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Thoughts on this particular scenario for phase 3 on Geonosis and how to stop it?

DarthJ
5254 posts Member
edited November 2018
So, last night, onto my umpteenth match on Geonosis. Playing as Seperatists.

Phase 3 comes along and the usual battle ensues, trying to destroy AT-TE's before they make to the capture point. We destroyed all bar 1, had the AT-TE reinforcement bar at 0. However, the last AT-TE pilot decides to head as far back as he possibly can and hide the AT-TE in the canyon areas. Thus, he couldn't be hit pretty much. That's despite various specialists trying to hit him from a variety of positions, Boba Fett and B2-RPs trying to fly upwards to hit him, Bossk jumping and trying to snipe him. Literally couldn't be hit. He had positioned himself though so that he could fire towards the Seps in siege mode, so he proceeded to just fire off and rack up kills. The game then proceeds to go on for almost an hour before he gets bored, moves up and eventually gets destroyed.

So, the obvious issue is some players in control of an objective will do this. The more that cotton on to doing this, the more will want to just sit there and get kills whilst hiding away. I remember the same happening in BF15 with players getting R2 and heading to the back of the map on the DS DLC, but we had a timer there if I remember rightly to combat this.

2 ways I can think of to do this:

1 - Add ships (although I prefer the map not having them as it feels more infantry focussed). However, in this way of thinking, the Sep ships could then look to damage to someone trying to do this, but the Republic would still have ships themselves to defend the AT-TE.

2 - Add a timer. Still could have a fairly lengthy time limit, but something that makes players aware hanging back that long will only result in a loss anyway. Unsure on what the limit could be.

3 - credit to @TheScape for this one - Why not limit the areas where they can camp in the back? While you work towards the capture zone during phase 3, there is a change on the out of bounds area for the AT-TE (or at least I experienced something like that twice). Why not change the out of bounds area for the AT-TEs at some point so they can't go hide at the back of the map?

Thoughts?
41st Forum Fury Battalion Founder PSN: ibrajoker59
Post edited by DarthJ on

Replies

  • How to stop it: Add cq sooner and I'll never touch garbage GA again ;) :)))))))))
  • How to stop it: Add cq sooner and I'll never touch garbage GA again ;) :)))))))))

    Really constructive post.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • How to stop it: Add cq sooner and I'll never touch garbage GA again ;) :)))))))))

    Really constructive post.

    Thank you my friend, very cool.
  • DarthJ wrote: »
    So, last night, onto my umpteenth match on Geonosis. Playing as Seperatists.

    Phase 3 comes along and the usual battle ensues, trying to destroy AT-TE's before they make to the capture point. We destroyed all bar 1, had the AT-TE reinforcement bar at 0. However, the last AT-TE pilot decides to head as far back as he possibly can and hide the AT-TE in the canyon areas. Thus, he couldn't be hit pretty much. That's despite various specialists trying to hit him from a variety of positions, Boba Fett and B2-RPs trying to fly upwards to hit him, Bossk jumping and trying to snipe him. Literally couldn't be hit. He had positioned himself though so that he could fire towards the Seps in siege mode, so he proceeded to just fire off and rack up kills. The game then proceeds to go on for almost an hour before he gets bored, moves up and eventually gets destroyed.

    So, the obvious issue is some players in control of an objective will do this. The more that cotton on to doing this, the more will want to just sit there and get kills whilst hiding away. I remember the same happening in BF15 with players getting R2 and heading to the back of the map on the DS DLC, but we had a timer there if I remember rightly to combat this.

    2 ways I can think of to do this:

    1 - Add ships (although I prefer the map not having them as it feels more infantry focussed). However, in this way of thinking, the Sep ships could then look to damage to someone trying to do this, but the Republic would still have ships themselves to defend the AT-TE.

    2 - Add a timer. Still could have a fairly lengthy time limit, but something that makes players aware hanging back that long will only result in a loss anyway. Unsure on what the limit could be.

