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One Change: Galactic Assault

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  • Select map
  • Stop map restriction
  • More maps for all eras.
  • NO HEROS. there is the one guy who kills everybody anyway and he gets a pocket full of makeeasy cheats like tripple health and long range instakill. hw stupid is that? and how unfair. the whole hero concept only makes sense in hvv.

  • to favor in BP the people who play the objective or who help to play objective, to kill soldiers in mass report too much point compared to those who play objective.

    A fair chance of heroes for everyone, many people in the team waiting in the menu that a hero dies to take his place, I already had my 1/3 of my team who does not play because his wait in the menu, make a forced reappearance after 10/15 seconds or freeze all the special units after 10/15 seconds.

    many people make expresses to commit suicide if they have enough BP to become a hero, if a player does start / recommence, make sure to freeze the special units or put a big time penalty to thaw the special units
  • Add AI bots to both teams in Galactic Assault to increase map count
    But people keep saying this is a lame idea because bots are not players, but I think this could fill up maps and make it 30vs30
  • Having a selection of playlists like you could play clone wars constantly, geonosis constantly, a Galactic Civil War playlist, and a new trilogy playlist.
  • How about make it so the game never ends on the first phase. Very frustrating on places like Takodana.
  • Remove takodana and jakku from the map rotation permanently - I will even pay money for this.

    I dislike this era so much and im not alone - I prefer OT and CW content only.

    server browser would be awesome for PC.
  • More maps, new or old
  • STAP and speeders in general should cost more than 150. Having this low price players abuse them and become kamikaze. Make the more expensive so people will play more carefully with them.

    More Clone War maps, heroes and villains please
  • Max 2 heroes per side, even in the last phase. No cross era heroes.
  • All Heroes no longer Permanently on the Radar, and only appearing when taking aggressive actions like attacking or using an ability. Its what makes certain Heroes almost completely obsolete without backup from squamates, also making lightsaber users much harder to use on the front lines and easily ambushed or hunted down by other players.

    Leads to nothing but Dive bombs from strafe runners on Hoth, kyshyyk, and even naboo. Flame, Wookie, and Jump Trooper Griefers who come after you spawn after spawn until your dead, and on your new map Geonosis, its incredibly easy to track heroes down in the sand storm and laser barrage them with the speeder for an insta kill. It even defeats Vader in one shot. 150 BPs ensures that even if you immediately die on the speeder, you can easily comeback with another and bully the Saber Hero. Same problem on endor. Lightsabers Have no detection on Vehicles basically so your defenseless.
  • More maps.
  • Let us create our own priority playlists.

    Hey Man.
    fw2yVS7.jpg
  • Map voting / selection where you have a choice of 3 random maps (1 from each era) and you pick what you would like to play next. No repeat maps as an option.

    I know it’s two, but adding in a mode of GA with no hero’s at all would have a ton of merit as well!

    Thanks for reading! Great game and love Geonosis
  • I think classes should only have weapons for specific ranges: officer for close range, aasault for middle range and sniper for long range. As of now EL-16Hfe and S5 feel like specialist weapons, Cr-2 feels like an officer weapon and a280cfe feels like an assault weapon. Also atachment addition for base weapons would be excellent.
  • only one change ? more maps ! also you can remove speeders, add map selection ,add server browser.
  • Lower health on Heroes and ability to shot through blocks.

    The blocking ability of saber users is absurd and it should be lowered substantially. It must be possible to shot through it and cause damage.

    Lower health and/or less regen would make it a more fair and balanced experience. I can't stand GA in the way it's right now.


  • KrewZi wrote: »
    Make everything is this game that's over powered no longer over powered.

    E.g

    Grenades - No longer instant kill troopers
    Vangaurd - No longer one shot troopers unless maybe headshot up close
    Speeders - Do a lot less damage
    At-rt - Have a lot less health
    Laat - Do a lot less damage to troopers, heros
    Star Fighters - Do a lot less damage to troopers, heros
    Officer Turret - Dies when officer dies
    AT-st - Do a lot less damage
    Explosive sentry - not go for so long

    Officer flash would be on this list but you actually nerfed it. The flash is so much better now, feels good.

    Don't think the dmg of vehicles need changing, just their hp
  • I want GA to have 30 people on each time
  • Heroes unleashed (seperate) mode
  • sorry, that question is not the topic . Obi-WAN Kenobi doesn't work blocking shots.
    When this is fixed?
  • Might be kind of a weird suggestion, but I'd just like to see more Heroes Unleashed. I play the most I possibly can on those weekends, so I'd love for it to become something that happens, say, every other weekend.
    Hello There
    PSN: Shockrider1
  • HOK as a passive so we can make some good combinations at Galatic Assault. Rolls need to be fixed, its ridiculous as a saber hero.
  • Not 2 matches on same map!
    Priority list:

    1. Fix all Split Screen and other bugs
    2. Reduce the overly bright (lightsaber) light reflections
    3. 91st Scout trooper for Assault
    4. Map selection
    5. First Person only mode
  • More maps.

