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My Proposed Buffs For Luke Skywalker and Yoda in HvV

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MyLittleGreenFriend
3449 posts Member
edited December 2018
Here are my proposed buffs to Luke and Yoda in HvV. Feel free to comment whether you think these would be overpowered or underpowered.

Yoda:

Opposing the Dark Side - Opposing the Dark Side grants a bonus of 25 extra lightsaber damage vs villains.

Dodge - Yoda's dodge reverts back to his pre patch 1.2 dodge

Jump - Increased Yoda's jump height to bring him up to par with the other light side saber heroes

Main Attack - Sped up Yoda's main attack animations

Luke Skywalker:

Push - Increased damage vs Villains to 100

Repulse - Increased Repulse damage vs Villains to 150

Rush - Increased Rush Damage to 120

Increased Luke Max Regeneration amount to 250

Increased Luke regular saber damage to 110

Bug Fixes:

Yoda's Unleash and Block will work properly

Luke's Push and Repulse will work properly



What do you guys think?

Post edited by MyLittleGreenFriend on

Replies

  • Drectuss
    75 posts Member
    edited November 2018
    These are some great ideas, although I'm not sure Luke's rush should be able to go through blocks, as it already can't be dodged or rolled out of, so it essentially becomes 360 free unavoidable whatsoever damage if you take the third rush card. Everything else though seems great, I think 110 is the perfect saber damage for Luke. As for Yoda, I think increased jump height and his pre 1.2 dodge would eliminate the need for a block against lightsabers, as he was fairly elusive back then due to his dodge.
  • Drectuss wrote: »
    These are some great ideas, although I'm not sure Luke's rush should be able to go through blocks, as it already can't be dodged or rolled out of, so it essentially becomes 360 free unavoidable whatsoever damage if you take the third rush card. Everything else though seems great, I think 110 is the perfect saber damage for Luke. As for Yoda, I think increased jump height and his pre 1.2 dodge would eliminate the need for a block against lightsabers, as he was fairly elusive back then due to his dodge.

    Thanks! You could be right about Luke's push, and maybe Yoda wouldn't need a block if he had his old dodge back.
  • GenxDarchi
    7640 posts Member
    edited November 2018
    I like it, but Luke’s rush is unavoidable, so making it go through would make his rush literally free confirmed damage. Yoda card would be good, and most of what you suggest is really good. Though if Yoda got his old dodge, he really wouldn’t need a block
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
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  • Big no to damage buff to Luke's abilities and regen. Rest- why not?


    8dh69o72w6hm.jpg


  • Rather instead of increased jump height for Yoda I'd prefer a wall hop/ double jump. Adding to his versatility.
  • Big no to damage buff to Luke's abilities and regen. Rest- why not?

    Why not? This would help the lightside a lot. Once Chewbacca gets his nerf luke needs to be buff mainly his abilities. His abilities do nothing to heros
  • Big no to damage buff to Luke's abilities and regen. Rest- why not?

    Why not? This would help the lightside a lot. Once Chewbacca gets his nerf luke needs to be buff mainly his abilities. His abilities do nothing to heros
    He's the most annoying hero to play against in HvV. At least for me. The less people play him, the better 😆


    8dh69o72w6hm.jpg


  • I think Yoda is already very strong in HvV. You seem to forget he's mainly supposed to fill a support role with his team health buff and Unleash which can absorb enemy fire and serve as a distraction.

    But he also has high damage and amazing abilities to go with his support capabilities. Since Yoda's dodge was buffed and his saber damage increased, I have never struggled with him in HvV. He pretty much hard counters any villain except Vader.

    So I disagree with all your suggestions. The only one I'd accept is a jump height increase but he's already the smallest target in the game which more than makes up for having a mediocre jump. So he doesn't need that either.

    Luke on the other hand does need some attention. Rush going through blocks is a big no because Luke would be able to stand there blocking forever and then Rushing when it's recharged.