    Thoughts?

    Just to be Devil's advocate here. Does anything need to be done about this? The match wasn't lost by Separatists because of this behaviour and I assume the other 39 players continued fighting and enjoying themselves...

    Eventually, the camper got bored and moved forward to be destroyed.

    If it was a timed event as you suggest, who would win this scenario? Seps hadn't destroyed the AT-TEs and Rep hadn't destroyed the Viceroy's ship either. Technically, if the opening introduction is to be considered, then Rep should win once the timer expires because their rear guard are setting off explosions in the factory.
  • Why not limit the areas where they can camp in the back? While you work towards the capture zone during phase 3, there is a change on the out of bounds area for the AT-TE (or at least I experienced something like that twice). Why not change the out of bounds area for the AT-TEs at some point so they can't go hide at the back of the map?

    If I had to choose between your options I would probably go with the first one. I would even accept to have some onrails ship for the separatists. But, I would limit starfighters to the separatists and a small amount of them. Don't give the republic more tools to fail even harder at the objective. People need to realize that they need to move the AT-TEs to the capture zone and keep them alive. Too many players keep killing everyone on sight without caring about the objective as it is. About your second option, I don't really like it, but if that is the only solution I would take it.
  • maybe we need starfighters for the final phase if this happens
  • This happened in literally my first game, half the clone team where firing on the last ate to get him to move. In the end I just quit. People are just **** I guess.
  • Maybe have it so the baseline area for the vehicles progresses with the AT-TE so once they are initially past this point they can't turn back?
  • DarthJ
    5254 posts Member
    edited November 2018
    @TheScape

    Regarding out of bounds - I like it! This could be option 3 - I will add it and credit you :smile:
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • on second thoughts i doubt this is possible. just need to move to get line of sight. if he can hit you, you can hit him!
  • Nicky2face wrote: »
    Maybe have it so the baseline area for the vehicles progresses with the AT-TE so once they are initially past this point they can't turn back?

    Yeah I like that idea, similar to TheScape's idea. Then they would consistently have to move up.
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • on second thoughts i doubt this is possible. just need to move to get line of sight. if he can hit you, you can hit him!

    We tried everything mate - see the list of options we used! He shifted often and ended up invincible at one point.
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • I was thinking about this earlier and thought maybe they could reduce the size of the playable area for the AT-TE’s every so often like they do for the separatists
    PSN - Gingertom_ add me if you feel like it

    i hate this game why am i here

    Officer of The Knights of Gareth
    uruzea55jgr4.png
  • on second thoughts i doubt this is possible. just need to move to get line of sight. if he can hit you, you can hit him!

    It’s very possible and I wish I caught a video of it. Whenever you moved to an area where you could shoot at him he would just start spamming siege mode at you and then run off to another area where he couldn’t be hit
    PSN - Gingertom_ add me if you feel like it

    i hate this game why am i here

    Officer of The Knights of Gareth
    uruzea55jgr4.png
  • on second thoughts i doubt this is possible. just need to move to get line of sight. if he can hit you, you can hit him!

    It’s very possible and I wish I caught a video of it. Whenever you moved to an area where you could shoot at him he would just start spamming siege mode at you and then run off to another area where he couldn’t be hit

    Yes, myself and the legend that is @Mastahpeece tried everything in our power.
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • If he's not attacking, you win. Hit quit button, proceed. I'm not sure why there isn't a time limit as defense wins if they can hold off attack indefinitely.
  • DarthJ
    5254 posts Member
    Alwe15 wrote: »
    DarthJ wrote: »
    So, last night, onto my umpteenth match on Geonosis. Playing as Seperatists.

