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Community Transmission

Focused Feedback: General Grievous

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Replies

  • His sith Training card is broken, it doesn't oneshot at green.
    You guys are gonna make me rich......
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    XJO461
    That Specialist rework was disappointing.
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  • I agree with others on here that his stamina should be buffed. Three continuous swings of his lightsabers and he's already gassed. Also when blocking his stamina goes away very quickly. Even without star cards, Grievous is like 90% cybernetic - machines shouldn't tire out after swinging blades that are primarily made of light only three times.

    It's called Game Design...... You just have to dodge twice to have all your stamina again... His stamina reloads super fast, and he can block 10 lightsabers swings, it's clearly enough...
  • Grievous is great! My only nitpick is that his regular saber attacks have way less combos than the other saber users, as in Grievous only has like four different swing animations compared to the other heroes who have way more

    Yeah, I remember looking for his combos, only to find he doesn't have any.
    The cursor for hero selection in HVV doesn't highlight which character when scrolling making it difficult to see which hero you're on.

    This. At least he's at the end of the list, but it's still annoying.

    As other said, at this late stage it would be nice if we could level him in Arcade, since I've only managed to pick him once, and I have the fastest FIOS connection and a hardwired network connection on my Xbox (in Rainbow Six Siege, my ping is usually _9_)
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    Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
    1. Fix his Thrust surge ability
    2. Make Claw rush NOT reactivate lightsabers when finished. I use claw rush a lot to flank enemies undetected, so its frustrating when I use it and both his lightsabers ignite and gives me away
    3. Fix Cyborg Rage starcard. I have it green and it should be regenerating 60 health but it's only regenerating 20.
    4. Grievous should be able to turn at normal rate with Unrelenting Advance. Doesn't make sense to hinder his ability to turn. He should also deflect damage from 180 degrees in front of him, and should not be able to be force pushed, and should get explosive damage resistance while using it.
    5. Unrelenting Advance damage needs to be tweaked so that it deals lesser damage, but wayy more quickly. I was thinking 50 damage every 0.33 seconds is fair. That means one second to kill troopers who don't get out of the way in time. (1.3 for Heavy) I think it's broken if you need to stop and stand in front of somebody to kill them. Takes way to much time out the ability
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    He’s star cards makes him useful don’t u think
  • I found while using Grievous, that the sound bug is still prevalent....Yeah the sound bug is still a thing.
  • Pilot4007 wrote: »
    - Navigation during Claw Rush needs to be improved
    - His block ability should no longer block force powers

    I think Claw Rush is really good like this, and... I don't know about the ability to block force power or not...

    I think it could be considered like his ability to stay stand due to his magnetic feet. Of course, it would make no sense on the ground of Kashyyyk, Hoth, Takodana etc. But... I don't know, he will need more mobility with his Unrelenting Advance, his "locking" attack (base attack seems to be a little harder to do with him). I don't know.
  • He has few bugs in arcade like bots don't get knock down when he is using his escape ability, or it will not do any damage, and his blocking ability with the spinning lightsabers is useless he takes to much hits. I would prefer hotfix for this and also hotfix for the God awful matching system, maybe releasing obi wan early will balance Hvv cause right now is not fun I aways get thrown to play light side hardly getting to play with the general.. I hope we will not see lightsaber hero for light side at the end of November cause if that is the case I am out of this game...
  • KIlapro909 wrote: »
    I hope we will not see lightsaber hero for light side at the end of November cause if that is the case I am out of this game...

    Then leave now, because Obi-Wan is coming November 28th...
  • Short answer on Grievous: I like him, but fix the bugs. Wish we had more tanky characters.
  • Fevee
    222 posts Member
    Is he supposed to be this weak to blasters? Is this a reference to how Kenobi finished him off? And he's supposed to make it in a setting where at least 36 infantry units are gunning for him? Sure, he can seem to handle a Jedi opponent, but let's just hope there's only a single Jedi on the entire battlefield.

    Stamina drains too fast. I know he's not Force-sensitive, but two blaster shots, and he's suddenly winded? Whereas he can bounce melee strikes off all day? I'd rather trade blaster reflection accuracy for blaster deflection stamina.

    How does the lockon for thrust surge work? 4 greens and he's locked on? 2 greens? Is it supposed to be utterly useless if you use it too soon/late?