    His abilities and saber strike damage getting increased would be a welcome change though. Health regeneration is already really good so I think that should be left as it is.
  • Raices
    1103 posts Member
    Yes to all of the suggestions, perfect imo, except luke's rush goin through blocks. Yoda can't have his old dodge back and the block, only one of the two.
  • MC_XIX wrote: »
    I think Yoda is already very strong in HvV. You seem to forget he's mainly supposed to fill a support role with his team health buff and Unleash which can absorb enemy fire and serve as a distraction.

    But he also has high damage and amazing abilities to go with his support capabilities. Since Yoda's dodge was buffed and his saber damage increased, I have never struggled with him in HvV. He pretty much hard counters any villain except Vader.

    So I disagree with all your suggestions. The only one I'd accept is a jump height increase but he's already the smallest target in the game which more than makes up for having a mediocre jump. So he doesn't need that either.

    Luke on the other hand does need some attention. Rush going through blocks is a big no because Luke would be able to stand there blocking forever and then Rushing when it's recharged.

    His abilities and saber strike damage getting increased would be a welcome change though. Health regeneration is already really good so I think that should be left as it is.

    Alright I will take out the rush through blocks, it does sound a little OP. Darth Maul and Kylo (who IMO both need buffs) can easily beat Yoda.
  • I took out Luke's rush through blocks since it would probably be insane, and I took out Yoda's saber block since if he gets his old dodge back he won't need a saber block.
  • My primary concern with Yoda is that SOMETIME Yoda unleashed ability has a bug. That mean that whenever Yoda use unleashed on a stationary enemy, it doesn't do anything ;even when it is within the range of the unleashed ability. They need to fix Yoda's unleash bug.

    Luke need an overall buff. Luke need more movement speed buff and better repulse dmg.
  • StarWars0525
    2389 posts Member
    edited November 2018
    I like this proposal and have nothing to complain about like “the luke is terrible theard” because this thread isn’t bias and you’re completely right. The light side needs to be more on par with the dark side and this is one step in the right direction.
    Post edited by StarWars0525 on
  • I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.
    Priority list:

    1. Fix Split Screen bugs and the rest
    2. Reduce bright Saber glows especially on Yodas head
    3. 41st Scout clone trooper
    4. Max out Arcade maps Combat area
    5. First Person only mode
  • I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.

    Yes there good but the villains are even better.
  • I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.

    No the pre patch 1.2 dodge. Luke and Yoda are no where near as good as Vader.
  • I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.

    Yes there good but the villains are even better.
    I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.

    No the pre patch 1.2 dodge. Luke and Yoda are no where near as good as Vader.

    Exactly
  • I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.

    Yes there good but the villains are even better.
    I think this is all unnecessary Luke and Yoda are good never have problems with them except some bugs sometimes.

    And Yodas pre patch dodge? The one where he dodges way shorter distance? Whats better about that.

    No the pre patch 1.2 dodge. Luke and Yoda are no where near as good as Vader.

    Exactly
  • MC_XIX wrote: »
    You seem to forget he's mainly supposed to fill a support role with his team health buff

    This IMO is the main reason people don't want to buff Yoda in HvV. I'm fine that he has a support ability, but that doesn't mean he's a support hero. And here's another thing: he's Yoda! He's the jedi grandmaster, and the most powerful jedi of all time. And if you think that it's completely fine that he can't compete with Vader, I'm not really interested in having this discussion with you.
  • Landeaux2
    3074 posts Member
    edited December 2018
    MC_XIX wrote: »
    You seem to forget he's mainly supposed to fill a support role with his team health buff

    This IMO is the main reason people don't want to buff Yoda in HvV. I'm fine that he has a support ability, but that doesn't mean he's a support hero. And here's another thing: he's Yoda! He's the jedi grandmaster, and the most powerful jedi of all time. And if you think that it's completely fine that he can't compete with Vader, I'm not really interested in having this discussion with you.

    All saber heroes should have a chance vs opposing saber heroes. Additionally, you should NOT have to abandon a saber character to deal with an enemy simply because the enemy is too oppressive vs the saber hero. Can there be some Jedi who excel better vs dark side saber users than others? Sure but there shouldn’t be a scenario that we currently have where absolutely no Jedi stands a chance against Vader. I shouldn’t have to abandon a Jedi to deal with Vader, Palpatine, or Grievous. You don’t have to abandon either three of them to deal with Jedi so why do Jedi have to be abandoned to deal with them? Also take notice that “dealing with them” doesn’t mean pushing them away / mind tricking them then running. It means having an equal chance to defeat them.
    Post edited by Landeaux2 on
  • Axone
    349 posts Member
    edited December 2018
    As for Luke:

    Buff repulse dmg or quicker animation cast.
    Increase his Force Push and Repulse radius by 15%

    He need to feel more impactful.

