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Officer changes are most welcome, just get rid of kill assist points gained through Command cards

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Upcoming Officer changes (flash grenade, Officer's Presence, and especially the weapons) seem reasonable as it's supposed to be a support class so it'll be great to see the class finally playing as such.

The weapon changes still seem like they'll be fine up close which is how it should be - their blaster pistols' range have always been ridiculous (fun, but ridiculous). If you're a good player then it won't be a problem, if you're a bad player then, well, hiding away with your turret and picking players off with the S-5 ain't going to be your best option anymore. Please don't ever revert these weapons changes, devs.

Got no problem at all with players gaining points when buffing allies, but it's the kill assist points that come with it when allies you've buffed (via Command cards) get kills. Even after you die this junk still happens and is the reason why there's so many try-hard hero farmers (the game's been out for a year and there's #unlimited proof of it all so I don't need to go into more detail; we're all aware of it by now) spoiling the game with undeserved points over other classes, and still feel it's going to be a thing after the update.

If you're near an ally with Officer's Presence, you get small points. If you buff an ally with one of your Command cards, you get points. It should be as simple as that. You should not also receive kill assist points everytime your buffed allies get kills - you literally did nothing to deserve those points and already gained points when you buffed them. It's just excessive and needs to be removed.

People tend to complain about Bounty Hunter for some reason. I don't use the card but have no problem with it or with those that use it as the card does exactly what it's supposed to do.

Also, Officer's Presnece should be negated when in any type of vehicle. I just don't see why that's even a thing that's still in the game.

At the end of the day I just want class gameplay and its point gain to be balanced, and after this update it's going to be very close.
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Replies

  • Thoughts?
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  • Yep feels like it's been a long time coming especially the buffed allies recieving kill assists for just buffing them. Pretty vapid. I'm so happy this game is finally coming into its own. The launch broke my heart, anakin choking padme style.
  • mastery0ta wrote: »
    Yep feels like it's been a long time coming especially the buffed allies recieving kill assists for just buffing them. Pretty vapid. I'm so happy this game is finally coming into its own. The launch broke my heart, anakin choking padme style.

    As someone who's been playing since launch it's such a great feeling to see this game finally heading in the right direction and attract players (old and new). Good things are definitely coming
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  • I can't wait. True potential this game has
  • Rebellions are built on hope
  • Thoughts?

    I agree with everything you wrote. Assist points from Commands are the real bp generator and they must be removed.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
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  • Finest_Banana
    326 posts Member
    edited November 28
    mastery0ta wrote: »
    Yep feels like it's been a long time coming especially the buffed allies recieving kill assists for just buffing them. Pretty vapid. I'm so happy this game is finally coming into its own. The launch broke my heart, anakin choking padme style.

    As someone who's been playing since launch it's such a great feeling to see this game finally heading in the right direction and attract players (old and new). Good things are definitely coming

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    Surely you are joking

    2019: New season of Clone Wars series, 2 year anniversary of Rogue One released on DVD/Blu-Ray, Episode 9, The Fallen Jedi game, The Mandalorian series, the Cassian Andor series was also announced to come after the Mandalorian so another reason to release Rogue One content - plenty of Star Wars content to be milked next year. Content won't simply end after Feb. Surely you are aware?

    Edit: Removing comment so another one of my posts isn't deleted.
  • I'm dropping it. They'll likely ban me if I continue commenting on this thread.
  • Thoughts?

    I agree with everything you wrote. Assist points from Commands are the real bp generator and they must be removed.

    Exactly. Officers already gain points from buffing allies with Command cards which is fine (and it's already easy to gain points in-game with anything). It should stop there. This is why Officers gain more points unevenly compared to everything else, and why the class is spammed. You remove that unnecessary assist point gain from buffed allies and class play will be balanced.
    "DEW IT."
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  • I think we should also get rid of all hero abilities including saber block, remove at-sts, remove LAAT & all aircraft guns and ion torpedoes, remove heavy health and shield, remove acid launchers, nerf sniper guns, and tie the hands of wookies behind their backs.

    Nah, just unnecessary point gain.
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  • TheScape wrote: »
    what a dumb idea, theres a reason why they didn't nerf it in this patch: it's not a problem, except to those who can't wrap their heads around the idea of a support role or Passive BP gain.