    Unrelenting Advance has got to be bugged. In HvV, I used it just to defend against a Leia who just pulled out her E11, and reflected enough back into her face, that she backed off. Whereas I used it against another Leia who used regular pistol shots, and I was dead in two shots.
  • I’m having problems in HvV with matchmaking. It keeps making me play the same three maps. Kamino, Kashyyyyk, and Naboo . I thought maybe when I left a match it would reset but I tested it out by playing through all 3 maps and it just starts over. I’m sick of playing just these maps. Anyone else having this problem ???
  • Thrust Surge - To much accuracy needed to kill anyone.

    Claw Rush - Very hard to control, needs tweaking.

    Unrelenting Advance - Not sure if this needs a buff yet, a buff too early at this stage will make him OP potentially.
  • Grievous should have a variable weapon option to allow all blue or all green lightsabers.
  • Play him like an Assassin and you're fine. Run headlong into troopers and you -should- die. Encounter any Blaster Hero and he'll kill you if you're challenged enough to stick around.

    You will win against Lightsabers. You will win against Blasters -IF- you get a surprise drop on em. You will lose to anything else.

    He's not a strong GA pick. The other sabers outperform him in terms of abilities for HvV.

    Think of him as a "Reverse Chewie". Very devastating to Jedi.
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    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

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    "I have never died to a Finn"
  • DarthJ
    6570 posts Member
    edited November 2018
    Just another thing to add to the thrust surge - even with the reticule aimed over, you sometimes miss an opponent. Or, in my case last night, it will hit a random enemy who I wasn't aiming for (which is quite funny). I aimed for Yoda last night, an unfortunate Han was running past (nowhere near the reticule) - when I used the surge, it missed Yoda completely but said I had killed Han :joy: . Its pretty much random on what it decides to do
    PSN: ibrajoker59
  • kyleyoren wrote: »
    I’m having problems in HvV with matchmaking. It keeps making me play the same three maps. Kamino, Kashyyyyk, and Naboo . I thought maybe when I left a match it would reset but I tested it out by playing through all 3 maps and it just starts over. I’m sick of playing just these maps. Anyone else having this problem ???

    Pretty sure the devs have made a 'Clone Wars Era' playlist for HVV.....Galactic Assault would have been far better IMHO. But I don't want to be too critical, they are doing what they can with the resources allocated to them.
  • Thrust surge needs fixing, every game Ive played with him its never once actually did damage, even on people who aren't moving.

    Unrelenting advance needs waaaaaaay faster damage ticks, players shouldn't be able to run straight into it and survive long enough to get around you. Or even just make it so anbody stupid enough to run into the blades gets killed either instantly or within 1.5 seconds.

    Also noticed a common bug where when unrelenting advance is active, the spinning sabers are invisible.
  • I haven't had a chance to play as Grievious yet in HvV. Only in arcade mode. So I don't have anything to say about game play.

    I play on Xbox One. The only issues I've experienced is the new character select screen in HvV mode. One problem is it doesn't always let you switch heroes during the match. Also, having to deselect a hero before choosing a new one adds a step that doesn't need to be there. It was more streamlined before the update.

    Second, the Hero's picture no longer highlights when selected. It's annoying when you want to choose them in a hurry. I don't know if this was intentional or not but it's isn't user friendly.
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    Grevous is so fun to play as
  • As mentionned in page 3 at the bottom :

    CLAW RUSH :

    - Claw Rush deals 130 dph
    - Cancel Claw Rush after hitting an enemy will double the hit and up the damages to 260 !
    - Claw Rush with the epic star card deals 180 dph, and 360 in total if you cancel the ability beside an enemy. It's really effective and make it the best ability at the moment !
    - Claw Rush star card epic making Grievous 90% resistant is REALLY efficient. Due to the speed of Grievous, it could make it more useless than other star card, but the Force Dash of Luke Skywalker for example just deal 10 dph to Grievous instead of 100 dph when this Star Card is active while Grievous use Claw Rush


    I think it's A LOT of damage for just a hit in spider mode... I mean... 360 damages in total with the epic star card, it's really too much... It should be 100 less considering you just hit him with your body.

    So here what would makes sense :

    - 75 dph
    - 150 damages if you cancel Claw Rush beside an enemy
    - +40 damages max with an epic star card (doubled if you cancel Claw Rush beside an enemy)
    - So 115 dph or 230 damages if you cancel beside an enemy, with an epic star card

    To balance that, we all know that Thrust Surge deals 160 dph, up to 200 dph with an epic star card AND push the enemy on the ground, making it vulnerable. When it will work as intended, this ability will be pretty effective.