    As for Yoda:

    Increase his lightsaber dmg from 115 dmg per swing to 120 per swing.
    Increase Maximum unleash charge ability from 190 dmg to 200 dmg.
    Increase Presence Radius by 10%.
    Give Yoda extra dodge.


    This buff would make Yoda more viable in Hero vs. Villian.
  • Increase Yoda's attack animations, I think that'd help
  • Here are my proposed buffs to Luke and Yoda in HvV. Feel free to comment whether you think these would be overpowered or underpowered.

    Yoda:

    Opposing the Dark Side - Opposing the Dark Side grants a bonus of 25 extra lightsaber damage vs villains.

    Dodge - Yoda's dodge reverts back to his pre patch 1.2 dodge

    Jump - Increased Yoda's jump height to bring him up to par with the other light side saber heroes

    Luke Skywalker:

    Push - Increased damage vs Villains to 100

    Repulse - Increased Repulse damage vs Villains to 150

    Rush - Increased Rush Damage to 120

    Increased Luke Max Regeneration amount to 250

    Increased Luke regular saber damage to 110

    Bug Fixes:

    Yoda's Unleash and Block will work properly

    Luke's Push and Repulse will work properly



    What do you guys think?

    Isnt he supposed to be hit and run hero? But i agree his saber damage should be above 100 and little tiny buff to repulse and push?
  • Here are my proposed buffs to Luke and Yoda in HvV. Feel free to comment whether you think these would be overpowered or underpowered.

    Yoda:

    Opposing the Dark Side - Opposing the Dark Side grants a bonus of 25 extra lightsaber damage vs villains.

    Dodge - Yoda's dodge reverts back to his pre patch 1.2 dodge

    Jump - Increased Yoda's jump height to bring him up to par with the other light side saber heroes

    Luke Skywalker:

    Push - Increased damage vs Villains to 100

    Repulse - Increased Repulse damage vs Villains to 150

    Rush - Increased Rush Damage to 120

    Increased Luke Max Regeneration amount to 250

    Increased Luke regular saber damage to 110

    Bug Fixes:

    Yoda's Unleash and Block will work properly

    Luke's Push and Repulse will work properly



    What do you guys think?

    Isnt he supposed to be hit and run hero? But i agree his saber damage should be above 100 and little tiny buff to repulse and push?

    He's supposed to be, but the execution of Luke being that is terrible quite frankly.
    Man! Could this game get any more broken?
  • Just fixing Unleash, Push and Repulse would be a huge step forward. But I like your suggestions on terms of damage modifications.
    May your heart be your guiding key.
  • Landeaux2
    3074 posts Member
    edited December 2018
    My arbitrary, proposed changes to Luke Skywalker and Yoda:

    Luke Skywalker:
    * 115 saber damage
    * 100 Push and Repulse damage
    * Lower Push and Repulse cooldowns to 15 seconds each
    * Added effect to Rush that temporarily grants Luke additional movement speed for 2-3 seconds after using Rush


    Yoda:
    * Increase Unleash max damage to 200
    * Make Yoda’s base Unleash radius slightly larger
    * Allow Presence to cleanse all teammates of crowd control effects


    Yoda doesn’t need much to be great. He already has the tools to be so. A functioning dodge for everyone and a decrease in stunlocks would go a long way for him. One thing I’ve always thought was that dropping his saber damage to 100 but giving him a 4th Dash again would be much more beneficial to him and true to his playstyle.