    The nerf to the weapons was frankly stupid, the bluurg has never been the same since launch. 140 damage was a bit much and sniping with it was a little broken, but now its worthless and everyone will be running the se-44c. Great, just one less viable weapon in the already paltry line-up. But if it makes scrubs eel better at the cost of the game, whatever. Stoped using it a while ago.

    Flash change wad necessary as it was a one-two punch certain Heroes, and frankly broken with the recharge command.

    You guys got your nerf. Is over. Complain about something else.

    Officers already gain points when buffing their allies with a command card, and gain points by being close to allies if Officer's Presence is equipped. Shouldn't go further than that. The only kill assist points that should be gained is if players are actually shooting at an enemy but not getting the final kill. Couldn't be more simple and reasonable than that.

    As for their weapons, blaster pistols shouldn't be acting like blaster rifles so I'm glad they're all being improved. Bluurg was OP at launch so it's no surprise it's not the same. I've been using SE-44c since launch as I love the auto fire (I'm constantly alternating between Assault, Officer, Specialist, Enforcer and Aerial so it's not like it's the only class I use).

    This update will only make the command kill assist point farming only more obvious.

    I will try to be civil, I promise. The worst part is I barely play Officer anymore.

    What role do you really want Officer to play? I am being dead serious. Since you agree with the weapon nerf, you want to completely reduce their offensive/defensive power. The idea is you don't want them to be the main people killing in the battlefield, which is ok, but they should still be able to defend themselves in close quarters. That means, that weapon should still be effective in close quarters. The further they are nerfed the less this is possible.

    But, okay let's follow up with the support role. If you want them to be only support with some "defensive capabilities", they should almost only have support abilities. That is ok, but if they can't kill, they should get score from support, right? Ok, let's check the options. Squad shield gives no points, Disruptor and Defuser (somebody correct me if I am wrong) give no points and command gives 25 score per player buffed. OP is 10 score per player buffed. How is Officer supposed to generate any BP if their weapons are weak, OP is a joke for BP and commands only give 25 score x player until they are recharged? The only answer I can give is turrets, and once everybody starts spamming turrets because it is the only viable way to keep getting assists and score, you'll regret asking for removing assists from commands.

    I mean, I can understand some complaints, but you should take into account what the changes really mean on the overall picture when you propose them. If the problem is the BP generation of the other classes, just buff them. Why doesn't Scramble Infiltration give assist points, for example? You can also tweak the score of Defender for Heavy and maybe the score given by the Acid Launcher. Look into ways to improve the other classes, but stop asking for nerf for Officers, because you'll eventually make the class pointless.

    But no other classes need tweeks or improvements (weapon, performance and point-wise) as they're already completely fine.

    Increasing point gain for other classes isn't solving the problem at all (it would only mask it) as the only problem is the excessive and undeserving command cards kill assist points. It's unnecessary, especially when points are already given when you buff allies (which is fine).

    Been using Officer for the past 20 mins now, getting flashed ain't a problem, Officer's Presence is fine, and their weapons are still great close-range just not as effective at range as before. Decent improvement by the devs.
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  • EightMile wrote: »
    Thoughts?

    Thoughts?
    You are completely wrong.

    Thank you eminem, very cool!
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  • @UNLIMITED_P0WER
    Nail on the head. Activate command, throw a grenade, shoot(not kill) an enemy; your buffed ally gets the kill, and you get triple assist points. Passive score bonus is the single most imbalanced thing in the game. Throw in OP and it’s just, well you know what it is. The weapon nerfs won’t change anything meaningful for good players. We’ll see how it plays out, but the Officer’s passive score bonuses are training weels for noobs.
  • Officer for me at least doesn’t seem much different so far
  • Upcoming Officer changes (flash grenade, Officer's Presence, and especially the weapons) seem reasonable as it's supposed to be a support class so it'll be great to see the class finally playing as such.

    The weapon changes still seem like they'll be fine up close which is how it should be - their blaster pistols' range have always been ridiculous (fun, but ridiculous). If you're a good player then it won't be a problem, if you're a bad player then, well, hiding away with your turret and picking players off with the S-5 ain't going to be your best option anymore. Please don't ever revert these weapons changes, devs.