    But, Unrelenting Advance is really weak ! 75 dph up to 115 dph with an epic star card. So, here the changes :

    - Unrelenting Advance should deal 130 dph
    - 5 hits max just like it does right now (dev confirmed they will not change the ability into a continuous damages ability), so up to 650 damages in total (it's enough to kill Leia with only one Unrelenting Advance !)
    - Epic Star Card makes Unrelenting Advance +50 damages instead of 40
    - Unrelenting Advance would deal 180 dph up to 900 damages in total (it's enough to kill every single hero with ONE Unrelenting Advance)

    Due to the efficiency of Claw Rush (it's pretty easy to hit someone and then crush him with basic attacks) and to the lack of efficiency of Unrelenting Advance (it's hard to turn and even if the turn rate will be improve, confirmed by the dev, you're still not really fast, people could dodge you etc.), then I think it's pretty clear these 2 abilities should interchange their damages.

    As you saw, I just change each dph from Claw Rush to Unrelenting Advance, even with the epic star card. In my opinion, it makes really more sense, and will make Unrelenting Advance the BEST ability of Grievous, what should normally already be the case.

    Any thought ?
  • I think Claw Rush is good as is (except that it sometimes gets glitched when you are knocked out of it, and then can't actually swing your lightsaber until the ability timer finishes)

    Claw Rush is fine at 130 and then the extra damage if you roll out of in on the enemy, because that way you can one shot one trooper but the rest are not oneshotted

    The star card you are referring to, I think called Move Over Weaklings, doesn't actually work right now - it actually makes every enemy after the first enemy receive 0 damage. But still, when it is fixed, I think it is okay, because it will only one shot 150 health troopers if they are hit secondarily or beyond. This card means you have to give up another card, such as one shotting troopers with your basic attack, getting 100 more regen, or getting health on kill.

    As you can see I'm using one shotting troopers as the metric, because it's one of the most important thresholds in the game

    With Unrelenting Advance - I agree that it should deal more damage but it should do it linearly like a flame trooper or palp, not in hits every 2 seconds or so. I think it should immediately deal 150 damage and then linearly take another 100 every second. Then one of the following two additional tweaks are needed to make this ability good.

    1) Grievous has full mobility while using Unrelenting Advance, he can run and dodge and jump just like normal. This would mean he could move around and if he got close to someone it would be just like he was swinging his normal attack except that he would have some blocking at the same time.

    OR

    2) Grievous has the same current mobility when using Unrelenting Advance but has a 270 degree blocking circle that deflects all blasters and saber strikes (including dash/rush attacks from Han, Luke, Yoda, Rey). Further he is impervious to explosions, toxins, stuns, chewy's slam, and force abilities Thus he can only be hit from a 90 degree window directly in the back. This would make him a real tank that could push objectives, yet not very mobil and easy to avoid.



    Grievous32 wrote: »
    As mentionned in page 3 at the bottom :

    CLAW RUSH :

    - Claw Rush deals 130 dph
    - Cancel Claw Rush after hitting an enemy will double the hit and up the damages to 260 !
    - Claw Rush with the epic star card deals 180 dph, and 360 in total if you cancel the ability beside an enemy. It's really effective and make it the best ability at the moment !
    - Claw Rush star card epic making Grievous 90% resistant is REALLY efficient. Due to the speed of Grievous, it could make it more useless than other star card, but the Force Dash of Luke Skywalker for example just deal 10 dph to Grievous instead of 100 dph when this Star Card is active while Grievous use Claw Rush


    I think it's A LOT of damage for just a hit in spider mode... I mean... 360 damages in total with the epic star card, it's really too much... It should be 100 less considering you just hit him with your body.

    So here what would makes sense :

    - 75 dph
    - 150 damages if you cancel Claw Rush beside an enemy
    - +40 damages max with an epic star card (doubled if you cancel Claw Rush beside an enemy)
    - So 115 dph or 230 damages if you cancel beside an enemy, with an epic star card

    To balance that, we all know that Thrust Surge deals 160 dph, up to 200 dph with an epic star card AND push the enemy on the ground, making it vulnerable. When it will work as intended, this ability will be pretty effective.

