage to set up 360 security there. Often this results in several early kills against enemies not expecting contact from the direction of their own spawn yet, a tactic that is more difficult to employ with an Officer.

    Also, Heavy is the undisputed BP king on walker/MTT phases. Grab an Ion Disruptor, empty your torpedoes and sentry into the objective and you're already halfway to a hero. Kill a few more enemies and you're there in under 2 mins easy.

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    Origin ID: "NWG_Dash"

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    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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  • Other than bp I personally don’t see an issue with the Officer, especially with the casual load outs of other classes.

    I’ll clarify, assualt has the scan dart/wall hack and vanguard as standard issue, 2 very casual items imo that leaves room for little skill imo.
    Specialist, another wallhack with the ee4 and a shield melee, again, not much skill required imo.
    Heavy, a shield to help with otherwise lost gunfights, otherwise pretty balanced imo.

    Imo this game has a very compressed skill gap, meaning the game has a lot of randomness, items that require little skill, or guns with huge cones of fire so as to limit the accurate players and actually help the inaccurate players, a slow ttk, or lots of devices that kill for you without any thought or skill involved. Again, every class has its niche and I think they’re in a pretty good place right now, imo.
  • BP gain rate (and therefore access to higher tier units) is the only significant difference between Officer and the other 3 classes, and it's still not enough of a difference that I feel the need to play officer to get phase 1 heroes. Otherwise, the officer's combat capabilities are unspectacular.

    Indeed, I almost always run Specialist or Assault on the first spawn so I can use the extra movement speed/wallhacks to reach a flank behind the objective before the enemy has manage to set up 360 security there. Often this results in several early kills against enemies not expecting contact from the direction of their own spawn yet, a tactic that is more difficult to employ with an Officer.

    Also, Heavy is the undisputed BP king on walker/MTT phases. Grab an Ion Disruptor, empty your torpedoes and sentry into the objective and you're already halfway to a hero. Kill a few more enemies and you're there in under 2 mins easy.

    People assume that because THEY cannot get a hero quickly or generate good BP with classes other than the Officer that no one can... despite mountains of evidence to the contrary.
  • Other than bp I personally don’t see an issue with the Officer, especially with the casual load outs of other classes.

    I’ll clarify, assualt has the scan dart/wall hack and vanguard as standard issue, 2 very casual items imo that leaves room for little skill imo.
    Specialist, another wallhack with the ee4 and a shield melee, again, not much skill required imo.
    Heavy, a shield to help with otherwise lost gunfights, otherwise pretty balanced imo.

    Imo this game has a very compressed skill gap, meaning the game has a lot of randomness, items that require little skill, or guns with huge cones of fire so as to limit the accurate players and actually help the inaccurate players, a slow ttk, or lots of devices that kill for you without any thought or skill involved. Again, every class has its niche and I think they’re in a pretty good place right now, imo.
    Yeah, its just the BP gain that’s the issue. They need to reel in the Officer’s BP rate to be on par with the other classes. This isn’t a nerf since it doesn’t effect actual gameplay.
  • dandop wrote: »
    GenxDarchi wrote: »
    dandop wrote: »
    A specialist running head first into a group of officers won’t stand a chance.

    ANYBODY running headfirst into a group won't stand a chance. What's that logic?



    Did you read my post? I just used a specialist as an example of what NOT TO DO....

    I don’t support any weapon nerf. I just encourage people to play to the Strengths of their class before they cry for a nerf.

    Only nerf that’s needed is officer BP gain. Or buff BP gain of other classes.

    And again, that's a bad example because you don't ever want to run into a group, as anybody. Assault running headfirst into Specialists is dead, Heavy running into Specialists are dead unless they cannot fight well, Officer running into a group of Specialists is dead, any class running into a group headfirst is dead, no matter the class. That's a bad example is what I'm saying.
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • t3hBar0n wrote: »
    BP gain rate (and therefore access to higher tier units) is the only significant difference between Officer and the other 3 classes, and it's still not enough of a difference that I feel the need to play officer to get phase 1 heroes. Otherwise, the officer's combat capabilities are unspectacular.

    Indeed, I almost always run Specialist or Assault on the first spawn so I can use the extra movement speed/wallhacks to reach a flank behind the objective before the enemy has manage to set up 360 security there. Often this results in several early kills against enemies not expecting contact from the direction of their own spawn yet, a tactic that is more difficult to employ with an Officer.

    Also, Heavy is the undisputed BP king on walker/MTT phases. Grab an Ion Disruptor, empty your torpedoes and sentry into the objective and you're already halfway to a hero. Kill a few more enemies and you're there in under 2 mins easy.

    People assume that because THEY cannot get a hero quickly or generate good BP with classes other than the Officer that no one can... despite mountains of evidence to the contrary.

    Yeah, It isn't hard to get a hero as any class as long as you play to their strengths in combat.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



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