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Community Transmission: Year in Review

F8RGE
458 posts EA Community Manager
edited December 2018
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Incoming Transmission

Over the last few months, the Community Transmissions have talked about future updates, but for this one, we’re doing things a bit differently.

We want to take a step back in time and reflect upon the first year of Star Wars™ Battlefront II, before finishing up with a look ahead to 2019.

We weren’t expecting special forces

The journey began on April 15th, 2017 in Orlando Florida at Star Wars Celebration where Star Wars Battlefront II was officially unveiled to the world. The reveal trailer set the tone and all eyes were now fixed upon EA Play in Los Angeles, where the first look at gameplay would be shown.

Let’s give it everything we’ve got

As we approached launch, the beta saw conversation around progression start to emerge, a conversation which would come to a head at launch.

A lesson learned, is a lesson earned

It is no secret that launch didn’t go as planned, but we learned a lot during that time as we listened to fans, taking in all the feedback and utilizing it to evolve the game in the right direction.

A complete re-design of the in-game progression system

Throughout the weeks after launch, the team would begin work on a brand-new progression system. A change of this size would, in and of itself, be an incredible undertaking during core development of a game, but we were in a different situation; we were already live.

On March 21st, 2018 the Progression Update was launched and as we closed the launch chapter of our journey. Another one was just starting.

The work going into the Progression Update came at a cost. Time we originally planned to be spent making new content was now being used to re-align one of the game’s key systems.

Such was the complexity of the Progression re-design, our content plans would have to be revisited.

Choose a side

On December 5th 2017 you aligned yourself with either the First Order or the Resistance, taking part in challenges granting you faction specific rewards.

The Last Jedi Season brought with it the first new heroes into the game, in the form of Finn and Captain Phasma. This was also the time when we would add Crait into the game, a planet which has since gone on to become a real fan favorite.

D’Qar joined our roster of Starfighter Assault maps and with the new hero ship – Tallie Lintra’s RZ-2 A-wing also arrived.
Iden Versio also returned in the new chapter “Resurrection”. You got to play as Commander Versio during the early days of the First Order’s rise to power.

A Stormtrooper was lost to the forest

We were now in April and at this time, we were working towards a regular cadence of monthly updates.
The first content update since the new Progression System launch arrived in April of this year, and it was one that not many would have been expecting.

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When we announced the Night on Endor update, we watched as our Community wasn’t as thrilled as we hoped. But as people got into the update to play Ewok Hunt mode, things started to change in a more positive direction.
To date, Ewok Hunt has gained a generous following amongst our Community. Who knew that the forest of Endor could be such a terrifying place?

A good blaster, the right crew…

The next two months were focused around the Han Solo Season and saw a number of new additions to the game, including the very first Legendary appearances. It was Leia who received the first legendary and it wasn’t just her looks that were changed. While dressed in her Boushh appearance, Leia would use speech scrambler, allowing her to speak Ubese.

One thing was clearly on the mind of our Community, and it was a topic that we’d been hearing for some time now…the Clone Wars.

The Clone Wars Begin

The weeks leading up to EA Play were a roller coaster for the team. We knew we wanted to talk about the Clone Wars, but we weren’t sure how much detail we could provide. We’ve talked about how development can often change, things move around, and designs evolve over time. This all had to be considered before we could get up on stage and announce it to the world.

Multiple variations of our press conference segment were created, and eventually we aligned on what you saw on June 9th, 2018.

To date, this remains one of our favorite days of the year as we delighted fans with the news that the Clone Wars was coming to Battlefront II.

The passion from our community energized the team here at DICE and we eagerly awaited the arrival of some of the most requested content to date.

Crashed Speeders

In the process building a new screenshot, the team unwittingly added an unused model of a Droideka to the background.

When the community began to pick up on this, our initial reaction was that it couldn’t be true. We knew we had no Droideka in our active development branches (the version of the game we work on). It had to be a crashed speeder or environmental clutter, right? Wrong.

To further investigate, we loaded up the scene in which the screenshot was created and there it was, a Droideka.
One of our biggest regrets coming out of that incident is that it instilled a sense of excitement for our players that we then had to dash.

The balance of the Force has been shaken

October and November were big months for us and our community. The excitement levels were high and the introduction of both General Grievous and Obi-Wan Kenobi were met with a lot of positivity.

At EA Play, we announced more Clone Wars content was coming, and it was great to see it start to be released. Whether it was the screenshots of General Grievous we watched being shared across the internet — looking increasingly menacing — or the excitement of our community hearing “Hello there,” for the first time. The team couldn’t help but get excited alongside you.