    Got no problem at all with players gaining points when buffing allies, but it's the kill assist points that come with it when allies you've buffed (via Command cards) get kills. Even after you die this junk still happens and is the reason why there's so many try-hard hero farmers (the game's been out for a year and there's #unlimited proof of it all so I don't need to go into more detail; we're all aware of it by now) spoiling the game with undeserved points over other classes, and still feel it's going to be a thing after the update.

    If you're near an ally with Officer's Presence, you get small points. If you buff an ally with one of your Command cards, you get points. It should be as simple as that. You should not also receive kill assist points everytime your buffed allies get kills - you literally did nothing to deserve those points and already gained points when you buffed them. It's just excessive and needs to be removed.

    People tend to complain about Bounty Hunter for some reason. I don't use the card but have no problem with it or with those that use it as the card does exactly what it's supposed to do.

    Also, Officer's Presnece should be negated when in any type of vehicle. I just don't see why that's even a thing that's still in the game.

    At the end of the day I just want class gameplay and its point gain to be balanced, and after this update it's going to be very close.

    Welcome back.
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  • Upcoming Officer changes (flash grenade, Officer's Presence, and especially the weapons) seem reasonable as it's supposed to be a support class so it'll be great to see the class finally playing as such.

    The weapon changes still seem like they'll be fine up close which is how it should be - their blaster pistols' range have always been ridiculous (fun, but ridiculous). If you're a good player then it won't be a problem, if you're a bad player then, well, hiding away with your turret and picking players off with the S-5 ain't going to be your best option anymore. Please don't ever revert these weapons changes, devs.

    Got no problem at all with players gaining points when buffing allies, but it's the kill assist points that come with it when allies you've buffed (via Command cards) get kills. Even after you die this junk still happens and is the reason why there's so many try-hard hero farmers (the game's been out for a year and there's #unlimited proof of it all so I don't need to go into more detail; we're all aware of it by now) spoiling the game with undeserved points over other classes, and still feel it's going to be a thing after the update.

    If you're near an ally with Officer's Presence, you get small points. If you buff an ally with one of your Command cards, you get points. It should be as simple as that. You should not also receive kill assist points everytime your buffed allies get kills - you literally did nothing to deserve those points and already gained points when you buffed them. It's just excessive and needs to be removed.

    People tend to complain about Bounty Hunter for some reason. I don't use the card but have no problem with it or with those that use it as the card does exactly what it's supposed to do.

    Also, Officer's Presnece should be negated when in any type of vehicle. I just don't see why that's even a thing that's still in the game.

    At the end of the day I just want class gameplay and its point gain to be balanced, and after this update it's going to be very close.

    You speak 100% truth.

    The thoughts of any kind of class balance on points inconveniences those who choose the path of least resistance to a hero.

    If you're one of these players, the most diplomatic thing I can say is that you've gotten complacent with your routine.

    Today is probably not going to be the end of Officer BP adjustment, so in the meantime, I recommend branching out and trying new things.

    9 months ago I recognized this BP imbalance and that's why I left the class...so that I would feel no pain when the day of reckoning came.

    I'm returning to the Officer full time again today. Hopefully I don't feel like I need to leave it again within a few days.
  • @UNLIMITED_P0WER
    Nail on the head. Activate command, throw a grenade, shoot(not kill) an enemy; your buffed ally gets the kill, and you get triple assist points. Passive score bonus is the single most imbalanced thing in the game. Throw in OP and it’s just, well you know what it is. The weapon nerfs won’t change anything meaningful for good players. We’ll see how it plays out, but the Officer’s passive score bonuses are training weels for noobs.

    This man gets it. Officers Presence is fine now though fortunately.
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  • what a dumb idea, theres a reason why they didn't nerf it in this patch: it's not a problem, except to those who can't wrap their heads around the idea of a support role or Passive BP gain.

    The nerf to the weapons was frankly stupid, the bluurg has never been the same since launch. 140 damage was a bit much and sniping with it was a little broken, but now its worthless and everyone will be running the se-44c. Great, just one less viable weapon in the already paltry line-up. But if it makes scrubs feel better not to die from headshots at the cost of the game, whatever. Stoped using it a while ago.