    Phase 3 comes along and the usual battle ensues, trying to destroy AT-TE's before they make to the capture point. We destroyed all bar 1, had the AT-TE reinforcement bar at 0. However, the last AT-TE pilot decides to head as far back as he possibly can and hide the AT-TE in the canyon areas. Thus, he couldn't be hit pretty much. That's despite various specialists trying to hit him from a variety of positions, Boba Fett and B2-RPs trying to fly upwards to hit him, Bossk jumping and trying to snipe him. Literally couldn't be hit. He had positioned himself though so that he could fire towards the Seps in siege mode, so he proceeded to just fire off and rack up kills. The game then proceeds to go on for almost an hour before he gets bored, moves up and eventually gets destroyed.

    So, the obvious issue is some players in control of an objective will do this. The more that cotton on to doing this, the more will want to just sit there and get kills whilst hiding away. I remember the same happening in BF15 with players getting R2 and heading to the back of the map on the DS DLC, but we had a timer there if I remember rightly to combat this.

    2 ways I can think of to do this:

    1 - Add ships (although I prefer the map not having them as it feels more infantry focussed). However, in this way of thinking, the Sep ships could then look to damage to someone trying to do this, but the Republic would still have ships themselves to defend the AT-TE.

    2 - Add a timer. Still could have a fairly lengthy time limit, but something that makes players aware hanging back that long will only result in a loss anyway. Unsure on what the limit could be.

    Thoughts?

    Just to be Devil's advocate here. Does anything need to be done about this? The match wasn't lost by Separatists because of this behaviour and I assume the other 39 players continued fighting and enjoying themselves...

    Eventually, the camper got bored and moved forward to be destroyed.

    If it was a timed event as you suggest, who would win this scenario? Seps hadn't destroyed the AT-TEs and Rep hadn't destroyed the Viceroy's ship either. Technically, if the opening introduction is to be considered, then Rep should win once the timer expires because their rear guard are setting off explosions in the factory.

    I get what you are saying. But a lot of people had quit out and it had started to refill slowly. Republic went down to 14 at one point. I enjoyed it to a point (more hero and vehicle play, etc) but nearly an hour for the last phase, which could have been longer if he didn't get bored, is daft.

    Just ideas mainly - its always something that can happen when a player gets to control an objective in any MP game.
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • maybe we need starfighters for the final phase if this happens

    No! NO and NOO! The less maps with star fighters the better

  • Phase 3? I've never even gotten to there because the AT-TE's get melted.
  • TheScape
    1454 posts Member
    edited November 2018
    Phase 3? I've never even gotten to there because the AT-TE's get melted.

    With a few dedicated players the objective in phase 2 can be destroyed fast. In one of my matches we took one of them with just 1 ion shot. It was amazing.
  • TheScape wrote: »
    Phase 3? I've never even gotten to there because the AT-TE's get melted.

    With a few dedicated players the objective in phase 2 can be destroyed fast. In one of my matches we took one of them with just 1 ion shot. It was amazing.

    This is my exact experience.
  • TheScape wrote: »
    Phase 3? I've never even gotten to there because the AT-TE's get melted.

    With a few dedicated players the objective in phase 2 can be destroyed fast. In one of my matches we took one of them with just 1 ion shot. It was amazing.

    This is my exact experience.

    I meant as the republic. I was on the AT-TE, shot the tower with the ion shot and kept unloading in siege mode while my team also attacked at the same time. Before the objective was locked again we destroyed it. It was my first match.
  • where he goes you can go, take out a STAP and STAP the clones from destroying the droid factory
    "it cost alot of credits"-droid after the battle of geonosis
    cause everything you read on the internet is true...
  • Alwe15
    162 posts Member
    edited November 2018
    DarthJ wrote: »
    Alwe15 wrote: »
    DarthJ wrote: »
    So, last night, onto my umpteenth match on Geonosis. Playing as Seperatists.