    There’s also some star card and health adjustments that I’d like to see be made but I’ll leave those additional suggestions for another time.
  • Landeaux2 wrote: »
    My arbitrary, proposed changes to Luke Skywalker and Yoda:

    Luke Skywalker:
    * 115 saber damage
    * 100 Push and Repulse damage
    * Lower Push and Repulse cooldowns to 15 seconds each
    * Added effect to Rush that temporarily grants Luke additional movement speed for 2-3 seconds after using Rush


    Yoda:
    * Increase Unleash max damage to 200
    * Make Yoda’s base Unleash radius slightly larger
    * Allow Presence to cleanse all teammates of crowd control effects


    Yoda doesn’t need much to be great. He already has the tools to be so. A functioning dodge for everyone and a decrease in stunlocks would go a long way for him. One thing I’ve always thought was that dropping his saber damage to 100 but giving him a 4th Dash again would be much more beneficial to him and true to his playstyle.

    True. Yoda doesn't need a whole lot, it's just that the current system of lightsaber combat is ridiculously anti-Yoda. I think Opposing the Dark Side could use a buff since Grievous has Sith Trained which increases his saber damage in both modes and by a lot more. The other thing is a buff to his mobility, which wouldn't affect combat much, but it's just annoying that the most agile hero in star wars is very slow and can barely jump as high as Bossk.
  • Landeaux2 wrote: »
    My arbitrary, proposed changes to Luke Skywalker and Yoda:

    Luke Skywalker:
    * 115 saber damage
    * 100 Push and Repulse damage
    * Lower Push and Repulse cooldowns to 15 seconds each
    * Added effect to Rush that temporarily grants Luke additional movement speed for 2-3 seconds after using Rush


    Yoda:
    * Increase Unleash max damage to 200
    * Make Yoda’s base Unleash radius slightly larger
    * Allow Presence to cleanse all teammates of crowd control effects


    Yoda doesn’t need much to be great. He already has the tools to be so. A functioning dodge for everyone and a decrease in stunlocks would go a long way for him. One thing I’ve always thought was that dropping his saber damage to 100 but giving him a 4th Dash again would be much more beneficial to him and true to his playstyle.

    True. Yoda doesn't need a whole lot, it's just that the current system of lightsaber combat is ridiculously anti-Yoda. I think Opposing the Dark Side could use a buff since Grievous has Sith Trained which increases his saber damage in both modes and by a lot more. The other thing is a buff to his mobility, which wouldn't affect combat much, but it's just annoying that the most agile hero in star wars is very slow and can barely jump as high as Bossk.

    I think Sith Trained should be more in line with Opposing the Darkside and not vice versa. I’m opposed to heroes dealing massive amounts of damage to each other.
  • EA_Cian
    1225 posts EA Staff (retired)
    This isn't English class. We don't need to be focusing on typos here. That in mind, I've removed some posts focused on some spelling and grammar issues. Let's leave that kind of commentary to ourselves.
  • EA_Cian wrote: »
    This isn't English class. We don't need to be focusing on typos here. That in mind, I've removed some posts focused on some spelling and grammar issues. Let's leave that kind of commentary to ourselves.

    Can you do me a favor and pass this on to the team?
  • None of this will solve the fundamental problem Yoda has, and It's completely evident once you pop Focused Rage on Vader and Mash RT. He's got no block. It's also the reason maul is literally no match for Rey or Luke. Stop beating around the bush here, its completely broken and completely illogical for this to be a thing with any saber wielder, let alone the most powerful jedi alive. Dump it.

    As for specific improvements, it's simple. Luke takes permanent damage way too easily for a Jedi/melee, and the increased regen rate is literally worse than taking 100 permanent damage from Grievous versus 50 on the normal 2 hit follow up.

    Revert the Regen back to 250 and Keep the speed, With the saber knock back crap finally gone turtling won't be too much of an issue and this will just be a moderate buff.

    Increase Rush Damage to 130 and make it useable in mid air. As well as His repulse. In GA I Can't tell you how many times I've killed lukes in the casting animation because it's just that easy. Buff repulse Damage at base to 150 dmg. Decrease the cool down of Force push by 5 seconds.

    This is how you teach scrubs:
    xnvLDB.gif
  • None of this will solve the fundamental problem Yoda has, and It's completely evident once you pop Focused Rage on Vader and Mash RT. He's got no block. It's also the reason maul is literally no match for Rey or Luke. Stop beating around the bush here, its completely broken and completely illogical for this to be a thing with any saber wielder, let alone the most powerful jedi alive. Dump it.