    Flash change was necessary as it was a one-two punch certain Heroes, and frankly broken with the recharge command and improved flash combo.

    You guys got your nerf. Its over. Complain about something else.

    It shouldn't be removed, but either take away stack assists or lower the KA from command. I don't think the guns were an issue.
  • what a dumb idea, theres a reason why they didn't nerf it in this patch: it's not a problem, except to those who can't wrap their heads around the idea of a support role or Passive BP gain.

    The nerf to the weapons was frankly stupid, the bluurg has never been the same since launch. 140 damage was a bit much and sniping with it was a little broken, but now its worthless and everyone will be running the se-44c. Great, just one less viable weapon in the already paltry line-up. But if it makes scrubs feel better not to die from headshots at the cost of the game, whatever. Stoped using it a while ago.

    Flash change was necessary as it was a one-two punch certain Heroes, and frankly broken with the recharge command and improved flash combo.

    You guys got your nerf. Its over. Complain about something else.

    It shouldn't be removed, but either take away stack assists or lower the KA from command. I don't think the guns were an issue.

    No. If BP disparity is an issue, buff the other Classes BP builds, scan dart, Defender, scout binoculars, or whatever so they can get rewarded just as much for being team players. This obsession with preventing Heroes in phase I, which is what most scrubs are really complaining about in the first place, is just an exercise of futility and frankly making the game that much worse. Theres a reason why everyones running the same mods, cards, ect right now. You got so few viable options available out there atm, theres almost always a clear optimal build for each class, just for the fact that everything else is just that bad. Partly the devs to blame, but all you nerf Herders make a limited selection even worse.

    Recharge command gets whacked, and you'll see everyone swap back over to the armor buff and just go after kills spamming disruption instead of refreshing abilities for teammates or Heroes. Makes the game just that much more one-dimensional, with literally everyone pretty much running the exact, or 2/3s of, the same build 9/10s guaranteed.

    Just one viable officer weapon now or DPS suffers. Officer presence has almost no reason to be used now. As warranted as the Flash nerf was, there almost no reason to run the improved flash anymore as it doesn't provide that drag net to easily kill Saber Heroes anymore. Whats left? Improved turret, The command Buff, Recharge Command, maybe disruption, the shield just **** everyone else off and gives Palpatine a safe Haven. Can't really think of anything else, can you?

    How about advocating for some buffs for a change guys? Stop making the game even more trash with the constant complaining.
  • what a dumb idea, theres a reason why they didn't nerf it in this patch: it's not a problem, except to those who can't wrap their heads around the idea of a support role or Passive BP gain.

    The nerf to the weapons was frankly stupid, the bluurg has never been the same since launch. 140 damage was a bit much and sniping with it was a little broken, but now its worthless and everyone will be running the se-44c. Great, just one less viable weapon in the already paltry line-up. But if it makes scrubs feel better not to die from headshots at the cost of the game, whatever. Stoped using it a while ago.

    Flash change was necessary as it was a one-two punch certain Heroes, and frankly broken with the recharge command and improved flash combo.

    You guys got your nerf. Its over. Complain about something else.

    It shouldn't be removed, but either take away stack assists or lower the KA from command. I don't think the guns were an issue.

    Another excellent idea
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  • Thoughts?
    Officer didn’t need a nerf.

    It wasn't nerfed; it was fixed.
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  • d0kRX
    1144 posts Member
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.
    PSN: d0kRX
  • what a dumb idea, theres a reason why they didn't nerf it in this patch: it's not a problem, except to those who can't wrap their heads around the idea of a support role or Passive BP gain.

    The nerf to the weapons was frankly stupid, the bluurg has never been the same since launch. 140 damage was a bit much and sniping with it was a little broken, but now its worthless and everyone will be running the se-44c. Great, just one less viable weapon in the already paltry line-up. But if it makes scrubs feel better not to die from headshots at the cost of the game, whatever. Stoped using it a while ago.

    Flash change was necessary as it was a one-two punch certain Heroes, and frankly broken with the recharge command and improved flash combo.

    You guys got your nerf. Its over. Complain about something else.