    But, Unrelenting Advance is really weak ! 75 dph up to 115 dph with an epic star card. So, here the changes :

    - Unrelenting Advance should deal 130 dph
    - 5 hits max just like it does right now (dev confirmed they will not change the ability into a continuous damages ability), so up to 650 damages in total (it's enough to kill Leia with only one Unrelenting Advance !)
    - Epic Star Card makes Unrelenting Advance +50 damages instead of 40
    - Unrelenting Advance would deal 180 dph up to 900 damages in total (it's enough to kill every single hero with ONE Unrelenting Advance)

    Due to the efficiency of Claw Rush (it's pretty easy to hit someone and then crush him with basic attacks) and to the lack of efficiency of Unrelenting Advance (it's hard to turn and even if the turn rate will be improve, confirmed by the dev, you're still not really fast, people could dodge you etc.), then I think it's pretty clear these 2 abilities should interchange their damages.

    As you saw, I just change each dph from Claw Rush to Unrelenting Advance, even with the epic star card. In my opinion, it makes really more sense, and will make Unrelenting Advance the BEST ability of Grievous, what should normally already be the case.

    Any thought ?
  • Love the new team UI at the bottom of the screen, btw.

    Now then, the General. Frankly, my first impression was "meh..." simply because 2 out of his 3 abilities were not working properly. How this obvious oversight passed by Quality Assurance and testing is another matter entirely... Had to really test him out before I got to like him, but I still have a sour taste in my mouth from that first impression.

    Gonna repeat most of the bugs found by the community in this thread, adding a few more and giving a few suggestions.

    0)Overview
    Initially, I thought that his normal attacks are a bit slow, but upon closer inspection I figured they are alright. Their damage output is the highest of the saber wielders (combined with maxed out Sith Trained card, he melts heroes and can 1-hit-kill heavies), so being the slowest swing speed seems appropriate. Block and stamina are good as they are.

    1) Surge ability
    - doesn't hit most of the time and is interrupted by small differences in ground level, enemy moving slightly, etc. - improve lock-on and hit box
    - should 1-hit-kill heavies without a card - increase base damage to 200
    - I felt unsure of the knock back effect, since it is not a Force ability it seemed more logical that the target remained in place only staggered so that Grievous could finish it off (which will not be a concern regarding unbuffed troops once you tweak the hit detection and implement my suggestion for its base damage, wink-wink ;) ) without having to run 5m to catch it up, but then I found out the knock back is more beneficial for combo purposes, so please, keep it

    2) Rush ability
    - the only viable ability right now (2 days ago in HvV, I saw a lvl 27 Grievous player and he was only using Claw Rush and normal strikes; that sole fact can speak volumes)
    - should be cancelable by pressing normal attack/jump just like Han's and Rey's rush in order to be more "user friendly" for the gamers (still ending with his getting up animation, of course)
    - if Grievous is knocked back while Rush or Advance are active, they remain "in use" and when he gets up he remains in idle standing posture not able to attack/move until their timer is over; Rush deals prolonged damage over time and knocks back enemies on the ground (just like Luke's rush when he's dead)

    3)Advance ability
    - the most buggy of his abilities currently; died a dozen times before I figured out it's not deflecting enemy blaster bolts as it's supposed to (at least 80% of all blaster bolts should be deflected when the ability is in use)
    - the animation is seen as static (without rotating lightsabers) from friendlies and enemies
    - should be cancelable by pressing normal attack/jump
    - should do damage on each swing, something like 100+ damage every second and normal enemy troops should have a hard time escaping it with their lives once caught up in it (from almost full health I got meleed from the front to death by a specialist while the specialist got barely scratched... extremely embarrassing for an ability that quickly swings lightsabers)

    Fix/improve the above and the General will be a force to reckon with.

    Offtopic suggestion:
    Since the Light Side already has heroes that buff friendlies, it only seems right that the Dark Side finally has a few as well. Phasma and Grievous could have passive health/refresh ability buffs to friendlies on Sentry Droid (since Phasma is pretty selfish and she'll use Survivor all for herself ;) ) and Unrelenting Advance respectively. Even if you don't take the proposition for Phasma (refresh cooldown on firendlies' blasters near the sentry droid, maybe?), the General of the Droid Army must have some sort of buff for his allies. Even if it's not a 360°AOE like Finn's and Yoda's, it could be an officer-like cone BEHIND him, since he will be pushing the frontlines with Unrelenting Assault.