Geonosis was a key release for us. Not only was it a brand-new Galactic Assault map, but it was one that had a new design philosophy applied to it. With fewer choke points and vehicles being an integral point to the map, it certainly plays a lot different to our other Galactic Assault maps.

It’s been great watching players take their first steps onto Geonosis and we’re looking forward to seeing the planet in action for our new game mode in 2019.

Communication Improvements

In April we really re-committed to improving communication. At the heart of this was the very first Community Transmission, something which would later go on to become our platform for sharing information and acting as one of the direct links between ourselves and you, our Community.

The first 5 months saw us deploying a total of 6 Transmissions. In September, we began the process of increasing the rate in which they were deployed and over the next three months, we’d release 12 more Transmissions.

Starting in October, we began to implement work in progress assets, to help visualize what we were talking about. We also expanded our communications to include Community Calendars: a monthly look ahead at what you can expect both in-game and outside of it.

As we move forward, we’ll continue to evolve the platform with the goal of branching out into Live Streams firmly at the top of our list for 2019.

Earlier this year, we also began the process of releasing roadmaps that detail upcoming content we are working on. We’re committed to releasing more of these roadmaps and will be doing so as we move into the New Year and into 2019.

Our website has also increased its activity over the last few months with game news, tips and tricks and behind the scenes interviews with the likes of James Arnold Taylor and Matthew Wood.
2019 Awaits

As we look into 2019, we’re incredibly excited about how the Star Wars Battlefront II journey will continue. In January and February, we’ve got the arrival of Count Dooku and Anakin Skywalker on the way and we’ll be going into detail on these, and more within the New Year, so keep on the lookout for that info.

We can’t thank you all enough for being a part of the Star Wars Battlefront II journey, and we look forward to deploying alongside you onto the battlefront in a galaxy far, far away.

Punch It Thank You
Post edited by F8RGE on

Replies

  • OOM19
    2831 posts Member
    OOM-9 for 9/9/2019?

    tdne778maj301.gif

    #ThePhantomNinth
    OOM-9 FOR BATTLEFRONT 2

    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    Suppor The Latest OOM-9 Thread
    [url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

    jexdw69dwod3.png
  • I just can't wait to see the new road map. I need something specific to complain about! :s
  • Honestly the way the team has turned this game around is awesome. Obi and Grievous are great, and Geonosis is very cool. The only complaints I have right now are the target system, some hero balancing, bugs and matchmaking. Everything else is great.
  • Unfortunately, lessons have not been learned. This game is very lack-luster compared to SWBF1. The gameplay mechanics don't work, the game is not smooth, and there are more bugs than a termite mound. Moreover, it completely blows my mind how you can take a successful game mode from the previous game (extraction) and make it completely terrible. The main lesson to be learned here is not to listen to those players on here everyday whinging. We've seen what happened when you make a game based solely on community input and that's what ruined this game at launch. The class system suck, vehicles/choices are still limited, the BP system sucks, some of the maps need a total rework. But moreover, the players want DLC but don't want to pay for it. Frankly, I think you guys should have just taken the R6 siege route and just continued upgrading SWBF1 over the years. This new engine that has been developed for SWBF2 and BFV is garbage compared to the prior games.
  • The only mistake was not having launched the '' Droideka '', I hope they correct this and bid because the community would like to have it in the game!

    may the force be with you
  • Thank you to all of you at DICE for making such a brilliant game! Cant wait to see whats in store for next year! Hope you all have a good Christmas and a happy new year.
  • I just can't do anything else but thank you for this great game you made ! Battlefront II is awesome, I recommand it to my friends each time I talk about the game, and I love it since the launch !

    I made a review for France on xbox-gamer.net website, and I just updated it to talk about the first year of post-launch content. I cannot wait for the next Community Transmission and Roadmap to hear more about Count Dooku and updates after February !

    Also, don't be disappointed when some info are leaked @F8RGE , because when we can see thing like Anakin or Dooku's animations, we're just hyped more and more because it means we approach the release of this great new content !
  • So 2018 was wasted. All the content that came this year could have been made in 3 - 4 months. No bug fixes, game is broken af. Will 2019 be wasted too?
    Can't wait for some other studio to get the star Wars license so we can again enjoy good games. With EA and Dice we are in the dark times of SW games.
  • A complicated year, with very few contents. We wait one year for only 2 new maps (Crait no count) and 2 heroes.