    It shouldn't be removed, but either take away stack assists or lower the KA from command. I don't think the guns were an issue.

    No. If BP disparity is an issue, buff the other Classes BP builds, scan dart, Defender, scout binoculars, or whatever so they can get rewarded just as much for being team players. This obsession with preventing Heroes in phase I, which is what most scrubs are really complaining about in the first place, is just an exercise of futility and frankly making the game that much worse. Theres a reason why everyones running the same mods, cards, ect right now. You got so few viable options available out there atm, theres almost always a clear optimal build for each class, just for the fact that everything else is just that bad. Partly the devs to blame, but all you nerf Herders make a limited selection even worse.

    Recharge command gets whacked, and you'll see everyone swap back over to the armor buff and just go after kills spamming disruption instead of refreshing abilities for teammates or Heroes. Makes the game just that much more one-dimensional, with literally everyone pretty much running the exact, or 2/3s of, the same build 9/10s guaranteed.

    Just one viable officer weapon now or DPS suffers. Officer presence has almost no reason to be used now. As warranted as the Flash nerf was, there almost no reason to run the improved flash anymore as it doesn't provide that drag net to easily kill Saber Heroes anymore. Whats left? Improved turret, The command Buff, Recharge Command, maybe disruption, the shield just **** everyone else off and gives Palpatine a safe Haven. Can't really think of anything else, can you?

    How about advocating for some buffs for a change guys? Stop making the game even more trash with the constant complaining.

    THe issue is just the flat out assist points no matter what you are using. If they made it give points based around what it is, then it would fix more problems than just removing it or buffing everyone else because they're worthless as infantry. Blast Command gives points based on damage affected players do to the enemy, Recharge get a chunk for each ability taken out of cooldown, and Improved Battle gives points based on how much damage the bonus health takes so you don't get points just for doing it nowhere where it's completely useless by the time you actually get to the fighting.
  • what a dumb idea, theres a reason why they didn't nerf it in this patch: it's not a problem, except to those who can't wrap their heads around the idea of a support role or Passive BP gain.

    The nerf to the weapons was frankly stupid, the bluurg has never been the same since launch. 140 damage was a bit much and sniping with it was a little broken, but now its worthless and everyone will be running the se-44c. Great, just one less viable weapon in the already paltry line-up. But if it makes scrubs feel better not to die from headshots at the cost of the game, whatever. Stoped using it a while ago.

    Flash change was necessary as it was a one-two punch certain Heroes, and frankly broken with the recharge command and improved flash combo.

    You guys got your nerf. Its over. Complain about something else.

    It shouldn't be removed, but either take away stack assists or lower the KA from command. I don't think the guns were an issue.

    No. If BP disparity is an issue, buff the other Classes BP builds, scan dart, Defender, scout binoculars, or whatever so they can get rewarded just as much for being team players. This obsession with preventing Heroes in phase I, which is what most scrubs are really complaining about in the first place, is just an exercise of futility and frankly making the game that much worse. Theres a reason why everyones running the same mods, cards, ect right now. You got so few viable options available out there atm, theres almost always a clear optimal build for each class, just for the fact that everything else is just that bad. Partly the devs to blame, but all you nerf Herders make a limited selection even worse.

    Recharge command gets whacked, and you'll see everyone swap back over to the armor buff and just go after kills spamming disruption instead of refreshing abilities for teammates or Heroes. Makes the game just that much more one-dimensional, with literally everyone pretty much running the exact, or 2/3s of, the same build 9/10s guaranteed.

    Just one viable officer weapon now or DPS suffers. Officer presence has almost no reason to be used now. As warranted as the Flash nerf was, there almost no reason to run the improved flash anymore as it doesn't provide that drag net to easily kill Saber Heroes anymore. Whats left? Improved turret, The command Buff, Recharge Command, maybe disruption, the shield just **** everyone else off and gives Palpatine a safe Haven. Can't really think of anything else, can you?

    How about advocating for some buffs for a change guys? Stop making the game even more trash with the constant complaining.

    First off, I'm not a scrub, so I don't appreciate the insinuation that only scrubs are requesting this, nor am I a nerf herder. My two biggest complaints about this game are still health stacking with WW and kill assist stacking.