    Phase 3 comes along and the usual battle ensues, trying to destroy AT-TE's before they make to the capture point. We destroyed all bar 1, had the AT-TE reinforcement bar at 0. However, the last AT-TE pilot decides to head as far back as he possibly can and hide the AT-TE in the canyon areas. Thus, he couldn't be hit pretty much. That's despite various specialists trying to hit him from a variety of positions, Boba Fett and B2-RPs trying to fly upwards to hit him, Bossk jumping and trying to snipe him. Literally couldn't be hit. He had positioned himself though so that he could fire towards the Seps in siege mode, so he proceeded to just fire off and rack up kills. The game then proceeds to go on for almost an hour before he gets bored, moves up and eventually gets destroyed.

    So, the obvious issue is some players in control of an objective will do this. The more that cotton on to doing this, the more will want to just sit there and get kills whilst hiding away. I remember the same happening in BF15 with players getting R2 and heading to the back of the map on the DS DLC, but we had a timer there if I remember rightly to combat this.

    2 ways I can think of to do this:

    1 - Add ships (although I prefer the map not having them as it feels more infantry focussed). However, in this way of thinking, the Sep ships could then look to damage to someone trying to do this, but the Republic would still have ships themselves to defend the AT-TE.

    2 - Add a timer. Still could have a fairly lengthy time limit, but something that makes players aware hanging back that long will only result in a loss anyway. Unsure on what the limit could be.

    Thoughts?

    Just to be Devil's advocate here. Does anything need to be done about this? The match wasn't lost by Separatists because of this behaviour and I assume the other 39 players continued fighting and enjoying themselves...

    Eventually, the camper got bored and moved forward to be destroyed.

    If it was a timed event as you suggest, who would win this scenario? Seps hadn't destroyed the AT-TEs and Rep hadn't destroyed the Viceroy's ship either. Technically, if the opening introduction is to be considered, then Rep should win once the timer expires because their rear guard are setting off explosions in the factory.

    I get what you are saying. But a lot of people had quit out and it had started to refill slowly. Republic went down to 14 at one point. I enjoyed it to a point (more hero and vehicle play, etc) but nearly an hour for the last phase, which could have been longer if he didn't get bored, is daft.

    Just ideas mainly - its always something that can happen when a player gets to control an objective in any MP game.

    Unfortunately, there are always those that would prefer to maintain their K/D then actually achieve the objective. I literally just played a round as Republic where on Phase 2, three AT-TE were dropped for us. I took one and then proceeded to walk passed the other two which were occupied by players with no intention of playing the objective :/
  • where he goes you can go, take out a STAP and STAP the clones from destroying the droid factory
    "it cost alot of credits"-droid after the battle of geonosis

    It was out of bounds for the separatists
    PSN - Gingertom_ add me if you feel like it

    i hate this game why am i here

    Officer of The Knights of Gareth
    uruzea55jgr4.png
  • TheScape wrote: »
    TheScape wrote: »
    Phase 3? I've never even gotten to there because the AT-TE's get melted.

    With a few dedicated players the objective in phase 2 can be destroyed fast. In one of my matches we took one of them with just 1 ion shot. It was amazing.

    This is my exact experience.

    I meant as the republic. I was on the AT-TE, shot the tower with the ion shot and kept unloading in siege mode while my team also attacked at the same time. Before the objective was locked again we destroyed it. It was my first match.

    Ah.
  • where he goes you can go, take out a STAP and STAP the clones from destroying the droid factory
    "it cost alot of credits"-droid after the battle of geonosis

    It was out of bounds for the separatists

    but couldn't the STAP have made at least far enough to get one shot at it? :/
    cause everything you read on the internet is true...
  • DarthJ
    5254 posts Member
    where he goes you can go, take out a STAP and STAP the clones from destroying the droid factory
    "it cost alot of credits"-droid after the battle of geonosis

    It was out of bounds for the separatists

    but couldn't the STAP have made at least far enough to get one shot at it? :/

    Nope, countdown timer of 10 seconds to get back to our area wouldnt leavebus enough time to get to him, never mind getting back
    41st Forum Fury Battalion Founder PSN: ibrajoker59
  • ...oookay then...i've got nothing then...
    cause everything you read on the internet is true...
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