    As for specific improvements, it's simple. Luke takes permanent damage way too easily for a Jedi/melee, and the increased regen rate is literally worse than taking 100 permanent damage from Grievous versus 50 on the normal 2 hit follow up.

    Revert the Regen back to 250 and Keep the speed, With the saber knock back crap finally gone turtling won't be too much of an issue and this will just be a moderate buff.

    Increase Rush Damage to 130 and make it useable in mid air. As well as His repulse. In GA I Can't tell you how many times I've killed lukes in the casting animation because it's just that easy. Buff repulse Damage at base to 150 dmg. Decrease the cool down of Force push by 5 seconds.

    His old dodge was just as good as a block, so if he gets his invincibility frames back he won't need a block.
  • AbyssWatch3r
    4884 posts Member
    edited December 2018
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height if he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.
    This is how you teach scrubs:
    xnvLDB.gif
  • Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.
  • None of this will solve the fundamental problem Yoda has, and It's completely evident once you pop Focused Rage on Vader and Mash RT. He's got no block. It's also the reason maul is literally no match for Rey or Luke. Stop beating around the bush here, its completely broken and completely illogical for this to be a thing with any saber wielder, let alone the most powerful jedi alive. Dump it.

    As for specific improvements, it's simple. Luke takes permanent damage way too easily for a Jedi/melee, and the increased regen rate is literally worse than taking 100 permanent damage from Grievous versus 50 on the normal 2 hit follow up.

    Revert the Regen back to 250 and Keep the speed, With the saber knock back crap finally gone turtling won't be too much of an issue and this will just be a moderate buff.

    Increase Rush Damage to 130 and make it useable in mid air. As well as His repulse. In GA I Can't tell you how many times I've killed lukes in the casting animation because it's just that easy. Buff repulse Damage at base to 150 dmg. Decrease the cool down of Force push by 5 seconds.

    His old dodge was just as good as a block, so if he gets his invincibility frames back he won't need a block.

    And therein lies the problem, he nor maul are getting those frames back, nobody is. Dev's aren't going to do a total revert, they never have. Mash city is Here to stay thanks to all the scrubs. Nerfing saber tracking is just going to hurt Melee in GA so thats not changing either, nor is it really an issue outside of rubber banding back to dead bodies you already killed.

    Your Move.

    This is how you teach scrubs:
    xnvLDB.gif
  • None of this will solve the fundamental problem Yoda has, and It's completely evident once you pop Focused Rage on Vader and Mash RT. He's got no block. It's also the reason maul is literally no match for Rey or Luke. Stop beating around the bush here, its completely broken and completely illogical for this to be a thing with any saber wielder, let alone the most powerful jedi alive. Dump it.

    As for specific improvements, it's simple. Luke takes permanent damage way too easily for a Jedi/melee, and the increased regen rate is literally worse than taking 100 permanent damage from Grievous versus 50 on the normal 2 hit follow up.

    Revert the Regen back to 250 and Keep the speed, With the saber knock back crap finally gone turtling won't be too much of an issue and this will just be a moderate buff.

    Increase Rush Damage to 130 and make it useable in mid air. As well as His repulse. In GA I Can't tell you how many times I've killed lukes in the casting animation because it's just that easy. Buff repulse Damage at base to 150 dmg. Decrease the cool down of Force push by 5 seconds.

    His old dodge was just as good as a block, so if he gets his invincibility frames back he won't need a block.

    And therein lies the problem, he nor maul are getting those frames back, nobody is. Dev's aren't going to do a total revert, they never have. Mash city is Here to stay thanks to all the scrubs. Nerfing saber tracking is just going to hurt Melee in GA so thats not changing either, nor is it really an issue outside of rubber banding back to dead bodies you already killed.

    Your Move.