    I didn't think the officer pistols needed additional nerfing. Every class had a weapon that can one shot.

    Secondly, my biggest issue is the ability to stack kill assists. It is so easy to rack up 3k in an instant, especially on maps like Kamino.

    If anything needs a buff in this game, it's assualt and it's BP gen. I think that class should have the x2 multiplier brought back, so that you're kill streaks breaking into objectives are rewarded properly.

    Heavy definitely doesn't need any BP gen buffs. Because it's almost as easy and sometimes even easier to bp farm.

    Overall, my issue has nothing to do with people getting heroes in the first phase. I don't even see why that's a problem.

    My problem is this game lack diversity in class usage. That's all. I main officer a lot too, but it's boring that each GA map is geared to primarily two classes.
  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Nah, just the removal of unnecessary command kill assist point gain will do fine, everything else is top notch.
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  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Actually Yoda's and Boba's buffs do not. I have no problem with giving an officer a kill assist for helping a teammate, what I don't agree with is an officer buffing, shooting and even registering a kill, while also receiving a kill assist as well.
  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Nah, just the removal of unnecessary command kill assist point gain will do fine, everything else is top notch.

    You want the Officer class to play a support role (with weak weapons), but you dislike rewarding them for supporting teammates? You can't have it both ways. Boosting teammates assists them in engagements. They might die without the extra HP. If Officers exist solely to support teammates, why is it unfair to reward them with an initial assist in such scenarios?

    Weapons are fine, only weak in the wrong hands. And officers already get rewarded, that is when they boost allies. Should stop there.
    "DEW IT."
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  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Nah, just the removal of unnecessary command kill assist point gain will do fine, everything else is top notch.

    You want the Officer class to play a support role (with weak weapons), but you dislike rewarding them for supporting teammates? You can't have it both ways. Boosting teammates assists them in engagements. They might die without the extra HP. If Officers exist solely to support teammates, why is it unfair to reward them with an initial assist in such scenarios?

    The weapons didn't need the nerf. I still don't agree with this latest nerf. Nerfing OP was fine, but that wasn't even what's made that the class everyone uses.

    This game needs to promote more class diversity and it starts by figuring out ways to give each class unique, but equaly as effective ways to generate BP.
  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Nah, just the removal of unnecessary command kill assist point gain will do fine, everything else is top notch.

    You want the Officer class to play a support role (with weak weapons), but you dislike rewarding them for supporting teammates? You can't have it both ways. Boosting teammates assists them in engagements. They might die without the extra HP. If Officers exist solely to support teammates, why is it unfair to reward them with an initial assist in such scenarios?

    Weapons are fine, only weak in the wrong hands. And officers already get rewarded, that is when they boost allies. Should stop there.

    The SE-44C is still a killing machine, no? Based on your stated preferences, you'll be calling for additional nerfs soon. It would be required to satisfy your desire. Under your ideal circumstance, each form of support/assistance would need proper compensation for the Officer to maintain relevance.
  • Well... don't forget to remove kill assists from scan dart as well then.
    Because you know… the scan dart don't kill the enemy, it just show the Position of the enemy.
    That's not worth a kill assist.

    Keep nerfing untill everything is boring to use :)
  • NomiSunstrider
    1361 posts Member
    edited November 29
    I would do the following to tweak the officer bp gain to come close to his support role.

    -remove assist points from commands, but slightly increase bp from buffing with a command.

    - increase teamplay points from squad shields, defuser and distruption.

    These tweaks would balance that bp gain for the officer. You could still get good points but you would gey them from proper supporting.

    And disable Battle command for the first 4 secs at the start of a match. Getting up to 1000 bp just by doing nothing but spamming command at the start of a match is the most cheesiest thing in the game.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • I would do the following to tweak the officer bp gain to come close to his support role.

    -remove assist points from commands, but slightly increase bp from buffing with a command.

    -drastically increase teamplay points from squad shields, defuser and distruption.

    These tweaks would balance that bp gain for the officer. You could still get good points but you would gey them from proper supporting.

    And disable Battle command for the first 4 secs at the start of a match. Getting up to 1000 bp just by doing nothing but spamming command at the start of a match is the most cheesiest thing in the game.