    Those are my thoughts.
    Be well and see you on the Battlefront ;)
  • I forgot to mention this during my initial response.

    You went through the effort to create GG’s death animation, yet left out the actual burning and particle effects. His death just feels half finished. GG going through his death throws looks like he’s faking it.
  • @awakespace I understand the way you think, but you could still one shot troopers with the star card or with the second hit. You could also kill heavies with the second hit + star card, and deals one third of damages to heroes like Leia, Han...

    Considering you push enemies on the ground, making them vulnerable, I think it would be okay.

    But I'm okay if we let Claw Rush like this and just upgrade Unrelenting Advance too, you know... :blush: Grievous is just my favorite character in the whole saga, and I love how complex he is with his weakness against blaster wielders !

    Also, maybe 270° is a bit too much considering the lightsabers not really protect him on his sides, but 180° would be really cool instead of the 90° in front of him that we have now.
  • Getting broken out of claw rush freezes up controls for him until it's over leaving you defenceless
  • After playing with Grevious for a while i think he is a great addition to my collection.

    His basic attacks are very powerful, which makes sense considering that he is half machine, his animations, voice lines and design are impressive.

    Like others already mentioned his abilities are a bit buggy, i think the problem with Thrust Surge is very similar to Frenzy, it sometimes seem to lock on to an enemy and then lunges you in that general direction but then fails to connect.

    Unreleting Advance doesn't really block shots and i think the damage should be increased if a target gets hit multiple times, i am okay with the base damage i just think it should continue to do damage if you keep hitting someone.

    His weakness are Blaster Heros but i think it isn't to bad, considering the amount of damage he does once he gets in range, it's a nice way to balance his raw DPS up close, every character should have a weak spot. If you are careful and use cover as much as possible, dodge and move quickly then you can reach them to unleash his potential.
  • Add more damage and maybe damage resistance from the beginning ( no need star cards )for unrelenting advance + bug fixed, and pls add more basic att animation.. he have 4 lightsaber and only use 2 all the time, maybe u can reduce the damage and add more combo ?
  • JMaster
    2183 posts Member
    Love the new team UI at the bottom of the screen, btw.

    Now then, the General. Frankly, my first impression was "meh..." simply because 2 out of his 3 abilities were not working properly. How this obvious oversight passed by Quality Assurance and testing is another matter entirely... Had to really test him out before I got to like him, but I still have a sour taste in my mouth from that first impression.

    Gonna repeat most of the bugs found by the community in this thread, adding a few more and giving a few suggestions.

    0)Overview
    Initially, I thought that his normal attacks are a bit slow, but upon closer inspection I figured they are alright. Their damage output is the highest of the saber wielders (combined with maxed out Sith Trained card, he melts heroes and can 1-hit-kill heavies), so being the slowest swing speed seems appropriate. Block and stamina are good as they are.

    1) Surge ability
    - doesn't hit most of the time and is interrupted by small differences in ground level, enemy moving slightly, etc. - improve lock-on and hit box
    - should 1-hit-kill heavies without a card - increase base damage to 200
    - I felt unsure of the knock back effect, since it is not a Force ability it seemed more logical that the target remained in place only staggered so that Grievous could finish it off (which will not be a concern regarding unbuffed troops once you tweak the hit detection and implement my suggestion for its base damage, wink-wink ;) ) without having to run 5m to catch it up, but then I found out the knock back is more beneficial for combo purposes, so please, keep it

    2) Rush ability
    - the only viable ability right now (2 days ago in HvV, I saw a lvl 27 Grievous player and he was only using Claw Rush and normal strikes; that sole fact can speak volumes)
    - should be cancelable by pressing normal attack/jump just like Han's and Rey's rush in order to be more "user friendly" for the gamers (still ending with his getting up animation, of course)
    - if Grievous is knocked back while Rush or Advance are active, they remain "in use" and when he gets up he remains in idle standing posture not able to attack/move until their timer is over; Rush deals prolonged damage over time and knocks back enemies on the ground (just like Luke's rush when he's dead)

    3)Advance ability
    - the most buggy of his abilities currently; died a dozen times before I figured out it's not deflecting enemy blaster bolts as it's supposed to (at least 80% of all blaster bolts should be deflected when the ability is in use)
    - the animation is seen as static (without rotating lightsabers) from friendlies and enemies
    - should be cancelable by pressing normal attack/jump
    - should do damage on each swing, something like 100+ damage every second and normal enemy troops should have a hard time escaping it with their lives once caught up in it (from almost full health I got meleed from the front to death by a specialist while the specialist got barely scratched... extremely embarrassing for an ability that quickly swings lightsabers)

    Fix/improve the above and the General will be a force to reckon with.