    I can see them doing it for only Yoda. Either he needs a block or his old dodge.
  • Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.
    This is how you teach scrubs:
    xnvLDB.gif
  • Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.
  • Raices
    1103 posts Member
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    This
  • Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.
  • Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    These buffs still wouldn't give Yoda damage anywhere near Vader's. Vader needs a nerf to his choke+throw combo and possibly to his focused rage.
  • Raices
    1103 posts Member
    Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    This doesn't apply to yoda tho, i believe his ttk is the highest in the game against other heroes.
  • Raices wrote: »
    Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    This doesn't apply to yoda tho, i believe his ttk is the lowest in the game against other heroes.

    Do you mean highest? Because having a low time to kill is good...
  • Raices
    1103 posts Member
    Raices wrote: »
    Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    This doesn't apply to yoda tho, i believe his ttk is the lowest in the game against other heroes.

    Do you mean highest? Because having a low time to kill is good...

    Yup, my bad
  • Raices wrote: »
    Raices wrote: »
    Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    This doesn't apply to yoda tho, i believe his ttk is the lowest in the game against other heroes.

    Do you mean highest? Because having a low time to kill is good...

    Yup, my bad

    Then I think you're correct... he has high saber damage but a very slow swing speed. What about Kylo? He has less saber damage and a pretty slow swing speed.
  • Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    These buffs still wouldn't give Yoda damage anywhere near Vader's. Vader needs a nerf to his choke+throw combo and possibly to his focused rage.

    Of course. But I’m just saying major buffs for everyone aren’t the way to go. I think bringing Opposing up to the high damage value of Sith Trained would be a mistake.
  • Landeaux2 wrote: »
    Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    These buffs still wouldn't give Yoda damage anywhere near Vader's. Vader needs a nerf to his choke+throw combo and possibly to his focused rage.

    Of course. But I’m just saying major buffs for everyone aren’t the way to go. I think bringing Opposing up to the high damage value of Sith Trained would be a mistake.

    Yeah. I think that abilities like Kylo's frenzy and the stuns shouldn't be able to take away 80% of a hero's health bar either.
  • Landeaux2
    3074 posts Member
    edited December 2018
    Yoda isn’t bad at killing either. He’s the best Jedi vs blasters. He deals with Kylo rather well. Vader is his problem but which Jedi doesn’t have an issue vs him?

    He||, if they ever got dodge to work like it did in May, let alone 1.1, he would be fantastic.
  • Raices
    1103 posts Member
    Raices wrote: »
    Raices wrote: »
    Landeaux2 wrote: »
    Cheesing Dash/Jump attacks and the occasional force push should not be Yoda's way of fighting, it only works on terribly low-level opponents and almost never on Vader. He has no way of outright negating saber damage outside of just running, it's pathetic. I kinda agree on what Landeaux was saying, for once, and increasing his base number of dash attacks to 3, as well as your Idea of increasing his Jump Height i he's not getting a block. His base attacks also just swing way too slow and are too easy to evade, hence his reliance on jump attack, speed them up as well.

    Again, with a dodge that travels large distances he could easily avoid lightsaber swings. I don't think he needs an extra dash attack, but I do agree about him having faster animations, so I will edit that in. Hopefully this thread doesn't get stuck in review.

    Also, I find with Yoda, unless you have dash attacks at the ready or have some back up, you're not escaping. The dodge isn't unique to yoda and any competent opponent can easily just mirror your movements. I find once you eat up your initial volley of dashes, and against someone at your level, Yoda's done.

    I think with my suggested buffs (faster swing speed, more damage with opposing the dark side, his old dodge) he would be a match for Vader.

    They need to tone down damage heroes inflict upon each other instead of bringing it up to Vader’s level. Some characters need slight buffs, others need nerfs. Outright power-creeping everything to high levels will just ruin everything. Heroes shouldn’t insta-kill each other.

    This doesn't apply to yoda tho, i believe his ttk is the lowest in the game against other heroes.

    Do you mean highest? Because having a low time to kill is good...

    Yup, my bad

    Then I think you're correct... he has high saber damage but a very slow swing speed. What about Kylo? He has less saber damage and a pretty slow swing speed.

    But kylo can move faster and jump higher around the maps, and have an OP ability against heroes(frenzy), so his ttk is better than Yoda's i believe. My point is that people should be focusing in the ttk of heroes(against other heroes in this case) NOT in their dmg values.
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