    Agree- more maps!
  • Offline mode. Game mode is great, but if I could take it offline, I could choose the map, the faction, the settings (as per current arcade) the difficulty, and then jump in online when I'm looking to play a competitive shooter, and stay offline when I want to play Star Wars. So far I can't do both at once.
  • NarShaddaa
    1 posts Member
    edited December 3
    at least one of the following add would be great! :smile:
    • 8/12 bot for side
    • hero/reinforcement queue
    • more map
    • clone office in armor
    • remove wookie on naboo and kamino
    • more "living background" for provide better immersion
  • Debot
    105 posts Member
    Arcade version. In bf2015 we were able to play all walker assault maps in arcade. Thanks
  • Increase the hero limit from 2 to 3 (Like in old HvV) in phase 1 and 2.
    Check out my skin idea for Palpatine:
    https://battlefront-forums.ea.com/discussion/117692/the-forgotten-skin-emperor-palpatine

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    #LeiaOrgana
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  • Add new weapons. It ain't that hard. But, then again, we're talking about DICE.
    #ShutDICEdown
  • Get rid of assault class as default choice and remember the class I played last time.
  • F8RGE wrote: »
    Looking to try something new, so here it is. We receive tons of great feedback, thoughts and ideas from our community and this new ‘One Change’ series looks to take that one step further.

    The goal here is to get your insight into some key topics of discussion. Usually these will be based around conversations we’re having ourselves within the team, so this is a great way for us to ensure we get even more community input.

    As tempting as it might be to list everything you can, please keep your feedback to your most desired change.
    With that said, let’s kick things off.

    If you could make one change to Galactic Assault, what would it be?

    Map Vote.

    Bye-bye Jakku!

    I love Jakku! Each to their own I guess.

    ...and I think this is why, we kinda don't get to choose a favourite map... But, instead we can see which map is going to load ahead already, and right now we can choose for it to load or cancel it for a different map with R3 on PS4. I think current system is fine.
  • Map selection.
    moenr1cb9t4w.jpg
  • AI only star fighter assaults. I like looking up in the sky and seeing the ships sure.

    Tired of endless strafing runs.
    "I play Star Wars like real life, I try not to die if possible."

    PS4 EventHorizonOH
  • Give us map voting like in Battlefield 1 at the end of a round. Two map choices. It's annoying to be stuck in the playlist never playing the maps you want since I always seem to be put in a server with Yavin or Hoth. This would also help identify which Maps are popular and which are not, so those that aren't played as much can be reworked.
  • BLAISE_PHASCAL
    32 posts Member
    edited December 3
    I more Want in THe GA is :
    A System in witch the players choose the map of the next match through vote. The Map that receive the most votes of players will be selected to next match.
    For example:
    The Match finished. had 40 player on it, 10 players were came out from it. 30 left over to will go continue playing(16 players are team A and 14 palyers are team B). Are ramdomly selected three maps(one prequel(NABOO), one sequel(TAKODANA) and one original(TATOOINE)) by System from game to would be voted.
    The time is counting .... (43 s, 42 s, 41 s ....).
    The Time finished (4s, 3s, 2s, 1s , 0s, FINISH)
    Results:
    40 % chose Tatooine (16 players)
    10 % chose Naboo (4 players)
    5 % chose Takodana (2 players)
    45 % chose null or not voted (18 players)
    Those who chose have priority over those who not chose or chose null.
    therefore the map that will be chose to be played for players in the next match will be TATOOINE.

    Have others changes I would like see in GA, but this write top is have priority.


    ===========================================================================


    Other thing that I want very much to GA is a NEW BATTLE POINT SYSTEM. without change very the current system.

    The idea is create two kinds of battlepoints :
    Battlepoint of kind A :
    - can get it : Playing as one the four classes(heavy, assault, especialist and official).
    - what can buy with it : Reinforcements or vehicles.
    Battlepoint of kind B:
    - can get it : Playing as Reinforcements or vehicles.
    - what can buy with it : heroes.

    In current system the reinforcements can dies very easy(especially for those who do not know how to play very well) and to buy them they are 2200 or 1500(2/5 from Heroe value) what make the value them very expensive.
    Therefore it is better to store battle points for the hero and not to spend them with reinforcements that can be easily defeated. consequently very people play as reinforcements because not can play as heroes or they have the battlepoints enough but other people already play as hero(and the match is already finishing what is frustrating).
    But in the System type A and B(system proposed) the players will necessarily have that play first as reinforcement(and the greater the variety of reinforcements the better: droidekas, new sentinel "class" and others.) to after play as heroes. And the people now will gonne to be more interested in playing as reinforcements or vehicles, because they will serve a greater cause( to catch HEROES).
    Post edited by BLAISE_PHASCAL on
  • Echoing what others have said:

    Voting for maps in all game modes

    Or making health on kill a passive ability for all heroes, not a star card. Would like to not have to use that card for heroes so I could vary star card load-outs more
  • Other thing that I want very much to GA is a NEW BATTLE POINT SYSTEM. without change very the current system.