    Offtopic suggestion:
    Since the Light Side already has heroes that buff friendlies, it only seems right that the Dark Side finally has a few as well. Phasma and Grievous could have passive health/refresh ability buffs to friendlies on Sentry Droid (since Phasma is pretty selfish and she'll use Survivor all for herself ;) ) and Unrelenting Advance respectively. Even if you don't take the proposition for Phasma (refresh cooldown on firendlies' blasters near the sentry droid, maybe?), the General of the Droid Army must have some sort of buff for his allies. Even if it's not a 360°AOE like Finn's and Yoda's, it could be an officer-like cone BEHIND him, since he will be pushing the frontlines with Unrelenting Assault.

    Those are my thoughts.
    Be well and see you on the Battlefront ;)
    I *love* that suggestion! The dark side absolutely needs some team players, and while I think Officer-typeplayers would be best in that regard (Krennic, Tarkin, Phasma, OOM-9), someone like Grievous could work really well too! The backwards cone from his Advance sounds great, it could grant something like +50-100 health and explosive damage reduction like in Sentry to help the Droids push objectives! He definitely needs some tweaks to Thrust Surge and Advance to make them actually work before we buff them too much, but giving Grievous 50% damage reduction while in the Surge animation like Kylo and that "leading the charge" idea for Grievous is great. I want Grievous to be great, but right now he's just situational.
    "I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
    He knew.
  • Vader_Joe_71
    85 posts Member
    edited November 2018
    One thing I noticed with him that is mentioned less than the buggy abilities is he lacks a closing strike/ lunge attack in his basic attacks. He is the only saber hero without one as far as I recall. Also why would an 8 foot tall guy not be able to run faster than blaster heroes. Basically they can turn their backs and run away and there's no way to catch up if Claw Rush is on cool down.
  • Dash
    11616 posts Member
    edited November 2018
    One thing I noticed with him that is mentioned less than the buggy abilities is he lacks a closing strike/ lunge attack in his basic attacks. He is the only saber hero without one as far as I recall. Also why would an 8 foot tall guy not be able to run faster than blaster heroes. Basically they can turn their backs and run away and there's no way to catch up if Claw Rush is on cool down.

    His thrust IS a closing strike and gap closer. Also has a card to extended its range much like Kylo’s similar ability and card.

    Also his crawl is his main escape besides dodging manually to evade attacks.

    Besides the abilities being buggy/hit or miss and not working as intended/not accurate enough until tuned, he’s got a stellar skill set/utility.
    Origin ID: "NWG_Dash"

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  • Dash wrote: »
    His thrust IS a closing strike and gap closer. Also has a card to extended its range much like Kylo’s similar ability and card.
    No other saber user is required to use a timed ability to step forward and swing though. Not talking a longer range lunge just that inches out of reach step into it attack the rest have to prevent an enemy escape.
  • il96
    570 posts Member
    Day 3 vs Grevious is GA:
    Killstreaks got a little longer, able to actually plan attacks.
    Avoided using unrelenting advance (death wish)
    Thrust Surge still isn't killing troopers who are running away (It should OHK heavies if fully purpled as its a one time ability)
    I actively sought and attacked a Grevious player who seemed semi capable controlling him. He killed me each of my 3 occurrences rather easily.

    Conclusion: we dont think we need to nit-pick him to death just yet.
    PS4 ButtersEgo96

  • Grievous32 wrote: »
    As mentionned in page 3 at the bottom :

    CLAW RUSH :

    - Claw Rush deals 130 dph
    - Cancel Claw Rush after hitting an enemy will double the hit and up the damages to 260 !
    - Claw Rush with the epic star card deals 180 dph, and 360 in total if you cancel the ability beside an enemy. It's really effective and make it the best ability at the moment !
    - Claw Rush star card epic making Grievous 90% resistant is REALLY efficient. Due to the speed of Grievous, it could make it more useless than other star card, but the Force Dash of Luke Skywalker for example just deal 10 dph to Grievous instead of 100 dph when this Star Card is active while Grievous use Claw Rush


    I think it's A LOT of damage for just a hit in spider mode... I mean... 360 damages in total with the epic star card, it's really too much... It should be 100 less considering you just hit him with your body.

