criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

My suggestions for the lightsaber combat rework:

Kuzuri93
posts Member
edited November 2018
Attacking against a blocking enemy continually with no knockback and they receive no damage. This would engage animations similar to what we see in the trailer for SWBFII when Kylo and Rey fight, with sabers connecting.

The blocking player will run out of stamina faster than the attacking player to discourage turtling.

If you block for too long your guard will break and you get the knockback effect and are vulnerable to 2 strikes.

However if you time a tap block just as you receive a strike you will knock back the enemy with a parry, leaving them open to 2 strikes. After the counter strikes, the enemy can recover into a blocking stance until they have their guard broken, parry or run out of stamina. If they are fast enough, the enemy could block the third attempted attack and parry the fourth strike straight into another knockback to change the flow of combat.

This would create a sort of back and forth in dueling and also psyching eachother out by reverting from strikes into a blocking stance and trying to force the enemy to fall for a parry.

Holding block would activate a blocking stance. Tapping block would activate a parry animation.

You must block at least one strike before you can successfully parry. This discourages turtling as you can't simply wait to be attacked and instantly parry. If you attempt a parry by tapping block when not being attacked this would have a large stamina drain.

This method would therefore require holding block and then tapping it as a second or third strike comes in.

This creates another mind game because a player could attack in order to force a block and then revert to a blocking stance instead of a second strike, while the other player attempts a parry, anticipating a second strike. This drains their stamina and leaves them vulnerable for a guard break with low stamina.

Also, to improve flow, dodging and some abilities such as Luke and Mauls dash attacks should be usable in mid air. This would improve movement and survivability.

Heroes also generally feel quite weak. I think each hero should get a health increase of about 500 so that they really feel threatening on the field.

https://66.media.tumblr.com/166c25ba5ff2fed823a53be8388d51ed/tumblr_orcliqry061w6j24yo1_r1_500.gif

https://us.v-cdn.net/6025735/uploads/editor/54/fzqrjcra1kfr.gif

Replies

  • Ever played For Honor?
    Basically, my squad and I realized that this game, and any game in the future that has lightsaber combat, basically needs to have a dual/parry system like For Honor. Maybe a bit simplified...but yea. Some of what you mentioned with "timing blocks" sounds a lot like my experience with that game.
  • 2:05 it should be like this
  • Thanks for putting the time to write this. Completely agree.
    This is how you teach scrubs:
    xnvLDB.gif
  • yoda and darth maul needs a real block! how can a lightsaber user not need a block??
    especially those 2 characters, should be master in blocking (lorewise)
    in HvsV those characters are so unballanced.. playing them means just ambushing and run away - not a fun gameplay imo
    rarely anyone uses them there, and if they do, they are just easy targets
  • Kuzuri 93, I absolutely agree with your ideas here it sounds like a good combat system for this game.

    I think the health increase is a good idea too for HVV or alternatively an improvment to doging to give the player more of a chance in a 4v1 situation. not too sure on how that will affect GA tho, I like the idea of there being separate balancing for different game modes.

    Aswell as being able to use spin/dash midair for luke, maul and yoda.
  • i love your ideas on how dueling should work but i think adding more health will just make everyone tank their way in battle which is fine in heroes vs villains, however instead of health i think jedi/sith should be able to deflect laser shots automatically with out using stamina based on factors like distance, number of enemies, and stance.

    100% deflect if they are far away and it decreases as you get closer, number of enemies because no general just runs straight if there are too many enemies so you should be able to deflect perfectly one but not 2 or more "something along those lines".

    for stance here are my toughs and something i would really love to see in the game: example "obi-wan" default stance should be form 6 or niman which obi-wan used to fight maul and savage and did well against them. this form combines lighsaber fighting with force techniques allowing the user to take of groups of opponents (good in conquest). when the player holds the block button the stance would change to form 3 or soresu which obi-wan is known for (good in heroe battles)

    here is the thing though not doing anything or running will automatically activate the auto deflect from lasers with no cost to your stamina aside from running but if you want to deflect back the laser blast at your opponent you will have to time your block. holding the block stance will not send the blaster fire back, only timed ones will and if there is continuous firing. the stance will increase or decrease your attack/defence, so form 6 increases attack while stance 3 increases defence. having to chose between holding your block for defence or not for attack will create more variation on how player want to and will fight "also there is a delay of 2 to 3 second for stances to take effect" that way you really have to take chances

    i think that this would be intimidating enough and would balance a lot of problems. also since there are 7 forms this would create a very diverse fighting style in conquest and heroe battles. sith should keep their health heal by killing but jedi should have a heal by meditating (add to emoji or something like that). the exception should be palpatine who should have life drain added to his dark aura and yoda to be able to counter that by adding a a protect to his buff

    i would also like to remove the health heal for heroes/villains that have a blaster cause they are already difficult enough to get close to as they are. by the time you get close you are half dead and they can open the gap by stunning you or ramming you and you have to close the gap again.

    PS. with this maul wouldn't need that many chages since hi uses forms 6 and 7 which focus on attack, with would bring mauls ferocity for fight and since his block is a dodge, he can also evade, which can be used one after the other and then add the fact that his sprint skill is long he can close the gaps on opponents in the blink of an eye. i think with this changes the sith would be terrifying if the player is skilled with out the need for health buffs.

    what do you guys think about my additional changes for kuzuri93?
  • i forgot to add what i meant for stances specifically since the attack and defense system is very simple:

    form 6 should increase the speed at which force techniques recharge and a small boost to force and light saber attacks with a higher stamina expense

    form 3 should decrease a huge amount of the stamina spent on blocking and decrease attack

    form 7 increase on light saber attack and stamina spent
  • Nook2002 wrote: »
    2:05 it should be like this

    Is it here where you should get reported for cheating? ;P
  • Seems like there is a wish here for at very very advanced combat system, which wasn't been to be in this game, i would love to see a more kind og fighting system like the ps2 game Star Wars: The Revenge of The Sith
  • i definitely would love see that but that would take a very long time. i think someone said something like for honor which is not a bad idea but it would probably need a complete rework on the heroes system. i would definitely like to see it though i remember having a lot of fun on that game
  • DK_Bastian wrote: »
    Nook2002 wrote: »
    2:05 it should be like this

    Is it here where you should get reported for cheating? ;P

    that is insane, not sure to be honest, im new to this community
  • yoda and darth maul needs a real block! how can a lightsaber user not need a block??
    especially those 2 characters, should be master in blocking (lorewise)
    in HvsV those characters are so unballanced.. playing them means just ambushing and run away - not a fun gameplay imo
    rarely anyone uses them there, and if they do, they are just easy targets

    You're not wrong there my friend. This has been a broken mechanic since launch, I hope it get's fixed one day.
    This is how you teach scrubs:
    xnvLDB.gif
  • so aside from removing stun lock what other changes were made to saber dueling.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!