    The idea is create two kinds of battlepoints :

    Battlepoint of kind A :
    - can get it : Playing as one the four classes(heavy, assault, especialist and official).
    - what can buy with it : Reinforcements or vehicles.
    Battlepoint of kind B:
    - can get it : Playing as Reinforcements or vehicles.
    - what can buy with it : heroes.

    In current system the reinforcements can dies very easy(especially for those who do not know how to play very well) and to buy them they are 2200 or 1500(2/5 from Heroe value) what make the value them very expensive.
    Therefore it is better to store battle points for the hero and not to spend them with reinforcements that can be easily defeated. consequently very people play as reinforcements because not can play as heroes or they have the battlepoints enough but other people already play as hero(and the match is already finishing what is frustrating).
    But in the System type A and B(system proposed) the players will necessarily have that play first as reinforcement(and the greater the variety of reinforcements the better: droidekas, new sentinel "class" and others.) to after play as heroes. And the people now will gonne to be more interested in playing as reinforcements or vehicles, because they will serve a greater cause( to catch HEROES).
  • A MAXIMUM OF TWO HEROES ON EACH SIDE. Pretty sure this is how it was in the beta.

    GA is great but the moment 3-4 heroes on each side come out the mode and its experience become dull, boring, trash, spammy. It loses its value.This is supposed to be Battlefront, not Galaxy of Heroes. That's what HvV is for.

    Let Heroes Unleashed events (ideally one weekend every two months) be the one that allows GA to have all heroes available, as it offers something different but not permanent.

    Do all those Heroes and Villains spoil GA for you? I think 2 per side would be too minimal. Considering you rarely see them in the First Phase, I'm down with increasing the Battle Points for Phase 2 and 3 but I think 4 per side is decent.
  • bfloo
    12479 posts Member
    Zorshaitan wrote: »
    A MAXIMUM OF TWO HEROES ON EACH SIDE. Pretty sure this is how it was in the beta.

    GA is great but the moment 3-4 heroes on each side come out the mode and its experience become dull, boring, trash, spammy. It loses its value.This is supposed to be Battlefront, not Galaxy of Heroes. That's what HvV is for.

    Let Heroes Unleashed events (ideally one weekend every two months) be the one that allows GA to have all heroes available, as it offers something different but not permanent.

    Do all those Heroes and Villains spoil GA for you? I think 2 per side would be too minimal. Considering you rarely see them in the First Phase, I'm down with increasing the Battle Points for Phase 2 and 3 but I think 4 per side is decent.

    There are always heroes on the 1st phase these days. They come out within the 1st 2 minutes.

    2 for every phase was perfect in the beta
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Time based objectives and not tickets based, people tend to stop trying when they see the tickets are low for the team or bring back the double cap for naboo phase 2.
    The ability to speak does not make you intelligent. - Qui-Gon Jinn
    Never tell me the odds. - Han Solo
  • Zorshaitan wrote: »
    A MAXIMUM OF TWO HEROES ON EACH SIDE. Pretty sure this is how it was in the beta.

    GA is great but the moment 3-4 heroes on each side come out the mode and its experience become dull, boring, trash, spammy. It loses its value.This is supposed to be Battlefront, not Galaxy of Heroes. That's what HvV is for.

    Let Heroes Unleashed events (ideally one weekend every two months) be the one that allows GA to have all heroes available, as it offers something different but not permanent.

    Do all those Heroes and Villains spoil GA for you? I think 2 per side would be too minimal. Considering you rarely see them in the First Phase, I'm down with increasing the Battle Points for Phase 2 and 3 but I think 4 per side is decent.

    In my experience with all GA maps the matches often end in the first phase when the heroes come out early, not fun. Kind of like the cavalry showing up in the beginning of a battle, doesn't make much sense or for much fun.
    Personally, I'd rather not see any heroes available until phase 2 and then a max of six heroes total.
    I'd also increase the bp costs of heroes in the first phase then have the bp costs reduced as the match progresses through its phases.

    The GA mode, like all other modes, needs new maps. Something new like Geonosis, or use ported maps, Sullust, Bespin, Scarif, Endor, DS, Hoth, from SWBF 15. It has been way too long a wait for new GA maps, or any other mode, between releases.
  • Us gamers should have the right to select a map we can play on. Adding a map like Coruscant into the game for all game modes. Nerf the assault trooper to make them a little better.
  • bfloo
    12479 posts Member
    RyanAve1 wrote: »
    Us gamers should have the right to select a map we can play on. Adding a map like Coruscant into the game for all game modes. Nerf the assault trooper to make them a little better.

    Why does the assault class need a nerf now?
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Ability to Vote for next map!
    100.gif
  • OcDoc
    455 posts Member
    To pick just one is very difficult...

    But I really like the idea of more players in a map. Large battles are my favorite thing about Star Wars other than the whole good vs evil aspect which isn’t such a big thing for a game like this. The bigger the battles the better.

    If that is not able to be done...

    I would like more maps and a way to decrease the likelihood of playing maps like Kashyyyk over and over again because everyone drops out of it and so I play it first almost every time.

    Close second is to go ahead and split GA into 2 parts - heroes unleashed and a mode with less heroes and no cross era for better immersion.
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