    Now this is good. I don't agree with your second point though as points from these are fine as is, but I like what you're saying.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • I would do the following to tweak the officer bp gain to come close to his support role.

    -remove assist points from commands, but slightly increase bp from buffing with a command.

    - increase teamplay points from squad shields, defuser and distruption.

    These tweaks would balance that bp gain for the officer. You could still get good points but you would gey them from proper supporting.

    And disable Battle command for the first 4 secs at the start of a match. Getting up to 1000 bp just by doing nothing but spamming command at the start of a match is the most cheesiest thing in the game.

    I can't support this. Squad shields are often counterproductive
  • I would do the following to tweak the officer bp gain to come close to his support role.

    -remove assist points from commands, but slightly increase bp from buffing with a command.

    - increase teamplay points from squad shields, defuser and distruption.

    These tweaks would balance that bp gain for the officer. You could still get good points but you would gey them from proper supporting.

    And disable Battle command for the first 4 secs at the start of a match. Getting up to 1000 bp just by doing nothing but spamming command at the start of a match is the most cheesiest thing in the game.

    I can't support this. Squad shields are often counterproductive

    For those who dont know how to use it.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Nah, just the removal of unnecessary command kill assist point gain will do fine, everything else is top notch.

    You want the Officer class to play a support role (with weak weapons), but you dislike rewarding them for supporting teammates? You can't have it both ways. Boosting teammates assists them in engagements. They might die without the extra HP. If Officers exist solely to support teammates, why is it unfair to reward them with an initial assist in such scenarios?

    The weapons didn't need the nerf. I still don't agree with this latest nerf. Nerfing OP was fine, but that wasn't even what's made that the class everyone uses.

    This game needs to promote more class diversity and it starts by figuring out ways to give each class unique, but equaly as effective ways to generate BP.

    The proper solution was boosting BP generation for the other classes.

    No it's not, it's literally the worst thing that could be done as it's not solving the problem at all, and all other classes are completely fine regardless.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • d0kRX wrote: »
    d0kRX wrote: »
    Doing something for nothing? Uh, since when did buffing players become doing nothing? Oh and don't answer me because I know I can't change your mind. Cheers.

    Points are already given when you buff allies, which is fine and how it should be. You shouldn't then continue to receive kill assist points each time those buffed allies get kills. You want kill assist points, actually go out and shoot players. Couldn't be simpler to understand.

    Haha you're hilarious, even though I know I can't possibly change your mind, it's not that simple. All the buffs give you points when you use them but then the effects of the buff takes a little bit of time, and if that player benefits from your buffs effects then why not give assist points. Or if you'd rather, let's just remove buffs altogether, because the whole class shouldn't even exist if you don't like buffs.

    Nah, just the removal of unnecessary command kill assist point gain will do fine, everything else is top notch.

    You want the Officer class to play a support role (with weak weapons), but you dislike rewarding them for supporting teammates? You can't have it both ways. Boosting teammates assists them in engagements. They might die without the extra HP. If Officers exist solely to support teammates, why is it unfair to reward them with an initial assist in such scenarios?

    The weapons didn't need the nerf. I still don't agree with this latest nerf. Nerfing OP was fine, but that wasn't even what's made that the class everyone uses.

    This game needs to promote more class diversity and it starts by figuring out ways to give each class unique, but equaly as effective ways to generate BP.

    The proper solution was boosting BP generation for the other classes.

    No it's not, it's literally the worst thing that could be done as it's not solving the problem at all, and all other classes are completely fine regardless.

    It absolutely solves the problem.
  • I would do the following to tweak the officer bp gain to come close to his support role.

    -remove assist points from commands, but slightly increase bp from buffing with a command.

    - increase teamplay points from squad shields, defuser and distruption.

    These tweaks would balance that bp gain for the officer. You could still get good points but you would gey them from proper supporting.

    And disable Battle command for the first 4 secs at the start of a match. Getting up to 1000 bp just by doing nothing but spamming command at the start of a match is the most cheesiest thing in the game.

    I can't support this. Squad shields are often counterproductive

    For those who dont know how to use it.

    Lots of players don't, unfortunately.
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