    - Still no new weapons
    - Still no new enforcers
    - Few vehicles
    - Very few skins in this game. The Battlefront 2015 had more. And make skins is very cheap, the modders have maken a lot of skins in this time.

    If EA listen to the fans and put the enought money to develop new contents fastly, the game can be reborn.

    We can't wait other more year for new maps. And there are game modes with very few maps, it's ridicolous.

    A new Conquest/Titan mode is fine (i wait more players x team). But without new maps, this mode will be usuless like Ewok hunt mode.

    Come on EA/DiCE !!
    ddw3rc11mp2j.jpg
  • I do love this game, it’s in a good place at last and am hopefully for the future.
    Just remember it’s not all about clones and big modes!
  • Its so nice to see improvements I hope we get Droidekas, Arcs or Clone commanders and more heros like Jango
    and some new maps from the clone wars and the old batllefront 2015
    And Thanks for every one in Dice who's working on the game to make it better and better^^
  • OOM19
    2831 posts Member
    @F8RGE

    Please, I've campaigned on this forum for the past 2 years for OOM-9 to be added to the game

    I need something! Anything?!

    Please everyone else gets a slight hint of encouragement

    Give me a sign please!
    OOM-9 FOR BATTLEFRONT 2

    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    Suppor The Latest OOM-9 Thread
    [url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

    jexdw69dwod3.png
  • OOM19 wrote: »
    @F8RGE

    Please, I've campaigned on this forum for the past 2 years for OOM-9 to be added to the game

    I need something! Anything?!

    Please everyone else gets a slight hint of encouragement

    Give me a sign please!

    No one gets a sign,
    Strike, no sign
    Extraction, no sign
    SA, no sign
    Cargo, no sign
    Weapons, no sign
    OT, no sign
    RO, no sign
    ST, no sign
    Skins (other than clones), no sign
    Who’s getting hints??
  • Thank you for all the support you’re giving to the game and thank you for keeping us participants of all this great changes and improvements.
    May the force be with you, always 😉
  • Can't help but notice Dooku, Anakin and the new mode are the only things mentioned for 2019. Obviously officer armour, some parts of saber combat changes and an emote wheel. Slightly worried as no hints for new weapons, maps, heroes, etc
    PSN: ibrajoker59
  • DarthJ wrote: »
    Can't help but notice Dooku, Anakin and the new mode are the only things mentioned for 2019. Obviously officer armour, some parts of saber combat changes and an emote wheel. Slightly worried as no hints for new weapons, maps, heroes, etc

    They will most likely announce the heroes later. We know they are considering padme and Ashoka for sure. If it were up to me there would only be the standard weapons with customization but each class should have the standard issue weapon like in old battlefronts. Its semi immersion breaking seeing clones shoot so much red blaster fire.
  • How about Night On Coruscant padawans vs clones
  • Thank you guys for all the hard work.
    The cap ship takedown and interior sounds amazing.

    In the future would the same feature be added to OT and ST eras as well?

    Running in the halls of a ISD or a FO star destroyer sounds like a dream honestly.

    You guys rock.
  • Unfortunately, lessons have not been learned. This game is very lack-luster compared to SWBF1. The gameplay mechanics don't work, the game is not smooth, and there are more bugs than a termite mound. Moreover, it completely blows my mind how you can take a successful game mode from the previous game (extraction) and make it completely terrible. The main lesson to be learned here is not to listen to those players on here everyday whinging. We've seen what happened when you make a game based solely on community input and that's what ruined this game at launch. The class system suck, vehicles/choices are still limited, the BP system sucks, some of the maps need a total rework. But moreover, the players want DLC but don't want to pay for it. Frankly, I think you guys should have just taken the R6 siege route and just continued upgrading SWBF1 over the years. This new engine that has been developed for SWBF2 and BFV is garbage compared to the prior games.

    That was rather rude
  • Unfortunately, lessons have not been learned. This game is very lack-luster compared to SWBF1. The gameplay mechanics don't work, the game is not smooth, and there are more bugs than a termite mound. Moreover, it completely blows my mind how you can take a successful game mode from the previous game (extraction) and make it completely terrible. The main lesson to be learned here is not to listen to those players on here everyday whinging. We've seen what happened when you make a game based solely on community input and that's what ruined this game at launch. The class system suck, vehicles/choices are still limited, the BP system sucks, some of the maps need a total rework. But moreover, the players want DLC but don't want to pay for it. Frankly, I think you guys should have just taken the R6 siege route and just continued upgrading SWBF1 over the years. This new engine that has been developed for SWBF2 and BFV is garbage compared to the prior games.