    So here what would makes sense :

    - 75 dph
    - 150 damages if you cancel Claw Rush beside an enemy
    - +40 damages max with an epic star card (doubled if you cancel Claw Rush beside an enemy)
    - So 115 dph or 230 damages if you cancel beside an enemy, with an epic star card

    To balance that, we all know that Thrust Surge deals 160 dph, up to 200 dph with an epic star card AND push the enemy on the ground, making it vulnerable. When it will work as intended, this ability will be pretty effective.

    But, Unrelenting Advance is really weak ! 75 dph up to 115 dph with an epic star card. So, here the changes :

    - Unrelenting Advance should deal 130 dph
    - 5 hits max just like it does right now (dev confirmed they will not change the ability into a continuous damages ability), so up to 650 damages in total (it's enough to kill Leia with only one Unrelenting Advance !)
    - Epic Star Card makes Unrelenting Advance +50 damages instead of 40
    - Unrelenting Advance would deal 180 dph up to 900 damages in total (it's enough to kill every single hero with ONE Unrelenting Advance)

    Due to the efficiency of Claw Rush (it's pretty easy to hit someone and then crush him with basic attacks) and to the lack of efficiency of Unrelenting Advance (it's hard to turn and even if the turn rate will be improve, confirmed by the dev, you're still not really fast, people could dodge you etc.), then I think it's pretty clear these 2 abilities should interchange their damages.

    As you saw, I just change each dph from Claw Rush to Unrelenting Advance, even with the epic star card. In my opinion, it makes really more sense, and will make Unrelenting Advance the BEST ability of Grievous, what should normally already be the case.

    Any thought ?

    When did the devs confirm they wont change the ammount of hits on Unrelenting Advance? That's bad if true. It should be rapid damage. I get one side of it, in that if an enemy gets hit only briefly, it'll only deal minor damage if the hits are rapid and weak. But on the other side, it makes no sense for the ability to deal damage every other second. Like, what someone else mentioned, the first hit could deal like 130dmg and then, every X seconds you are there, you take X damage. Id say you take an additional 60dmg every .25 seconds, or 240DPS. So, for that first second, the enemy would take 310dmg: the first hit deals 130dmg, then only the other 3 hits would register, since the first hit was applied, so 130 + 180= 310 for that first second. Then, it would only deal 240dps for the rest of the time. Note, though, that the first hit upon hitting an enemy and they take damage from the rest of it. That way, if you hit one assault and then move onto a heavy, the heavy will take that initial 130dmg hit as well. While his DPS is still lower than if he just spammed attack without Star Cards, hed still be protected from frontal assaults. That's another thing, Unrelenting Advance should protect against nigh anything within 180° in front of him, maybe even 220°. However, the cooldown should be much longer if it becomes powerful. It is currently about 15s, but if all this were to be changed, it should have a cooldown of 25s
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Let them fix his bugs before you cry for a nerf or buff otherwise you'll most likely be asking for the opposite once he's working properly.
  • He reminds me of Zangief on Street Fighter 2. He is very slow yet powerful. If, and its a big if, he is able to pull off his moves on someone he can really do damage. However, I have yet to be beaten by him 1 on 1 in GA, doesn't seem to matter who I have at the time. I would probably buff the claw rush to where he can move fast indefinitely till he hits a target then it turns off. He might be a force to be reckoned with then.
  • I think General Grievous is ok, it's weird to see a new character since December. Plus, now a dark side character with lightsabers that are not red. I questioned why all the CW-era characters were not released at once or in groups. This is what happens as a result: everyone is trying to check out the same character at the same time. So as a result you can be waiting awhile for your turn. He's not too hard to get in GA, but longevity is always an issue.