    That was rather rude, I'm not giving up hope for Battlefront II 2017 Idc what people say its a good game just needs improvments.
  • A phenomenal game. Incredibly enjoyable. All the hate this post is getting is irrelevant - keep up the good work!
  • If you happen to run out of Clone Wars content... Which is going to be quite hard to do I imagine. I wish to propose you antoher Era that could put smile on faces of your fans. The Old Republic.... Now as it is the end of this year, I wish to tell you that I've been with this game since its very beggining. Keep doing the good work and may the force serve you well...
  • F8RGE
    458 posts EA Community Manager
    DarthJ wrote: »
    Can't help but notice Dooku, Anakin and the new mode are the only things mentioned for 2019. Obviously officer armour, some parts of saber combat changes and an emote wheel. Slightly worried as no hints for new weapons, maps, heroes, etc

    More will get confirmed into 2019.
  • I've been playing the game since launch - and yes, it was a rocky year, but i enjoy the game since release. In my opinion it had a lot more content than the last one from the start - a really good starfighter mode, more heroes, all eras... BF 2015 had more content in the dlcs, but that was not free and we didn't have the unlucky launch. Still love the game and wanted to say thank you for all of you trying to make the game better, continue to listen to constructive feedback and ignore the sensless hate. Merry Christmas to you all!
  • Huge Geonosis Issue - Has anyone noticed that as a separatist shooting the AT-TEs, you only get points for 10% of the hits you land? I can hit an AT-TE with a full round of ion shots (Trooper, Officer, Specialist, no matter) and only get 24 points. I won't even play Geonosis anymore because it is so frustrating. It hasn't always been this way, just since the latest update.
    Please fix the issue, otherwise Geonosis is a disappointing failure.
  • F8RGE wrote: »
    DarthJ wrote: »
    Can't help but notice Dooku, Anakin and the new mode are the only things mentioned for 2019. Obviously officer armour, some parts of saber combat changes and an emote wheel. Slightly worried as no hints for new weapons, maps, heroes, etc

    More will get confirmed into 2019.

    Cheers F8RGE. I appreciate the response
    PSN: ibrajoker59
  • Emote wheel and skins... You asked us if we wanted maps from bf2015 or new ones and we had 1 GA map in 2018.... could you please confirm that more maps are coming in 2019 ?
  • It means nothing without new maps, new weapons, new heroes, a server browser and better game modes.

    Exactly. The progression re-make may have changed original content plans, but come on, that was done already 9 months ago. New maps would be the number one thing to do. The previous game had many big high-quality maps. Just bring those "as is" with Walker Assault mode if making new ones is too big investment.

    There are too many of these updates with one or two pieces of actual content with a long list of just parameter changes.
  • Speedjack wrote: »
    Emote wheel and skins... You asked us if we wanted maps from bf2015 or new ones and we had 1 GA map in 2018.... could you please confirm that more maps are coming in 2019 ?

    They have them in fortnite, destiny 2 and a few others so good idea however, will it make them work, as sometimes they don't, it is all very well bringing out new ideas, but please sort out the bugs first before bringing out new stuff, i love the game and want it to stay but ignoring fixes that are needed and continuing with new known glitches and bugs etc seems a bit daft to me.
    Make the game playable, helps to both keep and attract the present and future audience.
  • OOM19 wrote: »
    @F8RGE

    Please, I've campaigned on this forum for the past 2 years for OOM-9 to be added to the game

    I need something! Anything?!

    Please everyone else gets a slight hint of encouragement

    Give me a sign please!

    this is your signyw9lnu69ggdk.jpg
    oom-9 will sadly...not be added due to this...
    cause everything you read on the internet is true...
  • Map SELECTOR!
    **** DICE!
    RIP DICE!
    EA + DICE = .!.
    RIP EA + DICE
    **** EA!!!

    Aww Yeah! :D
  • How much longer will the development team be working on this game? I'm surprised y'all still are, and I'm sure planning for Battlefront III must have began or will very soon. After the last two CW characters, if there is one set of characters I would like to see added is Jyn Erso and Director Krennic. I thought they were a great addition to BF1, and the Scarif maps were beautifully rendered. So the addition of even a recycled map of Scarif to HvV, Blast, etc. would be awesome. You could also incorporate your trooper packages to the original trilogy maps with the Shore Troopers. With Dooku and Anakin on the way, it feels like these Rogue One additions are the last of what seems to be missing in the game. Thanks for your consideration.
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