    Please put back the highlight box for selecting a character on HvV because right now I don't know what character I'm selecting until their animation comes up. It's a little confusing. As a result everyone is trying to check out the new toy at once and it becomes a mad dash to select the character as soon as the option becomes available. Without the box highlighting it gets confusing to find the character quickly...or was that the intent? For those of us that have played this game since launch, this is the first character that is progressed solely by XP. Now if I can play as him more maybe I can progress him. I know you're going to stick to your launch window, but this is going to happen with every new character you release.
  • Stealth862
    109 posts Member
    edited November 2018
    A few things I've noticed:

    1) Check hit box on thrust surge, it often misses.
    2) If urelenting advance gets interrupted the camera is frozen and GG can't block for its normal full duration.
    3) Turning radius for unrelenting advance is very small, consider increasing by 25%.
    4) If GG is getting attacked from behind with a Lightsaber he cannot dodge backwards to get out of melee lock.
    5) His point accumulation is on par.
    6) While unrelenting advance is active GG can still be shot easily.
    7) Sometimes when using thrust surge if you get knocked around you are left spinning around forever in the ground and not able to recover.
  • Finally got to play him on H.vs.V and was very impressed. Really powerful in combat, though I must admit I barely used Unrelenting Advance as I was against sabre users. After all I had read about his abilities, I liked Claw Rush a lot. The map was Kashyyyk so it was perfect for knocking people over edges, but stopped in time for me not to follow them (unlike Chewie's charge slam). Thrust Surge seems very broken, although works a lot of the time at close range. After playing two matches back to back, I was impressed that he seemed quite easy to defeat as a hero, yet seems powerful when actually playing as him. Worth noting that while some characters feel like a chore to level up until you get to a certain point where everything clicks into place, Grievous is just fun to play from the off.
  • dylcvhkuvbu2.jpeg
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    Grevous is so fun to play as

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    I agree, I really like to play as him! :smile:
  • I finally got to play as him yesterday. In hvv though. A few rounds.
    I do wish his lundge attack was more consistent. The helicopter attacker is useless in hvv. The other ability is pretty fun to use lol.
    He's a beast though. I finished in the top five every time I used him. Looking forward to leveling up his saber swing damage (or whatever).

    Hopefully tonight I can use him in ga.
  • F8RGE wrote: »
    With General Grievous releasing today I'm expecting a lot of threads and discussion to pop up with thoughts, feedback and ideas.

    In an attempt to keep things orderly please use this thread for all your Grievous feedback. What do you like about him, what don't you like?

    One thing to note. First impressions are great and you're welcome to share these, but please refrain from posting "buff Grievous" because you were defeated quickly. It's going to take time to get used to any new hero, and Grievous is no different.

    He is absolutely great. Things I think could be fixed:
    - Thrust surge hardly ever hits enemies, and I think it could make more damage, at least that you can defeat heavy troopers too.
    - Unrelenting advance does not block blaster shoots. Using this ability against many enemies (I think this is its main purpose, to be able to advance in complicated hallways like in Kamino or Theed) is almost killing yourself, and it could deal a bit more of damage.
    - I think you should be able to cancel abilities just with dodge, and not only pressing the same button for activation, just like Reys rush.
  • Please don't buff or nerf anything. Just fix any bugs and his abilities so they work as intended and he should be perfect. As it stands I don't have any problem using him.

    That won't happen anytime soon and we all know how long it took to fix Phasma's staff animation ...and does that ability even work optimally in-game these days? Anyone slaying with staff strikes?

    In Sweden, apparently GG works perfectly....
  • Emote: cough?...
    Possible to replace with : “you must realize you are doomed”

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  • another clonearse character that ruins the star wars experience. there is nothing more idicolous than grevious on the death star.
  • One thing I noticed with him that is mentioned less than the buggy abilities is he lacks a closing strike/ lunge attack in his basic attacks. He is the only saber hero without one as far as I recall. Also why would an 8 foot tall guy not be able to run faster than blaster heroes. Basically they can turn their backs and run away and there's no way to catch up if Claw Rush is on cool down.

    Yes this is important. He don't lunge enough with his first strike and this result in a lot of miss
  • S_Markt wrote: »
    another clonearse character that ruins the star wars experience. there is nothing more idicolous than grevious on the death star.

    I hope they will change heroes we can pick up in Galactic Assault... Make the Galactic Assault and Starfighter Assault more authentic, and not have Boba Fett or Vader in Clone Wars, have a specific skin for heroes depending on what map we are (Hoth Luke on Tatooine...?). I know some people will always want to take Vader, or Boba Fett, or Kylo Ren, or Grievous etc. But this does not encourage to play differently, and this break immersion a little bit.
  • Thrust surge worked well at point blank range in arcade, took out multiple groups of enemies too
  • SleepyAlligator
    102 posts Member
    edited November 2018
    Two non-Sith have good ups, Bossk and Grievous. No non-Jedi have jumps like that.
    Less than fully aware; more than fully oblivious.
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